Sonicguy41 257 Posted April 23, 2016 Author Share Posted April 23, 2016 (edited) The problem with the neck is that his neck texture is his ear texture as well...Anyways even i was suprised when i got it to work before then the model's head was off the part,he was too big,his legs were in his body ETC.. i'm also working on the cop model now...easier said then done though Edited April 23, 2016 by Sonicguy41 Link to post Share on other sites
Sergiu 5,462 Posted April 23, 2016 Share Posted April 23, 2016 Select the neck polygons, unwrap UVW, re-UV it. Nothing too hard. 1 Link to post Share on other sites
Sonicguy41 257 Posted April 23, 2016 Author Share Posted April 23, 2016 (edited) What i do is grab two meshes (head of one body of the other) i then attach their heads together then delete the head poly's of the old mesh also i fixed the ear texture (put less detail on his ear which makes the neck texture less noticable) Edited April 23, 2016 by Sonicguy41 Link to post Share on other sites
Sonicguy41 257 Posted April 24, 2016 Author Share Posted April 24, 2016 New cop model is finished and the protagonist's prison outfit is finished as well. Link to post Share on other sites
Sonicguy41 257 Posted April 24, 2016 Author Share Posted April 24, 2016 Changed a few textures..the main thing i did was fixed his neck texture.Like Sergiu said,it required simple uv-editing. 2 Link to post Share on other sites
Jinx. 8,027 Posted April 24, 2016 Share Posted April 24, 2016 You should make the head a little bigger. Otherwise he looks perfect Link to post Share on other sites
Sonicguy41 257 Posted April 26, 2016 Author Share Posted April 26, 2016 (edited) Edited the cop model (again) Added GTA IV textures and added more props. Edited April 26, 2016 by Sonicguy41 1 Link to post Share on other sites
Sergiu 5,462 Posted April 26, 2016 Share Posted April 26, 2016 Alright, GTA IV textures are a no-no for 3D era games. Unless you reduce it to 128 or 256. 1 Link to post Share on other sites
Sonicguy41 257 Posted April 26, 2016 Author Share Posted April 26, 2016 (edited) Some textures i actually did reduce size but reducing size ruins texture quality Edited April 26, 2016 by Sonicguy41 Link to post Share on other sites
Sergiu 5,462 Posted April 26, 2016 Share Posted April 26, 2016 some textures i actually did reduce size but reducing size ruins texture qualityYou have to follow standard sizes if you want your mod to be proper. You cannot just use IV textures that barely fit in, either due to size or quality. If the quality is ruined then just remake those textures by hand or look for others. Link to post Share on other sites
Sonicguy41 257 Posted April 26, 2016 Author Share Posted April 26, 2016 All of the texutres i used fit perfectly regardless of size..me changing the size actually kinda ruined it. Link to post Share on other sites
Sergiu 5,462 Posted April 26, 2016 Share Posted April 26, 2016 You know, some surfaces have 64x64 textures mapped on. Putting a 128 over will screw it up unless you remake it. Another example would be putting a 256 texture over a 128 one and not changing the mapping. Same goes for putting a way smaller texture over a bigger one. http://i.imgur.com/7oO4iQF.jpg End result. Way too crisp and pixelated. Link to post Share on other sites
Sonicguy41 257 Posted April 26, 2016 Author Share Posted April 26, 2016 Take for example this door here. i had to substantially edit it's size which ended up looking like it was edited in MS paint. Link to post Share on other sites
Frank.s 838 Posted April 26, 2016 Share Posted April 26, 2016 (edited) Use MagicTXD http://gtaforums.com/topic/851436-relopensrc-magictxd/ So your txd's no longer produce pixelated textures. Please. For the sake of all our eyes. The mspaint look is what i mean by pixelated textures. Edited April 26, 2016 by Frank.s 2 Link to post Share on other sites
Sonicguy41 257 Posted April 26, 2016 Author Share Posted April 26, 2016 Use MagicTXD http://gtaforums.com/topic/851436-relopensrc-magictxd/So you can stop making pixelated textures. Please. For the sake of all our eyes. Well it does look better than TXD-Workshop.i'll probably use this. 1 Link to post Share on other sites
Sergiu 5,462 Posted April 26, 2016 Share Posted April 26, 2016 And that's what I'm saying, you don't have a choice here unless you're going to remap it on the model. Then you can have the texture higher res. Still, besides that, never forget that you'll need to avoid uneven texture sizes or making a few textures rather HQ and not doing anything about the others. Standard practice. Anyways, that's my friendly advice for the day. Good luck! Link to post Share on other sites
Sonicguy41 257 Posted April 26, 2016 Author Share Posted April 26, 2016 And that's what I'm saying, you don't have a choice here unless you're going to remap it on the model. Then you can have the texture higher res. Still, besides that, never forget that you'll need to avoid uneven texture sizes or making a few textures rather HQ and not doing anything about the others. Standard practice. Anyways, that's my friendly advice for the day. Good luck! Yep i'm probably gonna reinstall in the game to remove the textures (it takes literally 5 minutes..if even that) Link to post Share on other sites
Sonicguy41 257 Posted April 26, 2016 Author Share Posted April 26, 2016 Updated the OP and added a new ped. Link to post Share on other sites
Sonicguy41 257 Posted April 28, 2016 Author Share Posted April 28, 2016 Edited some more peds.. Biker 1 (added sam.dff's head deleted his beard different pants and pants texture) [email protected] employee (took about 3-5 hours becuase i had a little trouble editing the UV and sh*t..) Biker 2 (Not a fan of this one..his shirt is glitched pretty bad...) Link to post Share on other sites
BeingARK 476 Posted April 28, 2016 Share Posted April 28, 2016 These peds needs to be polished man, I mean, Look at the Biker 1 ped hand It looks like it was retextured! Link to post Share on other sites
Sonicguy41 257 Posted April 28, 2016 Author Share Posted April 28, 2016 (edited) These peds needs to be polished man, I mean, Look at the Biker 1 ped hand It looks like it was retextured! Yeah i'm gonna extensively edit the peds.There textures were a little bit rushed and all.. progress will be shown tonight. Edited April 28, 2016 by Sonicguy41 Link to post Share on other sites
Blue 5,543 Posted April 28, 2016 Share Posted April 28, 2016 I specially love the [email protected] employee. Keep up! I like it. 1 Link to post Share on other sites
Sonicguy41 257 Posted April 28, 2016 Author Share Posted April 28, 2016 The main ped im fixing is Biker 2.I'm replacing everything besides his head.I'm planning on adding a biker gang but since there aren't any bikes it would be a little irrelavent. Link to post Share on other sites
Sonicguy41 257 Posted April 29, 2016 Author Share Posted April 29, 2016 Edited the protagonist's body and made him a lot thinner i also gave him Claudes hands like Jinx suggested i also edited Biker 2...his jacket texture needs a little work but besides that he's done. (I'm suprised i learned how to edit models in less than a week) 1 Link to post Share on other sites
BeingARK 476 Posted April 29, 2016 Share Posted April 29, 2016 (edited) Nice work! A little suggestion for ya is that maybe u can show Peds in a better way! U know like Jago show his peds in GTA 3D Thread...Just a little suggestion, I know it is not useful but it add quality in ur work if you know what I mean EDIT: Like this I mean: By the way this Ped is made by Jago! Oh and also I think you should also change the mod logo as to me it looks like that you just copy GTA: First Build Logo and edited a bit! Just some suggestions, No offense Edited April 29, 2016 by ShadowRageEX Link to post Share on other sites
Sonicguy41 257 Posted April 29, 2016 Author Share Posted April 29, 2016 Nice work! A little suggestion for ya is that maybe u can show Peds in a better way! U know like Jago show his peds in GTA 3D Thread...Just a little suggestion, I know it is not useful but it add quality in ur work if you know what I mean EDIT: Like this I mean: By the way this Ped is made by Jago! Oh and also I think you should also change the mod logo as to me it looks like that you just copy GTA: First Build Logo and edited a bit! Just some suggestions, No offense Oh so you want me to show it in a 3ds max scene instead of the game.okay also GTA:First Build used an old logo of GTA 3 from the BETA phase of the game..is a coincidence that we both chose to use that logo...but nonetheless i'll do both of those ideas Link to post Share on other sites
Sonicguy41 257 Posted April 30, 2016 Author Share Posted April 30, 2016 after 6 hours of non-stop editing i remade Biker 1. Special thanks to frank.s for the hood Link to post Share on other sites
Sonicguy41 257 Posted May 2, 2016 Author Share Posted May 2, 2016 I edited Biker 2's texture fixed a few parts gave him more realistic arms and gave him a cigarette. (sorry of the pics are too small) I'm working on creating Zaibatsu's as well (gang from GTA 2) it turns out R* left a folder of unused heads.Which is perfect for what i need. 1 Link to post Share on other sites
BeingARK 476 Posted May 2, 2016 Share Posted May 2, 2016 Your skills are getting better Keep it up! Link to post Share on other sites
Sonicguy41 257 Posted May 4, 2016 Author Share Posted May 4, 2016 In my Opinion the protagonists appearence looks bland and dull i'm currently remaking the model to make him look more HD and have more of a "mafia look" .His design is gonna be based off Toni cipriani... just know since Summer is right around the corner,and i have test finals i'm gonna have to model/edit extremely fast so in the following week expect as much models as possible. Link to post Share on other sites