Sonicguy41 257 Posted April 16, 2016 Share Posted April 16, 2016 (edited) Grand Theft Auto:Staunton Stories is a modification for GTA lll which is amed to add missions and new atcivities as well as add new models into the game. After the negative backlash and serious doubts of my previous mod i went directly to this one..But at the time i had no idea how to edit models and i barely knew how to edit textures. The idea from the start was going to be a man running from the mafia weeks prior to this mod i showed Mario the script without finding anything to do with it.. -Added a new player model and learned how to edit models -Edited ped models -Edited many textures -Added player sounds into City.wav -Changed hud icons Trailer (outdated as sh*t) https://www.youtube.com/watch?v=VWF-Ee-BJdI Edited April 26, 2016 by Sonicguy41 1 Link to post Share on other sites
dkluin 29,807 Posted April 16, 2016 Share Posted April 16, 2016 You are not ready for total conversions yet. Maybe start with something smaller like many others tried to tell you? 2 Link to post Share on other sites
Sonicguy41 257 Posted April 16, 2016 Author Share Posted April 16, 2016 You are not ready for total conversions yet. Maybe start with something smaller like many others tried to tell you? Don't get me wrong i see your point but if i do cancel it...all the work i'd done would be for nothing..As far as i'm concered i'm gonna try to work on the mod for as long as i can. On Topic:The character might have a name and if he does it'll be John Vega. Seems legit.... Link to post Share on other sites
universetwisters 34,157 Posted April 16, 2016 Share Posted April 16, 2016 So do you know how to do any scripting or anything for that story you're mentioning? Link to post Share on other sites
Sonicguy41 257 Posted April 16, 2016 Author Share Posted April 16, 2016 As of right now the story is nothing more than an idea in my head i'm more intrested in the models and textures as of right now. Link to post Share on other sites
Blue 5,543 Posted April 16, 2016 Share Posted April 16, 2016 (edited) If you are open to some criticism, here goes. If you are willing to create a Total Conversion, I think you shouldn't open a topic just yet. Try learning some scripting, some mapping, get a team together, and create you're own TC when you got all o'this together. Since I see you can create peds, you should instead open a Workshop and release your own minimal mods in there. Hope you get this piece of advice and good luck if you're willing to do anything mentioned up there. EDIT: I speak from my own experience. Trust me, it's better if you listen to me and everyone else that tells you the same. Edited April 16, 2016 by Mariø 3 Link to post Share on other sites
Sonicguy41 257 Posted April 16, 2016 Author Share Posted April 16, 2016 If you are open to some criticism, here goes. If you are willing to create a Total Conversion, I think you shouldn't open a topic just yet. Try learning some scripting, some mapping, get a team together, and create you're own TC when you got all o'this together. Since I see you can create peds, you should instead open a Workshop and release your own minimal mods in there. Hope you get this piece of advice and good luck if you're willing to do anything mentioned up there. EDIT: I speak from my own experience. Trust me, it's better if you listen to me and everyone else that tells you the same. Yeah i actually might take your advice on this one...i'm gonna release small mods for now and then in a few months or so i'm gonna come back to this one. Link to post Share on other sites
dkluin 29,807 Posted April 16, 2016 Share Posted April 16, 2016 Learn from the masters 5 Link to post Share on other sites
Sonicguy41 257 Posted April 16, 2016 Author Share Posted April 16, 2016 (edited) Anyways i'm gonna release a workshop in a little bit i'm looking at all my old files from my Cartooned mod...turns out i got farther in it than i remember (weapons cars 50% of peds and trees were finished) Edited April 16, 2016 by Sonicguy41 1 Link to post Share on other sites
MAJEST1C_R3 1,230 Posted April 16, 2016 Share Posted April 16, 2016 Beware: Seems to be any mod with "Stories" word in title definitely doomed to failure. 8 Link to post Share on other sites
Sonicguy41 257 Posted April 17, 2016 Author Share Posted April 17, 2016 New triads are finished i would use this model as the protagonist but he's too low poly and his texture is all over the place. 2 Link to post Share on other sites
Blue 5,543 Posted April 17, 2016 Share Posted April 17, 2016 (edited) Good to see you took my advice. Wish you the best of luck. New triads are finished i would use this model as the protagonist but he's too low poly and his texture is all over the place. -snip- Nice ped, BTW. Edited April 17, 2016 by Mariø Link to post Share on other sites
Sonicguy41 257 Posted April 17, 2016 Author Share Posted April 17, 2016 Good to see you took my advice. Wish you the best of luck. New triads are finished i would use this model as the protagonist but he's too low poly and his texture is all over the place. -snip- Nice ped, BTW. Thanks man. the triads are now the new model.And to my surprise it worked like a charm here are a few screens At this point i'm making small edits so i'm kinda working on it kinda not....it's hard to explain.. Link to post Share on other sites
Sonicguy41 257 Posted April 19, 2016 Author Share Posted April 19, 2016 Good news.CrazyGTAsaint will be helping on the mod with the textures he'll show the progress on Wednesday. Also the trailer is done and most of the voice files are done as well. https://www.youtube.com/watch?v=VWF-Ee-BJdI&feature=youtu.be Link to post Share on other sites
Sonicguy41 257 Posted April 19, 2016 Author Share Posted April 19, 2016 (edited) This is long overdue but I finally managed to install 3ds Max i fixed the player model and made him thinner. Only problem is im having trouble exporting the model Edited April 19, 2016 by Sonicguy41 1 Link to post Share on other sites
Jinx. 8,001 Posted April 19, 2016 Share Posted April 19, 2016 This is long overdue but I finally managed to install 3ds Max i fixed the player model and made him thinner. Only problem is im having trouble exporting the model His hierarchy must be the same as the other peds. Once you did the model changes and organized the hierarchy (if it isn't like before), export with The Hero's tool (it's literarily the best tool for this since you don't have to export so many times to get the model ingame without crashes). Link to post Share on other sites
Sonicguy41 257 Posted April 19, 2016 Author Share Posted April 19, 2016 My problem is whenever i use Kam's script to export it says it can't select the skin and after that it lets me append the file to the original but it did nothing..i'm gonna install the hero's tool. Link to post Share on other sites
ermaccer 1,746 Posted April 19, 2016 Share Posted April 19, 2016 wait, you are trying to export gta3 model as skinned mesh? dafuq? Link to post Share on other sites
Sonicguy41 257 Posted April 19, 2016 Author Share Posted April 19, 2016 Yeah i f*cked up the modifiers pretty bad while trying to export it. Link to post Share on other sites
Sergiu 5,451 Posted April 20, 2016 Share Posted April 20, 2016 Yeah i f*cked up the modifiers pretty bad while trying to export it. Making III peds skinny is not a good idea. For one, they are all a bit fatter so that chunks work nicely. Second, the way you've done it is over the top. It might look relatively okay in a 3DS Max scene but it will sure look messed up in the game. The proportions are all wrong. Link to post Share on other sites
Sonicguy41 257 Posted April 20, 2016 Author Share Posted April 20, 2016 Yeah i f*cked up the modifiers pretty bad while trying to export it. Making III peds skinny is not a good idea. For one, they are all a bit fatter so that chunks work nicely. Second, the way you've done it is over the top. It might look relatively okay in a 3DS Max scene but it will sure look messed up in the game. The proportions are all wrong. what about using one models head and another models body then attaching them would that ruin the model? Link to post Share on other sites
Sergiu 5,451 Posted April 20, 2016 Share Posted April 20, 2016 Not at all. Link to post Share on other sites
Sonicguy41 257 Posted April 20, 2016 Author Share Posted April 20, 2016 I'm locking the mod.I'm simply not ready for Total Conversions yet it was pretty idiotic of me to just jump into the forums and post somewhat-rushed mods.I'm going to release a few small mods here and there and sometime in June when i have a little more expierence,i'll come back to this mod but until then this is cancelled. 5 Link to post Share on other sites
Sonicguy41 257 Posted April 23, 2016 Author Share Posted April 23, 2016 (edited) To finish this mod with a bang i changed the player model and edited the cop once more thr new player model resembles my initial idea a lot more. Edited April 23, 2016 by Sonicguy41 Link to post Share on other sites
R4gN0r0K 1,651 Posted April 23, 2016 Share Posted April 23, 2016 the shadows look a bit strange, mind posting ingame screens? Link to post Share on other sites
Sonicguy41 257 Posted April 23, 2016 Author Share Posted April 23, 2016 (edited) i can only show the 3ds max photo's becuase i'm having serious trouble exporting the model.and only few tutorials show how to export/import for GTA 3 the only part i could export was the torso and only the left and right key work any other key crashes the game. Edited April 23, 2016 by Sonicguy41 Link to post Share on other sites
Sonicguy41 257 Posted April 23, 2016 Author Share Posted April 23, 2016 Very good news and very bad news. the model is rigged... it only works in the player skin setup.In-game the legs placement is off. i have no idea how to fix this. Link to post Share on other sites
Sonicguy41 257 Posted April 23, 2016 Author Share Posted April 23, 2016 I'm extremely exicted.the new model is now in the game took me so many tries and i finally got it. (ignore the weird neck texture i can't fix that) 2 Link to post Share on other sites
Jinx. 8,001 Posted April 23, 2016 Share Posted April 23, 2016 (edited) Whoops, somehow he fixed it before I wanted to help him xD Nice, be sure to fix the hand a bit too. He handles the weapon weird. Edited April 23, 2016 by Jinx. 1 Link to post Share on other sites
R4gN0r0K 1,651 Posted April 23, 2016 Share Posted April 23, 2016 the model looks quite good, just fix the neck like planned and you are good to go 2 Link to post Share on other sites