MichaelAce Posted September 6, 2017 Share Posted September 6, 2017 (edited) There's an easy way of doing this that I've used before (I just don't remember what for, maybe my fixed III generic.txd or gta3d stuff) - Extract all TXDs into separate directories so that you can rebuild all of them again - Have one directory where you keep all your changed textures (let's call it 'common') - Write a script that goes into every texture directory and try to replace all textures in there with ones having the same name from 'common'. If the texture is there, it will be replaced, if it's not there, the copy will just fali. This way all textures that can be updated, are. - Rebuild all TXDs - Rebuild IMG I thought about it but i'd appreciate a simpler way in Magic.TXD Edited September 6, 2017 by adrienspy Link to comment Share on other sites More sharing options...
Ash_735 Posted September 6, 2017 Share Posted September 6, 2017 There really isn't a simpler way, use Windows Search function to highlight the same file in each folder and drop the new one over them, it's quick. Or do the script as The Hero suggests. I see you have a GTA Underground sig so you're used to things being done for you, but here you're just going to have to put in that little bit of extra work. Link to comment Share on other sites More sharing options...
MichaelAce Posted September 6, 2017 Share Posted September 6, 2017 There really isn't a simpler way, use Windows Search function to highlight the same file in each folder and drop the new one over them, it's quick. Or do the script as The Hero suggests. I see you have a GTA Underground sig so you're used to things being done for you, but here you're just going to have to put in that little bit of extra work. I don't like your suppositions, don't judge me if you don't know anything about me, I shared an idea and if nobody cares, it doesn't matter Blue and Jinx. 2 Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted September 6, 2017 Share Posted September 6, 2017 easier to suggest than to program. and for small purpose tbh. just use total commander for directory structures etc. Ash_735 1 Link to comment Share on other sites More sharing options...
Jinx. Posted September 6, 2017 Share Posted September 6, 2017 (edited) OH LOOK AN UNDERGROUND DWELLER KILL HIM WITH FIRE ASAP I see you have a GTA Underground sig so you're used to things being done for you Isn't that the same case for most of the mods, though? I mean in that case everything is done by the team instead of the user. We should use this for other game mods' users aswell if so. I agree with what you said before and after this statement but there is literally no need to differentiate users based on their preferences really. Edited September 6, 2017 by Jinx. Blue 1 Link to comment Share on other sites More sharing options...
Blue Posted September 6, 2017 Share Posted September 6, 2017 (edited) I see you have a GTA Underground sig so you're used to things being done for you, but here you're just going to have to put in that little bit of extra work. Nice way to indirectly sh*t talk Underground. OH LOOK AN UNDERGROUND DWELLER KILL HIM WITH FIRE ASAP I see you have a GTA Underground sig so you're used to things being done for you Isn't that the same case for most of the mods, though? I mean in that case everything is done by the team instead of the user. We should use this for other game mods' users aswell if so. I agree with what you said before and after this statement but there is literally no need to differentiate users based on their preferences really. It is. As far as mods are concerned, there's a team for it to be done, and not by the followers/fans... Edited September 6, 2017 by Blue Link to comment Share on other sites More sharing options...
Ash_735 Posted September 6, 2017 Share Posted September 6, 2017 Man you guys overreact to a bit of snark, funny thing is I'm impressed with Underground and how much danny's attitude has improved over the year (and he knows it) but I do see a lot of "contributors" to the project just being there to do the laziest job possible and wanting other people to automate everything for them so they can say they've done something, adrienspy was given an answer on the issue, even suggestions on how to do his work in a more efficient way, but still kept pushing what HE wanted so it would be easier for him. Link to comment Share on other sites More sharing options...
MooMooMiLK Posted October 14, 2017 Share Posted October 14, 2017 Please add lock option Link to comment Share on other sites More sharing options...
ermaccer Posted October 14, 2017 Share Posted October 14, 2017 Why would you "lock" textures? Rachel Amber 1 Link to comment Share on other sites More sharing options...
Inadequate Posted October 14, 2017 Share Posted October 14, 2017 A security measure against mod steale... Oh wait. Link to comment Share on other sites More sharing options...
LaDiDa Posted October 14, 2017 Share Posted October 14, 2017 A safety measure so no one can see you messed up compression of your textures and such vizs and Igor Bogdanoff 2 Link to comment Share on other sites More sharing options...
Ash_735 Posted October 16, 2017 Share Posted October 16, 2017 A safety measure so no one can see you messed up compression of your textures and such They can't hide from me Rachel Amber, vizs, Igor Bogdanoff and 1 other 4 Link to comment Share on other sites More sharing options...
zorin_chel Posted October 26, 2017 Share Posted October 26, 2017 Please, add batch resize, need to change 1600 txd files (resize 1024X1024 to 128X128) Link to comment Share on other sites More sharing options...
cj2000 Posted October 26, 2017 Share Posted October 26, 2017 A security measure against mod steale... Oh wait. Locks are realy useles to protect your stuff from stealers. Link to comment Share on other sites More sharing options...
Marsi4eg Posted October 31, 2017 Share Posted October 31, 2017 How to just view alphas or export/import alpha to bmp separately from main texture or vice versa? It's really a good tool but looks like it cannot do simpliest thing that could be perfectly done in ancient TXD tool 1.3. I apologize if it was already discussed here, it needs too much time to read whole topic. I'm about changing fonts in GTA3 where main texture is white/black and the aplha has actual fonts Link to comment Share on other sites More sharing options...
Ash_735 Posted October 31, 2017 Share Posted October 31, 2017 > Export as PNG > Edit in something like GIMP instead > Save as PNG > Import to Magic.TXD Simplest way. Link to comment Share on other sites More sharing options...
Marsi4eg Posted October 31, 2017 Share Posted October 31, 2017 Pretty hard to be simple Simple is when you don't have to install additional software and learn how to use it. Maybe such feature could be considered as a suggestion to future releases. cj2000 1 Link to comment Share on other sites More sharing options...
Ash_735 Posted October 31, 2017 Share Posted October 31, 2017 (edited) Well it'll be considered, maybe it can be locked it to uncompressed formats only? Since doing it the other ways that TXDWorkshop does results it major image quality degrade. Also hold on, if you don't have ANY kind of image editing tools, what were you planning to do with the exported alpha mask?? edit: And it's really not difficult, once you learn the proper way you can do things quicker, I can't believe how much time I wasted with manually doing alpha masks through TXDWorkshop, etc in the past I know some people here are scared to learn a new thing, but in the case of fonts especially, an actual image editor is brilliant, yoiu can use font grids and such so you don't have that "My first font mod" feeling where all the letters are off alignment. Edited October 31, 2017 by Ash_735 Link to comment Share on other sites More sharing options...
Marsi4eg Posted November 1, 2017 Share Posted November 1, 2017 I were talking about ingame fonts of GTA3. My image editing tool is MS Paint. TXD Workshop also does sh*tty things when trying to import alpha only. The only tool that did it well was "TXD Tool" made in 2002 by Spooky So, the only suggestion is to make this new beautiful and powerful TXD editor able to do things that similar but not so powerful software could do 15 years ago. I really don't understand how getting used to third-party image editor can be much simple than exporting to bmp, quickly editing in paint and then importing bmp back? And it's nothing about "my first font mod" and all alignments are perfectly editable with some perfect tools, please stop this teaching. Link to comment Share on other sites More sharing options...
GuruGuru Posted November 1, 2017 Share Posted November 1, 2017 Lol,I'm pretty sure it much simple to know how to use PNGs and an actual image editor* than adding a function that probably almost no one will use. *Let's face it, MS Paint is only used to draw dicks and save them as a desktop background on you friend's computer AdusPL 1 Link to comment Share on other sites More sharing options...
Ash_735 Posted November 1, 2017 Share Posted November 1, 2017 I were talking about ingame fonts of GTA3. My image editing tool is MS Paint. TXD Workshop also does sh*tty things when trying to import alpha only. The only tool that did it well was "TXD Tool" made in 2002 by Spooky So, the only suggestion is to make this new beautiful and powerful TXD editor able to do things that similar but not so powerful software could do 15 years ago. I really don't understand how getting used to third-party image editor can be much simple than exporting to bmp, quickly editing in paint and then importing bmp back? And it's nothing about "my first font mod" and all alignments are perfectly editable with some perfect tools, please stop this teaching. But the issue is that, for DXT compression as an example, if you were to change and rip the alpha masks, you're doing this: Decoding DXT > Extracting Mask > Editing Mask > Reimporting Mask / Causing a re-enocde of the original compression to compress again JUST TO DISPLAY > Oh no, don't like it re-export > Decoding THAT DXT compression > etc, etc Each time you switch the alpha mask in TXDWorkshop or something it's having to decode and re-encode the compression over and over causing degrade in quality, now for uncompressed or PAL4/8 images, this is fine, there's no loss in quality for these being ripped and combined over and over, but when you add compression into the mix which VC and SA PC have on by default (which people will try and stick to) you're getting into a zone where we'd be allowing people to f*ck up the quality by an oversight. -Anti- 1 Link to comment Share on other sites More sharing options...
cj2000 Posted November 2, 2017 Share Posted November 2, 2017 Lol,I'm pretty sure it much simple to know how to use PNGs and an actual image editor* than adding a function that probably almost no one will use. *Let's face it, MS Paint is only used to draw dicks and save them as a desktop background on you friend's computer Disagree, I personally really dislike GIMP, would even prefer paint over it, and wasting money for Photoshop is also not my thing. Link to comment Share on other sites More sharing options...
Ash_735 Posted November 2, 2017 Share Posted November 2, 2017 At least use Paint.NET man, come on, MS Paint is like, just, come on man. Blackbird88 1 Link to comment Share on other sites More sharing options...
cj2000 Posted November 2, 2017 Share Posted November 2, 2017 At least use Paint.NET man, come on, MS Paint is like, just, come on man. I newer said, that MS Paint is a good image editor, but for some really basic image stuff it could be use. Link to comment Share on other sites More sharing options...
LaDiDa Posted November 4, 2017 Share Posted November 4, 2017 In that case, use paint.NET. Can't get simpler then that. It's the program paint should've turned into... Blackbird88 1 Link to comment Share on other sites More sharing options...
ghostandme Posted November 13, 2017 Share Posted November 13, 2017 (edited) i'm newbie, i don't understand tab "raster format" when should I use them? - original - raw raster - compressed - palettized - dxt1-5, pal 4, pal 8 - raster 1555, 4444, 565, lum, 8888, 888, 555, lum alpha sry, i can't hear what the video tutorial, my eng very bad :| Edited November 13, 2017 by ghostandme Link to comment Share on other sites More sharing options...
cj2000 Posted November 13, 2017 Share Posted November 13, 2017 Also, i want the Version for CHK's (doesn't exist for now...) because there is a tool, but doesn't export the alpha, maybe you will say "who cares, we are in 2017! gta VCS and LCS are past" well for me not, those are beautiful and good games, but i want to rip them for 2 reasons 1. they are very nice, and i'm converting them as a "MOD" for Garry's mod a game on steam... 2. they are good for posing and i want to do a poster in Blender... So I have created a tool converting chk to txd, it still something like beta, but you can try it if you want. Link to comment Share on other sites More sharing options...
DK22Pac Posted November 14, 2017 Share Posted November 14, 2017 (edited) i'm newbie, i don't understand tab "raster format" when should I use them? - original - raw raster - compressed - palettized - dxt1-5, pal 4, pal 8 - raster 1555, 4444, 565, lum, 8888, 888, 555, lum alpha sry, i can't hear what the video tutorial, my eng very bad :| compressed/DXT1 for textures without transparencycompressed/DXT5 for textures with transparency raw raster/888 for interface textures without transparency raw raster/8888 for interface textures with transparency Edited November 14, 2017 by DK22Pac ghostandme 1 Link to comment Share on other sites More sharing options...
RacingFreak Posted November 16, 2017 Share Posted November 16, 2017 Hi there.I've been messing around with an early PS2 RW game by Criterion and I have noticed Magic.TXD doesn't load all textures properly (unswizzling required): Samples: https://drive.google.com/open?id=1wgaEjadmdUpmmX4k_njuEmgf2vk6VCpZ Link to comment Share on other sites More sharing options...
cj2000 Posted November 17, 2017 Share Posted November 17, 2017 Hi there. I've been messing around with an early PS2 RW game by Criterion and I have noticed Magic.TXD doesn't load all textures properly (unswizzling required): Samples: https://drive.google.com/open?id=1wgaEjadmdUpmmX4k_njuEmgf2vk6VCpZ Strange, MagicTXD should perform unswizzling, like it does for GTA PS2 textures. Link to comment Share on other sites More sharing options...
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