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UAL

Should the next GTA be more serious?

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Official General

That's fair enough, but unfortunately I just don't share the same view point. It's not quite as bad as GTA V though.

Atleast San Andreas has more likeable characters in general to compensate, but it's always felt off putting to the balance that was achieved in GTA III and Vice City which was recaptured again in GTA IV. To me atleast.

It all comes down to taste. If that's your thing then that's cool, but I just don't feel it like you do buddy.:)

I can kinda understand what you mean. If that Mike Toreno stuff was more about typical organised crime rather than the over the top government stuff, I'd have loved SA's story even more. It became a blot on what was otherwise for most part a very entertaining crime action story.

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Algonquin Assassin

Personally I thought the story was solid in the beginning, but everything after CJ gets exiled from Los Santos just feels dull, flat and down right ridiculous at times.

 

The government stuff was silly, but at lot of the stuff in San Fierro didn't interest me much either. Then again San Andreas was supposed to have multiple protagonists so maybe if the load was spread I probably would've liked it more with the clashing contrasts.

 

It began to lose its focus IMO. I understand what R* were trying to do, but it wasn't for me I guess.

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Official General

Personally I thought the story was solid in the beginning, but everything after CJ gets exiled from Los Santos just feels dull, flat and down right ridiculous at times.

The government stuff was silly, but at lot of the stuff in San Fierro didn't interest me much either. Then again San Andreas was supposed to have multiple protagonists so maybe if the load was spread I probably would've liked it more with the clashing contrasts.

It began to lose its focus IMO. I understand what R* were trying to do, but it wasn't for me I guess.

I strongly disagree with some of this. The countryside and San Fierro part was still very good, it was probably one of the more serious sections of the game, and it was consistently focused on CJ trying to get info on his Gang enemies and their ties with the Loco Syndicate to eventually to bring them down. Especially the part where you have to infiltrate Jizzy B's gang and work for him to get a foothold in the Loco Syndicate - that was real engrossing stuff. The gang wars between the Triads and Da Nang boys was some explosive sh*t. The final showdown between the Loco Syndicate and Ballas/Families traitors was just epic. I never realised how good the SF section was until I replayed SA only for the second time recently. Las Venturas was ok, but I just wish there was less Mafia stuff in that section, but never the less it was ok, just not great.

 

But fair enough, your opinion, it is what it is.

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Osho

Yet the same silly government angle seems acceptable in IV, when the Contact is actually a rehashed version of Mike Toreno, both are connected with the Government, and both make the protagonist work for them, and award in return with what they wanted ( Sweet's release from prison in SA and the kidnapping of Darko Brevic in GTA IV. ).

Its the Contact that makes Niko work for him actually more ridiculous than Miko Toreno, with whom CJ actually worked in SF not knowing about his true identity but was mainly focused on destroying the drug syndicate. So, his role is very well established and nicely put into perspective giving a slight twist to his character.

From gameplay standpoint, there are couple of missions which are quite over the top and unbelievable for CJ to engage but from story standpoint, Miko really steals the show and its another interesting addition to the already colorful list of characters that bring more interesting surprises to the story, and absolutely fitting given the nature of the whole game. Its not that Mike Toreno suddenly calls CJ like the Contact, nor meets CJ during the beginning of the story in LS with a silly attempt to introduce a character when he has no business, but at a time and place when CJ already knew Mike except his true identity, and Mike simply used CJ for his cause, and with right justifications for not dismissing him entirely.

Edited by Osho
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Uncle Vlad

I had no problem with the government missions in SA and IV, because they were only a small part of the storyline. Unlike in V, where it crushed the whole storyline. After "Friends Reunited" until ending C we didn´t get a break from this crap, it was just annoying.

Edited by Uncle Vlad
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Official General

I had no problem with the government missions in SA and IV, because they were only a small part of the storyline. Unlike in V, where it crushed the whole storyline. After "Friends Reunited" until ending C we didn´t get a break from this crap, it was just annoying.

That was one my main issues with V's story. Not so much that it had government agent stuff, because other GTAs have had this stuff before - it's just that I didn't get a damn break from it !

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UAL

Aside from stealing the jetpack, fighter jet from the navy and that green goo mission, SA wasn't that over the top.

 

I think the RPG elements is what made some feel like it didn't feel like a GTA game.

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thatstupidbug

"Bad" seriousness

 

raiden-mgs4-acte-2.jpg

«It even rained the day I was born» (actual line from Raiden in MGS4... that's not seriousness, that's emo level)

 

 

"Good" seriousness

 

maxresdefault.jpg

One of the (few) tense moment in GTA V, before "stereotype asian gangsters" try to kill you and your "lover"

 

 

Pointless seriousness

4715-gta-iv-logging-on.jpg

GTA%205%20-%20Main%20mission%20-%20The%2

What the.... ???

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Algonquin Assassin

Yet the same silly government angle seems acceptable in IV, when the Contact is actually a rehashed version of Mike Toreno, both are connected with the Government, and both make the protagonist work for them, and award in return with what they wanted ( Sweet's release from prison in SA and the kidnapping of Darko Brevic in GTA IV. ).

Its the Contact that makes Niko work for him actually more ridiculous than Miko Toreno, with whom CJ actually worked in SF not knowing about his true identity but was mainly focused on destroying the drug syndicate. So, his role is very well established and nicely put into perspective giving a slight twist to his character.

From gameplay standpoint, there are couple of missions which are quite over the top and unbelievable for CJ to engage but from story standpoint, Miko really steals the show and its another interesting addition to the already colorful list of characters that bring more interesting surprises to the story, and absolutely fitting given the nature of the whole game. Its not that Mike Toreno suddenly calls CJ like the Contact, nor meets CJ during the beginning of the story in LS with a silly attempt to introduce a character when he has no business, but at a time and place when CJ already knew Mike except his true identity, and Mike simply used CJ for his cause, and with right justifications for not dismissing him entirely.

It isn't the same though. The only thing they have in common is their similar occupations and how they use the protagonists for their own use.

 

Other than that there's still enough unique aspects between the two arcs for someone to prefer one over the other. Everytime I've reached this arc in GTA IV it's never felt "silly" because the tasks Niko undertakes are (believably) within his skill set and experience he's gained from the military.

 

I wouldnt say it's more acceptable in GTA IV, but its execution is more engaging to me than CJ being a spy for hire despite having no experience at all with what he's tasked with generally.

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Uncle Vlad

One of the (few) tense moment in GTA V, before "stereotype asian gangsters" try to kill you and your "lover"

 

That´s the problem with V. Even when they were about to do something right, they suddenly ruin it with some silliness. Same thing with Martin Madrazo. They introduce him as a serious and initimidating crime lord just to turn him into a complete idiot who acts like a sissy for cheap laughs.

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Journey_95

 

Personally I thought the story was solid in the beginning, but everything after CJ gets exiled from Los Santos just feels dull, flat and down right ridiculous at times.

The government stuff was silly, but at lot of the stuff in San Fierro didn't interest me much either. Then again San Andreas was supposed to have multiple protagonists so maybe if the load was spread I probably would've liked it more with the clashing contrasts.

It began to lose its focus IMO. I understand what R* were trying to do, but it wasn't for me I guess.

I strongly disagree with some of this. The countryside and San Fierro part was still very good, it was probably one of the more serious sections of the game, and it was consistently focused on CJ trying to get info on his Gang enemies and their ties with the Loco Syndicate to eventually to bring them down. Especially the part where you have to infiltrate Jizzy B's gang and work for him to get a foothold in the Loco Syndicate - that was real engrossing stuff. The gang wars between the Triads and Da Nang boys was some explosive sh*t. The final showdown between the Loco Syndicate and Ballas/Families traitors was just epic. I never realised how good the SF section was until I replayed SA only for the second time recently. Las Venturas was ok, but I just wish there was less Mafia stuff in that section, but never the less it was ok, just not great.

 

But fair enough, your opinion, it is what it is.

 

 

I think its lackluster because they just gave CJ every story arc (instead of using multiple protagonists as planned), his character is kind of silly and all over the place. I'm not a fan of SA's story post LS and countryside either but I think to memorable side characters (like Woozie, Cesar etc.) still make it awesome.

 

Just wish there was more hood focus, the first part in LS (and the last too even though it was short) was the strongest. It gave a unique vibe to the game but instead of using that fully (there was a lot more potential there) they just gave us the freaking Mafia again...

Edited by Journey_95
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Official General

 

 

Personally I thought the story was solid in the beginning, but everything after CJ gets exiled from Los Santos just feels dull, flat and down right ridiculous at times.

The government stuff was silly, but at lot of the stuff in San Fierro didn't interest me much either. Then again San Andreas was supposed to have multiple protagonists so maybe if the load was spread I probably would've liked it more with the clashing contrasts.

It began to lose its focus IMO. I understand what R* were trying to do, but it wasn't for me I guess.

 

I strongly disagree with some of this. The countryside and San Fierro part was still very good, it was probably one of the more serious sections of the game, and it was consistently focused on CJ trying to get info on his Gang enemies and their ties with the Loco Syndicate to eventually to bring them down. Especially the part where you have to infiltrate Jizzy B's gang and work for him to get a foothold in the Loco Syndicate - that was real engrossing stuff. The gang wars between the Triads and Da Nang boys was some explosive sh*t. The final showdown between the Loco Syndicate and Ballas/Families traitors was just epic. I never realised how good the SF section was until I replayed SA only for the second time recently. Las Venturas was ok, but I just wish there was less Mafia stuff in that section, but never the less it was ok, just not great.

But fair enough, your opinion, it is what it is.

 

I think its lackluster because they just gave CJ every story arc (instead of using multiple protagonists as planned), his character is kind of silly and all over the place. I'm not a fan of SA's story post LS and countryside either but I think to memorable side characters (like Woozie, Cesar etc.) still make it awesome.

 

Just wish there was more hood focus, the first part in LS (and the last too even though it was short) was the strongest. It gave a unique vibe to the game but instead of using that fully (there was a lot more potential there) they just gave us the freaking Mafia again...

I agree with you, that was one thing about SA I didn't like, the main hood theme was in two parts of the story, beginning and end, and they both definitely should have been longer. The SF and countryside section was good enough for me, I enjoyed all that and found it interesting. I do agree with you about LV though - they could have taken a different approach to that rather than more played out Mafia stuff again. I wish the gang stuff took place in all 3 cities. Edited by Official General
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Osho

It isn't the same though

It is same. See: Mike Toreno and ULPC

After reading the roles of both characters, Mike Toreno's character is quite clearly a LOT more interesting and fleshed out than ULPC with nothing really interesting nor worth talking about, in fact, his role seems like another excuse to stretch the story with more errand jobs for Niko.

On the other hand, Toreno's character history is far more interesting as an undercover agent who disguised himself as a drug dealer and made connections with Big Smoke to sell drugs to him, and soon Cesar having heard of the deals informs CJ about Toreno meeting with Ryder which finally sets the stage for CJ meeting Toreno.

How is ULPC in any way important or relevant to the story??

Why did R* force a government angle into it?

Can't they think about any interesting situation to make Niko confront Darko through any character other than a govt. agent?

 

Clearly, it was a lazy attempt of rehashing Mike Toreno to somehow fit a government angle into the story, serving only one purpose- Deliver Darko to Niko.

This situation could've been easily thought out in a much better way without copy and pasting a popular character like Toreno for finding that special someone.

Sorry, but The Contact is quite clearly a silly addition to the story. It doesn't make sense, at all.

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Journey_95

 

 

 

Personally I thought the story was solid in the beginning, but everything after CJ gets exiled from Los Santos just feels dull, flat and down right ridiculous at times.

The government stuff was silly, but at lot of the stuff in San Fierro didn't interest me much either. Then again San Andreas was supposed to have multiple protagonists so maybe if the load was spread I probably would've liked it more with the clashing contrasts.

It began to lose its focus IMO. I understand what R* were trying to do, but it wasn't for me I guess.

I strongly disagree with some of this. The countryside and San Fierro part was still very good, it was probably one of the more serious sections of the game, and it was consistently focused on CJ trying to get info on his Gang enemies and their ties with the Loco Syndicate to eventually to bring them down. Especially the part where you have to infiltrate Jizzy B's gang and work for him to get a foothold in the Loco Syndicate - that was real engrossing stuff. The gang wars between the Triads and Da Nang boys was some explosive sh*t. The final showdown between the Loco Syndicate and Ballas/Families traitors was just epic. I never realised how good the SF section was until I replayed SA only for the second time recently. Las Venturas was ok, but I just wish there was less Mafia stuff in that section, but never the less it was ok, just not great.

But fair enough, your opinion, it is what it is.

I think its lackluster because they just gave CJ every story arc (instead of using multiple protagonists as planned), his character is kind of silly and all over the place. I'm not a fan of SA's story post LS and countryside either but I think to memorable side characters (like Woozie, Cesar etc.) still make it awesome.

 

Just wish there was more hood focus, the first part in LS (and the last too even though it was short) was the strongest. It gave a unique vibe to the game but instead of using that fully (there was a lot more potential there) they just gave us the freaking Mafia again...

I agree with you, that was one thing about SA I didn't like, the main hood theme was in two parts of the story, beginning and end, and they both definitely should have been longer. The SF and countryside section was good enough for me, I enjoyed all that and found it interesting. I do agree with you about LV though - they could have taken a different approach to that rather than more played out Mafia stuff again. I wish the gang stuff took place in all 3 cities.

Yeah or there should have been just three protags. I also would get rid of the ridiculous Desert missions, fun when I was a kid but now looking back they are way too silly and jarring.

 

Again they tried to give CJ every story arc they had in mind. Some gangbanger doing top secret missions for the CIA, wtf? Breaking into an army base and stealing jetpacks, looking for some alien green goo bullsh*t etc.

And then of course he still needs Toreno to get Sweet out of prison, lol. And after all this crazy sh*t he still returns to the hood, makes zero sense.

Edited by Journey_95
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Sir Michael

I'll admit that the government missions were kind of crazy, but I still feel like they were the most fun missions in the game. As for CJ, he got himself into that situation for destroying Toreno's funding plan along with the Loco Syndicate. Toreno needed somebody expendable to do the dirty work he couldn't do, why not use a generic gangster that ruined his plans to fulfill his needs? A number of his missions weren't insanely over-the-top (the Hydra one was though), plus some of his missions utilized the full map in ways no other missions in the game did.

 

We also have to remember, we got the jetpack and the green goo missions from Truth. That guy was well out of his world to begin with. :p

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Journey_95

I'll admit that the government missions were kind of crazy, but I still feel like they were the most fun missions in the game. As for CJ, he got himself into that situation for destroying Toreno's funding plan along with the Loco Syndicate. Toreno needed somebody expendable to do the dirty work he couldn't do, why not use a generic gangster that ruined his plans to fulfill his needs? A number of his missions weren't insanely over-the-top (the Hydra one was though), plus some of his missions utilized the full map in ways no other missions in the game did.

 

We also have to remember, we got the jetpack and the green goo missions from Truth. That guy was well out of his world to begin with. :p

True but I think you can still have fun missions and stay grounded (to a certain extent), apparently people want the over the top stuff.

 

I mean Rockstar probably followed this kind of thinking with V too and the majority of the game was doing missions for the corrupt FIB, yeah stuff like Monkey Business etc. may be "fun" same with the Hydra mission in SA but its not exactly what I want out of an GTA game. At least SA still had enough classic crime stuff like hood missions, working for the mob etc. which GTA V lacked.

Edited by Journey_95
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UAL

Nah..much wilder, but engrossing, thoughtful and funny story. I don't want to experience some "gritty realism and serious" storyline like IV or RDR, it just bored the hell of me. Furthermore, the gameplay connected with these game were literally like playing a delivery/errand boy for the most part. Cutscenes might be good, but the gameplay was sh*t.

 

 

I'm sorry did you just say the gameplay in RDR was sh*t??????

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Racecarlock

 

Nah..much wilder, but engrossing, thoughtful and funny story. I don't want to experience some "gritty realism and serious" storyline like IV or RDR, it just bored the hell of me. Furthermore, the gameplay connected with these game were literally like playing a delivery/errand boy for the most part. Cutscenes might be good, but the gameplay was sh*t.

 

 

I'm sorry did you just say the gameplay in RDR was sh*t??????

 

I think he was talking about GTA IV, mainly, but also you have to consider the fact that this is not "GTA/RDR Circlejerk forums", so you will inevitably run into opposing opinions and need to f*cking deal with it.

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slimeball supreme

 

 

Nah..much wilder, but engrossing, thoughtful and funny story. I don't want to experience some "gritty realism and serious" storyline like IV or RDR, it just bored the hell of me. Furthermore, the gameplay connected with these game were literally like playing a delivery/errand boy for the most part. Cutscenes might be good, but the gameplay was sh*t.

 

I'm sorry did you just say the gameplay in RDR was sh*t??????

 

I think he was talking about GTA IV, mainly, but also you have to consider the fact that this is not "GTA/RDR Circlejerk forums", so you will inevitably run into opposing opinions and need to f*cking deal with it.yet if i were to say vc or sa were sh*t, you'd probably have a hissy fit

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Racecarlock

 

 

 

Nah..much wilder, but engrossing, thoughtful and funny story. I don't want to experience some "gritty realism and serious" storyline like IV or RDR, it just bored the hell of me. Furthermore, the gameplay connected with these game were literally like playing a delivery/errand boy for the most part. Cutscenes might be good, but the gameplay was sh*t.

I'm sorry did you just say the gameplay in RDR was sh*t??????

I think he was talking about GTA IV, mainly, but also you have to consider the fact that this is not "GTA/RDR Circlejerk forums", so you will inevitably run into opposing opinions and need to f*cking deal with it.
yet if i were to say vc or sa were sh*t, you'd probably have a hissy fit

 

Not really, it would just mean you didn't find as much to enjoy in those games as I did, or the things I found great, you didn't so much. It's not a big deal.

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Algonquin Assassin

 

 

 

Nah..much wilder, but engrossing, thoughtful and funny story. I don't want to experience some "gritty realism and serious" storyline like IV or RDR, it just bored the hell of me. Furthermore, the gameplay connected with these game were literally like playing a delivery/errand boy for the most part. Cutscenes might be good, but the gameplay was sh*t.

I'm sorry did you just say the gameplay in RDR was sh*t??????

I think he was talking about GTA IV, mainly, but also you have to consider the fact that this is not "GTA/RDR Circlejerk forums", so you will inevitably run into opposing opinions and need to f*cking deal with it.
yet if i were to say vc or sa were sh*t, you'd probably have a hissy fit

 

 

Then I'd have to bury my ban hammer right up yo ass homie. :cool:

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Racecarlock

 

 

 

 

Nah..much wilder, but engrossing, thoughtful and funny story. I don't want to experience some "gritty realism and serious" storyline like IV or RDR, it just bored the hell of me. Furthermore, the gameplay connected with these game were literally like playing a delivery/errand boy for the most part. Cutscenes might be good, but the gameplay was sh*t.

I'm sorry did you just say the gameplay in RDR was sh*t??????

I think he was talking about GTA IV, mainly, but also you have to consider the fact that this is not "GTA/RDR Circlejerk forums", so you will inevitably run into opposing opinions and need to f*cking deal with it.
yet if i were to say vc or sa were sh*t, you'd probably have a hissy fit

 

 

Then I'd have to bury my ban hammer right up yo ass homie. :cool:

 

No... no, bro, please don't drag this out. It's going to derail the whole topic. As a moderator, you should know better.

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Algonquin Assassin

Just having some fun RCL.

 

But to get back on topic after thinking of it I don't think GTA VI needs to be more "serious" per say. Even games like GTA IV and RDR aren't serious all the time. Well not like The Last Of Us, Life Is Strange etc. That's interactive drama kind of territory which I don't think the GTA series will ever step into.

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Triple Vacuum Seal

UL Paper was a good addition. Sure the realism was rough around the edges, but it was still more believable than Toreno's missions (which I still appreciated). Killing terrorists and high value targets was fun. Niko actually had the qualities of a mercenary. That security detail mission for Gravelli's friend was an example of good seriousness too. V botched the government story line because it was forced, cheesy, and annoying like everything else in that game. That amount of government significance in the story wouldn't have been annoying if it was realistic and more subtle.

 

 

I don't want to experience some "gritty realism and serious" storyline like IV or RDR, it just bored the hell of me.

A common misconception here is that seriousness is the root cause of boredom. IV was only boring due to a lack of replay value. SA was not good because of its silliness; it was good in spite of it. GTA can be two sides of the same coin. The next title can be a balance between IV serious and SA mindless. That was essentially what we got with III and VC.

 

IV was dark yes, but sometimes its story and characters get a bad rap around here for being too emo/gloomy when much of that was really just attributable to the overall aesthetic (dark water, cold attitudes, and heavy use of grey scale colors). And NYC is really like that. It’s not some happy-go-lucky friendly city. Especially among the city's power brokers, NYC is cynical, frank, and depraved. I would argue that the dark side of NYC is the slightly bigger side. So R* didn't have to seek out the gloom and pull it from the shadows...not in the context of crime...especially not in the context of Eastern European-based organized crime.

Edited by Triple Vacuum Seal
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UAL

 

 

Nah..much wilder, but engrossing, thoughtful and funny story. I don't want to experience some "gritty realism and serious" storyline like IV or RDR, it just bored the hell of me. Furthermore, the gameplay connected with these game were literally like playing a delivery/errand boy for the most part. Cutscenes might be good, but the gameplay was sh*t.

 

 

I'm sorry did you just say the gameplay in RDR was sh*t??????

 

I think he was talking about GTA IV, mainly, but also you have to consider the fact that this is not "GTA/RDR Circlejerk forums", so you will inevitably run into opposing opinions and need to f*cking deal with it.

 

 

Lol why are you using profanities to sound tough? Smh

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B Dawg
GTA%205%20-%20Main%20mission%20-%20The%2

In an alternate universe, where Trevor and Michael are in Liberty City instead of Niko and Roman, and the conversation goes like this:

Trevor: You can play right? Are you good at this as good as you are at ditching your best friend?

Michael: I am the best. I kick all the asses that play me. They call me the Janitor.

Trevor: Because you can't pay your debts and they make you mop the floor? Marvelous!

Michael: Okay, you got me. I'm terrible. I either break even every game or I lose and I have to mop the floors of their dirty apartments. I'm such a mess. Such a f*cking loser. I have the sh*ttiest, dirtiest cabs in the city. The girl I love favors the fat bald loanshark over me. My own drivers make fun of me. *Michael continues whining for another minute or two, then player is shown a flashback where he gets to control Michael mopping the floor*

Oh, and did I tell you that you're going to be the one playing?

Trevor: Fine, you miserable, former shell of yourself fat f*ck! I'm walking out of that joint loaded with cash one way or another!

*Player proceeds to play a Poker minigame. If he loses, he simply shoot the whole place up and runs away with the cash*

 

What the f*ck did I just come up with?

Edited by B Dawg
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MrEnigma

Most of my opinions echo ones that have already been stated. Serious or not doesn't necessarily matter, just stay conscious of the characters and how they relate to the overall narrative. For all the derivative/silly missions in SA and IV, they made sense because you the player had at least a thin idea of how they related to the plot or why the character was involved. The writing was there and the pieces clicked despite the wide variety of opinions that have been expressed.

 

V feels like it's hanging halfway off the rails........there are attempts at seriousness, but after drawing you in, they fade away in favor of lame humor, brick walls and shock value.

 

You have Michael - a poorly thought out caricature of Neal McCauley (from Heat) and Tony Soprano. Then there's Franklin - like CJ, but updated/more evolved, looking to leave the street life behind. We're treated to brief nuggets about their pasts and current motivations before we meet Trevor. Crude & rough around the edges, the lack of any substantial backstory or insight into his motivations makes him clash big time with Michael & Franklin. If you're going to include more than one playable character, make sure they're all on the same page (i.e. either all semi-serious or all wreckless & unpredictable) or plan at some point to give the player a clue about character 'X' and why he acts this way -or- how him/his behavior ties into the overall plot.

 

Also, with the missions, I can emphasize enough to follow through. If you're going to start off serious, continue serious and end serious. Martin Madrazzo had the potential to be an interesting antagonist, but that potential was quickly pissed away. Rob a jewelry store to obtain the funds needed to pay him off and then assassinate his nephew later on is a nice start. Trevor kidnapping his wife? Okay........but Trevor developing some distorted infatuation with her? Come the f*ck on......leave the stupid/crazy/off-the-wall stuff for the 'Strangers & Freaks' side missions, that's what they're for.

 

TL;DR version.......

 

Serious or not, make a choice and stick with it.......characters, missions, everything

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Mister Pink

Personally, I don't really care for multiple characters again. Maybe it's nostalgia but I missed being with one character and feeling loyal to him and his story and not being distracted mid-mission by immersion breaking character switching.

 

In fairness to Rockstar, they sold the character-switching quite well, no more "boring" parts of the mission and always being in the thick of it as I recall they said. However, I'm not sure anyone had any issue with "boring" parts or issues with not being in the thick of the action but it does make for a compelling argument. I would definitely prefer a longer story, more character development and one character. I was always a fan of the idea of a fully customisable character after story completion or 100% completion. Or, if they must, two characters at most.

 

As for the seriousness. I would like a seriousness that's seen in films like Goodfellas. It has these tense, shocking moments with all the drama you would associate with a crime drama but some of the dialogue is funny and there are funny moments as people are generally funny in real life, doesn't mean the thing has to turn in to a comedy. Life can be funny, even if you are a mob guy.

 

IV seemed very dark and serious for the time and I criticized it a lot, however, it was mostly because people were using the excuse of realism for the lack of other fun things to do/lack of map diversity and that made me start to resent some of the development choices and restrictions of that game due the supposed realism factor. However, I think they were on the right path. The humour was seemingly more depicted through the radio and TV and less through the Niko or the other characters. V seemed to overcompensate from the division of fans during the HD era by injecting humour that seemed to be more like a buddy-cop film like Beverly Hills Cop that will put a joke in before realism more than a serious film like Goodfellas that happened to have funny elements.

 

I don't mind Rockstar kind of going back and forth.

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TheMadHammer

A semi-serious story with humorous pop culture elements. I wouldn't mind the actual gameplay action being a little more over the top, a la the Saints Row series, but I don't want them to go full Genki either.

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iiCriminnaaL 49

Should it be more serious than GTA V? Generally yes when it comes to me. But what's more important than that is to be more consistent. It doesn't have to be as serious as GTA IV (albeit it isn't even nearly as serious as many people make it out to be), but at least it should know when to throw a joke and when to calm down.

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