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Gangster_-Ƶ

(MP) To Serve And Protect

Recommended Posts

Gangster_-Ƶ

GANGSTAZILLA203 PRESENTS...

A2S9noM.jpg

STORY:

Play as Los Santos police officer: Davey Noble. A man that only wants what's best for Los Santos, thus why he joined the police force. Follow him and his journey as a Los Santos cop!

 

 

 

CHARACTERS:

rd94Tiy.jpg

Davey Noble (Protagonist)

ABOUT: Davey is 29 years old. Davey joined the LS police force when he turned 20, and has been gladly apart of it ever since. His dad was a Sergeant. Davey's motto is always: "To serve and protect".

 

j4GcIEj.jpg

JON FORMAN (Davey's close friend)

ABOUT: Jon Forman is basically Davey's right hand man when it comes to fighting against crime - Jon aids Davey on every job there is. Been close friends with Davey since childhood.

 

Afadnv4.jpg

SERGEANT TOM GOODMAN (Gives Davey and Jon police jobs)

ABOUT: Sergeant Tom Goodman is a highly respected/disrespected Sergeant in the LS police scene. He's infamous for his real tough and 'asshole' attitude. Goodman gives Davey and Jon jobs, Whether it be a simple domestic dispute or something more difficult like a raid, Goodman calls the orders for Davey, Jon and many other cops.

 

 

 

 

GANGS:

-Grove Street Families

-Ballas

-Vagos

-Varrios Los Aztecas

 

 

 

 

 

 

 

TRAILER I MADE:

https://www.youtube.com/watch?v=LSypAC7TgcI

 

 

LINK TO DYOM: http://dyom.gtagames.nl/show/41835

Edited by GangstaZilla203
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The John David

Should try this ;)

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Gangster_-Ƶ

Should try this ;)

Thanks! Looking forward to your review! :)

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KeV3n

Shouldn't it be the other way? ''To Protect and Serve''?

 

But yunno, it's your project so you can name it what you want :)

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Gangster_-Ƶ

Shouldn't it be the other way? ''To Protect and Serve''?

 

But yunno, it's your project so you can name it what you want :)

I'm pretty sure it's "to serve and protect".

Looking forward to your review, Kevin! :):^:

Edited by Gangster_-Ƶ

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KeV3n

 

Shouldn't it be the other way? ''To Protect and Serve''?

 

But yunno, it's your project so you can name it what you want :)

You're right. Sorry for the mistake!

Looking forward to your review, Kevin! :):^:

 

Review...?

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Gangster_-Ƶ

 

 

Shouldn't it be the other way? ''To Protect and Serve''?

 

But yunno, it's your project so you can name it what you want :)

You're right. Sorry for the mistake!

Looking forward to your review, Kevin! :):^:

 

Review...?

 

Well, are you going to play it?

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Gangster_-Ƶ

Pictures of the characters added.

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Gangster_-Ƶ

Trailer added.

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Light Syde Riandy

Now this is what I meant an enjoyable MP, Gangsta. I can see some of your designing skills improvements.

 

 

-For difficulty aspect, you did a good job. Not too hard and not too easy because some missions took me 2 attempts to beat.

-I really liked the moment when Goodman called Dawey "Flower", turn out that the reason for this is because he was a corrupt sergeant. As always I really enjoyed your humors.

-For quality aspect, no need to be discussed because you impressed me with all those fun missions.

 

Still, as much as I enjoyed this MP, there are few things that disappoint me. For example: I don't remember if there is any kind of explosive that can be putted inside a CD cover. And why you keep featuring Big Smoke's Crack Fortress for each of your project? It's kinda makes your project a little bit boring. Could you give other places a try?

 

 

7.25/10

 

Can't wait for your next project! Hope it will be other theme again. Perhaps Fantasy? Since it is the most underused theme and the hardest one to be realized. :)

Edited by Light Syde Riandy
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Gangster_-Ƶ

Now this is what I meant an enjoyable MP, Gangsta. I can see some of your designing skills improvements.

 

 

-For difficulty aspect, you did a good job. Not too hard and not too easy because some missions took me 2 attempts to beat.

-I really liked the monent when Goodman called Dawey "Flower", turn out that the reason for this is because he was a corrupt sergeant. As always I really enjoyed your humors.

-For quality aspect, no need to be discussed because you impressed me with all those fun missions.

 

Still, as much as I enjoyed this MP, there are few things that disappoint me. For example: I don't remember if there is any kind of explosive that can be putted inside a CD cover. And why you keep featuring Big Smoke's Crack Fortress for each of your project? It's kinda makes your project a little bit boring. Could you give other places a try?

 

 

7.25/10

 

Can't wait for your next project! Hope it will be other theme again. Perhaps Fantasy? Since it is the most underused theme and the hardest one to be realized. :)

Thanks a lot for the review, Rendy! Glad you enjoyed! :)

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DBZOVERLORD700

This is a well done police DYOM. I think it rivals gtaguidesita's police DYOM IMO.

 

Writing: Very Good. 8/10

Presentation: Very, Very Good. 9/10

Length: Excellent. 9.2/10

Difficulty: The missions are challenging. 8/10

Variety: Excellent. 10/10

Overall: 8.84/10 (TBH I was hoping for it to be a 9 at least)

 

Continue with the great projects GangstaZilla203

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Gangster_-Ƶ

This is a well done police DYOM. I think it rivals gtaguidesita's police DYOM IMO.

 

Writing: Very Good. 8/10

Presentation: Very, Very Good. 9/10

Length: Excellent. 9.2/10

Difficulty: The missions are challenging. 8/10

Variety: Excellent. 10/10

Overall: 8.84/10 (TBH I was hoping for it to be a 9 at least)

 

Continue with the great projects GangstaZilla203

Thank you very much for the review, DBZOVERLORD700! Really glad you enjoyed. :)

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General Scrotum

 

Justice is to be Brought - 49%

 

Difficulty: There are no enemies in the mission, only driving sequences - 1%

Variety: 10 different things (1 weapon, 1 object, 2 vehicles, 6 actors) - 6%

Presentation: Picking up the phone object and transition to the talk on phone animation. Must drive to the police station with a cop car (aren't police officers not allowed to bring police cars back home?). Sergeant looks like an asshole. The way the criminals talk adds some realism to the mission. The car chase could've been better (either a time limit to reach each checkpoints or actually having the car we chase in front of us) because we can take our time ''chasing'' the criminals. - 11%

Writing: Use of text coloring. Capitalizing the first letters of words in a new cutscene that is the continuation of a previous cutscene and, related to that, overuse of dots. - 16%

Length: 6:11'78 - 16%

 

 

 

 

Them Vagos f*ckers - 51%

 

Difficulty: The enemies are very easy to kill but you do have to watch out for one guy with a shotgun on top of some crates near the entrance of the warehouse. Other flanking / hiding enemies shouldn't pose much of a problem. - 3%

Writing: Use of text coloring. Capitalizing the first letters of words in a new cutscene that is the continuation of a previous cutscene and, related to that, overuse of dots. ''[...] create drugs [...]'' -> ''[...] manufacture drugs [...]'' / ''Find/take any [...]'' -> ''find and take any [...]'' / ''Here's your drug packages.'' -> ''Here are your drug packages.'' - 6%

Presentation: Normal police car disappears in front of us and reappears back (in front of us) as the objective police car. Must drive to the police station with a cop car (aren't police officers not allowed to bring police cars back home?). Sergeant still is an asshole. (Sending two cops to raid a Los Santos Vagos drug operation warehouse? That should be the job of an higher-ranked law enforcement agency.) The object blocking the back entrance of the warehouse is sticking out. Nice use of the moving object feature to have the gate move at the front entrance of the warehouse. Interesting placement of enemy actors. Use of the ''collect all pickups'' objective to collect the drug packages scattered and hidden around the warehouse. - 10%

Variety: 21 different things (2 pickups, 3 objects, 3 vehicles, 6 actors, 7 weapons) - 15%

Length: 7:56'44 - 17%

 

 

 

 

A Rape Case - 57%

 

Difficulty: All enemies are very easy to kill (in terms of health) but they can do some damage if you are not careful enough. The time limit to drive to the crime scene is not a challenge - 7%

Variety: 16 different things (1 vehicle, 2 objects, 6 weapons, 7 actors) - 10%

Writing: Use of text coloring. Capitalizing the first letters of words in a new cutscene that is the continuation of a previous cutscene and, related to that, overuse of dots. ''greatful'' -> ''grateful'' / ''Approximently'' -> ''Approximately'' / ''Get your ass down to the ' station'' -> ''Get your ass down to the station.'' / ''Well, to bad for you.'' -> ''Well, too bad for you.'' - 10%

Presentation: Must drive to the police station with a cop car (aren't police officers not allowed to bring police cars back home?). (The objective says to go to the police station as fast as possible but we can take as long as we want. Why not add a time limit here too?) Sergeant still is an asshole. Sending two cops to deal with a rape case seems more realistic than sending them to raid a drug operation warehouse. Use of a time limit to reach the crime scene. Good placement of actors. Funny dialogues. (The objects blocking parts of the building look unrealistic. Why not use doors instead and put them further, especially for the ''entrance''?) - 11%

Length: 9:52'50 - 19%

 

 

 

 

Explosive Porno - 75%

 

Difficulty: Killing the enemies is very easy (in terms of health) but the fact you spawn in front of them with hardly any cover at all will result in you most certainly taking some damage. The time limits are not challenge. - 10%

Presentation: Must drive to the police station with a cop car (aren't police officers not allowed to bring police cars back home?). Sergeant still is an asshole. The illegal porno CD's chipped with explosive devices is a new concept to me and I find it imaginative. Use of time limits to reach the locations were the illegal porno CD's are being sold before the customers buy them and go home to explode. (Sending one cop to deal with a case of explosive CD's? That should be the job of the SWAT or an anti-terrorist until to deal with this.) - 13%

Variety: 23 different things (5 vehicles, 6 weapons, 12 actors) - 16%

Length: 8:03'35 - 18%

Writing: Use of text coloring. Capitalizing the first letter of a word in a new cutscene that is the continuation of a previous cutscene and, related to that, overuse of dots (only one time though). Lack of a punctuation mark at the end of a sentence (in this case, a dot) in the last cutscene talking with the sergeant. - 18%

 

 

 

 

Domestic Violence - 47%

 

Difficulty: The enemies, although many, are very easy to deal with. - 2%

Presentation: Sergeant still is an asshole. Normal police car appears out of nowhere and then it disappears to appear back again as an objective police car. Random teleport player special objective, when we arrive at the donut shop (which was useless, in my opinion). The sitting animations for Jon and Goodman don't make much sense (Jon sits through a part of the bench and Goodman levitates in the air). The tension between Goodman and Davey intensifies when a one-sided fight in Goodman's favor breaks out. Uncooperative husband which leads to a fight. Object used at the end doesn't fit with the cell. - 6%

Variety: 14 different things (1 vehicle, 1 object, 2 pickups, 4 weapons, 6 actors) - 9%

Writing: Use of text coloring. Use of Spanish words for the Mexican husband. Capitalizing the first letters of words in a new cutscene that is the continuation of a previous cutscene and, related to that, overuse of dots (two times though). ''I'll show you what's to me!'' -> ''I'll show you what it is to me!'' / ''You two stop fighting, huh?'' -> ''You two stop fighting!'' - 14%

Length: 6:41'26 - 16%

 

 

 

 

Gangster Wars in Los Santos - 73%

 

Length: 4:29'75 - 10%

Difficulty: The enemies are easy to kill. The fact that you start with only a shotgun means two things to the average player: hurry to cover, kill some enemies, grab their dropped weapons and run back to cover hoping you don't loose too much health or prepare to die a few times. - 13%

Writing: Use of text coloring. Capitalizing the first letters of words in a new cutscene that is the continuation of a previous cutscene and, related to that, overuse of dots. ''[...] now you two get the f*ck from my sight.'' -> ''[...] now you two get the f*ck away from my sight.'' / ''troubles'' -> ''trouble'' - 13%

Variety: 24 different things (1 pickup, 5 weapons, 7 vehicles, 11 actors) - 17%

Presentation: Sergeant still is an asshole. The placement of actors and vehicles at the gang fight is good. The gang fight and seeing CJ escape at the end makes the mission a reference to GTA SA's main story mission: The Green Sabre. - 20%

 

 

 

 

Burger (Drug) Shot - 35%

 

Difficulty: There are no enemies to kill, we just have to chase one guy on foot. - 1%

Variety: 7 different things (1 weapon, 1 vehicle, 5 actors) - 4%

Presentation: Sergeant still is an asshole. The manager of a Burger Shot is putting drugs in his food and drinks to sell more and make more profits. The manager is under the effect of drugs when questioned and he tries to avoid the question, only to end up making a run for it. (By simply jogging, you are faster the manager who is running. The sprint animation should have been used instead.) - 8%

Writing: Use of text coloring. Capitalizing the first letters of words in a new cutscene that is the continuation of a previous cutscene and, related to that, overuse of dots. ''eat/drink'' -> ''eat and drink'' / ''[...] behind Burger Shot [...]'' -> ''[...] behind the Burger Shot [...]'' / ''No where else to run mister!'' -> ''There's nowhere else to run mister!'' - 10%

Length: 5:02'41 - 12%

 

 

 

 

This is All for Now - 20%

 

Difficulty: Cutscene only - 0%

Length: 1:08'86 - 1%

Variety: 2 different things (2 actors) - 1%

Presentation: Sergeant apologizes to Davey for being an asshole to him but still finds ways to make fun of him. - 3%

Writing: Capitalizing the first letter of a word in a new cutscene that is the continuation of a previous cutscene and, related to that, overuse of dots (only one time though). ''Means alot!'' -> ''It means alot!'' / ''offier'' -> ''officer'' - 15%

 

 

 

 

 

Chapter One Overall Score: 50.875%

 

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KeV3n

Pledge of Chaos is an excellent reviewer :^:!

Edited by KevinDYOM account

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69bigboss69

It looks great, lookin forward to play it :)

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Gangster_-Ƶ

 

Justice is to be Brought - 49%

 

Difficulty: There are no enemies in the mission, only driving sequences - 1%

Variety: 10 different things (1 weapon, 1 object, 2 vehicles, 6 actors) - 6%

Presentation: Picking up the phone object and transition to the talk on phone animation. Must drive to the police station with a cop car (aren't police officers not allowed to bring police cars back home?). Sergeant looks like an asshole. The way the criminals talk adds some realism to the mission. The car chase could've been better (either a time limit to reach each checkpoints or actually having the car we chase in front of us) because we can take our time ''chasing'' the criminals. - 11%

Writing: Use of text coloring. Capitalizing the first letters of words in a new cutscene that is the continuation of a previous cutscene and, related to that, overuse of dots. - 16%

Length: 6:11'78 - 16%

 

 

 

 

Them Vagos f*ckers - 51%

 

Difficulty: The enemies are very easy to kill but you do have to watch out for one guy with a shotgun on top of some crates near the entrance of the warehouse. Other flanking / hiding enemies shouldn't pose much of a problem. - 3%

Writing: Use of text coloring. Capitalizing the first letters of words in a new cutscene that is the continuation of a previous cutscene and, related to that, overuse of dots. ''[...] create drugs [...]'' -> ''[...] manufacture drugs [...]'' / ''Find/take any [...]'' -> ''find and take any [...]'' / ''Here's your drug packages.'' -> ''Here are your drug packages.'' - 6%

Presentation: Normal police car disappears in front of us and reappears back (in front of us) as the objective police car. Must drive to the police station with a cop car (aren't police officers not allowed to bring police cars back home?). Sergeant still is an asshole. (Sending two cops to raid a Los Santos Vagos drug operation warehouse? That should be the job of an higher-ranked law enforcement agency.) The object blocking the back entrance of the warehouse is sticking out. Nice use of the moving object feature to have the gate move at the front entrance of the warehouse. Interesting placement of enemy actors. Use of the ''collect all pickups'' objective to collect the drug packages scattered and hidden around the warehouse. - 10%

Variety: 21 different things (2 pickups, 3 objects, 3 vehicles, 6 actors, 7 weapons) - 15%

Length: 7:56'44 - 17%

 

 

 

 

A Rape Case - 57%

 

Difficulty: All enemies are very easy to kill (in terms of health) but they can do some damage if you are not careful enough. The time limit to drive to the crime scene is not a challenge - 7%

Variety: 16 different things (1 vehicle, 2 objects, 6 weapons, 7 actors) - 10%

Writing: Use of text coloring. Capitalizing the first letters of words in a new cutscene that is the continuation of a previous cutscene and, related to that, overuse of dots. ''greatful'' -> ''grateful'' / ''Approximently'' -> ''Approximately'' / ''Get your ass down to the ' station'' -> ''Get your ass down to the station.'' / ''Well, to bad for you.'' -> ''Well, too bad for you.'' - 10%

Presentation: Must drive to the police station with a cop car (aren't police officers not allowed to bring police cars back home?). (The objective says to go to the police station as fast as possible but we can take as long as we want. Why not add a time limit here too?) Sergeant still is an asshole. Sending two cops to deal with a rape case seems more realistic than sending them to raid a drug operation warehouse. Use of a time limit to reach the crime scene. Good placement of actors. Funny dialogues. (The objects blocking parts of the building look unrealistic. Why not use doors instead and put them further, especially for the ''entrance''?) - 11%

Length: 9:52'50 - 19%

 

 

 

 

Explosive Porno - 75%

 

Difficulty: Killing the enemies is very easy (in terms of health) but the fact you spawn in front of them with hardly any cover at all will result in you most certainly taking some damage. The time limits are not challenge. - 10%

Presentation: Must drive to the police station with a cop car (aren't police officers not allowed to bring police cars back home?). Sergeant still is an asshole. The illegal porno CD's chipped with explosive devices is a new concept to me and I find it imaginative. Use of time limits to reach the locations were the illegal porno CD's are being sold before the customers buy them and go home to explode. (Sending one cop to deal with a case of explosive CD's? That should be the job of the SWAT or an anti-terrorist until to deal with this.) - 13%

Variety: 23 different things (5 vehicles, 6 weapons, 12 actors) - 16%

Length: 8:03'35 - 18%

Writing: Use of text coloring. Capitalizing the first letter of a word in a new cutscene that is the continuation of a previous cutscene and, related to that, overuse of dots (only one time though). Lack of a punctuation mark at the end of a sentence (in this case, a dot) in the last cutscene talking with the sergeant. - 18%

 

 

 

 

Domestic Violence - 47%

 

Difficulty: The enemies, although many, are very easy to deal with. - 2%

Presentation: Sergeant still is an asshole. Normal police car appears out of nowhere and then it disappears to appear back again as an objective police car. Random teleport player special objective, when we arrive at the donut shop (which was useless, in my opinion). The sitting animations for Jon and Goodman don't make much sense (Jon sits through a part of the bench and Goodman levitates in the air). The tension between Goodman and Davey intensifies when a one-sided fight in Goodman's favor breaks out. Uncooperative husband which leads to a fight. Object used at the end doesn't fit with the cell. - 6%

Variety: 14 different things (1 vehicle, 1 object, 2 pickups, 4 weapons, 6 actors) - 9%

Writing: Use of text coloring. Use of Spanish words for the Mexican husband. Capitalizing the first letters of words in a new cutscene that is the continuation of a previous cutscene and, related to that, overuse of dots (two times though). ''I'll show you what's to me!'' -> ''I'll show you what it is to me!'' / ''You two stop fighting, huh?'' -> ''You two stop fighting!'' - 14%

Length: 6:41'26 - 16%

 

 

 

 

Gangster Wars in Los Santos - 73%

 

Length: 4:29'75 - 10%

Difficulty: The enemies are easy to kill. The fact that you start with only a shotgun means two things to the average player: hurry to cover, kill some enemies, grab their dropped weapons and run back to cover hoping you don't loose too much health or prepare to die a few times. - 13%

Writing: Use of text coloring. Capitalizing the first letters of words in a new cutscene that is the continuation of a previous cutscene and, related to that, overuse of dots. ''[...] now you two get the f*ck from my sight.'' -> ''[...] now you two get the f*ck away from my sight.'' / ''troubles'' -> ''trouble'' - 13%

Variety: 24 different things (1 pickup, 5 weapons, 7 vehicles, 11 actors) - 17%

Presentation: Sergeant still is an asshole. The placement of actors and vehicles at the gang fight is good. The gang fight and seeing CJ escape at the end makes the mission a reference to GTA SA's main story mission: The Green Sabre. - 20%

 

 

 

 

Burger (Drug) Shot - 35%

 

Difficulty: There are no enemies to kill, we just have to chase one guy on foot. - 1%

Variety: 7 different things (1 weapon, 1 vehicle, 5 actors) - 4%

Presentation: Sergeant still is an asshole. The manager of a Burger Shot is putting drugs in his food and drinks to sell more and make more profits. The manager is under the effect of drugs when questioned and he tries to avoid the question, only to end up making a run for it. (By simply jogging, you are faster the manager who is running. The sprint animation should have been used instead.) - 8%

Writing: Use of text coloring. Capitalizing the first letters of words in a new cutscene that is the continuation of a previous cutscene and, related to that, overuse of dots. ''eat/drink'' -> ''eat and drink'' / ''[...] behind Burger Shot [...]'' -> ''[...] behind the Burger Shot [...]'' / ''No where else to run mister!'' -> ''There's nowhere else to run mister!'' - 10%

Length: 5:02'41 - 12%

 

 

 

 

This is All for Now - 20%

 

Difficulty: Cutscene only - 0%

Length: 1:08'86 - 1%

Variety: 2 different things (2 actors) - 1%

Presentation: Sergeant apologizes to Davey for being an asshole to him but still finds ways to make fun of him. - 3%

Writing: Capitalizing the first letter of a word in a new cutscene that is the continuation of a previous cutscene and, related to that, overuse of dots (only one time though). ''Means alot!'' -> ''It means alot!'' / ''offier'' -> ''officer'' - 15%

 

 

 

 

 

Chapter One Overall Score: 50.875%

 

Thank you for your review, Pledge! :) I really appreciate it. I like how you reviewed each and every mission of chapter 1 individually. Looking forward to your review of chapter 2! :) But I do have one thing to say: The reason I made the teleport once you get to the donut shop in "Domestic Violence" was because, originally, once you stepped out of the police car to head inside the place, it told you to get back into the police car. So, I had to add the teleport so it wouldn't do that.

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69bigboss69

I played it, and i have to say i'm really impressed

 

I'm giving you a 9/10

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Gangster_-Ƶ

I played it, and i have to say i'm really impressed

 

I'm giving you a 9/10

Thanks bigboss! Glad you enjoyed! :)

Edited by GangstaZilla203
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General Scrotum

 

Hackers - 38%

 

Difficulty: The enemies are very easy to kill - 1%

Writing: Use of text coloring. Capitalizing the first letters of words in a new cutscene that is the continuation of a previous cutscene and, related to that, overuse of dots. ''Kid, the vacation of my is over. I had just gotten back yesterday.'' -> ''Kid, my vacation is over.'' or ''Kid, this vacation of mine is over.'' ''I just got back yesterday.'' / ''[...] russian hackers [...]'' -> ''[...] Russian hackers [...]'' / ''[...] the documents contain every profile of every criminals [...]'' -> ''[...] the documents contain the profiles of every criminals [...]'' / ''DAMN! That was tought as sh*t, Davey!'' -> ''DAMN! That was tough as sh*t, Davey!'' / ''The tension was to much [...]'' -> ''The tension was too much [...]'' / ''Time to get put in the handcuffs, boys...'' -> ''Time to put the handcuffs, boys...'' / ''If you two can't do the time, well, you should've done the crime!'' -> ''If you two can't do the time, well, you shouldn't have done the crime!'' - 1%

Presentation: Davey his enjoying his vacation with whores. Must drive to the police station with a cop car (aren't police officers not allowed to bring police cars back home?). Sergeant still is an asshole. Story continuity with the end of chapter one when Davey discusses with Goodman. Two Russians want to hack the LSPD's database to break out a friend of theirs. When we arrive near the van location, the car is already spawned but when the gunfight begins, a casino table appears out of nowhere. The criminals end up crashing their car which leads to their arrest. - 8%

Variety: 16 different things (1 object, 1 pickup, 2 vehicles, 5 weapons, 7 actors) - 10%

Length: 8:17'06 - 18%

 

 

 

 

Killer Joyride - 38%

 

Difficulty: The enemies are very easy to kill - 1%

Variety: 12 different things (2 vehicles, 2 weapons, 8 actors) - 7%

Writing: Use of text coloring. Capitalizing the first letters of words in a new cutscene that is the continuation of a previous cutscene and, related to that, overuse of dots. ''[...] in a stolencar.'' -> ''[...] in a stolen car.'' / ''[...] other police men [...]'' -> ''[...] other policemen [...]'' / ''[...] these murderous joyriding scum!'' -> ''[...] these murderous joyriding scums!'' - 9%

Presentation: Must drive to the police station with a cop car (aren't police officers not allowed to bring police cars back home?). Sergeant still is an asshole. Finally some story advancement (Goodman threatening a cop to stay silent about him being a corrupt cop). Joyriders driving a stolen car and shooting at people are causing havoc in Los Santos. The way the criminals talk adds realism. ''Chasing'' the criminals by driving through checkpoints - could've been better (i.e. use of time limit to reach each checkpoints or actually having the vehicle in front of us). The crashed car does not appear until the cutscene showing it. - 9%

Length: 5:10'40 - 12%

 

 

 

 

Your Favorite, Johnson Chilli Dog - 36%

 

Difficulty: The enemies are very easy to kill - 1%

Presentation: A criminal by the name of Frank Johnson is selling chilli hotdogs with heroin inside them (along other deadly drugs). When Frank orders his guys to attack, there are two of them who come to us from a car (in a cutscene) but when we switch back to gameplay, the two guys and the vehicle have disappeared for no reason. Simply by jogging, you can catch up to (running) Frank Johnson (the sprint animation should've been used). - 3%

Writing: Use of text coloring. Capitalizing the first letters of words in a new cutscene that is the continuation of a previous cutscene and, related to that, overuse of dots. ''The point is, this Frank Johnson, is selling [...]'' -> ''The point is, this Frank Johnson is selling [...]'' / ''There's other deadly drugs...'' -> ''There are other deadly drugs...'' / ''What? Uh, I have no idea what you're talking, ATTACK BOYS!!'' -> ''What? Uh, I have no idea what you're talking about. ATTACK BOYS!!'' / ''No where to run [...]'' -> ''There's nowhere to run [...]'' - 6%

Length: 4:39'31 - 11%

Variety: 21 different things (1 object, 1 pickup, 5 weapons, 6 vehicles, 8 actors) - 15%

 

 

 

 

It's Just a Prank, Bro! - 40%

 

Difficulty: The enemies are very easy to kill - 1%

Presentation: Somebody is harassing people, disguising it as a social experiment for his YouTube channel. This person (referred as a young person / kid by Jon) decides to try to kill Jon and Davey when he was claiming it was a social experiment and could've gotten away with a simple warning. It results in him and his friends getting killed. Really? - 3%

Writing: Use of text coloring. Capitalizing the first letters of words in a new cutscene that is the continuation of a previous cutscene and, related to that, overuse of dots. ''I'M ABOUT TO SMASH YOUR f*ckING FACE IN, PUNK!'' -> ''I'M ABOUT TO SMASH YOUR f*ckING FACE, PUNK!'' / ''It's not no prank!'' -> ''It's not a prank!'' / ''Kill the armed/attacking [...]'' - 10%

Length: 5:44'80 - 13%

Variety: 19 different things (1 vehicle, 1 pickup, 6 weapons, 11 actors) - 13%

 

 

 

 

Drug Lords in Town - 23%

 

Difficulty: There are no enemies to kill, only driving sequences. The time limits are not a challenge. - 1%

Presentation: Davey and Jon must act as cabbie drivers and pickup three Cuban drug lords and bring them to the police station instead of their meeting with the Ballas. Use of time limits to pick up the three Cuban drug lords. The first drug lord's name is Carlos and then changes to Jose? A driver and an assistant - I'd find that suspicious. - 4%

Variety: 7 different things (1 vehicle, 6 actors) - 4%

Writing: Use of text coloring. Use of Spanish words for the Cuban drug lords. Capitalizing the first letters of words in a new cutscene that is the continuation of a previous cutscene and, related to that, overuse of dots. ''The both of you!'' -> ''The two of you!'' or ''Both of you!'' / ''What you two are are gonna do is disguise yourself as a taxi driver with the taxi we have prepared [...]'' -> ''What you two are gonna do is disguise yourselves as cabbie drivers with the cabbie we have prepared [...]'' / - 7%

Length: 3:55'43 - 7%

 

 

 

 

North Rock in Trouble - 63%

 

Difficulty: The enemies are very easy to kill. - 1%

Presentation: Story advancement and continuity about Goodman being a corrupt cop (he killed the other cop he threatened in mission ''Killer Joyride'' and is currently threatening Jon to keep his mouth shut about it). The police is raiding a Los Santos Vagos hideout manufacturing drugs and they need help (from Davey). Paramedic fighting with the cops against the Vagos? Drive back to the Los Santos police station only to finish the mission? - 15%

Writing: Use of text coloring. Capitalizing the first letters of words in a new cutscene that is the continuation of a previous cutscene and, related to that, overuse of dots. - 15%

Variety: 23 different things (1 pickup, 3 vehicles, 5 objects, 6 weapons, 8 actors) - 16%

Length: 6:22'48 - 16%

 

 

 

 

Every Dog has Their Day - 50%

 

Difficulty: The enemies are very easy to kill. - 1%

Presentation: Story advancement and continuity about Goodman being a corrupt cop (he sends some of his goons to kidnap and kill Jon and Davey because Jon exposed him for being a corrupt cop). Use of the ''collect pickup'' objective to get some weapons. Interesting placement of enemy actors. The enemies in the first room do not spawn until the discussion between Jon and Davey is over (which makes them appear out of nowhere). Goodman tells the helicopter pilot to get him out of here but there is no pilot. There are two helicopters (instead of one) in the cutscene in which we see it and Goodman exploding. The final fight with Goodman is disappointing: he ''luckily'' drops a Rocket Launcher for us to use on his escape helicopter and there is no pilot in the helicopter which makes him an easy target in the non-moving helicopter and an easy final boss to kill. At the end, we are told about Davey who decided to marry his love (which we never heard of during the two chapters) and about Jon who continues with his partying life (which we also never heard of during the two chapters). - 6%

Writing: Use of text coloring. Capitalizing the first letters of words in a new cutscene that is the continuation of a previous cutscene and, related to that, overuse of dots. ''tortchered'' -> ''tortured'' / ''[...] te Vagos member [...]'' / ''[...] the Vagos member [...]'' / ''Collect if for you and Jon.'' -> ''Collect it for you and Jon.'' / ''[...] from Los Santos here, I'm gonna [...]'' -> ''[...] from Los Santos, I'm gonna [...]'' / ''PIOLET'' -> ''PILOT'' - 8%

Variety: 22 different things (1 vehicle, 2 pickups, 2 objects, 6 weapons, 11 actors) - 16%

Length: 9:34'26 - 19%

 

 

 

 

 

Chapter Two Overall Score: 41.143%

 

 

 

 

 

 

To Serve and Protect: 46.009%

 

Edited by Pledge of Chaos
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Gangster_-Ƶ

Thanks for the 46.009%, man!

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FATIN345678

Good work,serve and protect,i liked it

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