Jump to content

[REL/OpenSrc] Magic.TXD


Recommended Posts

Does this tool features an IMG Editor aswell?

Link to comment
https://gtaforums.com/topic/851436-relopensrc-magictxd/#findComment-1068687227
Share on other sites

Does this tool features an IMG Editor aswell?

We do not include an IMG editor. Instead we focused on quality internals of the TXD editor. :)

 

I recommend using X-Seti's IMG Factory because it supports drag and drop.

If you are working on GTA:SA modloader by LINK/2012.

Edited by The_GTA
Link to comment
https://gtaforums.com/topic/851436-relopensrc-magictxd/#findComment-1068687309
Share on other sites

Thanks :)

 

I'm working on GTA 3 (for now), and wondered if there is any good IMG Editor. I totally forgot about IMG Manager :p

Link to comment
https://gtaforums.com/topic/851436-relopensrc-magictxd/#findComment-1068687352
Share on other sites

What about NFT support? It will make Bully modding much easier.

Our focus of Magic.TXD is RenderWare. Other framework formats such as Gamebryo are out of scope. :)

You are able to mod the PS2 version of Bully.

 

I have ideas about Rockstar Leeds formats, very very early ideas.

  • Like 2
Link to comment
https://gtaforums.com/topic/851436-relopensrc-magictxd/#findComment-1068687552
Share on other sites

Really nice! Is it possible to use this to re-size multiple .txd files at once? I see there is an option for "Resize" for an individually selected .txd on the left pane but can I do this with multiple txds at once?

We have plans to add multi-texture selection in the next version, for resizing, removing, render properties, etc. We ran out of time :)
Link to comment
https://gtaforums.com/topic/851436-relopensrc-magictxd/#findComment-1068687599
Share on other sites

One more idea:

 

-Bit depth conversion (textures can be 8 bit, 16 bit, or 32 bit), how about an option to convert them?

Link to comment
https://gtaforums.com/topic/851436-relopensrc-magictxd/#findComment-1068687643
Share on other sites

Igor Bogdanoff

Finally, f*cking finally.

RIP TXDWorkshop

Link to comment
https://gtaforums.com/topic/851436-relopensrc-magictxd/#findComment-1068687796
Share on other sites

 

Is it that , the release is for x64 only? Can't run it on Windows 10 x86 :alien:

The installer comes with 32bit and 64bit executables. It installs the correct version depending on what OS you are running.

 

But the installer tries to download Visual C++ 2013 Redistributable and Visual C++ 2015 Redistributable and then gives an error that it is unable to install VS2015 Redistributable even though I already had them installed.

 

I opened the setup file using 7zip and there were two magictxd.exe , extracted each of them separately and tried to run them , but it still didn't run.

Edited by Parik
Link to comment
https://gtaforums.com/topic/851436-relopensrc-magictxd/#findComment-1068687867
Share on other sites

Greetings with the official release!

I can add from myself, that Magic.TXD is actively used in the development of my HRT 1.4, and soon all the textures will be rebuilded with its using.

The tool is very good.

Also MIP mapping algorithm here is much better than in G-TXD and we can avoid artifacts.

Edited by Flame
Link to comment
https://gtaforums.com/topic/851436-relopensrc-magictxd/#findComment-1068688564
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • 0 User Currently Viewing
    0 members, 0 Anonymous, 0 Guests

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.