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Kill one player and you should lose passive mode for the rest of the s


Ryan1888
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I don't mind passive mode if someone wants to mind their own business and not be killed. What I don't like is players who grief the lobby with a hydra, then go passive when they crash it, go get another, come out of passive again, rinse and repeat. This is blatant abuse of passive mode.

 

This is why I think that once you come out of passive and kill one person, you should be forced to stay out of passive for the rest of the time you are in the session.

Edited by Ryangil23
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Passive mode either needs to be disabled when in an armored vehicle or aircraft and increase the time limit for every time you use it. That'll solve passive abusing or part of it.

Edited by Nick1020
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Furry_Monkey

I could not disagree more. That's a massive punishment for every single player that has never used passive mode in the manner you describe. I understand you getting pissy about people doing that, but the proposed change is massively unfair. I really like the idea that's been bounced around by other members before now, where you can only turn passive mode on and off in properties. Sure, a jet griefer could jump out of their damaged jet and parachute to their nearest property in order to go passive before anyone "got their own back", but they wouldn't then be able to come out of passive once they got back in another jet.

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shadowoperative

IMO only if you are in a jet as you are worthless to me.

 

If you are in the ground then your safety is a priority.

 

If RL happens feel free to go passive at your hearts content.

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Shadowfennekin

How about limit how many times you can turn it on per session? Or increase the cooldown each time you turn it off, triple it each time so it goes up fast

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How about limit how many times you can turn it on per session? Or increase the cooldown each time you turn it off, triple it each time so it goes up fast

Yep, I always thought that if they put a cool down of at least 5-10 min on the passive mode it could help take care of most of the abuse

Edited by Nomis24
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Fezza1999

I think there should be a cool down after killing someone, but not for the rest of the session.

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I could not disagree more. That's a massive punishment for every single player that has never used passive mode in the manner you describe. I understand you getting pissy about people doing that, but the proposed change is massively unfair. I really like the idea that's been bounced around by other members before now, where you can only turn passive mode on and off in properties. Sure, a jet griefer could jump out of their damaged jet and parachute to their nearest property in order to go passive before anyone "got their own back", but they wouldn't then be able to come out of passive once they got back in another jet.

i like that idea. Something has to be done about the current system because it is far too open for abuse.

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Jerking For Soup

Alternatively, set it so you can only turn on and off passive mode when you are at least 50-70 Yards away from your enemy. That way, it's way more difficult to exploit.

 

I disagree with your idea and I agree with Furry Monkey. It's way too much of a stupid punishment for every player that has used passive mode.

 

OP, maybe you should learn to play the game how it is instead of making up these stupid ideas for trying to change a game mechanic. It's not like Rockstar will listen, and if they ever do, which is unrealistic, what would they have coded into the game to stop unaggressive players from being brutally killed numerous times by an aggressive player?

 

These threads are the same as each other. This belongs in the Wishlist Thread or the Bitch and Moan.

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Passive is such a touchy subject. Some think it should not exist at all. But due to all the other pointless sh*t in game like always on blips and crappy spawns.. and constant trolling i say passive is a must.

 

If anything passive mode should be disabled for 5 minutes after you kill a player. Unless a player kills you, then you can enable it on the death screen.

 

I also think players need to stop being so obsessive with spawn killing. Its like people think thats what PVP is all about.

 

I always get players angry at me when i use passive after I get killed in order to set myself back up. But to me i don`t give a f*ck. You killed me and i need a good 20-30 seconds to get back to my vehicle.. OR set myself back up. Maybe i need candy.. maybe i need ammo. Or maybe i just don`t want to get spawned killed due to bad spawn locations. Its not a death match mode anyways. And 90% of the time its never 1 vs 1 anyways. I prefer my battles to be exciting and paced. Not rushed, sloppy and boring.

 

Passive should stay mostly as is. If anything always on blips need to be removed. If always on blips where removed i would not care if passive was removed. WIthout always on blips 99% of jet trolls would be blind to where and when to spray their sh*t cannon. Infact remove always on blips.. and im free of the bullsh*t that is free roam bullsh*t.

Edited by HulioG
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Alternatively, set it so you can only turn on and off passive mode when you are at least 50-70 Yards away from your enemy. That way, it's way more difficult to exploit.

I disagree with your idea and I agree with Furry Monkey. It's way too much of a stupid punishment for every player that has used passive mode.

OP, maybe you should learn to play the game how it is instead of making up these stupid ideas for trying to change a game mechanic. It's not like Rockstar will listen, and if they ever do, which is unrealistic, what would they have coded into the game to stop unaggressive players from being brutally killed numerous times by an aggressive player?

These threads are the same as each other. This belongs in the Wishlist Thread or the Bitch and Moan.

If they are 50 yards away in a hydra, they can make that ground up in no time. Furry_monkey's suggestion that it only be toggled when in an apartment is probably the most effective way. I think once you kill someone then you shouldn't be able to go passive because you've chosen to forfeit that and engage in combat. However, that may well punish players who use it without abusing it so Furry_Monkey's idea is probably the best way.

 

I also don't think we should just "learn to play" when people are blatantly abusing a game mechanic. I see nothing wrong with trying to suggest a way to limit this abuse.

Edited by Ryangil23
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StangOne50

Not a bad idea. Idk about the whole session though. Maybe a 10 minute cooldown after killing another player would work out nicely. This would at least give the other player a chance to get his kill back.

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I also think players need to stop being so obsessive with spawn killing. Its like people think thats what PVP is all about.

 

From my experience, 80% or more of online players would disagree. When this happens to me I just get up and go to the bathroom, make myself a snack, or take care of some work or chores for 10 minutes or so. I'm astounded by how easily entertained these children are by chasing around and shooting someone who isn't moving or fighting back. I swear the average maturity level of players online is about 11 or 12 but with an uncanny attention span for the most mind numbingly boring things. I shudder to think that the nitwits who play this game will be allowed to vote in 6 or 8 years.

 

Best fix would be friendly fire off sessions where people who prefer cooperative play as opposed to PvP could enjoy playing that style and finding like minded folks.

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FourFingersOfFun

I wish passive mode would give some sort of indicator that someone's coming out of it, whether it's their blip flashing or their character fading in and out to prevent the pussies who hide in passive and then come out and kill you.

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Best fix would be friendly fire off sessions where people who prefer cooperative play as opposed to PvP could enjoy playing that style and finding like minded folks.

 

 

 

I think R* should create many different types of free roam games to suit players tastes. Friendly fire off, no cops, no blips, free aim, 1st person.. etc. Theres a many different styles here that people would like.

 

 

Free roam is the most played game mode with the least amount of options. If they can release a new Adversary mode every week, they can give us a bunch of different free roam games to play in.

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SoDank_ItPainsMe

I agree, but if it's only applied to players in jets.

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DigitalNikki

If passive mode is changed to punish players that don't kill players it won't go over well. I know if anything similar were to happen I would stop playing GTA:Online completely.

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No; that affects those who don't abuse it too much.

 

I say extend the cool down hugely (10 minutes), make it very clear when someone's leaving passive mode (have their blip flash, and have a notification), and extend the period of vulnerability after leaving to say, 20/30 seconds.

 

Those who use passive mode would be unaffected; those who abuse it would.

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I wish passive mode would give some sort of indicator that someone's coming out of it, whether it's their blip flashing or their character fading in and out to prevent the pussies who hide in passive and then come out and kill you.

When you go out of passive you should have a period of let say 10-15 seconds in which you are no longer in passive but you cant use your weapon yet. So the players would not be able to do the cheap thing of going out of passive in front of another player and kill him as soon as they desactivate passive. Instead most of the player would probably go hide or go away of other players before turning passive off. Problem solve for that kind of abuse

Edited by Nomis24
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SPECTER II

I admit that I do abuse passive mode. I killed a guy 20+ times with a jet and he couldn't get me. I put a bounty on him and sent a mugger after him and enabled passive mode. That's proof that passive mode (and jets) needs significant reworking.

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So if someone defends themselves from a griefer/troll, then decides to go into passive to avoid further combat, that is considered abuse? Because punishing everyone else due to jet passive abusers (which I agree is a huge problem) is not the solution.

Audi_893.gif

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DigitalNikki

What about the players that get spawn killed for no reason? As it is now they can use passive to get away for whatever reason, but with what most people are suggesting you are not would not be affecting the kind of player you want to.

Edited by aDigitalPhantom
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Adrian J.

C'mon guys and gals, you know this is not gonna change. Passive will stay as it is and R* doesn't care, maybe if we write a petition with at least 10k vote than "maybe", but for now it is what it is.

And the best solution is what RDR did, friendly lobbies and normal ones.

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So if someone defends themselves from a griefer/troll, then decides to go into passive to avoid further combat, that is considered abuse? Because punishing everyone else due to jet passive abusers (which I agree is a huge problem) is not the solution.

 

Then a simple solution would be to allow passive mode after you get killed at the hands of another player only. Basically if you defend yourself you made the choice to engage in combat.

 

IMO

C'mon guys and gals, you know this is not gonna change. Passive will stay as it is and R* doesn't care, maybe if we write a petition with at least 10k vote than "maybe", but for now it is what it is.

And the best solution is what RDR did, friendly lobbies and normal ones.

 

RDR did everything right. Color coded blips.. 100% Pure Manual aim lobbies. Blips vanish if you don`t run and don`t shoot.

 

 

Basically R* thought.. f*ck it. f*ck color coded blips.. let them all be white that change to red the more they kill. f*ck 100% pure free aim, lets add AA to FA. And lets always have blips on the radar all the time and force people to call lester to be off the radar for a min..

 

*facepalm

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What the hell does aim preference have to do with passive mode?

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Audi_893.gif

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The problem seems to be the amount of under-age kids who play the game and jump into jets or decide to shadow you around the map, looking for an advantage.

 

'Passive mode' and 'take the easy way out' are signals of submission to me, as not being very good legit players. That's enough for me - their loss of credibility. And as a frequent VIP player, I can't enter passive mode anyway.

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FlacidJack

 

How about limit how many times you can turn it on per session? Or increase the cooldown each time you turn it off, triple it each time so it goes up fast

 

Yep, I always thought that if they put a cool down of at least 5-10 min on the passive mode it could help take care of most of the abuse that's no solution IMO and I say that with plenty of experience waiting for a cool down to call my own mechanic because some kids I don't even know called him too often back in the day.

Point is, we shouldn't all be put in time out because a few players abuse passive, or anything else for that matter. Cool downs are just a cheap way for R* not to have to think before adding features. Once they realize they added something unfair the solution isn't a timer IMO. If passive is really an issue they should kill it and give an option for PvE like in missions instead (with some of the features from passive), then you'll know who in the session is just not willing to fight and they'll have no option to turn on PvP whenever they want, they'd have to leave the session and come back with PvP enabled.

 

Personally I don't see an issue with passive, if someone I'm chasing goes passive I just move on, if that's a tactic players use during PvP do i really want to play with them anyways? Not me.

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blackindia

I hate passive almost as much as suicide. It was better on GTA IV. Spawn distance could be set to NEAR, MEDIUM or FAR. Cops was less agressive and could even be turned OFF aswell. Passive didnt exist. Instead it was different sessions with either Friendly fire ON or OFF. This is what I rather see. Separate passive sessions for those that want that.

Edited by blackindia
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There are two passive modes:

 

Passive mode for players that genuinely need it, to get things done in peace or not be hassled.

Passive mode for players who are looking for a pussy-willow advantage, wish to protect their k/d ratio, etc...

 

If you change the existing passive mode rules you're going to give an advantage to one group of players, and a disadvantage to the other group.

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There are two passive modes:

 

1- Passive mode for players that genuinely need it, to get things done in peace or not be hassled.

2- Passive mode for players who are looking for a pussy-willow advantage, wish to protect their k/d ratio, etc...

 

If you change the existing passive mode rules you're going to give an advantage to one group of players, and a disadvantage to the other group.

 

That is the main reason behind my reasoning for a longer passive mode cooldown.

**I added numbers to your post to make my argument easier.

 

The cooldown timer wouldnt really affect the type 1 players, cause most of the time they go once in passive and stay for a while to do their thing and once they are done and want to go back they switch back to normal. Type 2 players would be affected by that, they could still abuse it and be dicks but a lot less or it would be a lot harder for them.

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