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How to check if the game's window has focus?


mockba.the.borg
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mockba.the.borg

Is there a native for that?

 

I know we can set the behavior of the game when its window has focus or not (in setting, if it will pause or not), but I would like to verify that from inside a script.

Not sure if there's a native for that. I couldn't find it.

 

Thanks,

Mockba.

Edited by mockba.the.borg
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I'm pretty sure there's a global boolean that gets updated for this, I'd try looking into that.

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mockba.the.borg

Yeah ... I had this feeling by looking at the scripts.

I will do some research on that, but if you remember please let me know.

 

Cheers,

Mockba.

Edited by mockba.the.borg
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I did some poking around this morning, look into areas where the scripts use these methods:

// This may actually be the method you're looking for.PLAYER::IS_SYSTEM_UI_BEING_DISPLAYED()// Doesn't imply alt-tab, but may be used in correlation with it.UI::IS_PAUSE_MENU_ACTIVE()// It's 100% not this method, it's for checking if you're playing a certain character.PLAYER::IS_PLAYER_PLAYING(PLAYER::PLAYER_ID())
Edited by Tehelee
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mockba.the.borg

Ok ... I gave up searching for a native and/or global and implemented the ScriptHookV Keyboard Event solution (from tits SDK).

It accounts for when the game windows has focus or not, so I am considering this one solved.

 

Thanks a lot everyone who helped.

 

Cheers,

Mockba.

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