kellne Posted April 9, 2016 Share Posted April 9, 2016 I want to edit San Andreas skin. I import fam3.dff to Max and add object, I move object to the position I want it. I select Skin_Mesh, click attach and select my object, DONE. Everything fine, but when I click on Export Skin it write this: Each vertex must be connected to 1 bone. Can you tell me what did I missed ? I trying to get it working for 2 weeks Thank you. Link to comment Share on other sites More sharing options...
just Gesha Posted April 9, 2016 Share Posted April 9, 2016 Well, basically this is called rigging and is needed so the ped can move properly. All the vertices in a ped need to be attached to a bone. Long time ago I was wondering how it's done and I got help, here is the post: http://gtaforums.com/topic/825063-rigging/?p=1068083502 BTW I would suggest to enable Auto Skin when importing a ped. You can enable auto skining by clicking the ''A'' buttob before importing your model: Link to comment Share on other sites More sharing options...
kellne Posted April 10, 2016 Author Share Posted April 10, 2016 Thank you You really helped me. Now it is working, BIG THANKS TO YOU ! just Gesha 1 Link to comment Share on other sites More sharing options...
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