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Kill one player and you should lose passive mode for the rest of the s


Ryan1888
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blackindia

There are two passive modes:

 

Passive mode for players that genuinely need it, to get things done in peace or not be hassled.

Passive mode for players who are looking for a pussy-willow advantage, wish to protect their k/d ratio, etc...

 

If you change the existing passive mode rules you're going to give an advantage to one group of players, and a disadvantage to the other group.

Thats why it should be different sessions. I see no other solution really. Just an option/filter together with either AA, Freeaim and also add different spawn distances to suit different likings and activities.

 

I like little more roleplaying action then COD style play. I want further spawn distance, freeaim and NO passive at all.

 

Further spawn distance with little less cops would problaby also make suiciding less frekvent.

Edited by blackindia
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DarkSavageDeathlyCloud

Honestly agree.

Seriously...it woud even be a better thing then friendly lobbies.

Either be passive and stay like that...or dont

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Nutduster

A 5 minute cooldown before passive can be used would be much more fair and effective than this suggestion, which is partly too severe, and partly not going to work anyway because people will find a workaround, including leaving and re-entering the session if necessary.

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There are two passive modes:

 

1- Passive mode for players that genuinely need it, to get things done in peace or not be hassled.

2- Passive mode for players who are looking for a pussy-willow advantage, wish to protect their k/d ratio, etc...

 

If you change the existing passive mode rules you're going to give an advantage to one group of players, and a disadvantage to the other group.

 

That is the main reason behind my reasoning for a longer passive mode cooldown.

**I added numbers to your post to make my argument easier.

 

The cooldown timer wouldnt really affect the type 1 players, cause most of the time they go once in passive and stay for a while to do their thing and once they are done and want to go back they switch back to normal. Type 2 players would be affected by that, they could still abuse it and be dicks but a lot less or it would be a lot harder for them.

 

 

 

 

There are two passive modes:

 

Passive mode for players that genuinely need it, to get things done in peace or not be hassled.

Passive mode for players who are looking for a pussy-willow advantage, wish to protect their k/d ratio, etc...

 

If you change the existing passive mode rules you're going to give an advantage to one group of players, and a disadvantage to the other group.

Thats why it should be different sessions. I see no other solution really. Just an option/filter together with either AA, Freeaim and also add different spawn distances to suit different likings and activities.

 

I like little more roleplaying action then COD style play. I want further spawn distance, freeaim and NO passive at all.

 

Further spawn distance with little less cops would problaby also make suiciding less frekvent.

 

 

 

Both of you are right and wrong at the same time.

 

If you increase the cooldown, Nomis, then a player who genuinely needs to go in and out of passive mode may be left to hang out and dry while they're incessantly bullied.

 

And, India, the more sessions we have the more the player base splits and the less players will be around for activities. Already a huge problem with the current match-making system.

 

I'm not arguing with either of you, just saying.

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Nutduster

The cooldown on passive that we already have (what is it, 1 minute? 30 seconds?) doesn't need to be longer. What is needed is an additional cooldown triggered every time you kill someone, that lasts longer.

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FlacidJack

 

So if someone defends themselves from a griefer/troll, then decides to go into passive to avoid further combat, that is considered abuse? Because punishing everyone else due to jet passive abusers (which I agree is a huge problem) is not the solution.

 

Then a simple solution would be to allow passive mode after you get killed at the hands of another player only. Basically if you defend yourself you made the choice to engage in combat.

 

IMO

C'mon guys and gals, you know this is not gonna change. Passive will stay as it is and R* doesn't care, maybe if we write a petition with at least 10k vote than "maybe", but for now it is what it is.

And the best solution is what RDR did, friendly lobbies and normal ones.

 

RDR did everything right. Color coded blips.. 100% Pure Manual aim lobbies. Blips vanish if you don`t run and don`t shoot.

 

 

Basically R* thought.. f*ck it. f*ck color coded blips.. let them all be white that change to red the more they kill. f*ck 100% pure free aim, lets add AA to FA. And lets always have blips on the radar all the time and force people to call lester to be off the radar for a min..

 

*facepalm

giphy.gif

AMEN BRO! A-F'n-MEN!!

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lll-H-I-M-lll

We should have passive lobbies where everybody is in godmode but without guns and police just a tranquil place where grief doesn't exist.

Then we should have non passive lobbies where anything goes and its gta online madness at its best!

Blue pill or Red pill

 

RED!

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Simple option, make it so passive can only be enabled in 2 situations

 

- From a set location in the apartments/on a yacht.

- On the death screen.

 

If you disable it on the map, blip flashes for 15 seconds when passive player can't use weapons, and then cannot re-enable until one of the above situations.

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l Marksman God l

IMO there are two ways of solving the passive mode issue:

1- Be able to kill the player while he is disabling passive mode (Just like in LG)

2- You're not able to kill any player after disabling passive mode for 5 minutes

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Simple option, make it so passive can only be enabled in 2 situations

 

- From a set location in the apartments/on a yacht.

- On the death screen.

 

If you disable it on the map, blip flashes for 15 seconds when passive player can't use weapons, and then cannot re-enable until one of the above situations.

I had a situation today that doesn't fit your suggestion:

 

I was flying around, in Passive, in my Dodo when I got a little too close to another player's yacht and I got shot down (survived), but now I'm in the middle of the water and I didn't want to change sessions.

Some NPCs were jetskiing around, so I stood on a rock, dropped Passive, sniped one, swam over to his jetski, re-enabled Passive, then continued on.

 

I could have called Merryweather, but that boat driver has ditched me before (can't call again for a while and you're out the $1000) and you can't kill him nearly as easily as the helicopter-pickup guy and it takes forever for him to drop you off near shore, where you can finally control your destination.

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Tonguegirl

 

2- You're not able to kill any player after disabling passive mode for 5 minutes

 

This, plus no passive mode in Pegasus vehicles, job done.

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saintsrow

Passive mode is an ineffectual band-aid on the knife wound that is bad game design. It's unbelievable that Rockstar does not fix the basic problems with GTA0. Getting kind of late and pointless now, however.

 

A better approach is a wide range of lobby options, as many, many smart people have said for the past 3 years.

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Arrows to Athens

Get rid passive mode, and implement friendly lobbies.

 

Happy days for everyone, and no more complaining.

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l Marksman God l

 

 

2- You're not able to kill any player after disabling passive mode for 5 minutes

 

This, plus no passive mode in Pegasus vehicles, job done.

 

Agree and disagree on that. Some people don't use jets to grief, and they could die by other jets just cause they can't go passive? I hate people who abuse passive mode in jets( comes passive and disable when he is behind my jet ), but number 2 would get rid of those players.

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speeddemon0322

I think there should be a cool down after killing someone, but not for the rest of the session.

Yep, something like a 5 minute cool down for passive after getting a kill would work, with the exception being if you get killed 3 times in a row (just in case you are in a firefight and get caught by a jet griefer or something), and not allowing passive in military style vehicles, or being able to call/ pickup from Pegasus for them in passive (armored Kuruma, Isurgent's, Jet's ect...), that would fix a lot of problems.

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Imnotthefiveo

I would like something along the lines of targeting priority in that you can set to everyone and you can kill anyone but anyone can kill you too. Or set to friends or crew if you wanna goof off and fight with your friends. You can shoot anyone else as much as you want but do 0 damage to them, and they can shoot you all day but do 0 damage to you. It would also solve the god mode trolls too.

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Gnocchi Flip Flops

All yall do is whine about the same dumb crap, get over it. Kill or be killed

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aquahaze2

Passive mode should really disable when you enter a vehicle anyway, like completely until you re activate it

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This is flawed.

 

I join a session and mind my own business. Someone attacks me and I fight back. I then want to get out of the fight and go passive to leave.

 

But I can't. I killed one player so now I am forced out of passive for my entire play.

 

No logic.

 

Just make passive a ten minute cooldown.

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Gnocchi Flip Flops

Passive mode should really disable when you enter a vehicle anyway, like completely until you re activate it

No it shouldn't.

 

Stop with these horrible ideas. They're never going to happen.

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aquahaze2

 

Passive mode should really disable when you enter a vehicle anyway, like completely until you re activate it

No it shouldn't.

 

Stop with these horrible ideas. They're never going to happen.

Well of course not, the 12 year olds would throw a fit

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VanessaMagick

I'm all for restricting passive mode abuse but this isn't the answer.

 

All that needs to happen is that when you toggle off passive mode, for those 10 seconds where you can't shoot, you can still be killed by other players. It can't be abused.

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Arrows to Athens

I'm all for restricting passive mode abuse but this isn't the answer.

 

All that needs to happen is that when you toggle off passive mode, for those 10 seconds where you can't shoot, you can still be killed by other players. It can't be abused.

That's already the case in LG, though.

Edited by Fearx--
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grand theft spaghetti

seems like the super aggressive players always have lag issues. if i cant lock on to you or youre jumping around the map im putting it in passive. suicide and pegasus need the cooldown timers if you want to stop the kd drama queens.

 

are you guys sure this isnt about your anger issues? some random online wouldnt let you kill him and now your mad? asking rockstar to remove a feature so you can keep spawn killing players on the beach with your jet?

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Furry_Monkey

 

I'm all for restricting passive mode abuse but this isn't the answer.

 

All that needs to happen is that when you toggle off passive mode, for those 10 seconds where you can't shoot, you can still be killed by other players. It can't be abused.

That's already the case in LG, though.

 

 

It was the same in CG at first, but it changed at some point, either by design or as a side-effect of some other change. The latter is most likely, and it's annoying that they've just left it like that. Although, if they did spend a day (hour?) fixing it then it would slow down the Adversary Mode factory and we can't have that.

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Fail_At_GTA

That would be broken. For example, Player A is minding his own business and isn't in passive. Player B comes from nowhere and attacks him, but fails and Player A kills him. Player A would like to go passive until Player B leaves him alone, but now he cant because passive mode is disabled for no good reason.

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VanessaMagick

That would be broken. For example, Player A is minding his own business and isn't in passive. Player B comes from nowhere and attacks him, but fails and Player A kills him. Player A would like to go passive until Player B leaves him alone, but now he cant because passive mode is disabled for no good reason.

 

People would show up and just one-tap people with pistols or spray mindlessly at them trying to bait them into killing them. Then once they're locked out from going passive, they can just kill them over and over and over until they leave the session.

 

This proposed change would help nobody BUT griefers.

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Arrows to Athens

 

That would be broken. For example, Player A is minding his own business and isn't in passive. Player B comes from nowhere and attacks him, but fails and Player A kills him. Player A would like to go passive until Player B leaves him alone, but now he cant because passive mode is disabled for no good reason.

 

People would show up and just one-tap people with pistols or spray mindlessly at them trying to bait them into killing them. Then once they're locked out from going passive, they can just kill them over and over and over until they leave the session.

 

This proposed change would help nobody BUT griefers.

 

It's a silly idea to begin with.

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I think a much longer cool down or only allowing it to be toggled in apartments would be better ways. Another option is to have friendly lobbies where players cannot shoot each other if people don't want to get in PvP wars. I do think if you're in a public lobby you should be prepared for combat. The issue I have is with players abusing passive when they no longer have the upper hand, such as being in a jet, tank, good rooftop position, etc, and then using passive mode to enable them to get another jet, tank, etc or just stalk players in passive and catch them off guard if they are preoccupied with something else.

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TiberiusMcQueen

I like the idea of making it so players can't draw their weapons for a few minutes after disabling passive, there needs to be a bit of a wait so they can't use it to grief, also don't let players use passive if their dot is red.

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