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GTA Vice City - Updated SCM


niltwill
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  • 1 month later...

Is the GXT file supposed to be wack? I was gonna edit in some lines on it for my personal pleasure, but it seems like it's very broken and disrupted.

 

Edit: Nevermind, it's just not supported with the GXT Editor I use. Is there another VC GXT Editor out there? One of the GXT Editors I used doesn't seem to open because it has to run a specific .dll file. The one I'm currently using cannot open the mod's GXT, but the vanilla version's can.

 

Edit 2: Also I can't enter Howlin Pete's for some reason. It's shown to be open, but I can't enter.

Edited by CJ28472583
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16 hours ago, CJ28472583 said:

Is the GXT file supposed to be wack? I was gonna edit in some lines on it for my personal pleasure, but it seems like it's very broken and disrupted.

 

Edit: Nevermind, it's just not supported with the GXT Editor I use. Is there another VC GXT Editor out there? One of the GXT Editors I used doesn't seem to open because it has to run a specific .dll file. The one I'm currently using cannot open the mod's GXT, but the vanilla version's can.

 

Edit 2: Also I can't enter Howlin Pete's for some reason. It's shown to be open, but I can't enter.

download this https://www.mediafire.com/file/whejojss4y7vu05/NW_Fixes_Latest.zip/file

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10 hours ago, ernestin1 said:

you need to edit the downtows.col file so you can enter

How exactly? Do I have to rename dowbikershop.col to overwrite downtows.col?

Edited by CJ28472583
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  • 10 months later...
MetadetH19

There's a missing phone call from kent paul before the score in the bank

Edited by JackGamer
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  • 2 months later...
On 4/8/2016 at 1:09 AM, niltwill said:

UpdatedSCM is an SCM mod for GTA: Vice City to enhance the gameplay a bit, while also fixing little bugs. It has things like MC Tommy, some beta cell phone conversations, more ped variety in certain missions, mission corrections, improved 'Supply & Demand' mission, skippable intro help messages, skippable phone calls...

 

Download the latest version here.

(Yes, this includes everything now.)

 

...And check out its changelog to get more idea about what it does.

 

Besides the main variation's SCM, there are also two other SCMs, depending on your need:

  1. Save-Friendly SCM: this has most of the changes from the main variation up until a certain point that does not necessitate a new game. (The changes you do not see here compared with the main edition are all those which require a new game and thus would crash the game while trying to load it.) So you can use this with your old saved files. (Still: be cautious and beware that your save files might become corrupted if you overwrite them, so at least save in a different slot or backup your save files if you use a new SCM.)
  2. Without MC Tommy SCM: the only difference between the main variation and this one is that this does not contain the MC Tommy model addition.

 

Only the latest version's changelog is included here (which applies to both the "main variation SCM" and "without the MC Tommy SCM" file - the save friendly SCM's changelog is in the download):

 

 

  Reveal hidden contents

 

v2.0b

  • Removed the buggy option to leave vehicles in ambulance, firefighter and taxi sidemissions
  • Removed randomized races in Sunshine Autos
  • Included the spanish translation now, as well as the extra 'no MC Tommy outfit' SCM file in one package
  • Vercetti's Gang car changed to Banshee from Stallion
  • In 'The Driver', Sentinel is changed to Sentinel XS, and Hilary's car speed is reverted to default
  • In 'Jury Fury', damaging the Admiral will now make the jury enter the car instead of just doing nothing
  • The bike in 'G-Spotlight' is now damage-proof
  • Fixed Juju Scramble clothes text for alternative SCM (without MC Tommy)
  • Removed alarm from ambulance and vigilante vehicles
  • Cubans entering your vehicle at the start of 'Cannon Fodder' now takes longer than two seconds
  • The third Cuban should also die now if he somewhat gets stuck while charging at the sniper running to his doom
  • Rico should now fade away at end of 'Cannon Fodder' (and also unkillable by the player during that time, since he is vital to the upcoming storyline)
  • In 'V.I.P.', fixed looped arrow marker (that's the reason behind why it seemed standstill) and delivering him with the rival taxi will no longer fail the mission
  • Fix phone glitch while picking up the call with different weapons (now should revert to fists when you answer the phone)
  • You can now skip mobile phone calls (just press the action [TAB] button while the call is ongoing)

 

 

What's MC tommy?

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  • 1 month later...
On 3/4/2018 at 7:54 AM, hlennarz said:

Game freezes on mission "Supply & Demand" and before you ask: I DID replace the cskruger files...

Has somebody figured out what makes the cutscene at "The party" freeze? 

Is it SCM related or it has to do with some of the other files...

Edited by nick323f
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  • 3 months later...

Does anyone know how to change cutscene models for characters and cars?

I'm using NW_Fixes_Latest with UpdatedSCM and getting white textures whenever i try to use modloader or replace models in custom IMG from NW Fixes.

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  • 4 months later...
Mister A
On 12/3/2021 at 3:40 AM, PLZnoMORE said:

Does anyone know how to change cutscene models for characters and cars?

I'm using NW_Fixes_Latest with UpdatedSCM and getting white textures whenever i try to use modloader or replace models in custom IMG from NW Fixes.

You have Open Limit Adjuster right? Open the ini file of the limit adjuster and delete the 'ExtraObjectsDir' line 

 

BTW, does anyone know why the construction site that we blew up in the mission Demolition Man doesn't seem to use its destroyed model while using this mod? After the bombs detonated, it doesn't seem to look destroyed.. Anyone knows why and how to fix it? 

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  • 4 weeks later...

I don't know why, but my game crash at the beginning of "Four Iron" if I use this mod

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