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Increasing the air-to-air missile lock-on range


Einsteinbomb
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Increasing the lock-on range would require increasing the length of time a rocket flies before exploding, otherwise it would become nothing more than an "earlier" warning system and make it even easier to evade than it already is.

 

As far as not changing the lock distance on ground vehicles goes, I'd rather they removed the ground lock-on completely, and went back to what it was before. I've been shout out of the air on my motorbike plenty of times, and that's just dumb. Rockets should be air-to-air only, but that's just my opinion.

"went back to what it was before"

It was allways like that, Rockets allways locked on ground targets.

Back in the day they couldn't "not lock on" though.

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Furry_Monkey

 

Increasing the lock-on range would require increasing the length of time a rocket flies before exploding, otherwise it would become nothing more than an "earlier" warning system and make it even easier to evade than it already is.

 

As far as not changing the lock distance on ground vehicles goes, I'd rather they removed the ground lock-on completely, and went back to what it was before. I've been shout out of the air on my motorbike plenty of times, and that's just dumb. Rockets should be air-to-air only, but that's just my opinion.

"went back to what it was before"

It was allways like that, Rockets allways locked on ground targets.

Back in the day they couldn't "not lock on" though.

 

 

No they didn't. I can't remember when it was introduced but it didn't used to lock on. Not long after they changed that and made them lock on, people complained that they couldn't free aim rockets any more so they then introduced the extra firing option of unlocked missiles.

 

Incidentally, I am talking about locking onto other players - not AI vehicles, which it has always done.

Edited by Furry_Monkey
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screw that. make them laser guided.

 

they stay locked forever (unless you lose lock)

they will follow forever (unless you lose lock)

the perfect aa weapon. lazers and hydras will just spin in place forever with 10+ missiles behind them. other players sniping them out of the air.

 

i call that one hell of a problem solver.

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DarkSavageDeathlyCloud

 

 

 

 

 

 

Any thoughts about increasing the air-to-air missile lock-on range of the Hydra/LAZER? This would not be applicable to ground targets.

the air to air lock on....what good woud that do ?

When jets are in the lobby it changes the dynamics of the game, for the worse.

 

Someone suggested removing the explosive rounds. Would that be too extreme? Or a great nerf?

woudnt be to extrme...the jets are still the fastest armed things there are....and one of them is even an unique vtol vehicle......wauw enough
It would extend the combat radius of dogfights.
dogfights take place with the freaking canons....no good pilot even gets trown off by rockets....they shoud be taking circles and evasive manouvres anyhow....

it best its useless....at worst it woud just make hlis like the buzzard even more obsolete against jets.....if anything the jet needs a nerf :D

When you fire missiles at your opponent they'll attempt to dodge the missiles through evasive maneuvers and that allows the opportunity to go in and use the cannons while they're distracted. Now you get to fire from further away which extends the combat radius which you can take advantage of.Trust me...that only works against noobs who still get sometimes confused when flying upside down and are bad at dogfights...the good dogfighters...those just cant be bothered by any misile.

 

I've seen it done quite a few times. They still have to dodge the missiles regardless of their abilities.

 

wich propper pilots will.

the people who do propper dogfights are so close on eachother the rockets do not matter, let alone that the lock on distance of rockets woud matter.

if you are showing youre back at longer distances you already lost if you are against the best anyhow

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Mattoropael

 

 

 

 

 

 

 

 

Any thoughts about increasing the air-to-air missile lock-on range of the Hydra/LAZER? This would not be applicable to ground targets.

the air to air lock on....what good woud that do ?

When jets are in the lobby it changes the dynamics of the game, for the worse.

 

Someone suggested removing the explosive rounds. Would that be too extreme? Or a great nerf?

woudnt be to extrme...the jets are still the fastest armed things there are....and one of them is even an unique vtol vehicle......wauw enough
It would extend the combat radius of dogfights.
dogfights take place with the freaking canons....no good pilot even gets trown off by rockets....they shoud be taking circles and evasive manouvres anyhow....

it best its useless....at worst it woud just make hlis like the buzzard even more obsolete against jets.....if anything the jet needs a nerf :D

When you fire missiles at your opponent they'll attempt to dodge the missiles through evasive maneuvers and that allows the opportunity to go in and use the cannons while they're distracted. Now you get to fire from further away which extends the combat radius which you can take advantage of.

Trust me...that only works against noobs who still get sometimes confused when flying upside down and are bad at dogfights...the good dogfighters...those just cant be bothered by any misile.

 

I've seen it done quite a few times. They still have to dodge the missiles regardless of their abilities.

 

wich propper pilots will.

the people who do propper dogfights are so close on eachother the rockets do not matter, let alone that the lock on distance of rockets woud matter.

if you are showing youre back at longer distances you already lost if you are against the best anyhow

 

 

The mere fact that you have to dodge that missile opens you up to cannon fire. It's the entire point of bothering with missiles at all against other jets. That said, it's only useful when chasing a jet who's trying to flee from you in a straight line.

Edited by Mattoropael
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Einsteinbomb

 

 

 

 

 

 

 

Any thoughts about increasing the air-to-air missile lock-on range of the Hydra/LAZER? This would not be applicable to ground targets.

the air to air lock on....what good woud that do ?

When jets are in the lobby it changes the dynamics of the game, for the worse.

 

Someone suggested removing the explosive rounds. Would that be too extreme? Or a great nerf?

woudnt be to extrme...the jets are still the fastest armed things there are....and one of them is even an unique vtol vehicle......wauw enough
It would extend the combat radius of dogfights.
dogfights take place with the freaking canons....no good pilot even gets trown off by rockets....they shoud be taking circles and evasive manouvres anyhow....

it best its useless....at worst it woud just make hlis like the buzzard even more obsolete against jets.....if anything the jet needs a nerf :D

When you fire missiles at your opponent they'll attempt to dodge the missiles through evasive maneuvers and that allows the opportunity to go in and use the cannons while they're distracted. Now you get to fire from further away which extends the combat radius which you can take advantage of.
Trust me...that only works against noobs who still get sometimes confused when flying upside down and are bad at dogfights...the good dogfighters...those just cant be bothered by any misile.

 

I've seen it done quite a few times. They still have to dodge the missiles regardless of their abilities.

 

wich propper pilots will.

the people who do propper dogfights are so close on eachother the rockets do not matter, let alone that the lock on distance of rockets woud matter.

if you are showing youre back at longer distances you already lost if you are against the best anyhow

 

Yeah, not doubt competent pilots would dodge the missiles and that's when you seize the opportunity to strike. The entire point to extending the lock-on range is to extend the combat radius.

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DarkSavageDeathlyCloud

 

 

 

 

 

 

 

 

Any thoughts about increasing the air-to-air missile lock-on range of the Hydra/LAZER? This would not be applicable to ground targets.

 

the air to air lock on....what good woud that do ?

When jets are in the lobby it changes the dynamics of the game, for the worse.

 

Someone suggested removing the explosive rounds. Would that be too extreme? Or a great nerf?

 

woudnt be to extrme...the jets are still the fastest armed things there are....and one of them is even an unique vtol vehicle......wauw enough
It would extend the combat radius of dogfights.
dogfights take place with the freaking canons....no good pilot even gets trown off by rockets....they shoud be taking circles and evasive manouvres anyhow....

it best its useless....at worst it woud just make hlis like the buzzard even more obsolete against jets.....if anything the jet needs a nerf :D

When you fire missiles at your opponent they'll attempt to dodge the missiles through evasive maneuvers and that allows the opportunity to go in and use the cannons while they're distracted. Now you get to fire from further away which extends the combat radius which you can take advantage of.Trust me...that only works against noobs who still get sometimes confused when flying upside down and are bad at dogfights...the good dogfighters...those just cant be bothered by any misile.

 

I've seen it done quite a few times. They still have to dodge the missiles regardless of their abilities.

 

wich propper pilots will.

the people who do propper dogfights are so close on eachother the rockets do not matter, let alone that the lock on distance of rockets woud matter.

if you are showing youre back at longer distances you already lost if you are against the best anyhow

 

Yeah, not doubt competent pilots would dodge the missiles and that's when you seize the opportunity to strike. The entire point to extending the lock-on range is to extend the combat radius.They just will fly past you like usual....just dodging the rocket by going in the direction of the thing
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Einsteinbomb

They just will fly past you like usual....just dodging the rocket by going in the direction of the thing

 

Not necessarily, as it's determined from where you fired it. And yes, they'll dodge by doing many things but it's up to you to act properly and get the quick kill. If you're a competent pilot you'll make the kill when the opportunity presents itself.

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FrugalDangerMan

whos uses missles anyway?

 

minigun destroys EVERYTHING

 

...in a 30 ft radius.

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shadowoperative

The success ratio of this weapon should be as consistent as real life.

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The success ratio of this weapon should be as consistent as real life.

True,

I also think that:

Dying in gtao means you die forever and you have to create a new character

We should have to keep tapping a button to breathe every few seconds or we die.

and we should be able to develop serious illnesses.

 

This would greatly improve the game because as we all know realism = fun.

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DarkSavageDeathlyCloud

 

They just will fly past you like usual....just dodging the rocket by going in the direction of the thing

 

Not necessarily, as it's determined from where you fired it. And yes, they'll dodge by doing many things but it's up to you to act properly and get the quick kill. If you're a competent pilot you'll make the kill when the opportunity presents itself.

 

well....if jets go up vs jets they will come straight at you....

the opurtunity will be never there compared with what if we just keep it like it is

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Einsteinbomb

 

 

They just will fly past you like usual....just dodging the rocket by going in the direction of the thing

 

Not necessarily, as it's determined from where you fired it. And yes, they'll dodge by doing many things but it's up to you to act properly and get the quick kill. If you're a competent pilot you'll make the kill when the opportunity presents itself.

 

well....if jets go up vs jets they will come straight at you....

the opurtunity will be never there compared with what if we just keep it like it is

 

This is why you use the missiles to your advantage and shoot from certain angles. You should use them when the opportunity presents itself and take advantage of it.

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DarkSavageDeathlyCloud

 

 

 

They just will fly past you like usual....just dodging the rocket by going in the direction of the thing

 

Not necessarily, as it's determined from where you fired it. And yes, they'll dodge by doing many things but it's up to you to act properly and get the quick kill. If you're a competent pilot you'll make the kill when the opportunity presents itself.

 

well....if jets go up vs jets they will come straight at you....

the opurtunity will be never there compared with what if we just keep it like it is

 

This is why you use the missiles to your advantage and shoot from certain angles. You should use them when the opportunity presents itself and take advantage of it.

 

and again, that opurtunity never presents itself, let alone at the current maximum range of misiles

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Einsteinbomb

 

 

 

 

They just will fly past you like usual....just dodging the rocket by going in the direction of the thing

 

Not necessarily, as it's determined from where you fired it. And yes, they'll dodge by doing many things but it's up to you to act properly and get the quick kill. If you're a competent pilot you'll make the kill when the opportunity presents itself.

 

well....if jets go up vs jets they will come straight at you....

the opurtunity will be never there compared with what if we just keep it like it is

 

This is why you use the missiles to your advantage and shoot from certain angles. You should use them when the opportunity presents itself and take advantage of it.

 

and again, that opurtunity never presents itself, let alone at the current maximum range of misiles

 

I've seen that opportunity present itself many times.

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shadowoperative

 

The success ratio of this weapon should be as consistent as real life.

True,

I also think that:

Dying in gtao means you die forever and you have to create a new character

We should have to keep tapping a button to breathe every few seconds or we die.

and we should be able to develop serious illnesses.

 

This would greatly improve the game because as we all know realism = fun.

 

 

That was beyond idiotic. You know what I meant. I hope.

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Mattoropael

REPLY REMOVED: I need some sleep and make sure I'm awake before replying.

Edited by Mattoropael
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whos uses missles anyway?

 

minigun destroys EVERYTHING

It's a good way to make your target dance.
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DarkSavageDeathlyCloud

 

 

 

 

 

They just will fly past you like usual....just dodging the rocket by going in the direction of the thing

 

Not necessarily, as it's determined from where you fired it. And yes, they'll dodge by doing many things but it's up to you to act properly and get the quick kill. If you're a competent pilot you'll make the kill when the opportunity presents itself.

 

well....if jets go up vs jets they will come straight at you....

the opurtunity will be never there compared with what if we just keep it like it is

 

This is why you use the missiles to your advantage and shoot from certain angles. You should use them when the opportunity presents itself and take advantage of it.

 

and again, that opurtunity never presents itself, let alone at the current maximum range of misiles

 

I've seen that opportunity present itself many times.

 

same....but only against turds that fly aways after they notice im not running into their straffes and dodge their rockets....

 

again, at best this idea is nearly useless....at worst it just makes an overpowered weapon even more overpowered

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F*ck it, give'm a nuke. They still wouldn't be satisfied anyway :lol: I'll just sit back and watch a lobby of players and half of San Andreas disintegrate as I chew on my EgoChaser in Passive Mode.

Edited by REXX93
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customkingpimp

I'd rather not.

 

A) Helicopters would be even more vulnerable to jets.

 

B) Jets are already largely a case of just sneaking up on the other guy/girl. This would just make it even more that way.

 

Maybe if they had flares B) wouldn't be valid, but then that f*cks things up for people on the ground. Admittedly, the homing launcher hardly ever catches jets, but it still gets them to slow down a bit.

 

The idea's cool enough, but I don't think it'd pan out well in reality.

You know, an easier way of saying this is "other person"

 

But I do agree with what you said.

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You know, an easier way of saying this is "other person"

 

 

 

But I do agree with what you said.

 

True, but guy/girl's not too hard either.

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Semaj 2JZ♢

Idk, is there really much for dogfighting the way it is? I've only witnessed a handful of times where 2 or more jets were actually duking it out in the air instead of pissin' off ground folk...and I took advantage of it and ended their back n forth with sum HS rounds. So, nah no need to mess with it. Especially this late in the game.

 

Also, ppl complainin' bout the HL and saying it's worthless against jets, and I'm over here just popping every fool that tries to make strafing passes at me...lolz the suckery. 😂

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Einsteinbomb

 

 

 

 

 

 

They just will fly past you like usual....just dodging the rocket by going in the direction of the thing

 

Not necessarily, as it's determined from where you fired it. And yes, they'll dodge by doing many things but it's up to you to act properly and get the quick kill. If you're a competent pilot you'll make the kill when the opportunity presents itself.

 

well....if jets go up vs jets they will come straight at you....

the opurtunity will be never there compared with what if we just keep it like it is

 

This is why you use the missiles to your advantage and shoot from certain angles. You should use them when the opportunity presents itself and take advantage of it.

 

and again, that opurtunity never presents itself, let alone at the current maximum range of misiles

 

I've seen that opportunity present itself many times.

 

same....but only against turds that fly aways after they notice im not running into their straffes and dodge their rockets....

 

again, at best this idea is nearly useless....at worst it just makes an overpowered weapon even more overpowered

 

I've seen it work against pretty good jet pilots who think about pulling a 90 degree turn avoiding the missiles only to be blown to bits. It's a matter of circumstance and opportunity. The missiles are not the most effective response against other jets but they provide the opening for you or your comrades to strike. Anyways, the reason I liked the idea of extending the range is because it adds to the confusion and chaos of dogfights and extends the fight from extremely close proximity.

Edited by Einsteinbomb
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BlackMilk

When jets are in the lobby it changes the dynamics of the game, for the worse.

 

Someone suggested removing the explosive rounds. Would that be too extreme? Or a great nerf?

Been suggested many times before and I keep saying it too.

Give the jets regular ammo and see who's really "skilled".

 

Dogfights would no longer be about being the first one to have the other in their sights for half a split second.

People on the ground wouldn't have to constantly worry about hiding from jets if fighting them didn't work out for whatever reason.

Players in other aircraft would have a better chance of survival, at least being able to jump out when notified of a lock-on happening.

 

People are used to the explosive rounds by now. Obviously there'll be more resistance to that change now than there would have been when GTA:O was still new. But it wouldn't hurt. Just look at how much jets are being discussed and the amount of arguments that arise on the subject. In my opinion (and I know I'm not the only one) the presence of jets is far too great.

 

But whatever. Rockstar won't do anything about anything anyway. Throw some more pvp modes and a car or two at the community every now and then. Never mind the dozens of fixes and game improvements they could be working on to make the game last.

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DarkSavageDeathlyCloud

 

 

 

 

 

 

 

They just will fly past you like usual....just dodging the rocket by going in the direction of the thing

 

Not necessarily, as it's determined from where you fired it. And yes, they'll dodge by doing many things but it's up to you to act properly and get the quick kill. If you're a competent pilot you'll make the kill when the opportunity presents itself.

 

well....if jets go up vs jets they will come straight at you....

the opurtunity will be never there compared with what if we just keep it like it is

 

This is why you use the missiles to your advantage and shoot from certain angles. You should use them when the opportunity presents itself and take advantage of it.

 

and again, that opurtunity never presents itself, let alone at the current maximum range of misiles

 

I've seen that opportunity present itself many times.

 

same....but only against turds that fly aways after they notice im not running into their straffes and dodge their rockets....

 

again, at best this idea is nearly useless....at worst it just makes an overpowered weapon even more overpowered

 

I've seen it work against pretty good jet pilots who think about pulling a 90 degree turn avoiding the missiles only to be blown to bits. It's a matter of circumstance and opportunity. The missiles are not the most effective response against other jets but they provide the opening for you or your comrades to strike. Anyways, the reason I liked the idea of extending the range is because it adds to the confusion and chaos of dogfights and extends the fight from extremely close proximity.

 

yea but youre idea also makes jets even more op against helicopters

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Einsteinbomb

 

 

 

 

 

 

 

 

They just will fly past you like usual....just dodging the rocket by going in the direction of the thing

 

Not necessarily, as it's determined from where you fired it. And yes, they'll dodge by doing many things but it's up to you to act properly and get the quick kill. If you're a competent pilot you'll make the kill when the opportunity presents itself.

 

well....if jets go up vs jets they will come straight at you....

the opurtunity will be never there compared with what if we just keep it like it is

 

This is why you use the missiles to your advantage and shoot from certain angles. You should use them when the opportunity presents itself and take advantage of it.

 

and again, that opurtunity never presents itself, let alone at the current maximum range of misiles

 

I've seen that opportunity present itself many times.

 

same....but only against turds that fly aways after they notice im not running into their straffes and dodge their rockets....

 

again, at best this idea is nearly useless....at worst it just makes an overpowered weapon even more overpowered

 

I've seen it work against pretty good jet pilots who think about pulling a 90 degree turn avoiding the missiles only to be blown to bits. It's a matter of circumstance and opportunity. The missiles are not the most effective response against other jets but they provide the opening for you or your comrades to strike. Anyways, the reason I liked the idea of extending the range is because it adds to the confusion and chaos of dogfights and extends the fight from extremely close proximity.

 

yea but youre idea also makes jets even more op against helicopters

 

Perhaps the best defense would be the horrid accuracy of the jet missiles. I mean the Homing Launcher has already made piloting a helicopter a hazard and jets blow up helicopters regardless, so it cannot really get any more worse for a helicopter pilot. Believe me, as a consistent Valkyrie pilot I already assume I won't last more than a few minutes before either a jet or a homing missile destroys me.

Edited by Einsteinbomb
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^Quote train. Choo, choo! Yuck.

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US Marshal1911

The Miljet must have had an armor buff, I took two homing-launcher missiles and was able to keep flying.

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TKDSnovelist

The Miljet must have had an armor buff, I took two homing-launcher missiles and was able to keep flying.

 

Got killed with a single one yesterday. Not sure where it came from though... might have been some offradar-jet.

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