Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. The Diamond Casino Heist
      2. Find Lobbies & Players
      3. Guides & Strategies
      4. Vehicles
      5. Content Creator
      6. Help & Support
    2. Red Dead Online

      1. Frontier Pursuits
      2. Find Lobbies & Outlaws
      3. Help & Support
    3. Crews

      1. Events
    1. Red Dead Redemption 2

      1. PC
      2. Gameplay
      3. Missions
      4. Help & Support
    2. Red Dead Redemption

    1. Grand Theft Auto Series

    2. GTA 6

    3. GTA V

      1. PC
      2. Guides & Strategies
      3. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA Chinatown Wars

    6. GTA Vice City Stories

    7. GTA Liberty City Stories

    8. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
    9. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
    10. GTA III

      1. Guides & Strategies
      2. Help & Support
    11. Top Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. DYOM
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    3. Gangs

    1. Announcements

    2. Support

    3. Suggestions

UAL

Should the next GTA be more serious?

Recommended Posts

Schwartzxz

I wish it would be something like Sopranos. a show that had a great story, great characters and was very dark but at the same time had so many funny scenes in it. so not too serious and not too funny. a nice mix of both.

  • Like 6

Share this post


Link to post
Share on other sites
Collibosher

I want it to have both serious and light tones, but more or less separated by two protagonists. In GTA V while the protagonists are different, the style and atmosphere stays the same between their personal missions and story lines, which I think was a missed opportunity. This is why I want at least two protagonists; to appeal both play moods and really take the full advantage of the game which next installment is over a decade away. You didn't need to play the serious GTA IV too long, because the more tragicomic GTA V came already five years later. 

 

The other protagonist could have revenge-like motives and worldviews which would give his/her missions and story GTA IV styled atmosphere, while the other protagonist would have GTA V styled "I'm just trying to make a living here/I'm surrounded by morons" -styled journey. Protagonists would interact in the game, you would play in tandem from time to time and it would create an interesting contrast between them.

 

If GTA 6 has only one protagonist, then it's story and map should be like GTA:SA at minimum; huge diverse map with diverse range of characters and story lines. If GTA 6 is just a "Vice City and it's surroundings" with a story revolving around one theme, then I'm bummed knowing we're not getting anything different for other ~10 years. GTA IV is just like that and it is a master piece, but it's relatively small scale and it's just different with release gaps like this. Of course it's up to R* to steer GTA in any direction they want, but shouldn't open world/sandbox games kinda avoid being too trapped in with the story or having one predetermined play style? Despite the character swap in RDR2, I felt myself being a little bit too restricted and a bit too "used" to the game by the end of it. A story so long needs have more significant changes in tones, so I'm rooting for episodic GTA 6. Dark,light,serious,silly etc.

  • Like 3

Share this post


Link to post
Share on other sites
SeventyRanger42

I would like it if it could be something like The Irishman, a slow pace that can make for excellent storytelling, kinda like RDR2.

 

 

  • Like 1

Share this post


Link to post
Share on other sites
ventogt

@SeventyRanger42I also hope this ^^ is what happens.  An epically long story mode with plenty of slow pace that allows replay-ability but also has enough substance and "choices" to make throughout that may affect the ending.  RDR2 was binary, and it sucked about not being able to change Arthur's fate, but something close to that where your choices have real impact in the story's conclusion would be awesome.  The story of RDR2 was great for the most part, and made a live-action movie out of a video game almost.

Share this post


Link to post
Share on other sites
The Wolf Man
Posted (edited)

I fail to understand why some people say that IV story ain't confusing. I mean, not even a little bit? Niko is always telling that he is tired of killing/don't like killing but he is always making the conscious choice of going on killing sprees (like in the revenge ending). 

 

The writer is clearly unsure on what he is trying to say with his plot. It's something GTA 6 must avoid.

Edited by The Wolf Man

Share this post


Link to post
Share on other sites
iiCriminnaaL 49
Posted (edited)
20 minutes ago, The Wolf Man said:

I fail to understand why some people say that IV story ain't confusing. I mean, not even a little bit? Niko is always telling that he is tired of killing/don't like killing but he is always making the conscious choice of going on killing sprees (like in the revenge ending). 

 

The writer is clearly unsure on what he is trying to say with his plot. It's something GTA 6 must avoid.

I disagree.

 

To me it was clear that he has no problem in getting involved in hits as long as it pays and/or it ensures his and Roman's protection. He said it himself: "My hands haven't been clean for a long time. Being here in Liberty City is just making them dirtier". Sometimes he thinks of a way of getting clean and leaving all of that behind him (especially after confronting Darko), but he barely whined about what he's doing.

 

It's kinda similar to CJ's situation in some ways. He manages to leave the hood (not the crime life as whole, though), but finds himself sucked back into it again to mourn his mother, avenge her (kinda) and stay loyal to his family and the hood itself.

Edited by iiCriminnaaL 49
  • Like 6

Share this post


Link to post
Share on other sites
MadHammerThorsteen
Posted (edited)

Two areas that I think they went too far in with GTAV were the dick jokes and the cynicism. This game was just cruel-spirited. I'm not opposed to violence by protagonists being portrayed narratively, but the violence was displayed so flippantly, as if Rockstar took joy in showing the absolute worst of humanity. As a consequence of focusing too much on the cynical aspects of who these characters were—Michael, Franklin, and Trevor are all irredeemable c*nt f*cks—they sacrificed real character development and the potential for truly compelling arcs.

-Trevor is supposed to be GTA Guy, and although he does at times admittedly show "heart" and loyalty, he's an absolute psychopath of the highest order, and the game seems to relish in this without actually forcing the character to stop and question it. WHen they want you to feel something about who and what Trevor truly is, they throw easy meat at you just to make you feel like sh*t: "Oh, you loved Johnny? This guy Trevor's gonna kill him right off the bat. Do you feel how bad he is? You do? Good, he's you!" ..."Have you been enjoying killing people and doing f*cked up sh*t? Well here's something that's really going to complete the experience. You're gonna ply a man's teeth from his mouth for a federal agent who's the absolute furthest thing from a human being, representing how sh*tty the government is. Aren't we so edgy?" And there's the sh*t that makes no sense. Literally sh*t—all over the walls. I have a hard time understanding how we put Ted Bundy and GG Allin together in one person.


-Apart from two brief cut scenes, Franklin's (lack of a) romance with Tanisha unfolds over text, email, and phone call. It never goes anywhere. It's just there because "we need boo hoo feelings". It was a completely unearned relationship dynamic, and Rockstar never even tried to work for it. And he's a total hypocrite. He sh*ts on Lamar for living the banger lifestyle, but he looks down on everyone while he himself leads his own life of absolute scumf*ck crime. Honestly, at least Lamar was real with himself about who he was. Franklin wears a mask of legitimacy when he knows it's bullsh*t. And that's fine, but Rockstar never takes it anywhere meaningful or impactful. They just want you to accept him as the nicer-seeming young blood.

-Michael has the closest thing to a "redeemed" ending, which while not necessary for a story to be good, is at least a movement in some kind of actual direction. But even then, nothing has really changed. The whole family is still just as f*cked up as they were before. The difference is they've learned to accept each other? I guess? And really, they accomplish this at a headway with Michael's exploitative psychologist, who himself is supposed to be a cynical stand in for mental health professionals. The way they handle the matter is far from reasonable, so it more or less negates whatever was meant to seem redemptive about Michael's arc with his family.

Every time a stopped playing the game to go do real life sh*t, I felt like I needed a shower. Loosing rockets in city streets on nameless NPCs and watching the absurdity of the chaos that ensues is one thing. Actually watching scumbags interact with each other as foreground characters in the most scummy ways is another thing entirely. So do I think they need to tone down the humor? No. I think they need to get a sense of humor in the first place because they absolutely lost it in V. Nothing ever has a punchline. Just a bunch of setups they assumed were inherently funny. Which brings me to my end note: dick jokes. I lightly chuckled the first couple times I noticed a dick reference. By the dozenth time, I was absolutely f*cking bored with it. This game is what I imagine the "smartest" people in a world like Idiocracy's would think is clever humor.

---

 

Admittedly, GTAIV was more rough around the edges than its predecessors, which like the cartoonish box art, were always silly. Adult? Yes. Inappropriate? Absolutely. But silly. AND the stories were engrossing, with characters who were flawed and f*cked up, but had personal codes of honor that allowed players to still empathize with them. And what GTAIV lacked in comedic intent, it had spades of in these other qualities. I'll take another Niko, Johnny, and Luis over Michael, Franklin, and Trevor any day.

Edited by MadHammerThorsteen
  • Like 3

Share this post


Link to post
Share on other sites
Nappy

definetly more serious than V, but i highly doubt it’ll be as serious as gta III, i’d like it tho.

Share this post


Link to post
Share on other sites
Algonquin Assassin
On 5/6/2020 at 9:12 AM, The Wolf Man said:

I fail to understand why some people say that IV story ain't confusing. I mean, not even a little bit? Niko is always telling that he is tired of killing/don't like killing but he is always making the conscious choice of going on killing sprees (like in the revenge ending). 

 

The writer is clearly unsure on what he is trying to say with his plot. It's something GTA 6 must avoid.

Is this really the writer’s fault or YOU not being able to understand? I’m going with the latter.

 

Downplaying by making it seem like the writers didn’t know what they were doing just makes you look foolish.

 

Anyway if R* are serious about GTA VI they’d be taking cues from GTA IV’s story and applying accordingly instead of avoiding it.

 

 

  • Like 4

Share this post


Link to post
Share on other sites
jippa_lippa
Posted (edited)

I just want a great story, no matter if it's serious or satirical.

Edited by jippa_lippa

Share this post


Link to post
Share on other sites
Jabalous

No more social and political commentary that have nothing to do with the game's crime plot and we're good. Keep all of that on the side (i.e. in-game media; radio, tv, chatter). 

  • Like 8

Share this post


Link to post
Share on other sites
fleathemighty

Well to me GTA 4 didn't seem too serious, it was 5 that felt too moronic at times.

Actually no GTA game ever felt too serious to me. They all had that movie approach but with lots of satire which kept you from taking them too seriously.

Mafia as a direct comparison is probably a lot more serious than the GTA games and it still worked really great.

 

So I guess I don't really care, I just want to play it

  • Like 5

Share this post


Link to post
Share on other sites
Journey_95
Posted (edited)
On 5/3/2020 at 1:56 PM, Schwartzxz said:

I wish it would be something like Sopranos. a show that had a great story, great characters and was very dark but at the same time had so many funny scenes in it. so not too serious and not too funny. a nice mix of both.

I thought GTA IV had plenty of humor too and a nice balance tbh.

 

Overall in my opinion GTA VI should be dark and serious like IV but I'm fine with it being lighthearted like SA/V & co. Although it will waste some of its potential that way its likely to happen since people bashed GTA IV's direction

 

 

Edited by Journey_95
  • Like 2

Share this post


Link to post
Share on other sites
m0b0ss

Rockstar struck a good balance with TBOGT and I would aim for that

Share this post


Link to post
Share on other sites
Dark Rosewood Varnish

It is utterly essential that GTA VI is a lot more serious than GTA V.

  • Like 5

Share this post


Link to post
Share on other sites
Algonquin Assassin
2 hours ago, m0b0ss said:

Rockstar struck a good balance with TBOGT and I would aim for that

I honestly don't get how TBOGT struck a good balance. I don't even remember anything that was supposed to be taken "seriously". To me it felt like a blue print for many of GTA V's over the top and eccentric characters that try too hard to be funny everytime they're on screen.

 

It's more or less accepted TBOGT was an attempt to offset the serious tones of GTA IV and TLAD, but IMO it tipped the scales a bit too much. The only character I could take seriously was Tony, but everyone else felt like exaggerations of stereotypes I've seen in other GTA games. If GTA VI is similar to TBOGT it'll be full of annoying and irritating douchebags like Mori, Yusuf,  Armando, Henrique etc. Eh do not want.

  • Like 7

Share this post


Link to post
Share on other sites
m0b0ss
45 minutes ago, Algonquin Assassin said:

I honestly don't get how TBOGT struck a good balance. I don't even remember anything that was supposed to be taken "seriously". To me it felt like a blue print for many of GTA V's over the top and eccentric characters that try too hard to be funny everytime they're on screen.

 

It's more or less accepted TBOGT was an attempt to offset the serious tones of GTA IV and TLAD, but IMO it tipped the scales a bit too much. The only character I could take seriously was Tony, but everyone else felt like exaggerations of stereotypes I've seen in other GTA games. If GTA VI is similar to TBOGT it'll be full of annoying and irritating douchebags like Mori, Yusuf,  Armando, Henrique etc. Eh do not want.

For me it was balanced in the sense that while the npcs were more weird and less serious than IV the city was still gloomy enough. Plus you could still see glimpses of Niko and Johnny's stories which reminded you of their problems  during specific missions.

And on a personal note I like douchebags like Mori and Yusuf. Armando and Henrique on the other hand are a bit too impersonal.

Edited by m0b0ss
  • Like 1

Share this post


Link to post
Share on other sites
Dark Rosewood Varnish
1 hour ago, Algonquin Assassin said:

I honestly don't get how TBOGT struck a good balance. I don't even remember anything that was supposed to be taken "seriously". To me it felt like a blue print for many of GTA V's over the top and eccentric characters that try too hard to be funny everytime they're on screen.

 

It's more or less accepted TBOGT was an attempt to offset the serious tones of GTA IV and TLAD, but IMO it tipped the scales a bit too much. The only character I could take seriously was Tony, but everyone else felt like exaggerations of stereotypes I've seen in other GTA games. If GTA VI is similar to TBOGT it'll be full of annoying and irritating douchebags like Mori, Yusuf,  Armando, Henrique etc. Eh do not want.

 

Yeah exactly. This is how I've always viewed TBOGT - As soon as I saw parachuting in the reveal trailer it was clear it was intended to appease all the people that complained about the lack of such features in IV in comparison to San Andreas, it just seemed forced.

  • Like 1

Share this post


Link to post
Share on other sites
Kris194
2 hours ago, m0b0ss said:

And on a personal note I like douchebags like Mori and Yusuf. Armando and Henrique on the other hand are a bit too impersonal.

Yusuf, he makes me smile every single time I think about him dancing and singing "Arab money" in his pants, well written character :) TBOGT was great DLC to GTA IV, really refreshing and really needed after GTA IV and TLAD. Now, after already almost 7 years of GTA V we need something more serious.

Edited by Kris194

Share this post


Link to post
Share on other sites
Typhus

The childishness of V is probably best illustrated by the character of Devin Weston. Here you had this hugely powerful antagonist, a sociopathic puppet master trying to turn our characters against each other...and he's a total goof. He's a joke. There's no menace to him, no restraint. When the game NEEDS to be serious, and NEEDS you to hate a character and want to see them defeated, it defaults to being zany and immature.

 

And do you know what's really sad? Back in 2001 they understood how to do this right. And that's not nostalgia talking. Grand Theft Auto III was a grim, almost dystopian game, where the main character is an amoral mercenary who ends the story barely able to escape all the enemies he's made, and the worst character of the bunch doesn't even raise his voice, but is just quietly menacing and totally in command of the entire city.

 

You can have satire in the next game. It's a huge part of why we love the series after all. But that satire should be more than crude sex jokes, and shouldn't extend to the characters themselves. We have to believe in their story and their motives. And if we don't? We get a character like Trevor. Basically a fan fiction insert. A 14 year old child's idea of a good character. Give us a little credit, and don't insult our intelligence.

  • Like 7

Share this post


Link to post
Share on other sites
DexMacLeod

I don't know, I've always felt that GTA side characters/mission givers were always over the top caricatures. They've always felt super silly and never actually threatening to me. The difference between IV and V, to me, is that in V they were always silly on purpose.

 

IV felt "dark" and "serious" the way a teenage girl is suddenly "edgy" because she dyed her hair black and went a little heavier on the eyeshadow.

 

I think from Lost and Damned on they've gotten pretty good at giving the protagonist an internal motivation, something beyond just revenge or getting more money. I'd like to see that continue but when they try too hard to "get real", it often falls flat.

Share this post


Link to post
Share on other sites
Algonquin Assassin
17 hours ago, DexMacLeod said:

The difference between IV and V, to me, is that in V they were always silly on purpose.

 

And that's why most people don't like GTA V's characters. Humour should feel natural and organic. When it feels forced and shoved down our throats like it is in GTA V there's a problem.

 

17 hours ago, DexMacLeod said:

IV felt "dark" and "serious" the way a teenage girl is suddenly "edgy" because she dyed her hair black and went a little heavier on the eyeshadow.

I guess that makes GTA V the teenage girl who likes to pretend she's mature and grown up, but still plays with Barbie dolls and wears Hello Kitty pyjamas?

  • Like 3
  • KEKW 1

Share this post


Link to post
Share on other sites
Kris194
21 hours ago, DexMacLeod said:

I don't know, I've always felt that GTA side characters/mission givers were always over the top caricatures. They've always felt super silly and never actually threatening to me. The difference between IV and V, to me, is that in V they were always silly on purpose.

 

IV felt "dark" and "serious" the way a teenage girl is suddenly "edgy" because she dyed her hair black and went a little heavier on the eyeshadow.

 

I think from Lost and Damned on they've gotten pretty good at giving the protagonist an internal motivation, something beyond just revenge or getting more money. I'd like to see that continue but when they try too hard to "get real", it often falls flat.

Try to tell the same thing about Dmitri Rascalov or Jimmy Pegorino or Sonny Forelli. GTA always had some over the top characters and that's one of those things I love about this series but with V they went way over the top with this.

Edited by Kris194
  • Like 1

Share this post


Link to post
Share on other sites
DexMacLeod
5 hours ago, Algonquin Assassin said:

And that's why most people don't like GTA V's characters. Humour should feel natural and organic. When it feels forced and shoved down our throats like it is in GTA V there's a problem.

The same can be said about seriousness, though. Which is the problem I think IV had. Any message they were trying to deliver about violence and regret in the cutscenes was almost immediately wiped out by the over-the-top consequence free killing spree in the mission that followed it. The things people said often had little to no effect on the things we did and, in the end, just felt like the writers trying to shoehorn in some "seriousness".

 

In the end I think it just comes down to the way GTA works. They take pop culture and a little real life and they dial it up to 11. New York stories tend to be about more serious/gritty criminal types whereas the LA stereotypes usually involve self-indulgent douchebags. 

 

Neither story is terribly great or awful, in my opinion but, personally, I think dialing cliches and stereotypes up to 11 works better when you do it with humour. When you do it with "seriousness" you just get melodrama.

 

6 hours ago, Algonquin Assassin said:

I guess that makes GTA V the teenage girl who likes to pretend she's mature and grown up, but still plays with Barbie dolls and wears Hello Kitty pyjamas?

That still sounds like IV to me. If anything I'd say GTA V is the teenage girl who's fun, bubbly and kind of an airhead but occasionally says things that other teenage girls might consider "deep".

 

2 hours ago, Kris194 said:

Try to tell the same thing about Dmitri Rascalov or Jimmy Pegorino or Sonny Forelli. GTA always had some over the top characters and that's one of those things I love about this series but with V they went way over the top with this.

Yeah, I tend to love it too but, for me, the entitled, cocky for no good reason, douchebags of V felt more like people I'd actually met before just exaggerated. Whereas a lot of characters in past games just felt like exaggerated characters from TV and movies.

Share this post


Link to post
Share on other sites
Dark Rosewood Varnish

The forced to be funny characters of GTA V were a big reason why so many people hated it. There isn't a single character from GTA V that people would like to see return in GTA VI.

  • Like 3

Share this post


Link to post
Share on other sites
Algonquin Assassin
6 hours ago, DexMacLeod said:

The same can be said about seriousness, though. Which is the problem I think IV had. Any message they were trying to deliver about violence and regret in the cutscenes was almost immediately wiped out by the over-the-top consequence free killing spree in the mission that followed it. The things people said often had little to no effect on the things we did and, in the end, just felt like the writers trying to shoehorn in some "seriousness".

That sounds like GTA V to me. All of GTA V's "deep" moments are completely squandered the moment it gets back into missions and we're doing most over the top sh*t imaginable, but I see that as a consequence of trying to make it a compromise between the 3D era and GTA IV. 

 

Say what you want about GTA IV, but atleast it's consistent from start to finish. It doesn't try and flip flop like GTA V does where one moment we're listening to Michael piss and moan about how sh*t his life is to his therapist then a few missions later he's rappelling down the side of a building. GTA IV backs up its "serious" moments with purpose and intent whereas GTA V seems to do the complete opposite. It tries too hard to be like GTA IV in most ways however at the same time it tries to inject some of the 3D era whackiness, but it comes off as being messy and in most peoples' eyes inconsistent.

 

Of course GTA IV isn't perfect, but most people agree it has a much better balance how it handles humour and being "serious" where it needs to be. Simple as that.

 

  • Like 4

Share this post


Link to post
Share on other sites
MARKUS.

Seeing how RDR2 went, people loves serious storylines, specially the ones who are more focused on storyline and singleplayer, as it is my case..

 

So... what about this?

  1. Serious storyline and realistic gameplay in single player, like GTA IV or Red Dead Redemption II with sporadic hilarious moments 
  2. Online featuring satirical, over the top, unrealistic tone (even on animations and physics and all making it faster than SP animations)

 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • 3 Users Currently Viewing
    0 members, 0 Anonymous, 3 Guests

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.