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What Will Get You To Play Jobs More?


REDDICE
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116 members have voted

  1. 1. What will get you into doing more jobs (both isn't an option)

    • Higher RP and Cash payouts but same broken match-making
    • Same RP and Cash payouts but MUCH better matching-making (full lobbies, less lag, etc)


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Arrows to Athens

OP, how do you know I don't play jobs that often? There are many people out there who do, and you're automatically assuming everybody here sticks to free-roam?

 

Add another part of the poll for that question and I may do your poll. Until then, realise that not everybody worships free-roam as their almighty gamemode.

Maybe the OP targeted this thread specifically to those who don't play jobs that often?

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The only jobs I really play are missions and races. I don't have trouble finding player in these jobs. The pay is good (races could be a bit higher to be balance with missions). I would play a lot more of the other jobs if there was a decent payout. I like doing some parachute jump sometime but the payout is just f*cking stupid. If the payout would be better, there would be more player playing each job so even if the matchmaking is sh*tty, we would still be able to find other players.

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Mr_Zombly

The one thing I don't like about the matchmaking was rockstars half hearted attempt at fixing it by forcing player to join jobs rather than host, making it a much loner process to get into one with just your friends.

Also on call host is a stupid concept.

They need to refine matchmaking tbh because it seems like too many ideas jumbled into one,

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Oh yeah - may I add better payout and not having missions based on time?

 

I feel like during 2x contact missions, the amount we were being paid is what we SHOULD have been paid from the beginning. Once double money ended, it felt weird even doing contact missions. You make more $$ doing VIP work than contact missions now. Stealing coke for a measly 12k in 7 minutes - but doing sightseer in 5 minutes nets you 22k & doing hostile takeover for 4 gives you 16k??

 

Basically, payouts need rebalancing as well as matchmaking that's been broken for awhile now.

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Hybrid_Punk

Jobs used to be all I would play but the grind is just too overwhelming nowadays. Better payouts would definitely reel me back in to GTAO in general. Man, I miss 2013. Money was so easy to acquire back then.

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Mr_Zombly

Oh yeah - may I add better payout and not having missions based on time?

 

I feel like during 2x contact missions, the amount we were being paid is what we SHOULD have been paid from the beginning. Once double money ended, it felt weird even doing contact missions. You make more $$ doing VIP work than contact missions now. Stealing coke for a measly 12k in 7 minutes - but doing sightseer in 5 minutes nets you 22k & doing hostile takeover for 4 gives you 16k??

 

Could not agree more, I have no clue what was going through rockstar's head when they decided that taking longer on a mission should net more money.

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Oh yeah - may I add better payout and not having missions based on time?

 

I feel like during 2x contact missions, the amount we were being paid is what we SHOULD have been paid from the beginning. Once double money ended, it felt weird even doing contact missions. You make more $$ doing VIP work than contact missions now. Stealing coke for a measly 12k in 7 minutes - but doing sightseer in 5 minutes nets you 22k & doing hostile takeover for 4 gives you 16k??

 

Basically, payouts need rebalancing as well as matchmaking that's been broken for awhile now.

Yes if you do them in a invite only, but they are designed to play in a lobby with other players trying to stop you. So for a higher difficulty factor then a mission, its normal you have a slightly better payout

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Hybrid_Punk

 

Oh yeah - may I add better payout and not having missions based on time?

 

I feel like during 2x contact missions, the amount we were being paid is what we SHOULD have been paid from the beginning. Once double money ended, it felt weird even doing contact missions. You make more $$ doing VIP work than contact missions now. Stealing coke for a measly 12k in 7 minutes - but doing sightseer in 5 minutes nets you 22k & doing hostile takeover for 4 gives you 16k??

Could not agree more, I have no clue what was going through rockstar's head when they decided that taking longer on a mission should net more money.

It honestlly makes sense to get paid more the quicker you do it. If I were Martin or any other crime boss, I'd want my guys to get in and out. Not dick around in their chrome Zentornos, blaring their horns outside my house 10 minutes hoping I'll pay them more.

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Oh yeah - may I add better payout and not having missions based on time?

 

I feel like during 2x contact missions, the amount we were being paid is what we SHOULD have been paid from the beginning. Once double money ended, it felt weird even doing contact missions. You make more $$ doing VIP work than contact missions now. Stealing coke for a measly 12k in 7 minutes - but doing sightseer in 5 minutes nets you 22k & doing hostile takeover for 4 gives you 16k??

Could not agree more, I have no clue what was going through rockstar's head when they decided that taking longer on a mission should net more money.

It honestlly makes sense to get paid more the quicker you do it. If I were Martin or any other crime boss, I'd want my guys to get in and out. Not dick around in their chrome Zentornos, blaring their horns outside my house 10 minutes hoping I'll pay them more.

 

I think its way more fun to do contact missions with randoms since they put that system. Each mission have a fairly equal payout. So now we can enjoy every mission instead of doing the same 2-3 missions over and over again

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Oh yeah - may I add better payout and not having missions based on time?

 

I feel like during 2x contact missions, the amount we were being paid is what we SHOULD have been paid from the beginning. Once double money ended, it felt weird even doing contact missions. You make more $$ doing VIP work than contact missions now. Stealing coke for a measly 12k in 7 minutes - but doing sightseer in 5 minutes nets you 22k & doing hostile takeover for 4 gives you 16k??

 

Could not agree more, I have no clue what was going through rockstar's head when they decided that taking longer on a mission should net more money.

 

SImple, some f*cking idots were grinding the SAME MISSION ALL THE DAMN TIME....Rooftop Rumble...EVEN AFTER R* NERFED IT...

 

back then it may have been easy to earn money, but it was a GRIND, nowadays I can actualy play a variety of 70 different missions to earn money...

 

Say a big thank you to the people who grinded NOTHING BUT ROOFTOP RUMBLE back in the days, god what idiots.

Everytime I would want to join a mission via on call it would be f*cking Rooftop rumble...

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Oh yeah - may I add better payout and not having missions based on time?

 

I feel like during 2x contact missions, the amount we were being paid is what we SHOULD have been paid from the beginning. Once double money ended, it felt weird even doing contact missions. You make more $$ doing VIP work than contact missions now. Stealing coke for a measly 12k in 7 minutes - but doing sightseer in 5 minutes nets you 22k & doing hostile takeover for 4 gives you 16k??

 

Basically, payouts need rebalancing as well as matchmaking that's been broken for awhile now.

Yes if you do them in a invite only, but they are designed to play in a lobby with other players trying to stop you. So for a higher difficulty factor then a mission, its normal you have a slightly better payout

Yeah, but if you're on the grind to make money, you don't want dick heads f*cking it up so invite only is the best way (I think) to get a good payout.

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Oh yeah - may I add better payout and not having missions based on time?

 

I feel like during 2x contact missions, the amount we were being paid is what we SHOULD have been paid from the beginning. Once double money ended, it felt weird even doing contact missions. You make more $$ doing VIP work than contact missions now. Stealing coke for a measly 12k in 7 minutes - but doing sightseer in 5 minutes nets you 22k & doing hostile takeover for 4 gives you 16k??

 

Basically, payouts need rebalancing as well as matchmaking that's been broken for awhile now.

Yes if you do them in a invite only, but they are designed to play in a lobby with other players trying to stop you. So for a higher difficulty factor then a mission, its normal you have a slightly better payout

Yeah, but if you're on the grind to make money, you don't want dick heads f*cking it up so invite only is the best way (I think) to get a good payout.

 

That's the problem too many people playing the game the wrong way.

One shouldn't play "the grind to make money", one should play the game for fun...

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Arrows to Athens

 

 

 

Oh yeah - may I add better payout and not having missions based on time?

 

I feel like during 2x contact missions, the amount we were being paid is what we SHOULD have been paid from the beginning. Once double money ended, it felt weird even doing contact missions. You make more $$ doing VIP work than contact missions now. Stealing coke for a measly 12k in 7 minutes - but doing sightseer in 5 minutes nets you 22k & doing hostile takeover for 4 gives you 16k??

 

Basically, payouts need rebalancing as well as matchmaking that's been broken for awhile now.

Yes if you do them in a invite only, but they are designed to play in a lobby with other players trying to stop you. So for a higher difficulty factor then a mission, its normal you have a slightly better payout

Yeah, but if you're on the grind to make money, you don't want dick heads f*cking it up so invite only is the best way (I think) to get a good payout.

 

That's the problem too many people playing the game the wrong way.

One shouldn't play "the grind to make money", one should play the game for fun...

 

But you can't tell someone how they should play the game. Yes, you're supposed to play the game for fun, but you can have fun while grinding for money, since you're making that money to buy what you want. So that will bring in the fun factor afterwards. Some may even have fun grinding as well. I mean, how do you know what someone else finds fun?

 

Plus, if you're not going to subject yourself to shark cards, how else are you going to make good money? Grinding will have to be a necessity in order to make the money.

Edited by Fearx--
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Oh yeah - may I add better payout and not having missions based on time?

 

I feel like during 2x contact missions, the amount we were being paid is what we SHOULD have been paid from the beginning. Once double money ended, it felt weird even doing contact missions. You make more $$ doing VIP work than contact missions now. Stealing coke for a measly 12k in 7 minutes - but doing sightseer in 5 minutes nets you 22k & doing hostile takeover for 4 gives you 16k??

 

Basically, payouts need rebalancing as well as matchmaking that's been broken for awhile now.

Yes if you do them in a invite only, but they are designed to play in a lobby with other players trying to stop you. So for a higher difficulty factor then a mission, its normal you have a slightly better payout

Yeah, but if you're on the grind to make money, you don't want dick heads f*cking it up so invite only is the best way (I think) to get a good payout.

 

That's the problem too many people playing the game the wrong way.

One shouldn't play "the grind to make money", one should play the game for fun...

 

But you can't tell someone how they should play the game. Yes, you're supposed to play the game for fun, but you can have fun while grinding for money, since you're making that money to buy what you want, so that will bring in the fun factor afterwards. Some may even have fun grinding as well. I mean, how do you know what someone else finds fun?

 

"Grinding" is the literal definition of playing something NOT FOR FUN.

In my opinion people who play like that should play other games like Destiny or WOW, in those games you can do boring sh*t and get a bunch of rewards...armor and shiny stuff.

 

GTA Online is mainly to have fun, thus those people who want to "grind" won't be supported, and that is in my honest opinion a good thing.

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Arrows to Athens

 

 

 

 

 

Oh yeah - may I add better payout and not having missions based on time?

 

I feel like during 2x contact missions, the amount we were being paid is what we SHOULD have been paid from the beginning. Once double money ended, it felt weird even doing contact missions. You make more $$ doing VIP work than contact missions now. Stealing coke for a measly 12k in 7 minutes - but doing sightseer in 5 minutes nets you 22k & doing hostile takeover for 4 gives you 16k??

 

Basically, payouts need rebalancing as well as matchmaking that's been broken for awhile now.

Yes if you do them in a invite only, but they are designed to play in a lobby with other players trying to stop you. So for a higher difficulty factor then a mission, its normal you have a slightly better payout

Yeah, but if you're on the grind to make money, you don't want dick heads f*cking it up so invite only is the best way (I think) to get a good payout.

 

That's the problem too many people playing the game the wrong way.

One shouldn't play "the grind to make money", one should play the game for fun...

 

But you can't tell someone how they should play the game. Yes, you're supposed to play the game for fun, but you can have fun while grinding for money, since you're making that money to buy what you want, so that will bring in the fun factor afterwards. Some may even have fun grinding as well. I mean, how do you know what someone else finds fun?

 

"Grinding" is the literal definition of playing something NOT FOR FUN.

In my opinion people who play like that should play other games like Destiny or WOW, in those games you can do boring sh*t and get a bunch of rewards...armor and shiny stuff.

 

GTA Online is mainly to have fun, thus those people who want to "grind" won't be supported, and that is in my honest opinion a good thing.

 

''Grinding is the literal definition of playing something NOT FOR FUN''.

 

Yeah, in your definition. Playing missions or heists over and over again is to make good money, and with that money, you will get to buy the stuff you want, which will grant fun. And like I said before, how do you know what someone else finds fun? Do others grinding affect you in any way?

Edited by Fearx--
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Why does it matter how someone plays the game? I used to grind this game like crazy for cash. If someone wants to grind for money all the time, their business. Someone wants to jet grief? Their business. Someone wants to role play? Their business.

 

This game is an open world. Some people actually enjoy grinding because it gives them a sense of accomplishment when they finally get what they want. You can't play the game 'the wrong way'.

 

That's like you saying people who don't go to the Dark Zone in 'The Division' are playing the game wrong.

Edited by Alisha Nicole
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Oh yeah - may I add better payout and not having missions based on time?

 

I feel like during 2x contact missions, the amount we were being paid is what we SHOULD have been paid from the beginning. Once double money ended, it felt weird even doing contact missions. You make more $$ doing VIP work than contact missions now. Stealing coke for a measly 12k in 7 minutes - but doing sightseer in 5 minutes nets you 22k & doing hostile takeover for 4 gives you 16k??

 

Basically, payouts need rebalancing as well as matchmaking that's been broken for awhile now.

Yes if you do them in a invite only, but they are designed to play in a lobby with other players trying to stop you. So for a higher difficulty factor then a mission, its normal you have a slightly better payout

Yeah, but if you're on the grind to make money, you don't want dick heads f*cking it up so invite only is the best way (I think) to get a good payout.

 

That's the problem too many people playing the game the wrong way.

One shouldn't play "the grind to make money", one should play the game for fun...

 

But you can't tell someone how they should play the game. Yes, you're supposed to play the game for fun, but you can have fun while grinding for money, since you're making that money to buy what you want, so that will bring in the fun factor afterwards. Some may even have fun grinding as well. I mean, how do you know what someone else finds fun?

 

"Grinding" is the literal definition of playing something NOT FOR FUN.

In my opinion people who play like that should play other games like Destiny or WOW, in those games you can do boring sh*t and get a bunch of rewards...armor and shiny stuff.

 

GTA Online is mainly to have fun, thus those people who want to "grind" won't be supported, and that is in my honest opinion a good thing.

 

''Grinding is the literal definition of playing something NOT FOR FUN''.

 

Yeah, in your definition. Playing missions or heists over and over again is to make good money, and with that money, you will get to buy the stuff you want, which will grant fun. And like I said before, how do you know what someone else finds fun? Do others grinding affect you in any way?

 

It does, especially when those "grinders" want R* to cater to them, back in the days I just wanted to play a variety of contact missions and a bunch of grinders were ALLWAYS hosting RoofTop Rumble, thus matchmaking ONLY matched me with Rooftop RUmble missions.

I am so f*cking happy R* doesn't cater to the "grinding people", I don't care if they are "having fun" or not, as long as they don't affect me, I am fine.

But problem is Jet griefers(^) affect me, just as people ONLY playing one single mission affect me.

Therefor I am happy the Mission payouts were balanced out so people stopped grinding this one single mission.

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Rockstar has added the option to do VIP work - don't get how that's not catering to people who 'grind' when you can grind the hell out of VIP work / contact missions / sell a car and make a million a day. If you hated invites from Noobtop Fumble so much, maybe you should have hosted your OWN contact missions?

 

Do you expect to make money by sitting on your ass in free roam all day? Sure, doing free mode events gives money but it's not much and you always have to wait for an event.

 

Back to what I was saying - they need to bump payouts higher.

Edited by Alisha Nicole
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Rockstar has added the option to do VIP work - don't get how that's not catering to people who 'grind' when you can grind the hell out of VIP work / contact missions / sell a car and make a million a day. If you hated invites from Noobtop Fumble so much, maybe you should have hosted your OWN contact missions?

Players would have left, because Rooftop Rumble would make more money.

 

Also VIP Work is the wholy grail of Free Roam mayhem, grinders might abuse it in their Private Lobbies, but it doesn't affect me, I play in 30 Player Lobbies and have great fun doing VIP missions and Free Mode Events, which feature a whole set of PvP and PvE aspects.

In the end I am happy R* caters to me, and not to others, makes me hope they didn't lost their path.

Once GTA Online turns into a RPG, the game will officially be dead, luckily it is moving in the opposite direction.

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Rockstar has added the option to do VIP work - don't get how that's not catering to people who 'grind' when you can grind the hell out of VIP work / contact missions / sell a car and make a million a day. If you hated invites from Noobtop Fumble so much, maybe you should have hosted your OWN contact missions?

 

Do you expect to make money by sitting on your ass in free roam all day? Sure, doing free mode events gives money but it's not much and you always have to wait for an event.

 

Back to what I was saying - they need to bump payouts higher.

It's more of a balance thing. IMO what they should do is make the payout of all the jobs around the payout of mission or VIP, I don't care as long as there is a balance and a good number of players in each job available.

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Rockstar has added the option to do VIP work - don't get how that's not catering to people who 'grind' when you can grind the hell out of VIP work / contact missions / sell a car and make a million a day. If you hated invites from Noobtop Fumble so much, maybe you should have hosted your OWN contact missions?

Players would have left, because Rooftop Rumble would make more money.

 

Also VIP Work is the wholy grail of Free Roam mayhem, grinders might abuse it in their Private Lobbies, but it doesn't affect me, I play in 30 Player Lobbies and have great fun doing VIP missions and Free Mode Events, which feature a whole set of PvP and PvE aspects.

In the end I am happy R* caters to me, and not to others, makes me hope they didn't lost their path.

Once GTA Online turns into a RPG, the game will officially be dead, luckily it is moving in the opposite direction.

Um, gta basically is a role playing game? And rockstar doesn't just cater to YOU, lmao. You're the 1% of the whole community just how I am. If players 'left' then find some friends on the forums and grind missions with them. You make things more complicated than they actually need to be.

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Rockstar has added the option to do VIP work - don't get how that's not catering to people who 'grind' when you can grind the hell out of VIP work / contact missions / sell a car and make a million a day. If you hated invites from Noobtop Fumble so much, maybe you should have hosted your OWN contact missions?

 

Do you expect to make money by sitting on your ass in free roam all day? Sure, doing free mode events gives money but it's not much and you always have to wait for an event.

 

Back to what I was saying - they need to bump payouts higher.

It's more of a balance thing. IMO what they should do is make the payout of all the jobs around the payout of mission or VIP, I don't care as long as there is a balance and a good number of players in each job available.

 

VIP Missions have a PvP aspect and a cooldown attached to them, that is why they pay way more, the payouts are balanced and should remain like they are.

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Rockstar has added the option to do VIP work - don't get how that's not catering to people who 'grind' when you can grind the hell out of VIP work / contact missions / sell a car and make a million a day. If you hated invites from Noobtop Fumble so much, maybe you should have hosted your OWN contact missions?

 

Do you expect to make money by sitting on your ass in free roam all day? Sure, doing free mode events gives money but it's not much and you always have to wait for an event.

 

Back to what I was saying - they need to bump payouts higher.

It's more of a balance thing. IMO what they should do is make the payout of all the jobs around the payout of mission or VIP, I don't care as long as there is a balance and a good number of players in each job available.

 

VIP Missions have a PvP aspect and a cooldown attached to them, that is why they pay way more, the payouts are balanced and should remain like they are.

 

So you are saying that 1 hour of parachute jump pays the same amount of 1 hour of mission?

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Arrows to Athens

 

 

 

 

 

 

 

Oh yeah - may I add better payout and not having missions based on time?

 

I feel like during 2x contact missions, the amount we were being paid is what we SHOULD have been paid from the beginning. Once double money ended, it felt weird even doing contact missions. You make more $$ doing VIP work than contact missions now. Stealing coke for a measly 12k in 7 minutes - but doing sightseer in 5 minutes nets you 22k & doing hostile takeover for 4 gives you 16k??

 

Basically, payouts need rebalancing as well as matchmaking that's been broken for awhile now.

Yes if you do them in a invite only, but they are designed to play in a lobby with other players trying to stop you. So for a higher difficulty factor then a mission, its normal you have a slightly better payout

Yeah, but if you're on the grind to make money, you don't want dick heads f*cking it up so invite only is the best way (I think) to get a good payout.

 

That's the problem too many people playing the game the wrong way.

One shouldn't play "the grind to make money", one should play the game for fun...

 

But you can't tell someone how they should play the game. Yes, you're supposed to play the game for fun, but you can have fun while grinding for money, since you're making that money to buy what you want, so that will bring in the fun factor afterwards. Some may even have fun grinding as well. I mean, how do you know what someone else finds fun?

 

"Grinding" is the literal definition of playing something NOT FOR FUN.

In my opinion people who play like that should play other games like Destiny or WOW, in those games you can do boring sh*t and get a bunch of rewards...armor and shiny stuff.

 

GTA Online is mainly to have fun, thus those people who want to "grind" won't be supported, and that is in my honest opinion a good thing.

 

''Grinding is the literal definition of playing something NOT FOR FUN''.

 

Yeah, in your definition. Playing missions or heists over and over again is to make good money, and with that money, you will get to buy the stuff you want, which will grant fun. And like I said before, how do you know what someone else finds fun? Do others grinding affect you in any way?

 

It does, especially when those "grinders" want R* to cater to them, back in the days I just wanted to play a variety of contact missions and a bunch of grinders were ALLWAYS hosting RoofTop Rumble, thus matchmaking ONLY matched me with Rooftop RUmble missions.

I am so f*cking happy R* doesn't cater to the "grinding people", I don't care if they are "having fun" or not, as long as they don't affect me, I am fine.

But problem is Jet griefers(^) affect me, just as people ONLY playing one single mission affect me.

Therefor I am happy the Mission payouts were balanced out so people stopped grinding this one single mission.

 

To be honest with you, I don't even know what dodgy definition of ''grinding' you have in mind, but I see grinding as simply playing a job i.e. missions/heists over and over again (not necessarily the same exact one) to make good money and/or RP. I see nothing wrong with that, and that's what you do when you don't choose to purchase shark cards. Some may find it fun, and some may find it quite a hassle, but in the end, they know they will have the money required for whatever it is they want to purchase.

 

What do you want people to do anyway? Play only like you, and refrain from playing in a certain way which you, for some odd reason, disagree with?

Edited by Fearx--
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Rockstar has added the option to do VIP work - don't get how that's not catering to people who 'grind' when you can grind the hell out of VIP work / contact missions / sell a car and make a million a day. If you hated invites from Noobtop Fumble so much, maybe you should have hosted your OWN contact missions?

Players would have left, because Rooftop Rumble would make more money.

 

Also VIP Work is the wholy grail of Free Roam mayhem, grinders might abuse it in their Private Lobbies, but it doesn't affect me, I play in 30 Player Lobbies and have great fun doing VIP missions and Free Mode Events, which feature a whole set of PvP and PvE aspects.

In the end I am happy R* caters to me, and not to others, makes me hope they didn't lost their path.

Once GTA Online turns into a RPG, the game will officially be dead, luckily it is moving in the opposite direction.

Um, gta basically is a role playing game? And rockstar doesn't just cater to YOU, lmao. You're the 1% of the whole community just how I am. If players 'left' then find some friends on the forums and grind missions with them. You make things more complicated than they actually need to be.

 

3 out of 4 Updates they released in 2015, entirely catered to ME, I don't care if it is intentional or not, I like the direction GTA Online is moving in and I certainly don't care if the "Majority" wants to turn it into a RPG.

And NO, GTA is NOT a Role playing game...it has some very minor role playing elements, but it is certainly not a RPG.

 

In the end it is people like me, who lobby for Rockstar, that will decide which direction GTA Online moves into.

I have sent them multiple Emails to their "Moutout" email now and they answered some of them allready, I am pretty happy to see that R* is listening[to me] and hope that it only means good for GTA Onlines future.

So it can one day develop into the ultimate Free Roam PvP + PvE experience with structured objectives and chaos.

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Rockstar has added the option to do VIP work - don't get how that's not catering to people who 'grind' when you can grind the hell out of VIP work / contact missions / sell a car and make a million a day. If you hated invites from Noobtop Fumble so much, maybe you should have hosted your OWN contact missions?

Players would have left, because Rooftop Rumble would make more money.

 

Also VIP Work is the wholy grail of Free Roam mayhem, grinders might abuse it in their Private Lobbies, but it doesn't affect me, I play in 30 Player Lobbies and have great fun doing VIP missions and Free Mode Events, which feature a whole set of PvP and PvE aspects.

In the end I am happy R* caters to me, and not to others, makes me hope they didn't lost their path.

Once GTA Online turns into a RPG, the game will officially be dead, luckily it is moving in the opposite direction.

Um, gta basically is a role playing game? And rockstar doesn't just cater to YOU, lmao. You're the 1% of the whole community just how I am. If players 'left' then find some friends on the forums and grind missions with them. You make things more complicated than they actually need to be.

 

3 out of 4 Updates they released in 2015, entirely catered to ME, I don't care if it is intentional or not, I like the direction GTA Online is moving in and I certainly don't care if the "Majority" wants to turn it into a RPG.

And NO, GTA is NOT a Role playing game...it has some very minor role playing elements, but it is certainly not a RPG.

 

In the end it is people like me, who lobby for Rockstar, that will decide which direction GTA Online moves into.

I have sent them multiple Emails to their "Moutout" email now and they answered some of them allready, I am pretty happy to see that R* is listening[to me] and hope that it only means good for GTA Onlines future.

So it can one day develop into the ultimate Free Roam PvP + PvE experience with structured objectives and chaos.

Everything you said has been 'me, me, me' not everything is about you Xenox. Time to step away from the forums, get some air and have a beer. Again, just because you like an update doesn't mean it was catered to YOU. God, get off your high horse.

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Oh yeah - may I add better payout and not having missions based on time?

 

I feel like during 2x contact missions, the amount we were being paid is what we SHOULD have been paid from the beginning. Once double money ended, it felt weird even doing contact missions. You make more $$ doing VIP work than contact missions now. Stealing coke for a measly 12k in 7 minutes - but doing sightseer in 5 minutes nets you 22k & doing hostile takeover for 4 gives you 16k??

 

Basically, payouts need rebalancing as well as matchmaking that's been broken for awhile now.

Yes if you do them in a invite only, but they are designed to play in a lobby with other players trying to stop you. So for a higher difficulty factor then a mission, its normal you have a slightly better payout

Yeah, but if you're on the grind to make money, you don't want dick heads f*cking it up so invite only is the best way (I think) to get a good payout.

 

That's the problem too many people playing the game the wrong way.

One shouldn't play "the grind to make money", one should play the game for fun...

 

But you can't tell someone how they should play the game. Yes, you're supposed to play the game for fun, but you can have fun while grinding for money, since you're making that money to buy what you want, so that will bring in the fun factor afterwards. Some may even have fun grinding as well. I mean, how do you know what someone else finds fun?

 

"Grinding" is the literal definition of playing something NOT FOR FUN.

In my opinion people who play like that should play other games like Destiny or WOW, in those games you can do boring sh*t and get a bunch of rewards...armor and shiny stuff.

 

GTA Online is mainly to have fun, thus those people who want to "grind" won't be supported, and that is in my honest opinion a good thing.

 

''Grinding is the literal definition of playing something NOT FOR FUN''.

 

Yeah, in your definition. Playing missions or heists over and over again is to make good money, and with that money, you will get to buy the stuff you want, which will grant fun. And like I said before, how do you know what someone else finds fun? Do others grinding affect you in any way?

 

It does, especially when those "grinders" want R* to cater to them, back in the days I just wanted to play a variety of contact missions and a bunch of grinders were ALLWAYS hosting RoofTop Rumble, thus matchmaking ONLY matched me with Rooftop RUmble missions.

I am so f*cking happy R* doesn't cater to the "grinding people", I don't care if they are "having fun" or not, as long as they don't affect me, I am fine.

But problem is Jet griefers(^) affect me, just as people ONLY playing one single mission affect me.

Therefor I am happy the Mission payouts were balanced out so people stopped grinding this one single mission.

 

To be honest with you, I don't even know what dodgy definition of ''grinding' you have in mind, but I see grinding as simply playing a job i.e. missions/heists over and over again (not necessarily the same exact one) to make good money and/or RP. I see nothing wrong with that, and that's what you do when you don't choose to purchase shark cards. Some may find it fun, and some may find it quite a hassle, but in the end, they know they will have the money required for whatever it is they want to purchase.

 

What do you want people to do anyway? Play only like you, and refrain from playing in a certain way which you, for some odd reason, disagree with?

 

I don't want people to play like me(I mean ultimately I want, but that's a different story), I want people to NOT affect my playstyle in the slightest way.

 

Also grinding is literally:

 

 

 

Grinding is a term used in video gaming to describe the process of engaging in repetitive tasks

For me playing DIFFERENT contact missions, the tasks vary, so I don't grind.

Edited by XenoxX
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Arrows to Athens

 

 

 

Rockstar has added the option to do VIP work - don't get how that's not catering to people who 'grind' when you can grind the hell out of VIP work / contact missions / sell a car and make a million a day. If you hated invites from Noobtop Fumble so much, maybe you should have hosted your OWN contact missions?

Players would have left, because Rooftop Rumble would make more money.

 

Also VIP Work is the wholy grail of Free Roam mayhem, grinders might abuse it in their Private Lobbies, but it doesn't affect me, I play in 30 Player Lobbies and have great fun doing VIP missions and Free Mode Events, which feature a whole set of PvP and PvE aspects.

In the end I am happy R* caters to me, and not to others, makes me hope they didn't lost their path.

Once GTA Online turns into a RPG, the game will officially be dead, luckily it is moving in the opposite direction.

Um, gta basically is a role playing game? And rockstar doesn't just cater to YOU, lmao. You're the 1% of the whole community just how I am. If players 'left' then find some friends on the forums and grind missions with them. You make things more complicated than they actually need to be.

 

3 out of 4 Updates they released in 2015, entirely catered to ME, I don't care if it is intentional or not, I like the direction GTA Online is moving in and I certainly don't care if the "Majority" wants to turn it into a RPG.

And NO, GTA is NOT a Role playing game...it has some very minor role playing elements, but it is certainly not a RPG.

 

In the end it is people like me, who lobby for Rockstar, that will decide which direction GTA Online moves into.

I have sent them multiple Emails to their "Moutout" email now and they answered some of them allready, I am pretty happy to see that R* is listening[to me] and hope that it only means good for GTA Onlines future.

So it can one day develop into the ultimate Free Roam PvP + PvE experience with structured objectives and chaos.

 

Please, enough with the egotistical and narcissistic talk, and stop acting like you represent and speak for the majority of the GTA community.

Edited by Fearx--
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Rockstar has added the option to do VIP work - don't get how that's not catering to people who 'grind' when you can grind the hell out of VIP work / contact missions / sell a car and make a million a day. If you hated invites from Noobtop Fumble so much, maybe you should have hosted your OWN contact missions?

Players would have left, because Rooftop Rumble would make more money.

 

Also VIP Work is the wholy grail of Free Roam mayhem, grinders might abuse it in their Private Lobbies, but it doesn't affect me, I play in 30 Player Lobbies and have great fun doing VIP missions and Free Mode Events, which feature a whole set of PvP and PvE aspects.

In the end I am happy R* caters to me, and not to others, makes me hope they didn't lost their path.

Once GTA Online turns into a RPG, the game will officially be dead, luckily it is moving in the opposite direction.

Um, gta basically is a role playing game? And rockstar doesn't just cater to YOU, lmao. You're the 1% of the whole community just how I am. If players 'left' then find some friends on the forums and grind missions with them. You make things more complicated than they actually need to be.

 

3 out of 4 Updates they released in 2015, entirely catered to ME, I don't care if it is intentional or not, I like the direction GTA Online is moving in and I certainly don't care if the "Majority" wants to turn it into a RPG.

And NO, GTA is NOT a Role playing game...it has some very minor role playing elements, but it is certainly not a RPG.

 

In the end it is people like me, who lobby for Rockstar, that will decide which direction GTA Online moves into.

I have sent them multiple Emails to their "Moutout" email now and they answered some of them allready, I am pretty happy to see that R* is listening[to me] and hope that it only means good for GTA Onlines future.

So it can one day develop into the ultimate Free Roam PvP + PvE experience with structured objectives and chaos.

 

Please, enough with the egotistical and narcissistic talk, and stop acting like you represent and speak for the majority of the GTA community.

 

WHAT!?!

 

I literally told you that I don't CARE about the "Majority".

Also you are just pissed that I debunked your definition of grinding?

Because in the end, I am correct, GTA Online was never meant for grinding, and that is a good thing.

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