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Black Project alarm sound on PC


liamedwards12
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liamedwards12

Greetings GTAForums, i was wondering if anyone out there has ever managed to get the PS2 alarm sound for the mission Black Project (When you enter the base interior),on PC it's slow and on PS2 it's faster.

 

Here's a comparison between the two (Kudos to Vadim M):

 

 

In the mission "Vertical Bird" (When you alert the guards in the ship) the faster alarm sound is played on both platforms but a simple sound ID (Vertical Bird sound file to Black Project) swap in main.scm doesn't work (And also tried 50 other random things, to no avail), so it appears to be somewhere in the missions code that is manipulating the speed that the alarm is played back. I also tried swapping "load_wav" id's but it doesn't seem to anything either. (Except messing up voices :p)

 

I know what code triggers the playback in both missions:

 

In Black project

 

097A: play_audio_at 0.0 0.0 0.0 event 1005
In Vertical bird
097A: play_audio_at 0.0 0.0 0.0 event 1161
Like i said, swapping these ids from their respective missions changes nothing.

So if anyone out there with a brighter/more creative mind than me has managed, or would like to help find out (Looking at Black Project/Vertical Bird mission code from main.scm would be a good place to start, or if you already know what it is, share it :) ) what is different about controlling the alarm playback speed on PC in Black Project, I'd appreciate it.

 

Just to show fast alarm works on PC in Vertical Bird, proving that this is (Likely) possible:

 

Vertical Bird on PC (When alarm starts)

 

 

And on PS2 (When alarm starts)

 

 

Thanks

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liamedwards12

In a stock PS2/PC SCM this code is identical on the PS2/PC version (Left is PC, Right is PS2)

 

zwXAKxy.png

 

Is this what you're talking about?

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liamedwards12

Okay guys, i found the solution after tireless hours:

 

All you have to do is replace 1 line of code (The one selected in black) with 1824 instead of 1809 and you're done, compile your SCM and test.

 

i.e. Replace "03CF: load_wav 1809 as 3" with "03CF: load_wav 1824 as 3"

 

Seems that Rockstar changed the sound file (Or forgot to update a beta one) for 1809 to a slower version for PC for some reason.

 

I'll also add this in the ps2 features to PC thread.

 

Thanks

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  • 1 month later...
  • 4 years later...
On 4/30/2016 at 7:32 AM, liamedwards12 said:

Okay guys, i found the solution after tireless hours:

 

All you have to do is replace 1 line of code (The one selected in black) with 1824 instead of 1809 and you're done, compile your SCM and test.

 

i.e. Replace "03CF: load_wav 1809 as 3" with "03CF: load_wav 1824 as 3"

 

Seems that Rockstar changed the sound file (Or forgot to update a beta one) for 1809 to a slower version for PC for some reason.

 

I'll also add this in the ps2 features to PC thread.

 

Thanks

link to download?

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2 hours ago, StuntGames said:

Yes.

I want it in 2500, i can't do it by myself because the compilation crash

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1 hour ago, JackGamer said:

I want it in 2500, i can't do it by myself because the compilation crash

 

But what are you doing is edited scm? but of course it will crash you need the San Andreas ps2 feature, it makes no sense to put 2000, 2500 or 4000.

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2 hours ago, StuntGames said:

 

But what are you doing is edited scm? but of course it will crash you need the San Andreas ps2 feature, it makes no sense to put 2000, 2500 or 4000.

what i need specifically??

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2 hours ago, StuntGames said:

 

But what are you doing is edited scm? but of course it will crash you need the San Andreas ps2 feature, it makes no sense to put 2000, 2500 or 4000.

Fixed, a sanny builder error, just put 2500 and works

Edited by JackGamer
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19 hours ago, JackGamer said:

Fixed, a sanny builder error, just put 2500 and works

Good.

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8 minutes ago, JackGamer said:

i use the 3.1.4 version

 

Yes this version is very old but I tried to use a new version my avira detects that it has virus in the auto-installer

 

this version is considered good than the resente has to remove the code that is active from mission big smoke.

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  • 1 month later...

These two just spam and flood the thread with unnecessary things on a forum instead using their head properly with direct messaging features.

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  • 6 months later...
On 4/3/2021 at 7:06 AM, MetadetH19 said:

Fixed, a sanny builder error, just put 2500 and works

Does your version of the file have 2500 points for Life's a Beach and Fixed Alarm sound? Could you please link your file here? Thanks.

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