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3ds Max 7 Problem with exporting SKIN


kellne
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I want to edit San Andreas skin.

I import fam3.dff to Max and add object, I move object to the position I want it.

I select Skin_Mesh, click attach and select my object, DONE.

 

Everything fine, but when I click on Export Skin it write this: Each vertex must be connected to 1 bone.

 

Can you tell me what did I missed ?

I trying to get it working for 2 weeks :/

 

Thank you.

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Well, basically this is called rigging and is needed so the ped can move properly. All the vertices in a ped need to be attached to a bone. Long time ago I was wondering how it's done and I got help, here is the post:

http://gtaforums.com/topic/825063-rigging/?p=1068083502

 

BTW I would suggest to enable Auto Skin when importing a ped. You can enable auto skining by clicking the ''A'' buttob before importing your model:

dTH62gh.jpg

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