Rachel Amber Posted April 16, 2016 Share Posted April 16, 2016 Where is polish language I am looking for somebody to translate into the Polish language. If you provide me with a .magl, I will verify and include it into Magic.TXD Thank You Link to comment Share on other sites More sharing options...
SilverRST Posted April 16, 2016 Share Posted April 16, 2016 Where is polish language I am looking for somebody to translate into the Polish language. If you provide me with a .magl, I will verify and include it into Magic.TXD The_GTA, I got some question. How is the compressions? Like colors and bits? 16/32bits and when saved? Because when using TXD Sh*tShop and saving the txd, colors became greenish and purple-ish and also bad compressions. Like when saving txd with white snow textures, they became greenish. That's what I always hated about that sh*t tool and it bothered me so much, I couldn't be f*cked to use compression. When using Magic TXD, colors won't become green/purple-ish? Bad compression? I haven't been in the modding because I took a break. DXTn compression is defined to compress from RASTER_8888 RGBA color samples to a compression struct. This compression struct can be turned into a RASTER_8888 RGBA again. I am guessing that Delfi could have messed the color conversion logic. But that ain't the only thing he messed up, as you hopefully learned through experience. As we speak, I am currently improving the color conversion logic. Maybe I wont get to writing tutorials today Better improving the color conversion logic would be much better than writing tutorials We have been in the modding scene for over a decade, since GTA San Andreas PC got released Oh boy, looking at the carmods from 2005-2006 makes me nostalgic lol Link to comment Share on other sites More sharing options...
The_GTA Posted April 16, 2016 Author Share Posted April 16, 2016 (edited) Better improving the color conversion logic would be much better than writing tutorials We have been in the modding scene for over a decade, since GTA San Andreas PC got released Oh boy, looking at the carmods from 2005-2006 makes me nostalgic lol As long as old tools are dominant there will still be people that think creating an alpha mask image is relevant. Even loading screens for GTA:SA are being shipped as 1024x1024, a square shape, even though it should be 1920x1080. It is time to stop this legacy nonsense. The good old days are sweet, remember them and move on. Edited April 16, 2016 by The_GTA Link to comment Share on other sites More sharing options...
SilverRST Posted April 16, 2016 Share Posted April 16, 2016 (edited) Better improving the color conversion logic would be much better than writing tutorials We have been in the modding scene for over a decade, since GTA San Andreas PC got released Oh boy, looking at the carmods from 2005-2006 makes me nostalgic lol As long as old tools are dominant there will still be people that think creating an alpha mask image is relevant. Even loading screens for GTA:SA are being shipped as 1024x1024, a square shape, even though it should be 1920x1080. It is time to stop this legacy nonsense. The good old days are sweet, remember them and move on. What do you mean with creating an alpha mask is relevant? I only have been making and modding cars. The only alpha masks I have to create are such as badges, grills and interior/radio buttons. For glass i use Zmodeler2 alpha material. That's much easier than every time creating a new alpha texture to test how tinted the windows are. I miss the good old days. I was young and had a sh*tload of ideas to create and it was fun to run GTA SA on 640x480 on Low Intel integrated GPU lol Man, the hardware were damn weak and hot then lol. But they always stay in my memories. Edited April 16, 2016 by SilverRST The_GTA 1 Link to comment Share on other sites More sharing options...
The_GTA Posted April 16, 2016 Author Share Posted April 16, 2016 What do you mean with creating an alpha mask is relevant? I only have been making and modding cars. The only alpha masks I have to create are such as badges, grills and interior/radio buttons. For glass i use Zmodeler2 alpha material. That's much easier than every time creating a new alpha texture to test how tinted the windows are. I do not know much about it. My testers said they were massively relieved that importing alpha images into Magic.TXD was painless. Still have to research on this subject, especially how to treats alpha on mipmaps. I miss the good old days. I was young and had a sh*tload of ideas to create and it was fun to run GTA SA on 640x480 on Low Intel integrated GPU lol Man, the hardware were damn weak and hot then lol. But they always stay in my memories. You know what? Back then I did not notice that GTA:SA on PS2 had bad FPS. The game was simply too much fun! ---- The color conversion logic in Magic.TXD has just been overhauled. We are now using floating points for maximum quality! I managed to debug this issue where same-structure data was getting darker, making no sense. Artists should be really happy about this. After a quick testing round I will release this as RC6. Link to comment Share on other sites More sharing options...
SilverRST Posted April 16, 2016 Share Posted April 16, 2016 What do you mean with creating an alpha mask is relevant? I only have been making and modding cars. The only alpha masks I have to create are such as badges, grills and interior/radio buttons. For glass i use Zmodeler2 alpha material. That's much easier than every time creating a new alpha texture to test how tinted the windows are. I do not know much about it. My testers said they were massively relieved that importing alpha images into Magic.TXD was painless. Still have to research on this subject, especially how to treats alpha on mipmaps. I miss the good old days. I was young and had a sh*tload of ideas to create and it was fun to run GTA SA on 640x480 on Low Intel integrated GPU lol Man, the hardware were damn weak and hot then lol. But they always stay in my memories. You know what? Back then I did not notice that GTA:SA on PS2 had bad FPS. The game was simply too much fun! ---- The color conversion logic in Magic.TXD has just been overhauled. We are now using floating points for maximum quality! I managed to debug this issue where same-structure data was getting darker, making no sense. Artists should be really happy about this. After a quick testing round I will release this as RC6. Mipmaps on alpha would be great I would use that mainly for interior lightbuttons. You mentioned RASTER_8888 in previous page. A suggestion, maybe you could replace the word RASTER_8888 into much simplier word so the user will understand it better what it means and what it does? Damn, all the many times I had pain in my stomach because of laughing when playing GTA SA! GTA SA is such a masterpiece regardless its graphics and physics! Link to comment Share on other sites More sharing options...
theobjt Posted April 16, 2016 Share Posted April 16, 2016 (edited) I can't find a notification whether a piece of the texture has an alpha mode or not. It shows up in red letters in txd workshop (Maybe I have only tried textures with no alpha yet). Some mods only convert from pc to mobile partially, ie white tires, etc. Other than resizing textures, is there a setting that will make conversion easier with magic txd? I know I can look it up, but what are mip maps and does changing this have an effect on pc to mobile conversion? Edited April 16, 2016 by theobjt Link to comment Share on other sites More sharing options...
The_GTA Posted April 16, 2016 Author Share Posted April 16, 2016 (edited) You mentioned RASTER_8888 in previous page. A suggestion, maybe you could replace the word RASTER_8888 into much simplier word so the user will understand it better what it means and what it does? Probably. I will think about it. If you have no idea what it means, go to http://www.gtamodding.com/wiki/Magic.TXD/Choosing_the_right_Encoding/ I can't find a notification whether a piece of the texture has an alpha mode or not. It shows up in red letters in txd workshop (Maybe I have only tried textures with no alpha yet). Some mods only convert from pc to mobile partially, ie white tires, etc. Other than resizing textures, is there a setting that will make conversion easier with magic txd? I know I can look it up, but what are mip maps and does changing this have an effect on pc to mobile conversion? In Magic.TXD if an image has alpha, the generated texture will have alpha too. To see if image has "alpha mode" just investigate it with background enabled (you will see a checkerboard in areas of transparency). We have received suggestions to add model data feedback to TXD creation. While that is a good idea it is not a task for 1.0. There is much work involved in adding support for DFF files. As for mipmaps, they make your textures look smooth. Not sure how well TXD F*cker processes TXDs with mipmaps or whether it sets the required flags to enable them. I don't think mipmaps will cause you problems, so dw. ---- For people still waiting on tutorials, I decided to spend some of my time tomorrow to push them out. 17.04.16, 01:32: I rolled out a hotfix, if you installed RC6 please update. Edited April 16, 2016 by The_GTA Link to comment Share on other sites More sharing options...
GensokyoGuard Posted April 17, 2016 Share Posted April 17, 2016 wow! After long time waitting...Finally it REL!Thank you The_GTA and DK22Pac! Well,can i translate into Chinese?And reupload to my OneDrive(To get faster download speed) The_GTA 1 Link to comment Share on other sites More sharing options...
The_GTA Posted April 17, 2016 Author Share Posted April 17, 2016 (edited) wow! After long time waitting...Finally it REL!Thank you The_GTA and DK22Pac! Well,can i translate into Chinese?And reupload to my OneDrive(To get faster download speed) No problem, friend! A good editor takes a long time to cook. Yes, you can translate! Everyone can create .magl files and share them. Go into the Magic.TXD program directory and you see a "languages" folder. Start by translating from the English, German, Russian or Ukrainian languages (those are maintained by DK22Pac and me). Use UTF-8 encoding with BOM (BOM not required starting from RC 6.2). Once you feel confident about the translation, post the .magl file in this thread. I will have a last look over it. About reuploading. Of course, I would rather like to see the download statistics myself. But if you reupload somewhere, the official installer, it is okay as long as you do not put advertisement barriers (adfly are the worst). Magic.TXD was made for the global modding community so spread the good spirit. Edited April 17, 2016 by The_GTA Link to comment Share on other sites More sharing options...
The Hero Posted April 17, 2016 Share Posted April 17, 2016 UTF-8 with BOM? WHY? BOM is for idiots using UTF-16 The_GTA, Rachel Amber and Link2012 3 re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
The_GTA Posted April 17, 2016 Author Share Posted April 17, 2016 (edited) UTF-8 with BOM? WHY? BOM is for idiots using UTF-16 BOM is the marker that text is encoded as UTF. Not all text editors assume that. This is why the Qt framework does not set the UTF-8 codec by default We have decided to change this behavior to UTF-8 default in the next release. Edited April 17, 2016 by The_GTA Link to comment Share on other sites More sharing options...
barti Posted April 17, 2016 Share Posted April 17, 2016 I finally got around to finishing my Polish .magl file https://www.dropbox.com/s/xhkodbvvco889d7/pl.magl?dl=0 The_GTA 1 Link to comment Share on other sites More sharing options...
The_GTA Posted April 17, 2016 Author Share Posted April 17, 2016 (edited) I finally got around to finishing my Polish .magl file https://www.dropbox.com/s/xhkodbvvco889d7/pl.magl?dl=0 Really good translation, I just read through it. Thank you very much! --- I have uploaded some videos about Magic.TXD on my Youtube channel. They can be found under the Magic.TXD playlist. Edited April 18, 2016 by The_GTA uncaged 1 Link to comment Share on other sites More sharing options...
Claude_Lib Posted April 18, 2016 Share Posted April 18, 2016 So now this is the main TXD editor, right? Gonna check it out when I have time. The_GTA 1 Link to comment Share on other sites More sharing options...
Rachel Amber Posted April 19, 2016 Share Posted April 19, 2016 Thank you for Polish language Link to comment Share on other sites More sharing options...
FunGt Posted April 20, 2016 Share Posted April 20, 2016 Awesome modern editor! @the_gta, I accepted your submission on my website, thank you for uploading. The_GTA and Rachel Amber 2 Link to comment Share on other sites More sharing options...
The_GTA Posted April 21, 2016 Author Share Posted April 21, 2016 (edited) Awesome modern editor! @the_gta, I accepted your submission on my website, thank you for uploading. Awesome, dude, thanks! I have been waiting for that. link to submission entry Edited April 21, 2016 by The_GTA Link to comment Share on other sites More sharing options...
TomilovSenya Posted April 22, 2016 Share Posted April 22, 2016 This program is really awesome Vadim M., dkluin, Junior_Djjr and 5 others 8 Link to comment Share on other sites More sharing options...
AVTOMAN Posted April 26, 2016 Share Posted April 26, 2016 As Morpheus says in the Matrix "I wanted for so long ... It happens really? ..." XD Link to comment Share on other sites More sharing options...
Junior_Djjr Posted April 26, 2016 Share Posted April 26, 2016 (edited) This program is really awesome Wtf, I came here today to send a picture like this! Edited April 26, 2016 by Junior_Djjr Agem, TomilovSenya and The_GTA 3 Link to comment Share on other sites More sharing options...
The_GTA Posted April 29, 2016 Author Share Posted April 29, 2016 (edited) A new build has just been released! (RC6.4) It fixes bugs when building TXD files in folders that contain unicode characters; now all TXD files get built, while some folders were ignored previously. (thank you, Flame !) The Chinese language has been added! (thank you, Gensokyo_Guard !) https://mega.nz/#!YdlGkJCZ!hLEmTNpIVYFGvZswDutCy2D8dqRgtYJt20zoi0nQyKM Edited April 29, 2016 by The_GTA Jago, DK22Pac, Reyks and 4 others 7 Link to comment Share on other sites More sharing options...
Uzzi47 Posted May 2, 2016 Share Posted May 2, 2016 R.I.P. TXDWorkshop! Thank you for this. Blackbird88 and The_GTA 2 Link to comment Share on other sites More sharing options...
AVTOMAN Posted May 2, 2016 Share Posted May 2, 2016 Wonderful! The_GTA 1 Link to comment Share on other sites More sharing options...
guard3 Posted May 6, 2016 Share Posted May 6, 2016 I love this! Thanks a lot! Keep up the good work! The_GTA 1 Link to comment Share on other sites More sharing options...
The_GTA Posted May 7, 2016 Author Share Posted May 7, 2016 (edited) I have just posted a tutorial featuring DK22Pac's new plugin-sdk! You can use .rwtex files directly inside of the GTA:SA engine, to either draw them on screen or to put them on models. Texture replacement is made really easy this way. http://gtaforums.com/topic/854170-sa-texture-fun-using-plugin-sdk/ If you are an aspiring GTA:SA modder, I suggest give it a try You are free to use the showcased technologies in your very own .ASI mod. Edited May 7, 2016 by The_GTA Reyks, Sweet Bellic, Hansonic and 2 others 5 Link to comment Share on other sites More sharing options...
Hansonic Posted May 15, 2016 Share Posted May 15, 2016 Without a doubt this tool is great in term of speed and quality. But tbh, I still could work with txdworkshop btw, huge compliment for you guys cause keep sa and others good ol' rockstar games alive Sweet Bellic 1 Link to comment Share on other sites More sharing options...
YAGTAM Posted May 21, 2016 Share Posted May 21, 2016 I just came. Link to comment Share on other sites More sharing options...
Gravarty Posted May 23, 2016 Share Posted May 23, 2016 (edited) Unfortunately it doesn't work on Windows Vista. I know it sounds crazy to still use this OS, but i prefer it for gaming though Edited May 23, 2016 by countergame SilverRST 1 Link to comment Share on other sites More sharing options...
Rim Posted May 29, 2016 Share Posted May 29, 2016 (edited) Unfortunately it doesn't work on Windows Vista. I know it sounds crazy to still use this OS, but i prefer it for gaming though I'm just curious, what gaming advantages Vista gives you? About MagicTXD, it would be great if you could implement an option to compress all images in the archive at one click, just like in TXDWorkshop. Also, zoom in and out ability would be nice. Apart from that, I find this tool absolutely perfect Too bad it wasn't developed years ago! Edited May 29, 2016 by Rim Link to comment Share on other sites More sharing options...
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