Manex Posted April 29, 2016 Share Posted April 29, 2016 Basically when I edit any model on 3ds max it loses it's default GTA:SA lighting and it's annoying, this is what I mean: Original Object After Exporting with Kams files I just want be able to export the buildings I create with the Default San Andreas enviroment reflection or however it's called. Link to comment Share on other sites More sharing options...
just Gesha Posted April 30, 2016 Share Posted April 30, 2016 (edited) Yeah, kam's script isn't keeping the prelighting of the objects. There are tools for importing and exporting which keep it. I will send them to you if I can. Edit: Here they are, sent to me by a modded(@Kalvin): https://www.dropbox.com/s/6ljcuwe25mqu1j7/tools.rar?dl=0 To run the importing tool, do it from the ''script'' tab on top of the screen and click ''run script'', then open the ''load_ipl'' file. To open the tools inside the ''sa_tools'' folder, use the MAXScript inside the ''Utilities'' tab. Edited April 30, 2016 by Blackalien Link to comment Share on other sites More sharing options...
ZAZ Posted April 30, 2016 Share Posted April 30, 2016 make prelightning there're 2 tutorials: http://gtaforums.com/topic/451953-3ds-maxmodel-prelighting/?do=findComment&comment=1059986418 http://gtaforums.com/topic/452336-tut-3dmax-prelight-dinamyc-shadows/?do=findComment&comment=1059993533 CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
just Gesha Posted April 30, 2016 Share Posted April 30, 2016 ZAZ I would kinda prefer keeping the original one instead of making a new one. That's why I just suggested different tools. Link to comment Share on other sites More sharing options...
Manex Posted April 30, 2016 Author Share Posted April 30, 2016 ZAZ I would kinda prefer keeping the original one instead of making a new one. That's why I just suggested different tools. It worked, thank you alot Link to comment Share on other sites More sharing options...
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