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Increasing the air-to-air missile lock-on range


Einsteinbomb
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Einsteinbomb

Any thoughts about increasing the air-to-air missile lock-on range of the Hydra/LAZER? This would not be applicable to ground targets.

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I'd rather not.

 

A) Helicopters would be even more vulnerable to jets.

 

B) Jets are already largely a case of just sneaking up on the other guy/girl. This would just make it even more that way.

 

Maybe if they had flares B) wouldn't be valid, but then that f*cks things up for people on the ground. Admittedly, the homing launcher hardly ever catches jets, but it still gets them to slow down a bit.

 

The idea's cool enough, but I don't think it'd pan out well in reality.

Edited by Icantthinkofonew
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Sky_Light12

Maybe if they had flares B) wouldn't be valid, but then that f*cks things up for people on the ground. Admittedly, the homing launcher hardly ever catches jets, but it still gets them to slow down a bit.

no , it's because the pilots are trained to point homing launchers were rendered ineffective aganist them

but that doesn't not means HL are useless

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Einsteinbomb

I'd rather not.

 

A) Helicopters would be even more vulnerable to jets.

 

B) Jets are already largely a case of just sneaking up on the other guy/girl. This would just make it even more that way.

 

Maybe if they had flares B) wouldn't be valid, but then that f*cks things up for people on the ground. Admittedly, the homing launcher hardly ever catches jets, but it still gets them to slow down a bit.

 

The idea's cool enough, but I don't think it'd pan out well in reality.

Would it really be any worse than things are now? The Homing Launcher has already made all helicopters vulnerable and any helicopter gets destroyed by the Hydra with cannons anyways. I guess I just wanted to add more to jet dogfights than merely using the cannons.

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Would it really be any worse than things are now? The Homing Launcher has already made all helicopters vulnerable and any helicopter gets destroyed by the Hydra with cannons anyways. I guess I just wanted to add more to jet dogfights than merely using the cannons.

 

 

 

Not saying it's an entirely bad idea; I just don't want to see helicopters fall even further from grace, even if they're kind of a lost cause as it is.

 

That said, helicopters could just be given the same buff (only against aircraft of course).

 

It's not a bad idea by a long shot; I just think they should be careful.

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shadowoperative

Any thoughts about increasing the air-to-air missile lock-on range of the Hydra/LAZER? This would not be applicable to ground targets.

Yes. It would be a welcome addition. Also increase the flying speed.

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Would it really be any worse than things are now?

 

It's hard to imagine how Rockstar could make the imbalance and frustration in GTA0 any worse than it is now, but if they make a change, leave it to the creativity of the GTA0 community to figure out how to exploit it for even more imbalance and maximum rage. :p

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When jets are in the lobby it changes the dynamics of the game, for the worse.

 

Someone suggested removing the explosive rounds. Would that be too extreme? Or a great nerf?

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SmokesWithCigs

They need to buff up homing launchers . they suck against jets. Even hydras outrun them and you can't get a good lock. As for my u guys in helicopters. I suggest you bail out as soon as you hear that first lock on beep.

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Einsteinbomb

They need to buff up homing launchers . they suck against jets. Even hydras outrun them and you can't get a good lock. As for my u guys in helicopters. I suggest you bail out as soon as you hear that first lock on beep.

Agreed. The air-to-air missiles and surface-to-air missiles need to have their speed increased 100%.

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When jets are in the lobby it changes the dynamics of the game, for the worse.

 

Someone suggested removing the explosive rounds. Would that be too extreme? Or a great nerf?

Too extreme tbh, I thought about slowing down the rate of fire and how that would effect jets.

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Let me understand this.

The fastest vehicle in the game, that's also the most expensive item in the game that doesn't include its own alcohol, that has (arguably) the highest concentration of firepower with unlimited ammunition and no cooldown of repeat-fire... needs a buff?

Edited by ash-274
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DarkSavageDeathlyCloud

Any thoughts about increasing the air-to-air missile lock-on range of the Hydra/LAZER? This would not be applicable to ground targets.

the air to air lock on....what good woud that do ?

When jets are in the lobby it changes the dynamics of the game, for the worse.

 

Someone suggested removing the explosive rounds. Would that be too extreme? Or a great nerf?

woudnt be to extrme...the jets are still the fastest armed things there are....and one of them is even an unique vtol vehicle......wauw enough

Edited by goldadderXD
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Before the jets get a buff the sniper rifles should fire much further & the whole game could use a higher draw distance too IMO.

 

whos uses missles anyway?

 

minigun destroys EVERYTHING

must be nice being that ...pretty ;)
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When jets are in the lobby it changes the dynamics of the game, for the worse.

 

Someone suggested removing the explosive rounds. Would that be too extreme? Or a great nerf?

I think it would be fair to remove the explosive rounds, but two years into Online, highly unlikely.

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Mattoropael

They need to buff up homing launchers . they suck against jets. Even hydras outrun them and you can't get a good lock. As for my u guys in helicopters. I suggest you bail out as soon as you hear that first lock on beep.

 

I like the mentality: There are two vehicles that are practically immune from the cheesiest weapon in the entire game? We need to buff the cheesy weapon so that it maintain its cheesiness against EVERYTHING.

 

Homing launcher needs a nerf against everything else, not a buff against jets.

Edited by Mattoropael
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Einsteinbomb

 

Any thoughts about increasing the air-to-air missile lock-on range of the Hydra/LAZER? This would not be applicable to ground targets.

the air to air lock on....what good woud that do ?

When jets are in the lobby it changes the dynamics of the game, for the worse.

 

Someone suggested removing the explosive rounds. Would that be too extreme? Or a great nerf?

woudnt be to extrme...the jets are still the fastest armed things there are....and one of them is even an unique vtol vehicle......wauw enough

 

It would extend the combat radius of dogfights.

Edited by Einsteinbomb
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DarkSavageDeathlyCloud

 

 

Any thoughts about increasing the air-to-air missile lock-on range of the Hydra/LAZER? This would not be applicable to ground targets.

the air to air lock on....what good woud that do ?

When jets are in the lobby it changes the dynamics of the game, for the worse.

 

Someone suggested removing the explosive rounds. Would that be too extreme? Or a great nerf?

woudnt be to extrme...the jets are still the fastest armed things there are....and one of them is even an unique vtol vehicle......wauw enough

 

It would extend the combat radius of dogfights.

 

dogfights take place with the freaking canons....no good pilot even gets trown off by rockets....they shoud be taking circles and evasive manouvres anyhow....

it best its useless....at worst it woud just make hlis like the buzzard even more obsolete against jets.....if anything the jet needs a nerf :D

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MeisterJazz

The lazer has way longer cannon and missile range than the Hydra so no. If anything it should be given to helicopters.

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It would extend the combat radius of dogfights.

Most replies, including mine above, didn't really address the actual context of the OP, which was to enable realistic, wider scale dogfights. It would be cool if good, realistic, fun, balanced dogfights could be well-played in GTA0, kind of like the Get EMP heist setup. with the aircraft carrier. I like that one.

 

I'd support better dogfights, if Rockstar would grow the brains to enable lobby options, so jets could have their fun together, and so that most players could choose to join jet-free, military-free lobbies.

 

Sorry, OP, whenever we see the word "jets," we automatically unspool the full jet hate rant. It's just a reflex. :p We can't help it.

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The hydra can already outrun a missled fired from maximum range so any further distance would mean nothing unless the also changed the auto detonation time or missile speed .


They need to buff up homing launchers . they suck against jets. Even hydras outrun them and you can't get a good lock. As for my u guys in helicopters. I suggest you bail out as soon as you hear that first lock on beep.

I just keep on rocking in my cargo bob:].

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Einsteinbomb

 

 

 

Any thoughts about increasing the air-to-air missile lock-on range of the Hydra/LAZER? This would not be applicable to ground targets.

the air to air lock on....what good woud that do ?

When jets are in the lobby it changes the dynamics of the game, for the worse.

 

Someone suggested removing the explosive rounds. Would that be too extreme? Or a great nerf?

woudnt be to extrme...the jets are still the fastest armed things there are....and one of them is even an unique vtol vehicle......wauw enough

 

It would extend the combat radius of dogfights.

 

dogfights take place with the freaking canons....no good pilot even gets trown off by rockets....they shoud be taking circles and evasive manouvres anyhow....

it best its useless....at worst it woud just make hlis like the buzzard even more obsolete against jets.....if anything the jet needs a nerf :D

 

When you fire missiles at your opponent they'll attempt to dodge the missiles through evasive maneuvers and that allows the opportunity to go in and use the cannons while they're distracted. Now you get to fire from further away which extends the combat radius which you can take advantage of.

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DarkSavageDeathlyCloud

 

 

 

 

Any thoughts about increasing the air-to-air missile lock-on range of the Hydra/LAZER? This would not be applicable to ground targets.

 

the air to air lock on....what good woud that do ?

When jets are in the lobby it changes the dynamics of the game, for the worse.

 

Someone suggested removing the explosive rounds. Would that be too extreme? Or a great nerf?

 

woudnt be to extrme...the jets are still the fastest armed things there are....and one of them is even an unique vtol vehicle......wauw enough

 

It would extend the combat radius of dogfights.

 

dogfights take place with the freaking canons....no good pilot even gets trown off by rockets....they shoud be taking circles and evasive manouvres anyhow....

it best its useless....at worst it woud just make hlis like the buzzard even more obsolete against jets.....if anything the jet needs a nerf :D

 

When you fire missiles at your opponent they'll attempt to dodge the missiles through evasive maneuvers and that allows the opportunity to go in and use the cannons while they're distracted. Now you get to fire from further away which extends the combat radius which you can take advantage of.Trust me...that only works against noobs who still get sometimes confused when flying upside down and are bad at dogfights...the good dogfighters...those just cant be bothered by any misile.
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Einsteinbomb

 

 

 

 

 

Any thoughts about increasing the air-to-air missile lock-on range of the Hydra/LAZER? This would not be applicable to ground targets.

the air to air lock on....what good woud that do ?

When jets are in the lobby it changes the dynamics of the game, for the worse.

 

Someone suggested removing the explosive rounds. Would that be too extreme? Or a great nerf?

woudnt be to extrme...the jets are still the fastest armed things there are....and one of them is even an unique vtol vehicle......wauw enough
It would extend the combat radius of dogfights.
dogfights take place with the freaking canons....no good pilot even gets trown off by rockets....they shoud be taking circles and evasive manouvres anyhow....

it best its useless....at worst it woud just make hlis like the buzzard even more obsolete against jets.....if anything the jet needs a nerf :D

When you fire missiles at your opponent they'll attempt to dodge the missiles through evasive maneuvers and that allows the opportunity to go in and use the cannons while they're distracted. Now you get to fire from further away which extends the combat radius which you can take advantage of.Trust me...that only works against noobs who still get sometimes confused when flying upside down and are bad at dogfights...the good dogfighters...those just cant be bothered by any misile.

 

I've seen it done quite a few times. They still have to dodge the missiles regardless of their abilities.

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l Marksman God l

When jets are in the lobby it changes the dynamics of the game, for the worse.

 

Someone suggested removing the explosive rounds. Would that be too extreme? Or a great nerf?

Yes it is too extreme. It would just ruin the whole dogfighting community.

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Sky_Light12

 

Would it really be any worse than things are now? The Homing Launcher has already made all helicopters vulnerable and any helicopter gets destroyed by the Hydra with cannons anyways. I guess I just wanted to add more to jet dogfights than merely using the cannons.

 

 

 

Not saying it's an entirely bad idea; I just don't want to see helicopters fall even further from grace, even if they're kind of a lost cause as it is.

 

That said, helicopters could just be given the same buff (only against aircraft of course).

 

It's not a bad idea by a long shot; I just think they should be careful.

 

apparently , helicopter like cargobob whitstand RPG/HL rocket but problem is 2 rotor means it easily destroy one to effectively cripple the big rig

 

in case of safety flight , use Vestra instead

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Furry_Monkey

Increasing the lock-on range would require increasing the length of time a rocket flies before exploding, otherwise it would become nothing more than an "earlier" warning system and make it even easier to evade than it already is.

 

As far as not changing the lock distance on ground vehicles goes, I'd rather they removed the ground lock-on completely, and went back to what it was before. I've been shot out of the air on my motorbike plenty of times, and that's just dumb. Rockets should be air-to-air only, but that's just my opinion.

Edited by Furry_Monkey
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