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Kill one player and you should lose passive mode for the rest of the s


Ryan1888
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I wish passive mode would give some sort of indicator that someone's coming out of it, whether it's their blip flashing or their character fading in and out to prevent the pussies who hide in passive and then come out and kill you.

Agreed. I think at least some of the passive mode abuse would decrease if it flashed on the map to show they disabled it, as well as making said person vulnerable during the transition into normal mode (i.e. they could be killed but could not kill anyone until the timer was done counting done). I have not had major problems with people using this myself, so someone with more experience and a better perspective would probably be able to better decide on how long that timer/transition ought to be.

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Arrows to Athens

 

I wish passive mode would give some sort of indicator that someone's coming out of it, whether it's their blip flashing or their character fading in and out to prevent the pussies who hide in passive and then come out and kill you.

Agreed. I think at least some of the passive mode abuse would decrease if it flashed on the map to show they disabled it, as well as making said person vulnerable during the transition into normal mode (i.e. they could be killed but could not kill anyone until the timer was done counting done). I have not had major problems with people using this myself, so someone with more experience and a better perspective would probably be able to better decide on how long that timer/transition ought to be.

 

This game doesn't even indicate that the said player is exiting passive mode, which is stupid as f*ck. At least make their blip flash, or turn it from the passive blip to a normal blip so we know they're exiting passive mode.

 

Rockstar just don't think before they add sh*t, and then in the end, they don't care. This is one of Rockstar's big issues; not thinking things through, then not caring in the end.

Edited by Fearx--
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I think everyone is exaggerating the passive mode abusers, they don't show up that often as some of you make it out. Maybe add a longer cooldown and let his blip flash when he goes out of it, but don't add such crap as only toggle able in properties and if you get jet griefed then either use passive mode on your own or stalk the guy around the city and destroy every new hydra he spawns.

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Mr_Zombly

I could not disagree more. That's a massive punishment for every single player that has never used passive mode in the manner you describe. I understand you getting pissy about people doing that, but the proposed change is massively unfair. I really like the idea that's been bounced around by other members before now, where you can only turn passive mode on and off in properties. Sure, a jet griefer could jump out of their damaged jet and parachute to their nearest property in order to go passive before anyone "got their own back", but they wouldn't then be able to come out of passive once they got back in another jet.

That's probably one of the best ideas for sorting out passive mode I've ever seen having the option to leave in passive would actually mean it could be used for it's intended use, the only problem would be if they left without passive then kept getting spawn killed but that's where ghost to player comes in however rockstar have to fix that because it's so hard to get into a car without jets blowing them up.

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DominusTaranis

Personally, I think a combo of suggested options and Furry's are best. Unless I misread, Furry's restricts my ability to dip out of events if I feel like someone is using my split focus as a way to grief/attack me. Losing 20k is fine if it saves me the frustration. Perhaps make the timer based on your mental state, if this hasn't been said, and make mental state purely based on player kills/current session k/d ratio. Enable weapons in passive, but no players.

 

Once you go passive, then you have to enter a property to exit. Allow us to defend against cops and stupid ai, as well as gang attacks without worrying about pvp.

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Vicious R1

I think passive mode should be available to players that are of neutral Mental State. As soon as the player makes the decision to kill enough players to go red, passive should no longer be available for that player. Also another addition could be added, if you kill and are of neutral Mental State, the timer to be able to jump into passive starts, disallowing players to kill then jump into passive right after. This allows a player to defend himself but not able to abuse it by jumping in and out as a neutral player.

 

Also jets, tanks, attack helis and gunner insurgents should not be allowed to be in passive at all. This prevents passive ambushes which is pretty cheap too imo. (ex. Jets jumping into passive when in a dogfight and jumping out when they're finally behind their target)

 

Could be some flaws but I think it could work for the better.

Edited by Vicious R1
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l Marksman God l

I don't agree with passive mode in combat vehicles. Imagine you're in a jet killing players and another jet starts a ghost organization to kill you and you can't go off radar(Some freemode events don't allow you to), then you will die because you can't go passive. Those passive abusers aren't even hard to deal with; just put a sticky bomb on your feet and blow up if he/she tries to disable behind you

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As with many of life’s conundrums, this particular headscratcher can be resolved by consulting the spellbinding and visionary epic, Highlander. In this saga the Immortals are bound not to spill blood on sacred ground. Simply extend this sanctuary rule to GTAO and make passive a positive.

 

There are plenty of charming religious establishments throughout San Andreas, providing excellent venues for car meets, drunken BMX races or ploughing one’s hooker. Everyone’s a winner.

 

tl;dr - Have sex with prostitutes outside church.

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or how about a 1 minute wait after turning it off? and it takes 10 seconds for it to actually kick on once you turn it on? just as how you turn it off?

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MeisterJazz

How's this idea

 

Friendly Lobbies:No armed vehicles, no friendly fire, guns are only restricted yo npc's. Players can't be runovered or physically harmed by any vehicle they're not in. No calling in armed Pegasus vehicles.

 

Hardcore Lobbies:No passive mode. That way if you get shot down after greifing yo ass has 3 choices. Kill yoself, stand and fight or get ready to have people come after your ass.

 

Anyone got ideas to add to this feel free.

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As with many of lifes conundrums, this particular headscratcher can be resolved by consulting the spellbinding and visionary epic, Highlander. In this saga the Immortals are bound not to spill blood on sacred ground. Simply extend this sanctuary rule to GTAO and make passive a positive.

 

There are plenty of charming religious establishments throughout San Andreas, providing excellent venues for car meets, drunken BMX races or ploughing ones hooker. Everyones a winner.

 

tl;dr - Have sex with prostitutes outside church.

/thread
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Using a combination of the newly implemented ghost mode with Furry_Monkey's idea of only allowing full passive mode toggle whilst inside a owned building would be a nice addition. Using the Ghost mode gives the people getting killed a chance to get away but not go fully into passive.

 

It stops passive abuse

It gives the person getting grief some sort of protection that can't be abused.

It still allows full passive mode

It still gives people a challenge to hone their skills in free roam battle, without being spawned killed for an hour

 

The only thing this system doesn't fully cover is a group of people killing one person. Each person from the griefer group will take turns to get their 3 kills, then it would be over. Any tweaks I can think of to the ghost mode would result in the ghost being abused.

This seems to be closest thing to "fair" without making it too easy on people, but allowing people to get a couple of kills on the person who has less skill.

 

The best thing is, most of these fixes that people have been mentioning is using the functions already built into the game. With tweaking, the issues could be minimized .

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That would be broken. For example, Player A is minding his own business and isn't in passive. Player B comes from nowhere and attacks him, but fails and Player A kills him. Player A would like to go passive until Player B leaves him alone, but now he cant because passive mode is disabled for no good reason.

 

People would show up and just one-tap people with pistols or spray mindlessly at them trying to bait them into killing them. Then once they're locked out from going passive, they can just kill them over and over and over until they leave the session.

 

This proposed change would help nobody BUT griefers.

 

 

 

Im gonna disagree. If someone attacks you.. you have choices.

 

YOu can choose to go passive... or shoot back. You can choose to also drive away... or go to your safe house. Y0ou can choose to kill said player.. then get away and go to your safe house.

 

It takes a second to pull up the quick menu and choose passive.

 

 

I don't see how a change would help griefers. Considering the massive amount of trolls i see using passive to get back to their jets, it would stop that crap right there.

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shadowoperative

It's easy to get away from everything but jets. If you get a jet kill you get an immediate 9K bounty and cannot go passive in that session. Even once the bounty is claimed.

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Schroebedroeber

This is flawed.

 

I join a session and mind my own business. Someone attacks me and I fight back. I then want to get out of the fight and go passive to leave.

 

But I can't. I killed one player so now I am forced out of passive for my entire play.

 

No logic.

 

Just make passive a ten minute cooldown.

Here i am, dont want to pay attention to other players trying to kill me all the time, so im in passive.

A freeroam event pops up so i disable passive to see what event it is, oh king of the castle.. dont like, back to passive.

Oh i cant because there is a 10 min cooldown!

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I don't mind passive mode if someone wants to mind their own business and not be killed. What I don't like is players who grief the lobby with a hydra, then go passive when they crash it, go get another, come out of passive again, rinse and repeat. This is blatant abuse of passive mode.

 

This is why I think that once you come out of passive and kill one person, you should be forced to stay out of passive for the rest of the time you are in the session.

 

R* need to be educated. Passive mode should not exist.

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fear_the_nut70

IMO only if you are in a jet as you are worthless to me.

 

If you are in the ground then your safety is a priority.

 

If RL happens feel free to go passive at your hearts content.

 

Yes, the ground griefer must be protected at all times. I really worry about the skill guys who have mastered that complex roll and the bullet proof helmet wearing Kuruma guy. Protect them at all costs please.

 

Good post.

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Fox2Quick

I could not disagree more. That's a massive punishment for every single player that has never used passive mode in the manner you describe. I understand you getting pissy about people doing that, but the proposed change is massively unfair. I really like the idea that's been bounced around by other members before now, where you can only turn passive mode on and off in properties. Sure, a jet griefer could jump out of their damaged jet and parachute to their nearest property in order to go passive before anyone "got their own back", but they wouldn't then be able to come out of passive once they got back in another jet.

This. Many times, I've been minding my own business, driving around, and had a dumb player wander the streets, without paying attention, into the path of my car. That, or had a biker bail right in front of me and I end up hitting him for the kill. These kinds of things happen to people all the time.

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Non Funkable Token

If passive mode is changed to punish players that don't kill players it won't go over well. I know if anything similar were to happen I would stop playing GTA:Online completely.

 

Players who don't kill players wouldn't be punished by that, because they wouldn't turn off passive many times, just stay in passive the whole time, or almost the whole time. They don't want to kill, so no worries.

 

Players who would be punished by that change are those who actually WANT TO KILL other players abusing passive to take an unfair advantage. And frankly, they deserve the punishment.

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Get rid of passive in public lobbies.You chose this, suffer it

Fix getting dropped into public if a heist/race/job fails WTF am I doing here? I came from an INV lobby

when you get online have it ask/warn which lobby you want. No crying, we warned you

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shadowoperative

 

IMO only if you are in a jet as you are worthless to me.

 

If you are in the ground then your safety is a priority.

 

If RL happens feel free to go passive at your hearts content.

Yes, the ground griefer must be protected at all times. I really worry about the skill guys who have mastered that complex roll and the bullet proof helmet wearing Kuruma guy. Protect them at all costs please.

 

Good post.

I don't wear that helmet. Looks stupid IMO. Good reply.

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Only able to enable/disable in your apartment is a terrible idea. I go passive if I'm leaving the PS4 for a few mins or if the phone rings, whatever. Why should I drive to my apartment to do so? The easy way to even the playing field with the abusers is the flashing blip idea to tell people they're exiting passive mode, problem solved.

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Passive mode should really disable when you enter a vehicle anyway, like completely until you re activate it

We had that on old-gen. It sucks more than it's worth

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In most of the situations brought up in this topic.. The main problem is ALWAYS ON BLIPS. Not passive mode..

 

99% of trolling and griefing and unwanted attention from hostile players is due to ALWAYS ON BLIPS. Courtesy of R* games.

 

Fix the blip system... then entire dynamic of the game changes. Including problems with players and passive mode.

Edited by HulioG
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Nutduster

In most of the situations brought up in this topic.. The main problem is ALWAYS ON BLIPS. Not passive mode..

 

99% of trolling and griefing and unwanted attention from hostile players is due to ALWAYS ON BLIPS. Courtesy of R* games.

 

Fix the blip system... then entire dynamic of the game changes. Including problems with players and passive mode.

 

The problem is that the blip system is never going to be revised. Passive, on the other hand, realistically could be.

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In most of the situations brought up in this topic.. The main problem is ALWAYS ON BLIPS. Not passive mode..

 

99% of trolling and griefing and unwanted attention from hostile players is due to ALWAYS ON BLIPS. Courtesy of R* games.

 

Fix the blip system... then entire dynamic of the game changes. Including problems with players and passive mode.

 

The problem is that the blip system is never going to be revised. Passive, on the other hand, realistically could be.

 

 

 

Passive is just a band aid on top the real problem.. which is always on blips.

 

 

Realistically speaking...at the most basic of basic levels. A better blip systems already exists in pretty much all pvp modes. So basically just replace free roam blips with pvp blips. And that would fix alot of bullsh*t.

 

 

We should have to call lester to find players.. not to hide our blips.. Its f*cking backwards and always has been in gta v free roam.

 

It does not matter what they do to passive.. people will always abuse it. And abusing passive mode is a symptom of always on blips.

 

Everything wrong with free roam random encounters with players always comes back to always on blips.. And to even further prove it, just a trip to GTA 4 and RDR will prove just how much more enjoyable a game is when players don't have your constant location displayed on the mini map.

Edited by HulioG
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Arrows to Athens

It's easy to get away from everything but jets. If you get a jet kill you get an immediate 9K bounty and cannot go passive in that session. Even once the bounty is claimed.

If you're really good at this game, like you say you are, you should be able to deal with jets easily, as well as possess the sufficient bandwidth to avoid them. But I don't know why you brought up jets in a thread which talks about the issue of passive mode.

 

And here on LG, you can go passive after the bounty is claimed, since you no longer have a bounty that restricts you from going to passive. I don't know why that isn't the case on CG, like you say.

Edited by Fearx--
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speeddemon0322

 

I wish passive mode would give some sort of indicator that someone's coming out of it, whether it's their blip flashing or their character fading in and out to prevent the pussies who hide in passive and then come out and kill you.

Agreed. I think at least some of the passive mode abuse would decrease if it flashed on the map to show they disabled it, as well as making said person vulnerable during the transition into normal mode (i.e. they could be killed but could not kill anyone until the timer was done counting done). I have not had major problems with people using this myself, so someone with more experience and a better perspective would probably be able to better decide on how long that timer/transition ought to be.

 

So something along the lines of " (Player A) is exiting passive mode..." on the kill feed, like how the game announces when people go off the radar, that could work.

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Gnocchi Flip Flops

There's only one otion: Getting over it.

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MaddenedGhost

How about the ability to take revenge one someone who killed you even if they went to passive right after, kinda like a one vs one dm, they got their kill and switched to passive, the player who got killed can still get his revenge only once .. that way people abusing it will still be targets for their victims only.

 

 

And have a blip or notification that a player is coming out of passiv

Edited by Ettayaa_Ghost
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