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IlyaKostygov

GTA: Racing Towards The Sun.

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IlyaKostygov

 

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IlyaKostygov

I will try to show you some progress soon. I have some HQ building models made by myself so when i finish something about 80% of current map district - i show you this models.

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IlyaKostygov

Some progress. Me and my friend Hellen was converting some NextGen Cars to GTA3.

 

 

 

GWDDwv8-5GY.jpg

XwzQDBd_Sdc.jpg

yu1VJk_WwTY.jpgPNd6jZTkw6o.jpgyvy-OUt-1kw.jpgaYoC1SZ_nSs.jpgjafS1lZ1Y2s.jpg

SXMAPaybBk4.jpgUfwKqI6odS8.jpgoRCd7I79mow.jpg

 

 

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denis1379

Very nice shots😊😊😊. Maybe you can implement some env textures for cars and would be very promises 😀😀😀 I think its too shine that not effect reflection, solution is right: less colour on dynamic objects like cars or peds. Good work anyway, I m not ofend you 😄😄😄

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IlyaKostygov
Some progress.


 


eEqneWypgno.jpg8VDzi3VQdjI.jpg

fktBxReWP5E.jpg

740JYLP6iEw.jpg

 


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denis1379

Maybe you could do some shine like in SA have vertex lighting or what it called and use (env map or cube map) for shine like IV. Pretty good work 😀

I wondered what enb are you use?

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IlyaKostygov

Maybe you could do some shine like in SA have vertex lighting or what it called and use (env map or cube map) for shine like IV. Pretty good work

I wondered what enb are you use?

I dont know how to make env effects and so on. About enb - this is my personal setting. And thanks for supporting - this is important for me. :):D

 

Some progress.

 

 

 

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UytcDm4bp_0.jpg

7zSLRFu6L3s.jpg

rm_RAxqdDWQ.jpg

 

 

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denis1379
Posted (edited)

Env map is just only material what need plugin from dexx to work properly to normal maping or something

Edited by denis1379

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