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Kill one player and you should lose passive mode for the rest of the s


Ryan1888
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Furry_Monkey

 

 

Good point above, but it also shows why we need solely friendly lobbies.

That splits up friends and crews who don't want to always do the same thing as each other all the time. That's been my objection to friendly and non-friendly sessions all along. While I can see the appeal, the negative can't be ignored.

Not really a negative, why join a crew if you don't have the same interests? That is somewhat like someone like me joining a racing crew who aren't PVP type players and then me complaining? If they aren't all doing the same thing then what is the point of being in a crew if you aren't playing with them? Better off finding a crew which has a similar way of playing.

 

 

Okay, I'll explain it then (didn't really think I'd have to).

 

I have lots of things I like to do on GTAO, and some of these things are done better in passive (stunting, bike parkour, BMXing etc.). Now if I start in a session and I'm doing something like that but then a friend joins the session, they may or may not want to join in with me. However, if the sessions were split then they literally wouldn't have the choice. Sure, they can go and shoot people while I'm in a different session, but if I want to come out of passive and join him then I have to go through the pain of joining their session, or if they decide they want to join me then they have to do the same thing. While this may not seem like a big deal at first, expand it to 3, 4 or 5 friends in one session.

 

Maybe you constantly have 1 single desire in GTAO and it would therefore suit you to never want to change your passive state within a session, but I can speak for 100% of the people I play with that that is not the case for any of them, or me.

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This is why I think that once you come out of passive and kill one person, you should be forced to stay out of passive for the rest of the time you are in the session.

Just plain dumb! That could punish a player that comes out of passive and someone attacks him and wins the battle.

In his idea he is saying if a player comes out of passive mode and kills someone they can't go back into it. In the scenario you bring up here the player who was in passive mode can still go back into it since they did not kill the other player.

 

In his idea the only players who would be affected by it would be the jet whimps who abuse passive mode and the lack of a much needed cooldown timer on the Pegasus military vehicles.

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Furry_Monkey

In his idea the only players who would be affected by it would be the jet whimps who abuse passive mode and the lack of a much needed cooldown timer on the Pegasus military vehicles.

 

Has no-one ever abused passive mode on the ground?

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In his idea the only players who would be affected by it would be the jet whimps who abuse passive mode and the lack of a much needed cooldown timer on the Pegasus military vehicles.

 

Has no-one ever abused passive mode on the ground?[/quote

 

Yes, but it's not abused to the extent on ground that it is by the jet whimps.

 

It's been a long time since I have seen someone on ground abuse it, but it's pretty much a regular thing to see with the jet griefers.

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In his idea the only players who would be affected by it would be the jet whimps who abuse passive mode and the lack of a much needed cooldown timer on the Pegasus military vehicles.

 

Has no-one ever abused passive mode on the ground?[/quote

 

Yes, but it's not abused to the extent on ground that it is by the jet whimps.

 

It's been a long time since I have seen someone on ground abuse it, but it's pretty much a regular thing to see with the jet griefers.

No, only the players who would be POSITIVELY affected would be the jet/etc. wimps that abuse passive mode. It NEGATIVELY affects all other players that use passive properly.

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Good point above, but it also shows why we need solely friendly lobbies.

That splits up friends and crews who don't want to always do the same thing as each other all the time. That's been my objection to friendly and non-friendly sessions all along. While I can see the appeal, the negative can't be ignored.

Not really a negative, why join a crew if you don't have the same interests? That is somewhat like someone like me joining a racing crew who aren't PVP type players and then me complaining? If they aren't all doing the same thing then what is the point of being in a crew if you aren't playing with them? Better off finding a crew which has a similar way of playing.

 

 

Okay, I'll explain it then (didn't really think I'd have to).

 

I have lots of things I like to do on GTAO, and some of these things are done better in passive (stunting, bike parkour, BMXing etc.). Now if I start in a session and I'm doing something like that but then a friend joins the session, they may or may not want to join in with me. However, if the sessions were split then they literally wouldn't have the choice.

 

 

 

Id say splitting up the player base as much as possible is a great thing... It sure as hell would cut down on the complaints about free roam in general

 

Free roam is the most played game mode.. with the least options. We have auto aim... and free aim/auto aim mix. And thats it.... and thats the problem.

 

We need no cops lobbies, friendly lobbies, weaker weapons lobbies.. hardcore with no AA and pvp type blip systems..etc. Simple things that can make the game more enjoyable for everyone playing.

 

Now the thing is.. if theres more lobbies the easiest way to hook up with friends and pick what lobby you want to play in.. is to simply pick one and join it.

 

 

 

Grouping players with the same mindset is never a bad thing.

Edited by HulioG
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Furry_Monkey

 

 

 

 

In his idea the only players who would be affected by it would be the jet whimps who abuse passive mode and the lack of a much needed cooldown timer on the Pegasus military vehicles.

 

Has no-one ever abused passive mode on the ground?

 

Yes, but it's not abused to the extent on ground that it is by the jet whimps.

 

It's been a long time since I have seen someone on ground abuse it, but it's pretty much a regular thing to see with the jet griefers.

 

It actually happens on the ground a lot, but since you spend most of your time in passive you wouldn't be the best judge of that. It would also be against your agenda to admit it so I wouldn't expect you to be able to agree with me.

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How about this:

 

.While on the loading screen, the game will ask you if you wanna use the passive or normal mode for this session

.You can choose between 3 options:

 

>Use Normal Mode

>Use Passive Mode

>Allow to change between both for three times (the player will be able to choose which mode they want to start with)

 

If one of the first two options were picked, this means the player will use them until they exit the session

 

If the latter was picked, The player will be able to switch between Passive/Normal Mode for three times, if the player exceeds the limit, they will be stuck with the said mode for the remainder of the session.

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How about this:

 

.While on the loading screen, the game will ask you if you wanna use the passive or normal mode for this session

.You can choose between 3 options:

 

>Use Normal Mode

>Use Passive Mode

>Allow to change between both for three times (the player will be able to choose which mode they want to start with)

 

If one of the first two options were picked, this means the player will use them until they exit the session

 

If the latter was picked, The player will be able to switch between Passive/Normal Mode for three times, if the player exceeds the limit, they will be stuck with the said mode for the remainder of the session.

It's a compromise, but it wouldn't really solve OP's exaggerated issue: The coward-griefers could just drop to story mode and back to Online when they use up their three changes. Only takes 30 seconds.

Having the other two choices (always-passive an always-active) would lead to confusion and the always-passives could be screwed by NPCs.

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