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Is there a speed limit for NPC vehicles?


zwz
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Hi,

 

On the street of San Andreas, sometimes I provoke a street race: I shoot a NPC's car, and he hits the gas, and runs, and I chase him.

 

Soon I realized that even we use the same vehicle, his maximum speed is still a little bit slower than mine. It seems that this is a mechanism coded in game to make the gameplay easier (suck as some car-chase missions).

 

So I wonder is there a mod that removes the speed limit for NPC? In stadium races it seems that there is no such limit. NPCs drive as fast as the player does.

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The game can easily alter a vehicle's speed. For example, look at these Script commands:

00AD: set_car [email protected] max_speed_to 10.0 02DB: set_boat [email protected]([email protected],16i) speed_to 42.0 02E3: [email protected] = car [email protected] speed 04BA: set_car [email protected] speed_to 0.0 05D1: AS_actor [email protected] drive_car [email protected] to [email protected] [email protected] [email protected] speed 15.0 0 model #NULL 0 06BB: set_actor -1 drive_car [email protected] speed 10.0 along_SCM_path 06DD: set_train [email protected] speed 0.0 06FD: set_car [email protected] speed_on_path_to 1.0 07E7: AS_assign_scmpath_to_actor -1 in_car [email protected] speed 25.0 flags 1 0 1 
00AD: set_car_cruise_speed [email protected] to 10.002DB: set_boat_cruise_speed [email protected]([email protected],16i) to 50.002E3: get_car_speed [email protected] store_to [email protected]: set_car_forward_speed [email protected] to 0.005D1: task_car_drive_to_coord [email protected] car [email protected] to [email protected] [email protected] [email protected] speed 15.0 0 unk 0 005D2: task_car_drive_wander [email protected] car [email protected] speed 20.0 driving_style 206A2: get_car_speed_vector [email protected] store_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_306BB: task_drive_point_route -1 car [email protected] speed 10.006DC: set_train_speed [email protected] to 0.006DD: set_train_cruise_speed [email protected] to 0.0
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In races these vechiles are driven with "race to point" upcodes. But in normal they won't drive that fast. However you can make a script to act them like in races.

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