IVMyLife Posted April 9, 2016 Share Posted April 9, 2016 Making some practice with vehicle modeling. Blockout so far, probably I will make an highpoly version and a low poly version of the car. The purpose of this car is mainly for portfolio content, but it might be converted for some GTA game. Taillight textures are photo-mapped right now, and take it as placeholder since I'm planning to do some hand-painted textures for it, also there's some shading issues related to the topology that I'm going to fix when the blockout of the model is done (since pretty much I'll do lot of retopology). Flame, unbid, The_GTA and 4 others 7 Link to comment Share on other sites More sharing options...
Nessa2000 Posted April 14, 2016 Share Posted April 14, 2016 Looks good to me thus far keep it up! Link to comment Share on other sites More sharing options...
IVMyLife Posted April 24, 2016 Author Share Posted April 24, 2016 Compeast 1 Link to comment Share on other sites More sharing options...
IVMyLife Posted May 6, 2016 Author Share Posted May 6, 2016 (edited) Front bumper base mesh, huge wip so far! Im not really satisfied with lights, so i might remodel them. Edited May 6, 2016 by IVMyLife Lakitu 1 Link to comment Share on other sites More sharing options...
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