Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!   (85,895 visits to this link)

    2. News

    1. GTA Online

      1. Find Lobbies & Players
      2. Guides & Strategies
      3. Vehicles
      4. Content Creator
      5. Help & Support
    2. Crews

      1. Events
      2. Recruitment
    1. Grand Theft Auto Series

    2. GTA Next

    3. GTA V

      1. PC
      2. Guides & Strategies
      3. Help & Support
    4. GTA IV

      1. Episodes from Liberty City
      2. Multiplayer
      3. Guides & Strategies
      4. Help & Support
      5. GTA Mods
    5. GTA Chinatown Wars

    6. GTA Vice City Stories

    7. GTA Liberty City Stories

    8. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    9. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    10. GTA III

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    11. Top Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    12. Wiki

      1. Merchandising
    1. GTA Modding

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    3. Featured Mods

      1. DYOM
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Red Dead Redemption 2

    2. Red Dead Redemption

    3. Rockstar Games

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Programming
      5. Movies & TV
      6. Music
      7. Sports
      8. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Forum Support

    2. Site Suggestions

The_GTA

[REL/OpenSrc] Magic.TXD

Recommended Posts

Rachel Amber

 

Where is polish language :(

I am looking for somebody to translate into the Polish language. If you provide me with a .magl, I will verify and include it into Magic.TXD :)

 

Thank You ;)

 

Share this post


Link to post
Share on other sites
SilverRST

 

Where is polish language :(

I am looking for somebody to translate into the Polish language. If you provide me with a .magl, I will verify and include it into Magic.TXD :)

 

The_GTA, I got some question. How is the compressions? Like colors and bits? 16/32bits and when saved?

Because when using TXD Sh*tShop and saving the txd, colors became greenish and purple-ish and also bad compressions.

Like when saving txd with white snow textures, they became greenish. That's what I always hated about that sh*t tool

and it bothered me so much, I couldn't be f*cked to use compression.

 

When using Magic TXD, colors won't become green/purple-ish? Bad compression?

I haven't been in the modding because I took a break.

DXTn compression is defined to compress from RASTER_8888 RGBA color samples to a compression struct. This compression struct can be turned into a RASTER_8888 RGBA again. I am guessing that Delfi could have messed the color conversion logic. But that ain't the only thing he messed up, as you hopefully learned through experience.

 

As we speak, I am currently improving the color conversion logic. Maybe I wont get to writing tutorials today :(

 

Better improving the color conversion logic would be much better than writing tutorials :p

We have been in the modding scene for over a decade, since GTA San Andreas PC got released :D

 

Oh boy, looking at the carmods from 2005-2006 makes me nostalgic lol

Share this post


Link to post
Share on other sites
The_GTA

Better improving the color conversion logic would be much better than writing tutorials :p

We have been in the modding scene for over a decade, since GTA San Andreas PC got released :D

 

Oh boy, looking at the carmods from 2005-2006 makes me nostalgic lol

As long as old tools are dominant there will still be people that think creating an alpha mask image is relevant. Even loading screens for GTA:SA are being shipped as 1024x1024, a square shape, even though it should be 1920x1080. It is time to stop this legacy nonsense.

 

The good old days are sweet, remember them and move on. :)

Edited by The_GTA

Share this post


Link to post
Share on other sites
SilverRST

 

Better improving the color conversion logic would be much better than writing tutorials :p

We have been in the modding scene for over a decade, since GTA San Andreas PC got released :D

 

Oh boy, looking at the carmods from 2005-2006 makes me nostalgic lol

As long as old tools are dominant there will still be people that think creating an alpha mask image is relevant. Even loading screens for GTA:SA are being shipped as 1024x1024, a square shape, even though it should be 1920x1080. It is time to stop this legacy nonsense.

 

The good old days are sweet, remember them and move on. :)

 

What do you mean with creating an alpha mask is relevant? I only have been making and modding cars.

The only alpha masks I have to create are such as badges, grills and interior/radio buttons. For glass i use Zmodeler2 alpha material.

That's much easier than every time creating a new alpha texture to test how tinted the windows are.

 

I miss the good old days. I was young and had a sh*tload of ideas to create and it was fun to run GTA SA on 640x480 on Low Intel integrated GPU lol

Man, the hardware were damn weak and hot then lol. But they always stay in my memories.

Edited by SilverRST

Share this post


Link to post
Share on other sites
The_GTA

What do you mean with creating an alpha mask is relevant? I only have been making and modding cars.

The only alpha masks I have to create are such as badges, grills and interior/radio buttons. For glass i use Zmodeler2 alpha material.

That's much easier than every time creating a new alpha texture to test how tinted the windows are.

I do not know much about it. My testers said they were massively relieved that importing alpha images into Magic.TXD was painless. Still have to research on this subject, especially how to treats alpha on mipmaps.

 

I miss the good old days. I was young and had a sh*tload of ideas to create and it was fun to run GTA SA on 640x480 on Low Intel integrated GPU lol

Man, the hardware were damn weak and hot then lol. But they always stay in my memories.

You know what? Back then I did not notice that GTA:SA on PS2 had bad FPS. The game was simply too much fun!

 

----

 

The color conversion logic in Magic.TXD has just been overhauled. We are now using floating points for maximum quality! I managed to debug this issue where same-structure data was getting darker, making no sense. Artists should be really happy about this.

 

After a quick testing round I will release this as RC6. :)

Share this post


Link to post
Share on other sites
SilverRST

 

What do you mean with creating an alpha mask is relevant? I only have been making and modding cars.

The only alpha masks I have to create are such as badges, grills and interior/radio buttons. For glass i use Zmodeler2 alpha material.

That's much easier than every time creating a new alpha texture to test how tinted the windows are.

I do not know much about it. My testers said they were massively relieved that importing alpha images into Magic.TXD was painless. Still have to research on this subject, especially how to treats alpha on mipmaps.

I miss the good old days. I was young and had a sh*tload of ideas to create and it was fun to run GTA SA on 640x480 on Low Intel integrated GPU lol

Man, the hardware were damn weak and hot then lol. But they always stay in my memories.

You know what? Back then I did not notice that GTA:SA on PS2 had bad FPS. The game was simply too much fun!

 

----

 

The color conversion logic in Magic.TXD has just been overhauled. We are now using floating points for maximum quality! I managed to debug this issue where same-structure data was getting darker, making no sense. Artists should be really happy about this.

 

After a quick testing round I will release this as RC6. :)

 

Mipmaps on alpha would be great :D I would use that mainly for interior lightbuttons.

You mentioned RASTER_8888 in previous page. A suggestion, maybe you could replace the word RASTER_8888 into much simplier word

so the user will understand it better what it means and what it does?

 

Damn, all the many times I had pain in my stomach because of laughing when playing GTA SA!

GTA SA is such a masterpiece regardless its graphics and physics! :D

Share this post


Link to post
Share on other sites
theobjt

I can't find a notification whether a piece of the texture has an alpha mode or not. It shows up in red letters in txd workshop (Maybe I have only tried textures with no alpha yet).

Some mods only convert from pc to mobile partially, ie white tires, etc.

Other than resizing textures, is there a setting that will make conversion easier with magic txd?

I know I can look it up, but what are mip maps and does changing this have an effect on pc to mobile conversion?

Edited by theobjt

Share this post


Link to post
Share on other sites
The_GTA

You mentioned RASTER_8888 in previous page. A suggestion, maybe you could replace the word RASTER_8888 into much simplier word

so the user will understand it better what it means and what it does?

Probably. I will think about it.

 

If you have no idea what it means, go to

http://www.gtamodding.com/wiki/Magic.TXD/Choosing_the_right_Encoding/

 

 

I can't find a notification whether a piece of the texture has an alpha mode or not. It shows up in red letters in txd workshop (Maybe I have only tried textures with no alpha yet).

Some mods only convert from pc to mobile partially, ie white tires, etc.

Other than resizing textures, is there a setting that will make conversion easier with magic txd?

I know I can look it up, but what are mip maps and does changing this have an effect on pc to mobile conversion?

In Magic.TXD if an image has alpha, the generated texture will have alpha too. :) To see if image has "alpha mode" just investigate it with background enabled (you will see a checkerboard in areas of transparency).

 

We have received suggestions to add model data feedback to TXD creation. While that is a good idea it is not a task for 1.0. There is much work involved in adding support for DFF files.

 

As for mipmaps, they make your textures look smooth. Not sure how well TXD F*cker processes TXDs with mipmaps or whether it sets the required flags to enable them. I don't think mipmaps will cause you problems, so dw.

 

----

 

For people still waiting on tutorials, I decided to spend some of my time tomorrow to push them out.

 

17.04.16, 01:32: I rolled out a hotfix, if you installed RC6 please update.

Edited by The_GTA

Share this post


Link to post
Share on other sites
GensokyoGuard

wow! After long time waitting...Finally it REL!Thank you The_GTA and DK22Pac!

Well,can i translate into Chinese?And reupload to my OneDrive(To get faster download speed)

Share this post


Link to post
Share on other sites
The_GTA

wow! After long time waitting...Finally it REL!Thank you The_GTA and DK22Pac!

Well,can i translate into Chinese?And reupload to my OneDrive(To get faster download speed)

No problem, friend! A good editor takes a long time to cook.

 

Yes, you can translate! Everyone can create .magl files and share them. Go into the Magic.TXD program directory and you see a "languages" folder. Start by translating from the English, German, Russian or Ukrainian languages (those are maintained by DK22Pac and me). Use UTF-8 encoding with BOM (BOM not required starting from RC 6.2). Once you feel confident about the translation, post the .magl file in this thread. I will have a last look over it.

 

About reuploading. Of course, I would rather like to see the download statistics myself. But if you reupload somewhere, the official installer, it is okay as long as you do not put advertisement barriers (adfly are the worst). Magic.TXD was made for the global modding community so spread the good spirit. :)

Edited by The_GTA

Share this post


Link to post
Share on other sites
The Hero

UTF-8 with BOM? WHY? BOM is for idiots using UTF-16 :(

Share this post


Link to post
Share on other sites
The_GTA

UTF-8 with BOM? WHY? BOM is for idiots using UTF-16 :(

BOM is the marker that text is encoded as UTF. Not all text editors assume that. This is why the Qt framework does not set the UTF-8 codec by default :)

 

We have decided to change this behavior to UTF-8 default in the next release.

Edited by The_GTA

Share this post


Link to post
Share on other sites
The_GTA

I finally got around to finishing my Polish .magl file :)

https://www.dropbox.com/s/xhkodbvvco889d7/pl.magl?dl=0

Really good translation, I just read through it. Thank you very much! :)

 

---

 

I have uploaded some videos about Magic.TXD on my Youtube channel.

They can be found under the Magic.TXD playlist.

 

Edited by The_GTA

Share this post


Link to post
Share on other sites
Claude_Lib

So now this is the main TXD editor, right? Gonna check it out when I have time.

Share this post


Link to post
Share on other sites
Rachel Amber

Thank you for Polish language ;)

Share this post


Link to post
Share on other sites
FunGt

Awesome modern editor!

 

@the_gta, I accepted your submission on my website, thank you for uploading.

Share this post


Link to post
Share on other sites
The_GTA

Awesome modern editor!

 

@the_gta, I accepted your submission on my website, thank you for uploading.

Awesome, dude, thanks! I have been waiting for that.

 

link to submission entry

Edited by The_GTA

Share this post


Link to post
Share on other sites
TomilovSenya

This program is really awesome :)

gD6sqyY.png

Share this post


Link to post
Share on other sites
Automan

As Morpheus says in the Matrix "I wanted for so long ... It happens really? ..." XD

Share this post


Link to post
Share on other sites
Junior_Djjr

This program is really awesome :)

 

gD6sqyY.png

 

Wtf, I came here today to send a picture like this! Edited by Junior_Djjr

Share this post


Link to post
Share on other sites
The_GTA

A new build has just been released! (RC6.4)

 

It fixes bugs when building TXD files in folders that contain unicode characters; now all TXD files get built, while some folders were ignored previously. (thank you, Flame !)

 

The Chinese language has been added! (thank you, Gensokyo_Guard !)

 

https://mega.nz/#!YdlGkJCZ!hLEmTNpIVYFGvZswDutCy2D8dqRgtYJt20zoi0nQyKM

Edited by The_GTA

Share this post


Link to post
Share on other sites
Uzzi47

R.I.P. TXDWorkshop! Thank you for this.

Share this post


Link to post
Share on other sites
Automan

Wonderful! :)

:cookie::cookie::cookie:

Share this post


Link to post
Share on other sites
guard3

I love this! Thanks a lot! Keep up the good work! :cookie::cookie::cookie::cookie:

Share this post


Link to post
Share on other sites
The_GTA

I have just posted a tutorial featuring DK22Pac's new plugin-sdk! You can use .rwtex files directly inside of the GTA:SA engine, to either draw them on screen or to put them on models. Texture replacement is made really easy this way.

 

http://gtaforums.com/topic/854170-sa-texture-fun-using-plugin-sdk/

 

If you are an aspiring GTA:SA modder, I suggest give it a try :)

You are free to use the showcased technologies in your very own .ASI mod.

Edited by The_GTA

Share this post


Link to post
Share on other sites
Hansonic

Without a doubt this tool is great in term of speed and quality. But tbh, I still could work with txdworkshop ;) btw, huge compliment for you guys cause keep sa and others good ol' rockstar games alive :)

Share this post


Link to post
Share on other sites
YAGTAM

I just came.

Share this post


Link to post
Share on other sites
Gravarty

Unfortunately it doesn't work on Windows Vista. I know it sounds crazy to still use this OS, but i prefer it for gaming though :D

Edited by countergame

Share this post


Link to post
Share on other sites
Rim

Unfortunately it doesn't work on Windows Vista. I know it sounds crazy to still use this OS, but i prefer it for gaming though :D

I'm just curious, what gaming advantages Vista gives you?

 

About MagicTXD, it would be great if you could implement an option to compress all images in the archive at one click, just like in TXDWorkshop. Also, zoom in and out ability would be nice.

Apart from that, I find this tool absolutely perfect :) Too bad it wasn't developed years ago!

Edited by Rim

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.