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thafablifee46

Should GTA next go back in time or keep it modern?

What era should the next game be set in?  

1,185 members have voted

  1. 1. What era should the next game be set in?

    • 50's or earlier
      21
    • 60's
      18
    • 70's
      144
    • 80's
      274
    • 90's
      119
    • 00's
      55
    • Modern times
      518
    • Future
      36


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Agent Tanner

I can't for the life of me understand why anyone would want the next game to take place in a contemporary setting, particularly with the contentious issues of this era. We've had three games set in contemporary times; GTA III (2001), GTA IV (2008), and GTA V (2013). It's boring and stale. Society hasn't really changed that much between 2013 and the present day. Neither has the culture. The late 2000s and 2010s didn't really have a cultural identity like the easily identifiable decades of the late 20th century. Like others have said, we're in a period of cultural stagnation. For those saying that kids today wouldn't be receptive to games set in the past; first of all, these games are for adults not for kids. I don't care about your kids not being able to relate to other time periods like the 70s. Rockstar should be catering to us not them. Second, they can get over it and play GTA Online instead. Maybe it's because I grew up in the 90s playing games like Driver and watching films of the 1970s and 1980s, but I never had a problem relating to other time periods. When I played Vice City, the eighties were twenty years removed from the present day and I still enjoyed it. I loved the 80s aesthetic and setting. Those posts from people saying how  they don't want to "drive old cars and use old guns" make me want to puke. The golden age of American cars was from the 1950s to the 1980s. The other negative aspect about having the game take place in the modern era is that it opens itself to controversy and demands from the political left. I play these games for escapism. The last thing I want is to be reminded of the political issues of the day. I'd be happy with the game taking place anywhere from the 1950s to the 1990s.

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VercettiGuy
Posted (edited)
7 hours ago, Agent Tanner said:

I can't for the life of me understand why anyone would want the next game to take place in a contemporary setting, particularly with the contentious issues of this era. We've had three games set in contemporary times; GTA III (2001), GTA IV (2008), and GTA V (2013). It's boring and stale. Society hasn't really changed that much between 2013 and the present day. Neither has the culture. The late 2000s and 2010s didn't really have a cultural identity like the easily identifiable decades of the late 20th century. Like others have said, we're in a period of cultural stagnation. For those saying that kids today wouldn't be receptive to games set in the past; first of all, these games are for adults not for kids. I don't care about your kids not being able to relate to other time periods like the 70s. Rockstar should be catering to us not them. Second, they can get over it and play GTA Online instead. Maybe it's because I grew up in the 90s playing games like Driver and watching films of the 1970s and 1980s, but I never had a problem relating to other time periods. When I played Vice City, the eighties were twenty years removed from the present day and I still enjoyed it. I loved the 80s aesthetic and setting. Those posts from people saying how  they don't want to "drive old cars and use old guns" make me want to puke. The golden age of American cars was from the 1950s to the 1980s. The other negative aspect about having the game take place in the modern era is that it opens itself to controversy and demands from the political left. I play these games for escapism. The last thing I want is to be reminded of the political issues of the day. I'd be happy with the game taking place anywhere from the 1950s to the 1990s.

You are absolutely on point. I agree with every single word.

 

I was born in '99, grew up watching stuff that by that time was already 20 years old. I loved The A-Team, Remington Steele, Magnum and so much more.

The first game I played was Driv3r, which of course was an unfinished mess but I didn't care. It gave 6 year old me a platform to recreate all the cool stuff I saw in 80s TV series. To this day I still love these series and the era.

 

The absolute last thing I want is another modern GTA. As you said, it's about escapism. I want to get away from all that technology and all those issues we are facing. Modern times are just depressing for many people. To that point where in the end, instead of escaping that, playing GTAO felt just as depressing to me as going outside.

 

I also can not for the life of me understand why people want another modern game. But I accept their wishes. I just hope they don't come true lol

 

Edited by VercettiGuy
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Aquamaniac
9 hours ago, Agent Tanner said:

I can't for the life of me understand why anyone would want the next game to take place in a contemporary setting, particularly with the contentious issues of this era. We've had three games set in contemporary times; GTA III (2001), GTA IV (2008), and GTA V (2013). It's boring and stale. Society hasn't really changed that much between 2013 and the present day. Neither has the culture. The late 2000s and 2010s didn't really have a cultural identity like the easily identifiable decades of the late 20th century. Like others have said, we're in a period of cultural stagnation. For those saying that kids today wouldn't be receptive to games set in the past; first of all, these games are for adults not for kids. I don't care about your kids not being able to relate to other time periods like the 70s. Rockstar should be catering to us not them. Second, they can get over it and play GTA Online instead. Maybe it's because I grew up in the 90s playing games like Driver and watching films of the 1970s and 1980s, but I never had a problem relating to other time periods. When I played Vice City, the eighties were twenty years removed from the present day and I still enjoyed it. I loved the 80s aesthetic and setting. Those posts from people saying how  they don't want to "drive old cars and use old guns" make me want to puke. The golden age of American cars was from the 1950s to the 1980s. The other negative aspect about having the game take place in the modern era is that it opens itself to controversy and demands from the political left. I play these games for escapism. The last thing I want is to be reminded of the political issues of the day. I'd be happy with the game taking place anywhere from the 1950s to the 1990s.

 

Technology has changed a lot from 2001 to 2008 and 2013, the internet; now electric vehicles. The mindset of the people has changed also, 9/11 was a cut in my opinion and things were different after. After all GTA is a car's game,  new decade, new cars, new music, new fashion. 

 

About other periods, I recently watched a lot of 70s movies and I'm really into the 70s cars. But I'm about your age I guess and as a child I also watched movies and series from back then, but I can hardly imagine nowadays youngsters to watch Smokey and the bandit e.g. in TV, or do they? Compared to modern Fast & Furious films these movies are incredibly boring if you're not into it, let a 15 year old watch the newest Fast & Furious and maybe Vanishing Point, do you get my point or am I'm wrong about nowadays youngsters? The 90s were not so much different from the 70s I guess than the 2010s from the 1990s, it's the internet that changed a lot.

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Patrizio
Posted (edited)
On 3/30/2020 at 12:46 AM, Agent Tanner said:

When I played Vice City, the eighties were twenty years removed from the present day and I still enjoyed it. I loved the 80s aesthetic and setting. 

I'd also add that despite the 80s now being 40 years in the past (gulp) the 80s still felt from culturally very different from the 2000s even though it was just 20 years difference. So it was not as though us older fans could "relate" to it more. It was new to us then like it'd be new to the younger generation now. There's less difference between 2020 and 2000 than 2000 and 1980, I'd say.

 

I'd also say that there's a sense of mystery and era with a past setting than now.

 

Regarding the guns issue - I don't understand the problem. I'm no gun nut but I can't see much difference between guns in 2020 and 1985... I am happy to be corrected of course. 

Edited by PaddsterG2k3
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CrackkkBlunts

Definitely something rather historic, 90s, 80's, 70's for the first time would be really cool. Playing as The Truth and the main thing is kind of like that he has become who he was in SA after an LSD trip and before that he was a too ambitioned crooked cop with his own rules, the feds then decide to neutralize him with LSD and he becomes a hippie that he is in GTA:SA, but that does get explained in the handheld-sequel (xD) and the game itself ends with a cliffhanger...

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Eren89
On 13/4/2016 at 14:21, Michael said:

Non mi dispiacerebbe se tornassimo indietro nel tempo o se fossimo davvero aggiornati. Se la storia è fantastica e il gioco è buono.

On the other hand, it makes me very sad... We can say that I am very used to Grand Theft Auto V which is used to the present. But if we return in the 80s as on Vice City, I have a great disappointment...
But if it has better gameplay than Gta 5, I wouldn't be sorry at all!

 

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Hegedus.Roberto
Posted (edited)

I'm kind of split whenever I want the next GTA to take place in either modern days or the 80s.
I've been working on a Vice City modern remake map (just design, not actual 3d model) for over a year now (is only about 50% done).
And from a map perspective, the modern days Vice City map could have so many things to offer. If they do a stylized florida (the way they stylized the are around Los Santos), it could have a modern Disneyland parody, alongside the modern tunnel leading to Dodge Island. So I do would want a modern day Vice City.

But from a gameplay perspective, oldschool 70s-80s technology and cars would be sooo much cooler than all the hoverbikes and laserguns and too many hypercars that we got in gta online, so from that perspective I'd vote 80s more.

Edited by Hegedus.Roberto
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The Time Ranger

I'd like another period piece Gta, the great thing about a period piece is you can pick and choose cultural and social trends from an era and encorparate them very well as you have the foresight to know what stuck and what didn't. Harder to do that with a game set in the present. 

 

Besides the last period piece Gta was San Andreas in 2004, that's a long time ago in video game terms, why not try again, set the numbered Gta's in the present but give us another classic set in the past like San Andreas or Vice City. 

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GrudgefromSanAndreas
Just now, The Time Ranger said:

Besides the last period piece Gta was San Andreas in 2004

It was Vice City Stories in 2006 

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Damien Scott
Posted (edited)
44 minutes ago, Hegedus.Roberto said:

oldschool 70s-80s technology and cars would be sooo much cooler than all the hoverbikes and laserguns and too many hypercars that we got in gta online, so from that perspective I'd vote 80s more.

Present day setting ≠ flying bikes and laser guns. GTA IV and V are set in present times and we don't see futuristic stuff. GTA Online is a whole different ball game.

 

Edited by Damien Scott
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MrBreak16
22 minutes ago, Damien Scott said:

Present day setting ≠ flying bikes and laser guns. GTA IV and V are set in present times and we don't see futuristic stuff. GTA Online is a whole different ball game.

 

I know, it’s annoying to see peoples saying they don’t want to see futuristic stuff like GTA V... GTA V have none of that stuff, If you guys want to complain about it, then go blame GTA Online!

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DexMacLeod
2 hours ago, Damien Scott said:

Present day setting ≠ flying bikes and laser guns. GTA IV and V are set in present times and we don't see futuristic stuff. GTA Online is a whole different ball game.

 

Exactly, and the next version of GTA Online will probably get some version of that same stuff no matter when GTA VI is set.

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evd

for most years I would say i like rather the modern idea, but now I see it in this way

I want one game to be set in past (single player) and modern (multiplayer), played as criminal and police officer.

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GATSXI0212
On 4/13/2016 at 4:56 AM, thafablifee46 said:

I think rockstar most successful games were the era games. So what do you think ? Should they keep it up to date or look towards the past for inspiration?

GTA V Grossed over 7 billiion dollars and his continuing to make hundreds of millions of dollars on it each year. No other game in the franchise even comes close.

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CrackkkBlunts
11 hours ago, GATSXI0212 said:

GTA V Grossed over 7 billiion dollars and his continuing to make hundreds of millions of dollars on it each year. No other game in the franchise even comes close.


Market geniuses claim that increasing world population is the main reason for this phenomenon

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PkUnzipper
On 3/30/2020 at 6:58 PM, DexMacLeod said:

Exactly, and the next version of GTA Online will probably get some version of that same stuff no matter when GTA VI is set.

Sorry. couldn't resist.

 

R* sets GTA VI in the Roaring 20's. Complete with bootlegging, Model T's, and loose women Flapper hookers.

 

R* releases GTAO 6 with typical, futuristic drip feed DLC. Like Hindenberg style blimps, air balloons, and Titantic luxury liner yachts (guaranteed to move slower than the Tug).

 

Griefers and Try Hard trolls cream their pants drooling over the fun they're going to have shagging other player's futuristic sh*t. Other players loosing their sh*t from said griefer trolls blowing up their sh*t. 😅

 

 

 

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MrBreak16

The problem with making the storymode in the past and the online mode in the present, is that R* would have to redesign the entire map... the US cities have changed a lot these past 30/40 years

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Aquamaniac
5 hours ago, MrBreak16 said:

The problem with making the storymode in the past and the online mode in the present, is that R* would have to redesign the entire map... the US cities have changed a lot these past 30/40 years

Not the entire map, only the urban areas or they find a location that has physically little changed since the 70's or 80's, is there any city? At least skyscrapers exist quite a while.

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Dark Rosewood Varnish

A modern day time setting will only be plausible if there are multiple time frames throughout the narrative. The past time settings (70's, 80's or 90's) will inevitably take up the majority of the story and ultimately be the most interesting parts of the game, but the latter stages of the story will take place during modern times. I also think there should be a feature where we can jump between time frames after the story is finished. That way, everyone is happy.

 

These are the only circumstances where I will be willing to accept a modern day time setting.

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MrBreak16
11 hours ago, Aquamaniac said:

Not the entire map, only the urban areas or they find a location that has physically little changed since the 70's or 80's, is there any city? At least skyscrapers exist quite a while.

Would be weird if you go in a place in the 80s and come back in the 2020s only to find out it’s exactly the same. If it was a around a 5 years time frame, then yes it would probably be the same. But over a period of 30+ years... no

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real_BHGTV

I think its a mix of older thinks (Leaks also seen on YouTube) and some future thinks like robots but in "Retro" Style

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MrBreak16
Posted (edited)

Why isn’t this thread pinned anymore?

Edited by MrBreak16

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Absolut

I actually think that it would be optimal if single player starts in the past, and moves into modern times. Gradually or in a leap. They don't need to do two completely different maps, some buildings torn, some built is enough. RDR2 has this beautiful, gradually changing world, it wont be a problem - it wasn't a big part, but it happened, and it was enough for the time frame/era/setting.

Then there is the online. As much I loathe futuristic stuff in it, I think we can't escape the fact that it will be riddled with it at some point. Hopefully not, realistically - it will. Without any proof or data, I'll claim that a lot of shark cards have gone into them.. So it will be in a modern setting, as it wouldn't limit their future updates and DLC's. Hopefully they will also implement updates to at least keep the world modern and interesting. Some new cars for NPC's from time to time, maybe slight changes here and there to the buildings, more "living" radio with at least new talk segments and ads every now and then, changing ads on the roadsides etc. Actually, I hope there will be techincal solution to stream music from spotify/google play into radio, with host talking in between songs that I want. I have played online over 40 days and SP for a week - and I'm not sure if that includes PS3... The songs in radio are... familiar, to say the least.

I do get it, that any company has only one goal in the end. Make money. And if they are making money, they are doing right stuff. But as I have been on this GTA thing from the very beginning, it is really sad to see how they have slowly drifted away from their old, anarchistic selfs and turned into money grabbing behemoth that tries to be nice to all, especially if they throw money to them. The art I have loved for so long has become stale and calculated. RDR2 showed that they still are capable of doing it, big time. But GTAO will be all about money for them, I fear, and it makes me genuinly sad. *expletive*, I connected more with my gang members in RDR2, than I have done in ages in GTAO's other human players. And I will not be alone in that.

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Aquamaniac
On 4/1/2020 at 7:52 PM, MrBreak16 said:

Would be weird if you go in a place in the 80s and come back in the 2020s only to find out it’s exactly the same. If it was a around a 5 years time frame, then yes it would probably be the same. But over a period of 30+ years... no

 

How about a town in decline, like Detroit, where buildings rather are missing or are in a desolate condition 30 years later, my idea would be story in the past and online in the present, this should appeal most people.

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PkUnzipper
Posted (edited)
On 3/29/2020 at 10:51 AM, Mister Pink said:

My only hope for Rockstar is that RDR2 was a masterpiece. I haven't even played online because they implemented this freemium model again. 

 

It's SUPERIOR and surpasses any pessimistic, cynical hope I had for the prequel to RDR 1. 

 

Don't argue with me. BUY IT ASAP. It's worth every cent. If you're into RPing life as a Wild West Outlaw (i.e. camping, hunting, exploring to find treasure, running from the law, helping townsfolk to make money, supporting/caring for your gang mates, supplying the gang's camp, interacting with gang members who give you quests, buying clothing for survival/cosmetic purposes, caring for your horses, eating/bathing/sleeping to survive where food affects the protag & horses combat skills, robbing trains/stage coaches/ppl/living as an outlaw etc.) then RDR 2 is for you. Especially since it's been out a while, and so look to get it on discount (retail and Steamwise). But ideally buy it for console, because once again as usual, R* made another sh*tty port to PC. I play on both XBX1 and PC but prefer the former 100% for the port performance reasons. The single player campaign (playing as Arthur then Epilogue as John) finally brought closure to it's sequel RDR 1. Never made much sense to me why John had to kill Dutch in RDR 1 apart from the threat to his family reasons. RDR2 explains why in nostalgic, painful detail.

 

Also note if on PC: you can play with a Win 10/M$ PC controller and should have the same experience like with console. You shouldn't have any performance issues v. say playing with keyboard and mouse.

 

Finally, also be aware that karma is a real BITCH. R* intelligently designed the system to give you consequences for your actions playing as the protag Arthur. So be careful what road you chose to take as an outlaw

Edited by PkUnzipper
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CallTheCoroner
On 4/2/2020 at 12:02 PM, MrBreak16 said:

Why isn’t this thread pinned anymore?

I think they pinned it to bury the other speculation threads so people wouldn’t get confused maybe?

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Mister Pink
1 minute ago, PkUnzipper said:

It's SUPERIOR and surpasses any pessimistic, cynical hope I had for the prequel to RDR 1. 

 

Don't argue with me. BUY IT ASAP. It's worth every cent. If you're into RPing (camping, hunting, exploring to find treasure, supporting/caring for your gang mates, supplying the gang's camp, interacting with gang members who give you quests, eating/sleeping to survive where food affects the protag & horses combat skills, robbing trains/living as an outlaw, karma system etc etc.) then RDR 2 is for you. Especially since it's been out a while, and so look to get it on discount (retail and Steamwise). But ideally buy it for console, because once again as usual, R* made another sh*tty port to PC. I play on both XBX1 and PC but prefer the former 100% for the port performance reasons. The single player campaign (playing as Arthur then Epilogue as John) finally brought closure to it's sequel RDR 1. Never made much sense to me why John had to kill Dutch in RDR 1 apart from the threat to his family reasons. RDR2 explains why in nostalgic, painful detail.

Thanks man, I really appreciate it. I do play RDR2. It's one of my favourite games. I've been playing on/off since relase and still haven't finished the story. I love it. I was talking about RDO. I haven't ventured in to that. 

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PkUnzipper
Posted (edited)

Good deal! 

RDRO really isn't that bad anymore. The game play has significantly improved with the last several updates R* made by adding the careers, new business and new associated business quest story lines. So if you're a lone wolf player like me, you can go about your business peacefully making money, doing missions etc. with little interferance. The RDRO map size and restricted fast travel points alone discourages the griefing factor (at least in my experience). Especially since you can't see where other players are on the map unless you're within close proximity to them (like in a town area or chance on passing them in the wilderness). And if players decide to go on a ganking spree, all the other players who the ganker could see nearby them on the map immediately disappear. NPCs and other players can put bounties on you as well. So it's much more of a challenge trying to grief players in RDRO v. GTAO. You and other peaceful players will always see their psycho red dots on the map. And can ride off, fast travel away, and/or block them long before they know you were even there. 😄  

 

On RDR 2: Once you're done playing the main story as Arthur and then Epilogue as John, be sure to play (or replay RDR 1). Makes for a nice closure to the Van Der Linde gang arc. At least one of the RDR2 devs were paying attention when they designed the prequel. Because it's morbidly intriguing how R* personified Death in both games. R* basically foreshadowed the destinies of the gang members by having Death literally stalk them in both games. First time you see Death is in that mysterious, half finished portrait at the Shady Belle camp (as either Arthur or John). Then you get to meet Death as the Mysterious Stranger as John several times in RDR 1. John's final stranger encounter and conversation with Death was both creepy and terrifying. And tragically sad as he was standing literally on the site where his and Abigail's grave stones would be at the end of the game.

 

RIP Arthur Morgan. RIP John Marsten. 😥

Edited by PkUnzipper

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bladee

GTA 6 in the future would be so abysmal, the GTA 5 flying bikes sh*t already does my head in.

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Buckcote

70's california new yor and miami please.

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