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Should GTA next go back in time or keep it modern?


thafablifee46

What era should the next game be set in?  

1,266 members have voted

  1. 1. What era should the next game be set in?

    • 50's or earlier
      23
    • 60's
      19
    • 70's
      152
    • 80's
      302
    • 90's
      124
    • 00's
      61
    • Modern times
      548
    • Future
      37
  2. 2. What era do you think Rockstar will choose for their next game?

    • 50's or earlier
      0
    • 60's
      0
    • 70's
      0
    • 80's
      1
    • 90's
      0
    • 00's
      0
    • Modern times
      11
    • Future
      0


Recommended Posts

RenegadeAngel
3 minutes ago, EliteGamer_6 said:

Yes it does. Gunrunning takes place in 2017 and the updates after it take place in the year the DLC was released. 

I guess it does on paper, but things make absolutely no sense. I'll remind you that initially, before GTA V launched, Rockstar described GTA Online as a prequel, where the story is set a few weeks before the events of GTA V. And it's just one thing. If I were to start bringing up every inconsistency, it'd take me at least a couple of hours. Anyway, the timeline does exist, but it's long broken and shouldn't be taken seriously.

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GinsengElixir
On 10/14/2020 at 4:33 PM, Patrizio said:

I don't know if you meant to quote me but I agree.

 

Whats new? Trump? The rise of Instagram? A modern GTA would just feel stale in my opinion. If they don't do 80s I honestly feel a 2000s setting could work and would be very nostalgic in the same way that SA and VC was.

 

I agree. I don't think Rockstar can say anything about current era that wasn't said in GTAV.  Not a huge amount has changed.

 

RDR2 has shown that you don't need all the 'mod cons' for players to relate or have fun. I want to go back in time. 1969 in San Francisco, 80s NYC, hell even the mid 90s in LA would have been a blast.

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GhettoJesus
9 hours ago, GinsengElixir said:

I agree. I don't think Rockstar can say anything about current era that wasn't said in GTAV.  Not a huge amount has changed.

I am afraid they will still go down the modern times path because it's a whole lot easier to write about this era. They do have some new stuff to critique that didn't exist or wasn't important in 2013 but I agree, the social commentary of V still holds up today.

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VercettiGuy
12 hours ago, DexMacLeod said:

There are many ways to make a game look and feel different than the previous one without setting it in the past. I imagine the story, characters, tone, themes, and geographical setting will all be different. I don't get how anyone could think that GTA VI, with a story and fully fleshed out missions and characters, would be anything like GTA:O. I mean, GTA V isn't even "just the same as GTAO".

Yeah I get your point, but when the story is over, what's story mode gonna be like? What's GTAO2 gonna be like?

 

The same cars that were added in GTAO, the same pop-culture as in GTAO, the same clothing styles as in GTAO, the same weapons as in GTAO, probably even apartment interior style as in GTAO.

 

And if that's the case, I could just continue playing GTAO. Well, I'd probably rather cut my finger off than ever play that again for longer than an hour.

 

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DexMacLeod
22 minutes ago, VercettiGuy said:

Yeah I get your point, but when the story is over, what's story mode gonna be like? What's GTAO2 gonna be like?

 

The same cars that were added in GTAO, the same pop-culture as in GTAO, the same clothing styles as in GTAO, the same weapons as in GTAO, probably even apartment interior style as in GTAO.

Yeah but set in the past you've still basically just got reused cars from GTAO except now you've only got the classic/vintage models and the weapons would mostly be the same still. The radio will likely be filled with songs we've heard countless times on the real radio and in movies/tv shows/commercials with a handful of deep cuts thrown in.

 

All you're really left with are that the fashion, architecture, and radio commercials are a little different. Those things would also be different if you set the game in the exact same time period and a different part of the country. 

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GTA-Biker
8 hours ago, GhettoJesus said:

I am afraid they will still go down the modern times path because it's a whole lot easier to write about this era. They do have some new stuff to critique that didn't exist or wasn't important in 2013 but I agree, the social commentary of V still holds up today.

I think it's actually much easier to make a period piece than a game set in modern time.If you set a game in,lets say 1979, or 1985, or 1997, or 2002 or whatever,you know what the world was like back then,what the vehicles looked like,what music and fashion and other trends were popular,what is still remembered as iconic for that era and what was mostly forgotten,that stuff can never be changed.On the other hand,if you're making a games set in modern time,you have to pretty much predict what the world will be like at the time the game's released and hope nothing much will change by then.For example,if they were making GTA 6 in the late 2010s and then released it in 2020,the game would probably feel outdated the moment it would get released because it probably wouldn't reference stuff that's big in 2020,like corona virus and BLM protests (or if they would add them in the game right before release,it would probably feel rushed and be obvious it was a last minute change).

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Kris194
On 10/15/2020 at 11:21 AM, Heisenberg_ said:

San Andreas was beloved for it's wackiness.

I don't agree. IMO, San Andreas was beloved for all possibilities we had in this game, freedom and very diverse world, not wackiness. Story was also good. Not to mention, that Rockstar is really, really good at building personality of characters.

Edited by Kris194
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Patrizio
11 hours ago, GhettoJesus said:

I am afraid they will still go down the modern times path because it's a whole lot easier to write about this era. They do have some new stuff to critique that didn't exist or wasn't important in 2013 but I agree, the social commentary of V still holds up today.

I'd say its harder to write it in the modern era than a past setting. There's no "theme" in the modern era to capture a feeling like you can in the past.

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Len Lfc
6 minutes ago, Patrizio said:

I'd say its harder to write it in the modern era than a past setting. There's no "theme" in the modern era to capture a feeling like you can in the past.

Exactly.

 

Quote

Both intense liberal progression and intense conservatism are both very militant, and very angry. It is scary but it’s also strange, and yet both of them seem occasionally to veer towards the absurd. It’s hard to satirise for those reasons. Some of the stuff you see is straightforwardly beyond satire. It would be out of date within two minutes, everything is changing so fast.

Dan Houser, speaking to GQ

Much easier to write about the past, in that regard.

Edited by Len Lfc
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DexMacLeod
16 minutes ago, Patrizio said:

I'd say its harder to write it in the modern era than a past setting. There's no "theme" in the modern era to capture a feeling like you can in the past.

I'd say it's considerably easier to capture the look and feel of modern day. When recreating a modern city you can actually go to that city and walk around, meet the people, capture your own pictures/video, and literally experience the feeling of that city. With the past you're stuck relying on other people's accounts of how things were or your own fading memories if you're lucky.

 

24 minutes ago, Len Lfc said:
Quote

Both intense liberal progression and intense conservatism are both very militant, and very angry. It is scary but it’s also strange, and yet both of them seem occasionally to veer towards the absurd. It’s hard to satirise for those reasons. Some of the stuff you see is straightforwardly beyond satire. It would be out of date within two minutes, everything is changing so fast.

Dan Houser, speaking to GQ

Much easier to write about the past, in that regard.

Setting it in the past doesn't really solve any of those problems, though. GTA is a satire of american culture/politics so no matter when it's set it's still going to reflect and comment on modern society. That commentary is just as susceptible to quickly feeling dated no matter what time period they use as a backdrop.

 

In that quote, Dan isn't saying that it's hard to write a modern set GTA, he's saying it's hard to write a GTA at all. I think the only way to really get around that problem would be to go back to the 3D Era when the franchise was more of a parody than a satire.

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Len Lfc
1 hour ago, DexMacLeod said:

Setting it in the past doesn't really solve any of those problems, though. GTA is a satire of american culture/politics so no matter when it's set it's still going to reflect and comment on modern society. That commentary is just as susceptible to quickly feeling dated no matter what time period they use as a backdrop.

 

In that quote, Dan isn't saying that it's hard to write a modern set GTA, he's saying it's hard to write a GTA at all. I think the only way to really get around that problem would be to go back to the 3D Era when the franchise was more of a parody than a satire.

It does. Just look at RDR2, it's not too dissimilar. When you're parodying a dedicated time period, it's much easier to write about, since you know exactly what it was like. Whereas today, it's changing so fast. I think his point is that setting it in a modern setting would just be hard to do, as the real world reflects how they used to parody it. How to you satirise it, when the reality has now become that? Also that it would be out of date within two minutes. No matter what, it's an interpretation on his words. But the key takeaway is that it's just easier to write a story set in the past, than try to satirise a modern setting, and risk offending everyone with a story that's immediately out of date upon release.

 

Ultimately, the man responsible for those words isn't even at the company anymore. So, what impact does it really have?

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27 minutes ago, Len Lfc said:

It does. Just look at RDR2, it's not too dissimilar. When you're parodying a dedicated time period, it's much easier to write about, since you know exactly what it was like. Whereas today, it's changing so fast. I think his point is that setting it in a modern setting would just be hard to do, as the real world reflects how they used to parody it. How to you satirise it, when the reality has now become that? Also that it would be out of date within two minutes. No matter what, it's an interpretation on his words. But the key takeaway is that it's just easier to write a story set in the past, than try to satirise a modern setting, and risk offending everyone with a story that's immediately out of date upon release.

 

Ultimately, the man responsible for those words isn't even at the company anymore. So, what impact does it really have?

I really wonder if GTA 6 will be in the past, or present. We haven’t had a period game since Vice City Stories.

 

One thing to note is that even if the game will take place in say, the 80s, it could still cover modern topics. Red Dead Redemption 2 did that at times.

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Damien Scott
9 minutes ago, GTAhare said:

I really wonder if GTA 6 will be in the past, or present. We haven’t had a period game since Vice City Stories.

If it's really called ''GTA VI'', it'll be set in the year of its release (202?). All the numbered titles, except GTA 2, were set in the year they were released.

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EliteGamer_6
8 minutes ago, Damien Scott said:

If it's really called ''GTA VI'', it'll be set in the year of its release (202?). All the numbered titles, except GTA 2, were set in the year they were released.

That's not how it goes. They only number it when theres some revolutionary jump in their titles. Idk how to explain it but maybe someone could. Even though SA was a big jump it wasn't numbered cause it was in the same engine as III. 

Edited by EliteGamer_6
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DexMacLeod
44 minutes ago, Len Lfc said:

It does. Just look at RDR2, it's not too dissimilar. When you're parodying a dedicated time period, it's much easier to write about, since you know exactly what it was like. Whereas today, it's changing so fast. I think his point is that setting it in a modern setting would just be hard to do, as the real world reflects how they used to parody it. How to you satirise it, when the reality has now become that? Also that it would be out of date within two minutes. No matter what, it's an interpretation on his words. But the key takeaway is that it's just easier to write a story set in the past, than try to satirise a modern setting, and risk offending everyone with a story that's immediately out of date upon release.

 

Ultimately, the man responsible for those words isn't even at the company anymore. So, what impact does it really have?

I don't really consider RDR2 as either a parody or a satire. It maybe has elements of both at times but it's certainly not the same driving force in that franchise that it's been in the past two GTAs. But it's like I said, if GTA remains a satire it's social commentary still runs the risk of being dated regardless and almost guarantees it in some aspects. If they set the game in the past, go back to being more of a parody, and downplay/ditch the social commentary it'll still be dated but a little more palatable maybe. I feel like you're using parody and satire interchangeably, though, which confuses the subject.

 

I can agree that writing about the past would be easier than trying to predict the future if you're writing about specific real-world events but that's never what Rockstar is attempting. It's not like they're making a 1:1 clone of whatever it's setting is meant to represent. It's not like Rockstar is name dropping real celebrities, politicians, or events. They deal in generalities and archetypes more than specifics.

 

I've honestly never really understood what Dan meant when he said the game would feel dated because the world's moving too fast. The themes and social commentary in GTA games are always so broad that they're almost always relevant. Greed, capitalism, the economic divide, materialism, entitlement, corruption. These are all things GTA focuses heavily on, they're all things that have been around longer than America itself, and they're all things that aren't going anywhere.

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Aquamaniac

I'd say have singleplayer in the past and Online modern, singleplayer tells a story, when the story is over it's over and remains the same, there is no need to add vehicles, weapons, music or fashion later into the game. Online is dynamic, it has no proper story, no chronology, if a new cool car is released, add it to Online, if a new cool movie is released, add references to it, if there is new weapons technology developed add it to the game, if there is some fancy new fashion, add it to the game.

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DownInThePMs

Set it in two different eras, I don''t see how they can't do that.

Edited by DownInThePMs
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Patrizio
15 hours ago, DexMacLeod said:

I'd say it's considerably easier to capture the look and feel of modern day. When recreating a modern city you can actually go to that city and walk around, meet the people, capture your own pictures/video, and literally experience the feeling of that city. With the past you're stuck relying on other people's accounts of how things were or your own fading memories if you're lucky.

 

Setting it in the past doesn't really solve any of those problems, though. GTA is a satire of american culture/politics so no matter when it's set it's still going to reflect and comment on modern society. That commentary is just as susceptible to quickly feeling dated no matter what time period they use as a backdrop.

 

In that quote, Dan isn't saying that it's hard to write a modern set GTA, he's saying it's hard to write a GTA at all. I think the only way to really get around that problem would be to go back to the 3D Era when the franchise was more of a parody than a satire.

Point taken regarding the City but I'm referring to the theme rather than the location itself.

 

Regarding what Dan said you make a good point but the only way I can evaluate it is that a modern setting would be more open to more criticism than a past setting.

Edited by Patrizio
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  • 1 month later...

Would be very nice if they did both the '70s and '80s.

 

Edited by anizawa
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On 10/17/2020 at 4:25 PM, DexMacLeod said:

I'd say it's considerably easier to capture the look and feel of modern day. When recreating a modern city you can actually go to that city and walk around, meet the people, capture your own pictures/video, and literally experience the feeling of that city. With the past you're stuck relying on other people's accounts of how things were or your own fading memories if you're lucky.

That's not true. There are building records that they could look through. There are many buildings that were built in the 1930's and even before then that are still around. Just include those and don't include any new development that was built later. Newspaper articles, old TV news footage they could view.

Edited by Zello
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Patrizio
On 10/17/2020 at 9:25 PM, DexMacLeod said:

In that quote, Dan isn't saying that it's hard to write a modern set GTA, he's saying it's hard to write a GTA at all. I think the only way to really get around that problem would be to go back to the 3D Era when the franchise was more of a parody than a satire.

Point taken about being able to step outside in the modern world, but not the past. I see what you mean. Respectfully I still feel a past setting is a better. To quote yourself, I (and many others) miss the time when GTA was a parody and not a (modern) satire like it is now. I think this is where the "pasters" and the "modernisers" (for lack of better phrasing) differ. 

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DexMacLeod
15 hours ago, Zello said:

That's not true. There are building records that they could look through. There are many buildings that were built in the 1930's and even before then that are still around. Just include those and don't include any new development that was built later. Newspaper articles, old TV news footage they could view.

They'd have access to all of that with a modern setting too though, in addition to being able to walk around and actually experience the neighborhoods they're trying to recreate. I'm not saying a past setting can't be recreated wonderfully, plenty of games have already proven it's possible, I'm just saying it's far easier to know whether or not you got it right when you're recreating a place you've already walked through.

8 hours ago, GRANDHEIST said:

Isn't this what games are really for, experiencing something you can't (anymore) in the real world, Escapism

Regardless of the time period I'm sure GTA VI will offer plenty of things we can't or won't experience in the real world as well as plenty of things we can. I don't see any reason why escapism can't be achieved no matter when the game is set.

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Patrizio

Out of interest, when we say modern when does that stop?

 

For instance, if Rockstar released another GTA in 2013 (god forbid...) would that class as modern? Or is that passed now? Is 2010 modern? Genuine question. 

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Aquamaniac
3 hours ago, Patrizio said:

Out of interest, when we say modern when does that stop?

 

For instance, if Rockstar released another GTA in 2013 (god forbid...) would that class as modern? Or is that passed now? Is 2010 modern? Genuine question. 

 

I'd say modern is anything since Internet/Smartphone became mainstream. So 2010 is modern, where 2000 is not.

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GTA-Biker

I'd say that generally the last 5 years count as modern times,maybe up to 10 years in the past can be considered modern if there's no significant changes in culture, technology and lifestyle (if we ignore corona, protests and all the other stuff that's been going on this year,I don't think there's been much differences between,let's say,2019 and 2013).

Edited by GTA-Biker
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Ben_at_War

How does that work? Both time periods at the same time? Or flashing between the two?

Edited by Ben_at_War
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