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GTA LCS Special Vehicle Guide


SpriteFan274
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Can someone please test if WP bikes can be made PP?

Ill test this weekend if I can reobtain the Enforcer and hopefully make a video about the AP conversion.

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RationalPsycho

Interesting about a UH Conversion. Would be nice to have ALL Bikes in UH form :D:p Sucks it doesn't work. And yeah, the Trashmaster being UH to 2.0 was known for a while now. It's in the "other" Topic about LCS Special Vehicles.

 

Right. UH Avenger, Manchez, and a proofed Sanchez would be awesome to have. Maybe there is a way we are not aware of yet, even in another mission. Which is the "other" topic you're talking about? :dontgetit:

 

Btw, the H/UH/DP/PP/WP PCJ-600 is much harder to work with than the H/BP/DP/FP/PP/WP/EC PCJ-600. I got that thing first try and converting it to DP. The 9MM Mayhem PCJ-600 took about 8 tries AT THE CRUSHER to finally succeed with making it a Ghost and getting it back to the Garage to finalize the DP Conversion. This isn't counting the countless times the PCJ-600 didn't spawn properly in the safety region. Also how Lennart keeps a PCJ-600 on the sidewalk beforehand doesn't work on PS2. Despawns 100% of the time. So I needed to run on foot and catch the Yardie. Strangely enough, I once got crushed while stuck to the PCJ-600 as well...WASTED. Another time, I got put inside the Crusher but luckily drove it out, fell through Blue Hell, respawned back on land, and carefully drove it to the Garage. Very strange things happened with that compared to Wayne's Bike from Biker Heat.

 

First of all, it can only be harder to lure the Yardie. The rest is luck and since you obtained the other pcj 600 first try, you know nothing about the crusher physics. I bet now you do know that you can spawn in many different places, even beneath the map.

The bike I positioned before the mission works on ps2 too lol. It works 100% because I tried on ps2 too. Just park it a little further.

 

And here I thought I was the only one that was having trouble with it. It gave me a hard time, as well, and took numerous times to get it done. There is this f*cking "safety region", and, on top of that, my game was being a dick; it knew what I was about to do, and NEVER kept a bike I left close by in memory (just like MetalMilitia89's case). I hate when these machines secretly infiltrate my mind. They make me believe that there is a God, and he's laughing his ass off at my suffering. Way to enjoy yourself, divine scumbag! Then there is the crusher. I knocked the Yardie off right when the magnet picked the bike up, and it magically disappeared! Got wasted other times... SO MANY FAILED ATTEMPTS! :angry: When MetalMilitia89 said he obtained Wayne's PCJ-600 first try, I felt like an amateur, but turns out it was extreme luck, after all. Personally, I would rate it a 4-star difficulty, or, at the very least, 3 and a half (seriously, it looks more difficult than some standard 3-star ones). However, DP is awesome on the Heavy bike, since it's very frail otherwise. I used this PCJ-600 to do all the Stunt Jumps, and hunt down all the available Hidden Packages in one go on a Starter Save.

 

I would of had UNDER 20 Safehouse Visits for this Save but f*cking Bike Salesman/Car Salesman is only open from 8:00-18:00 and wasting time not doing anything isn't something I was trying to do, thus I had to save to progress time. f*cking can't stand Missions/Side Missions that are Time Specific. I'll do the Mission when I WANT TO DO THE MISSION...How 'bout that?

 

Another issue I had which resulted in more Safehouse Visits is making Vehicles PP using Firefighter. It works, sure, but is is reliable? Not really. A lot of running on foot to fetch a Fire Truck and leaving your Vehicle in Harwood by the water. It's time consuming just like how The Shoreside Redemption and making PP Vehicles is time consuming since in that Mission you run from the Airport to the Mission Marker to start the Mission, and then go through HALF the Mission and then fail it to make a PP Vehicle or pass to make the final PP Vehicle. If someone does NOT care about Stats, I'd suggest still continuing to use the Mission instead of Firefighter. I say it's not reliable cuz sometimes your Vehicle just vanishes all together after wasting time running on foot to a Fire Truck. Bikes? Yeah, that's equivalent to making AP Bikes in SA. Not far enough into the water? Not immune. Too far into the water? CJ falls off the Bike and NOT immune. Same sh*t happens with Toni in LCS. So to make my BP/EP/FP/PP Faggio converted to PP with Firefighter was like pulling f*cking teeth. I WANTED TO make 7 Vehicles PP using Firefighter in a row without saving but that was definitely a no go. 50% of the time you do this using Firefighter, your Health will just hit 0 and you will die trying to get it out of the water. It has to be dunked in the water so far that the Health is continuing to decrease cuz of it's not decreasing, it's not in far enough, thus it won't be PP. I died countless times today, wasted countless hours, had Vehicles vanish from Harwood, tried other dunking locations in SI/SSV with epic failure and the Vehicles not being PP. So yeah, if anyone wants to make MULTIPLE PP Vehicles back to back without saving and Bikes PP, then good luck as it's not as easy as RationalPsycho made it out to be. It's easy in theory, and if you're doing a Vehicle with a higher suspension, but Bikes are difficult and Vehicles low to the ground are also difficult since you need to submerge them so far in the water, which results in 50% chance of dying. This just doesn't happen with The Shoreside Redemption. I can make 11 Vehicles PP in a row with failure and then make another Vehicle PP with passing. All 12 in a row and it's guaranteed to work unlike Firefighter which sometimes works, sometimes doesn't. The major plus side is no added Attempts with Firefighter, but other than that, it's really tedious and annoying, especially if you need to convert many Vehicles to PP and want to do them all in a row for less Safehouse Visits...

 

Amen to that.

 

For me, when starting "The Shoreside Redemption", the vehicle is kept in memory when parked in the Hospital yard, right opposite to the Police Station.

 

I also had this issue, and I eventually figured out what's happening. Let me give you some tips. First, you DON'T need to run on foot anywhere. This exploit works better than the Taxi glitch in GTA III, meaning that you can put "Firefighter" on hold, even while driving anything other than a Firetruck, so you drive your vehicle to the Fire Station, get in the Firetruck, hold R3 down, get back to your vehicle, dunk it in the water, and THEN you can release R3. Second, the vehicle is flagged as "destroyed" when your Health starts depleting. PP conversion works when your Health goes down the moment and after "Firefighter" is CANCELLED. That means if you back down the split second between activating and auto-cancelling "Firefighter", your vehicle will NOT be flagged as "destroyed", thus won't be PP in the end. Basically, you'll know you did it right when you see your Health decreasing after the "failure" message. You can also figure out the moving pattern of the waves, take advantage of it, and act accordingly, which is easier said than done when raining - almost always; f*cking rain :angry: . Furthermore, the downhill pier on Staunton Island worked for me, but the f*cking Airport one didn't. Finally, after parking your PP vehicle in the garage, don't forget to enter the safehouse and grab the Health pickup.

 

Also, Lennart -, you can't convert WP bikes to PP with "Firefighter", because, as I said, the bike has to be flagged as "destroyed" whilst on it, so, since it basically drives under the water, it's useless trying (I did, however, just in case, and it doesn't work). Not that you'll need it, anyway. I think the only WP bikes that are NOT PP from the beginning are the PCJ-600 from "9mm Mayhem" and "Biker Heat", and you can use "The Shoreside Redemption" for those.

 

By the way, did you use "Bumps And Grinds" for the unlimited money glitch, or just a Rampage? I tried it with a regular Rampage, but "Vigilante" always crashes.

Edited by RationalPsycho
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Lethal Vaccine

There is a Proofed Sanchez. 3 of them, actually. DP Sanchez from Scrapyard Challenge, BP/EP/FP Sanchez from Bike Salesman, and FP/PP/EC Sanchez from a Portland Bike Race. If you mean a UH Sanchez, yeah, there is no UH Sanchez.

 

THIS is the other Topic I was referring to. It's nothing special. It's not complete, not even 10% complete, actually, it's outdated, and it lists more CheatDevice Vehicles than anything else. Futhermore, if it wasn't for me, that Topic would be like 6 Pages LESS, since I basically was the ONLY one talking in the Topic while I did my OLD 7 Saves, from a year ago. March 2016 was the last time I played LCS, until this past month or so when I started the new 7 Saves over again. The Topic is good for Script Readings, though. A lot of random stuff was copy/pasted into that Topic. It's where I learned that Firefighter, Vigilante, and Paramedics give PP Property when the Mission is on. It's also where I learned about UH for the Trashmaster during Trash Dash. Also some other random stuff. The guy who copy/pasted a lot of the Script also was under the impression that during Love on the Run, there is a H Conversion. It's during the cutscene when you are outside the gate, the first yellow marker. Not the second yellow marker when you are inside the gate.

 

Yeah, I know. I am not an idiot. Lennart seems to think I am in regards to Bikes and the Crusher but that isn't the case. I've made like 300 DP Vehicles or more across ALL Saves I've done in GTA III and LCS combined...Maybe more. I know all about the Crusher, however, I only ever made 2 Bikes DP in my life. Wayne's Bike and did it first try without issues and then the 9MM Mayhem PCJ-600, but that Bike was very, very strange at the Crusher. The SAME thing happened on one of my Attempts, too. Jacked the Bike the moment the Magnet touched it....POOF! Vanished right before my eyes. Then was wasted a couple times by the Crusher and all sorts of strange things were going on, unlike when I got Wayne's PCJ-600 with ease. But yeah, the H/UH/DP/PP/WP PCJ-600 is rather difficult to obtain, but glad I have it! :)

 

That's cuz you're on PSP...Like jam8tone. jam8tone's Video shows that PSP Method. THAT does NOT work on PS2. The Clear Area always deletes the Vehicle if you leave it at the Hospital, or anywhere in that general vicinity. On PS2 and Mobile, you literally need to leave your Vehicle all the way down by the Airport, in the grass, behind all the Billboards, and then run on foot all the way up the grass and to the yellow marker to start the Mission. It's convenient, though, since the Securicar is scripted to drive down the main road in Pike Creek and head toward the Airport and the Lift Bridge. That's where I grab my Vehicle and drive in the opposite direction of the Securicar to fail the Mission, or get my Vehicle and continue to follow the Securicar and pass the Mission on the final converted PP Vehicle...

 

I find it rather hard to hold down R3, though, since I need to use my OTHER HAND to hit X on my Controller to accelerate. Holding down R3 all this time while I go and get a Vehicle across the Map in the SSV Garage that needs to get back to Harwood would be a pain in the ass, imo. I rather just park a Vehicle in the grass, near the water in Harwood, run on foot to the Fire Truck that spawns at the Fire Station in Harwood near the Crusher, then drive it back to Harwood in the grass where I left my Vehicle and then do the Conversion with the Fire Truck right next to me. Yeah, after every converted Vehicle to PP, I had to grab a Health Icon. But not just at the Safehouse, there is plenty of them scattered around Portland, SI, and SSV. I grabbed the nearest one I knew was. That was my initial problem. The Health wasn't continuing to decrease after the screen turned black and the Mission ended, thus it wasn't PP. You need to be losing Health for the Vehicle to be PP, but you're surely risking dying when doing this, especially multiple Vehicles in a row...

 

Yeah, that is common sense. No WP Bikes can be made PP with Firefighter, since WP means the Vehicle has no effect from Water. So how can you destroy a Vehicle using water, that isn't acknowledging water as a viable way of "destroying" a Vehicle? It makes no sense why someone would think it's possible. It's definitely not...

 

There is THREE WP Bikes in LCS. H/UH/WP PCJ-600 from 9MM Mayhem, H/BP/FP/WP/EC PCJ-600 from Biker Heat (Wayne's Bike....He also has an EP/FP/EC PCJ-600, too), and a H/PP/WP/EC Faggio from Stop the Press. The ONLY one that is PP originally is the Faggio from Stop the Press. The H/UH/WP PCJ-600 and H/BP/FP/WP/EC PCJ-600 need to be converted to PP using The Shoreside Redemption. Can pass while converting them, so it doesn't matter. Just don't get BOTH in the SAME Save or you'll have an extra Attempt to make one of them PP. Just do like I did and get both of them, but in different Saves. I have the H/BP/DP/FP/PP/WP/EC PCJ-600 in my 1st Save and then in my 4th Save, the H/UH/DP/PP/WP PCJ-600.

Edited by MetalMilitia89
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RationalPsycho

What I meant to say, is it would be nice to have a proofed Sanchez + UH.

 

Glad I'm not the only one who's looking into "Love on the Run". Tested the cutscene. No luck. There is not enough time to do much of anything.

 

I am not an idiot.

 

I like this. I'm keeping it for future uses.

 

Anyway, since you know all about it, could you enlighten me on the crusher? Why does it work that way? And WHY DP of all things? Also, I tried the Emergency Import/Export crane in III, but couldn't convert to DP!

 

The more I read about PS2, the less I like it. Looks like Cockstar reached an unprecedented level of laziness to actually make this game WORSE than it is on a portable device. They were like; "Oy m8, it sells gud on PSP, lets rlyse it on PS2 2c if we grab sum moar cash! :karmaeater: " , and didn't even bother copy-pasting the code properly.

 

Why don't you drive YOUR VEHICLE to the Fire Station and THEN get in the Firetruck, instead of leaving it in the grass? It's not a long distance holding R3 from the Fire Station to the "dunking" point.

 

I also counted the three railshooter bikes as WP/PP, which are basically anything but BP.

Edited by RationalPsycho
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Then WP bikes are going to be converted with a pass. The bike doesn't disappear magically, you FALL off. I used B&G just for the giggles. If you olay on ps2, no idea if it works. I did it on ppsspp. I hope the H conversion is just having a floating H car beneath the map, which MAYBE can be obtained even without om0 but with a WP Bike that drives on the tunnel until it reaches the car and then snipe one tire so the H car falls down.

Edited by Lennart -
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RationalPsycho

If I knew how, I would check the coordinates myself, to see where exactly this Heavy thing is supposed to spawn. But, judging from "Karmageddon" (main mission), even the coordinates might be messing with us. And, as far as I remember, there is no tunnel passing underneath the mansion.

 

Oh, a few hours ago, I came across a video with the unlimited money glitch (again with OM0), but this time, in "Calm Before The Storm", using "Taxi Driver" when you're supposed to kill the Triads on the roof. Looks like someone beat you to it, a few months back.

Edited by RationalPsycho
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Lethal Vaccine

Anyway, since you know all about it, could you enlighten me on the crusher? Why does it work that way? And WHY DP of all things? Also, I tried the Emergency Import/Export crane in III, but couldn't convert to DP!

 

The more I read about PS2, the less I like it. Looks like Cockstar reached an unprecedented level of laziness to actually make this game WORSE than it is on a portable device. They were like; "Oy m8, it sells gud on PSP, lets rlyse it on PS2 2c if we grab sum moar cash! :karmaeater: " , and didn't even bother copy-pasting the code properly.

 

Why don't you drive YOUR VEHICLE to the Fire Station and THEN get in the Firetruck, instead of leaving it in the grass? It's not a long distance holding R3 from the Fire Station to the "dunking" point.

 

I also counted the three railshooter bikes as WP/PP, which are basically anything but BP.

 

You can make Ghost Vehicles in III with the EV Crane. err5 actually made a Ghost Fire Truck. Posted Photos in my III Guide, but even if you have a Ghost Vehicle from the EV Crane, making it DP doesn't work after storing it. Only Harwood's Crusher Crane can do this. I am not sure WHY the Vehicle isn't solid bit the Tires when you do this and I am not sure WHY it's converted to DP after storing it in a Garage, I am simply saying I know how to use it without much issues. I remember when I FIRST learned about it in III and always forgot to hold look back button when getting out of the Vehicle or sometimes would release it too early, thus Claude got stuck in the Vehicle and it was crushed anyways. I used to have issues, but not anymore. I used to obtain Vehicles and then make them DP later on and saving after I was done, but now I obtain the Vehicle, make it DP, and continue without saving knowing the Vehicle itself is easy to get and making it DP is also easy to do.

 

The PS2 Version isn't exactly "bad," it's just more annoying. The worst part of LCS for me is just the traffic. Idk why Rockstar made 10x more traffic and 10x more aggressive f*ckers on the road. I don't drive Cars, cuz the road is always clogged, intersections blocked with Trashmasters, Coaches, Flatbeds, Moonbeams, Stretches, all the WORST Vehicles you do NOT want when you're trying to drive to a Mission or during a Mission. Like I said before, all I drive is Bikes. Only thing with a Bike is you need to be careful about getting busted. If you're wanted and OFF the Bike, when you try and get back on, a Cop will magically appear out of nowhere behind you and knock you off. BUSTED! I've had it happen loads of times, but I rather take that risk than driving a Car since I can't even move. Always trapped. Can't stand LCS Traffic on PS2. It's nothing like how minimal it is on PSP and strangely enough, Mobile, too. Mobile has very little traffic compared to PS2, despite Mobile being the PS2 Port, or the closest to the PS2 Port. But yeah, when it comes to the TSR Mission and making PP Vehicles on PS2 and Mobile, you need to park them near the Airport or they are deleted during the cutscene when you start TSR unlike on PSP...

 

Ah, good idea! I didn't think of that. No worries, there is always next time. In the 5th Save, I am only making 5 Vehicles PP and will try and do all 5 back to back to back to back to back and will try that Method of just driving my Vehicle to the Fire Truck in Harwood and doing the button holding there and then just drive it to the grassy area in Harwood to dunk it in the water. This way, I could cut down about 10-15 minutes in the Total Playing Time. It's not much, but could get me into the 17 Hours for the Total Playing Time since I am always JUST OVER 18 Hours. All of these little things add up and can help to get it lower.

 

Yeah, I was only referring to the non-OM0 Vehicles that are WP which is 3 of them. But there is 3 more from the Railshooters, H/UH/DP/EP/FP/PP/WP.

 

EDIT: Btw, can anyone NOT obtain the BP/EP/FP Speeder from Shoot the Messenger? I heard that on some different Versions of the game that when you snipe the driver of the BP/EP/FP Speeder and pass the Mission, you are teleported away from the area. If that is the case, the BP/EP/FP Speeder is actually unobtainable for those people with "those" Versions. I heard you're teleported away on Mobile, but I could be wrong as I never tested how it works myself when I did my Save about a year ago on Mobile. Luckily on my PS2 Version this is NOT the case and I can get it, no Post-Mission Cutscene, thankfully.

Edited by MetalMilitia89
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RationalPsycho

I did the exact same thing! In fact, it was one of the first posts I was planning to make on this forum, but apparently, never bothered to take and upload any photos. I managed to make a Ghost Firetruck, but it was NOT DP after storing it! Damn. So much for a missed opportunity. Regardless, I figured out how the crusher works pretty quickly. I failed the first couple of times, but eventually picked up on it, without much trouble.

 

The PS2 is kinda bad. Too much traffic, wrecks vanish in the garage, unable to enter a vehicle when both doors are blocked off, extra Mission Attempts for passed side missions, less OM0-friendly, trouble with keeping vehicles in memory, and the list probably goes on. As for the latter, a thing I noticed happening to me as of lately, is vehicles I get out of the garage never vanish, no matter what. I had a Heavy/EC Black Sentinel I'm not planning to keep taken out of the garage, and it just won't go away, unless, of course, I destroy it, or save and reload. I completed so many missions, side missions, entered so many other vehicles, messed with OM0 sh*t, and the Sentinel was still there for me. It must love me! :blush: Now, I bet you can't do that on the PS2, can you?

 

Even if you didn't think of that, you could have just read my posts;

 

you DON'T need to run on foot anywhere. This exploit works better than the Taxi glitch in GTA III, meaning that you can put "Firefighter" on hold, even while driving anything other than a Firetruck, so you drive your vehicle to the Fire Station, get in the Firetruck, hold R3 down, get back to your vehicle, dunk it in the water, and THEN you can release R3.

 

I am not an idiot.

 

This has to be my favourite quote on this forum. Judging from your well-made guides, I believe it's true, but your attention span is lacking, which contradicts the amount of work you put on the aforementioned guides. :dontgetit: Also, I'm not sure if the suspension plays a role in the conversion, but rather, the traction; how well can a vehicle drive uphill, without sliding back down? My very first (and successful) sample was the Stinger, which is a very low car, and I didn't have any trouble getting it out of the water.

 

Moreover, I don't understand why Lennart - drove the Firetruck to Harwood, since he knew you don't have to move it an inch. By the way, Lennart -, you said that you somehow obtained that Enforcer once. Did you test if it had any proofings? I personally have no idea, and that's why I went after it, but failed. I retried with a 4-star wanted level, but in the end, it was nowhere to be found. This is a similar case with the Info icon at the Hospital and the Ambulance, right next to the Police Station. Of course, the Enforcer is much more formidable, but the Ambulance would be a nice one to have, too, assuming they are both proofed.

 

About the Speeder. I never tried to obtain it, but I did get teleported to a pier, away from the boat, after passing the mission.

Edited by RationalPsycho
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Then my AP speeder is the only one which is obtainable, I guess.

There is also a way to get the UC Maverick. Have I posted this already? Just time it right, kill all the agents and then make the Maverick land on the pier. Its cancer to make this happen.

I don't want to hold a button this long and i am lazy. Thats why.

Ps2 is disgusting. Thats why Militia plays it, it just fits him.

Edited by Lennart -
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RationalPsycho

Just time it right, kill all the agents and then make the Maverick land on the pier. Its cancer to make this happen xD.

 

 

What? Is the Maverick AP when it lands on the pier? Because if it is, then the Torture is gone!

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Lethal Vaccine

The PS2 is kinda bad. Too much traffic, wrecks vanish in the garage, unable to enter a vehicle when both doors are blocked off, extra Mission Attempts for passed side missions, less OM0-friendly, trouble with keeping vehicles in memory, and the list probably goes on. As for the latter, a thing I noticed happening to me as of lately, is vehicles I get out of the garage never vanish, no matter what. I had a Heavy/EC Black Sentinel I'm not planning to keep taken out of the garage, and it just won't go away, unless, of course, I destroy it, or save and reload. I completed so many missions, side missions, entered so many other vehicles, messed with OM0 sh*t, and the Sentinel was still there for me. It must love me! :blush: Now, I bet you can't do that on the PS2, can you?

 

how well can a vehicle drive uphill, without sliding back down? My very first (and successful) sample was the Stinger, which is a very low car, and I didn't have any trouble getting it out of the water.

 

Moreover, I don't understand why Lennart - drove the Firetruck to Harwood, since he knew you don't have to move it an inch.

 

About the Speeder. I never tried to obtain it, but I did get teleported to a pier, away from the boat, after passing the mission.

 

About Mission Attempts for passed Side Missions, that's only if you want to obtain things BEFORE you are 90%, with all Side Missions complete and SSV unlocked, before doing the first SSV Story Mission, Rough Justice. 90% is what you have if you passed Love on the Rocks and did ALL Side Missions required for 100%. At this time, you can get the Side Mission Special Vehicles and none of them will cost an Attempt. Besides, there isn't a reason in my case to even get them earlier than this since I prefer having ALL Storage Space available which doesn't happen until after Love on the Rocks, anyways...

 

The Fire Truck was left in Harwood yesterday on my final PP Vehicle I made. It stayed there, after touching like 5-6 Vehicles, too, and driving all the way to SSV to fetch an AP Vehicle out of my Garage to make PP. More times than not, this doesn't happen, though. I also had my Unique/BP/FP/PP Avenger that I road during the Mission Salvatore's Salvation and did a "running jump" off the Bike, it crashed into a wall, but the crazy thing is it stayed there for the next 2 hours duration of what I was doing in the game. Didn't matter how many Vehicles I touched. It just stayed there. This happens on PS2 time to time, but I don't know what causes it or how to "mark" Vehicles with a full proof method...

 

But yeah, everything you named is reasons I kinda like the PS2 Versions since there is so many hurtles and roadblocks that you need to get by when playing. If you can do things on PS2, then any other Platform is that much easier in the end...

 

I don't go FORWARD. I just drive in reverse out of the water at Harwood. I obtain the Grease Sucho Vehicles like that, too, and all Race Vehicles. I push them in front-end first, and then back them out of the water. GTA is wack and you have better traction going in reverse for some reason lol...

 

Yeah, I was just following his Video and he brought the Fire Truck with him, hence why I did that Method. I am more of a visual learner through Photos and Videos. Walls of text don't really do it for me. I can understand what I am reading, but just prefer not to have to do that and prefer watching Videos to know what I have to do.

 

Yeah, then in your Version of PSP, it's unobtainable. You can't get the BP/EP/FP Speeder from Shoot the Messenger and pass the Mission. jam8tone's PSP Version can obtain it, since his Video is in the Guide as well, but he explains in the Video that some Versions on PSP and PS2 don't work to get it due to a Post-Mission Cutscene. If that happens, it's not available in your Version and it's one hell of a good Vehicle, imo, despite being a Boat and annoying to get back to the Ocean to use it. It's still BP/EP/FP, so it's nice...

 

Ps2 is hard. Thats why m1lit and I play it.

 

Not only is PS2 hard and why I like it, but I also like having my GTA Games all on ONE Console. Since my PS3 is backward compatible, I can own GTA I, GTA II, London 69, III, VC, SA, LCS, VCS, IV, TLaD, TBoGT, and V.......And play them all on the SAME all-in-one Console. No other Console other than Playstation has that many GTA Releases. 15 in the Series and practically all of them were "made" for Playstation, with other Consoles and PC being the hand-me-downs. I prefer V1's and first presses of the Games. All other Consoles and PC came AFTER PS's releases...

 

But yeah, challenge? Sign me up! I get so bored with things that are easy. I like the hurtles that the PS2 Versions have, and if you can overcome those challenges and problems, then every other Version/Platform is THAT MUCH EASIER in the end if you're doing everything on the harder Platform to begin with, being PS2...

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RationalPsycho

Its not AP.

 

Oh, well. There is no escape, after all. You must endure the Odyssey.

 

This happens on PS2 time to time, but I don't know what causes it or how to "mark" Vehicles with a full proof method...

 

But yeah, everything you named is reasons I kinda like the PS2 Versions since there is so many hurtles and roadblocks that you need to get by when playing. If you can do things on PS2, then any other Platform is that much easier in the end...

+

But yeah, challenge? Sign me up! I get so bored with things that are easy. I like the hurtles that the PS2 Versions have, and if you can overcome those challenges and problems, then every other Version/Platform is THAT MUCH EASIER in the end if you're doing everything on the harder Platform to begin with, being PS2...

 

I don't go FORWARD. I just drive in reverse out of the water at Harwood. I obtain the Grease Sucho Vehicles like that, too, and all Race Vehicles. I push them in front-end first, and then back them out of the water. GTA is wack and you have better traction going in reverse for some reason lol...

 

Yeah, I was just following his Video and he brought the Fire Truck with him, hence why I did that Method. I am more of a visual learner through Photos and Videos. Walls of text don't really do it for me. I can understand what I am reading, but just prefer not to have to do that and prefer watching Videos to know what I have to do.

 

Yeah, then in your Version of PSP, it's unobtainable. You can't get the BP/EP/FP Speeder from Shoot the Messenger and pass the Mission. jam8tone's PSP Version can obtain it, since his Video is in the Guide as well, but he explains in the Video that some Versions on PSP and PS2 don't work to get it due to a Post-Mission Cutscene. If that happens, it's not available in your Version and it's one hell of a good Vehicle, imo, despite being a Boat and annoying to get back to the Ocean to use it. It's still BP/EP/FP, so it's nice...

 

I don't know, either, but I badly want to find out. Currently, I'm having trouble keeping a Taxi in memory in VCS, and it drives me nuts! Ironically, during my speedrun to "From Zero To Hero", three-to-four Taxis/Cabbies were left in memory in the middle of a crossway, effectively forming a roadblock, and I think one of them EVEN HAD THE DRIVER INSIDE! Scumbag game!

 

Personally, these very reasons (bar that traffic overload) actually deter me from playing the game on PS2. I don't applaud the increase in challenge with the use of crappy mechanics. For example, "Air Raid" is one of the damn hardest missions in all of GTA on PS2. I don't approve of the difficulty. The mission is not insanely hard due to the complex programming, smarter AI, weapon choice etcetera (in fact, you are given the best weapon), but BECAUSE OF THE f*ckING JOYSTICK! On PC, the very same mission is ridiculously easy. The very next mission, "Supply Lines..." is even harder on PS2. Why? Because of the Fuel tank. I approve. On PC, this mission is not much easier due to the better controllers or something, but because the "Fuel" bar decreases MUCH more slowly. LAME! Similarly, I approve of the "Waka-Gashira Wipeout!" difficulty. This mission is f*cking insane, but NOT due to lousy programming or sh*tty controllers. PSP version of LCS can be harder in some instances due to the horrible camera controls. Don't approve. I don't pick PSP to experience this kind of challenge. Generally, when something feels like a greater challenge due to the sh*ttier tools I'm given to work with, I feel I'm getting ripped off. How about doing the proper programming included in the price of the game instead? As for the excessive traffic, it would indeed be a greater challenge when increased during missions, but if it's there ALL the time, it takes the fun out of free roam, and makes the game worse than it already is.

 

Same here, but, just like going forwards, different vehicles have different traction when going in reverse, as well.

 

Ironically, you are the one who makes the longest posts around here.

 

Like I care. I once beached a normal Speeder, to get an idea of the boat-pushing mechanics, and it was awful. For me, the only game so far that is worth storing a boat (other than a Hovercraft), is Vice City. The Squalo is awesome. I first obtained it, just to test my skills (I didn't have experience with boats), and thought it would just stay in the garage, as a useless trophy you can shoot with the Minigun, and just "admire" its immunity. I was wrong. Since it's easy to push around, I quite frequently take it out, and have fun with it (especially since I'm too lazy to drive down the docks and start "Checkpoint Charlie"). With it, I can go to naval wars with the cops, "kill" fish, assault assholes on both sea and land, or simply drive around the pool-like ocean (Vice City has nice, relaxing colours), passing by the shipwrecks, or Fatass-in-cement-boots, while listening to music. None of that stuff happens in LCS. Worse pushing, no cops on boats (never seen one so far), no sea creatures, nothing interesting bar the Lighthouse, depressing colours, horrible soundtrack (don't forget; personal opinion), annoying pipe barriers, and, of course, rain. I hate going up and down the waves, and doing mini-stunts. So, since I'm not a collector, I skipped this one.

 

I can't tell, however, for VCS. I'm thinking of obtaining the AP Yola, but I don't know if the boat itself is fun to drive, or how easily you can push it in the garage and back to the sea. I assume it's the same as LCS, though, so I'll most likely skip it.

 

EDIT: Lennart -, thank you once again, this time for the tripling trick. I tripled "Love on the Run", and reached 100% completion with "Car Salesman" and a Rampage available. It's been a fun ride (f*ck that AP/EC Maverick Torture, though), but I'll continue to hunt for Special Vehicles, nonetheless. I kept backup saves throughout the storyline. Although, by looking at the script, I think that almost everything has been found, and most of the important stuff has been obtained. But hey, infinite PP conversion was discovered recently, so there still might be something good out there (I long for a Heavy and UH conversion).

 

EDIT 2: The unlimited money glitch doesn't work for me. "Vigilante" always crashes. If it didn't, I might have been able to obtain the Heavy/EP/PP Securicar, as well. I'm after both, and I can get neither.

 

EDIT 3: I took a closer, and more thorough look at the "Love on the Run" script, to see what's up with that Heavy car [email protected] What I found out is that at no point does the script mention "create_car [email protected]" or something. That can mean two things:

 

1. It's a cut vehicle, and never made it to the game itself.

2. There is some action going on during the cutscene where Toni and Donald are talking inside the mansion, with the Heavy car [email protected] smashing the gate or something.

 

Either way, I can't take proper control of Toni during said cutscene with "Bumps And Grinds". I also tried to "break" the mission using a complex method that involves tripling (a well-timed Rampage failure, "Bumps And Grinds" and "Taxi Driver"), during the very brief cutscene at the gate, and came to the conclusion that no Heavy conversion is involved there.

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Lethal Vaccine

Every time I save the game in VCS, the Vehicle I drove to the Safehouse is always deleted. Leaving things in memory in VCS is kinda strange in general compared to other GTA's...

 

Air Raid isn't too bad for me, but the next one, Supply Lines... is and like you said, it's the Fuel always running out. But see? All of these things are made easier on other Versions and Platforms. I don't JUST play Console (Playstation), I also play Mobile and when I get back to Zero's Roof during Supply Lines.... on PS2, I have a spec of Fuel left. On Mobile? I have about 70% Fuel left. The Fuel is a PS2 V1 thing, too, it's not on other PS2 Versions anymore...

 

Oh I agree, PSP does have its moments with being annoying and difficult. However, it could be something just to get used to. I used to be horrible with SA Mobile, for instance, flying was so hard and so was free aim shooting with touch screen controls, but not anymore. And also when watching jam8tone's 100% Walkthroughs AND Special Vehicle Walkthroughs, he doesn't seem to find PSP all that difficult, but has been playing it for years and mastered it, it would appear. He doesn't really seem to be struggling when showing stuff in LCS/VCS on PSP.

 

Traffic Issues also in SA for PS2. Like, you can't flick the camera up and down to refresh traffic, you can't use Replay to remove 4 star Helicopters, etc, etc. Watch Joshimuz Starter Save Videos and you will see what I mean by how cheap PC Version is and what you can do it on it to make it so much easier compared to trying all of this on Console. So doing 50 Taxi Fares in a row without Pay and Spray on PS2 is pretty hard, since, ALL Traffic is there, unlike PC, where you can flick the camera up and down, all Traffic in front of you disappears, keep doing it, no more traffic, basically. PS2 has tons of Vehicles all over the road and it's rather hard to do all the Taxi Fares without a Pay and Spray...

 

There is a plus side to dense traffic on PS2 for LCS, though....H/DP/PP Vehicles and enough Vehicles to smash out of your way. No traffic? That would be boring, then. There is pros and cons for everything lol...

 

Writing =/= Reading. I don't mind typing. Why would I? Can type about 70 Words a Minute, so it takes little time to type this out. I've always been into writing, just not reading, especially for GTA related things which I rather just watch a Video to get the understanding than reading about it...

 

Strange, since the BP/EP/FP Speeder takes all of 10 minutes to get back to the Garage from the Mission. So it would take 10 minutes to push back to the Ocean, too. Thing is, the same duration would take ME in VC with the BP/EP/FP Squalo since on PS2, the Squalo pushes like LCS Boats push, and VCS, too. All boats are like this on Console. Tommy the Cheetah can push anything with ease on PC. Always have been easy doing that on PC...

 

You do realize that where you beach the Yola is RIGHT near The Clymenus Suite Safehouse, right? You push it like 10 feet up the road and into the Garage. It also slides on the ground rather easy, unless you get it stuck on a tree or something where it doesn't want to move anymore. Furthermore, to take it out? AP Sentinel XS or H/EP/FP/PP/EC Infernus. Usually when I get the AP Yola, I have an AP/EC Black Sentinel XS and H/EP/FP/PP/EC Chrome Red Infernus inside the Garage, so using any of the 2 Vehicles, I can push the Yola out.......To the Ocean, RIGHT behind the Garage. It's like 5 feet away. How annoying can it be to push it in when the Ocean is right behind you? I've used it already in the Ocean and it's phenomenal. TONS of Police Predators spawn, there is no Tanks, and even though you're not covered when driving the Yola, no Police Maverick or Police Predator bullets hit Victor. I usually stand on the Yola in the middle of the Ocean with the M249 taking down Police Mavericks and blowing up Police Predator Boats. The H/AP Jetmax is going to be another fun one, since not only is it AP like the Yola, but also Heavy, so the Predators can be smashed around. And again, the Jetmax can be pushed into the Ocean RIGHT behind the Garage at the Safehouse. In fact, before the Jetmax and Biker Angel was found, AP Yola was my favorite Special Vehicle in VCS. AP/EC Sentinel XS sucked since it's not PP and the FBI on 5 stars can kill you through the windshield when you drive through their roadblocks time and time again. Tank bumps you, wasted. No Tanks in the Ocean, so 6 stars is fun while using an AP Boat...

 

Yeah, if there was a H Conversion found in this game, it would be amazing, but oh well. Afterall, I have 17 Heavy Vehicles, which is all of them in the game (not using OM0) and will have more (Railshooter Bikes and Yankee) when I get to OM0 Saves. There is plenty of Heavy Vehicles and can be made H/DP/PP, so that is plenty for me. Just like there being 12 AP/PP Vehicles in this game already, 3 being a Cheetah, Stinger, and Banshee, so imo, there isn't really a need to make random AP Vehicles considering there already is plenty of them, good ones, too. Just like SA, 33 AP Vehicles without any OM0 sh*t, so why do I need others? There is so many of them already, and good ones, that making random AP Vehicles doesn't really interest me in the long run since I have 33 legit AP Vehicles already, and that is all of them that exist in the game and from the Story Missions, etc...

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RationalPsycho

Well, I once came close to obtaining the Securicar from "The Shoreside Redemption". I was after the unlimited money glitch, but, as I said, "Vigilante" always crashes. The ONE time it DIDN'T crash, although the cash didn't magically overflow, Salvatore got out of the Securicar, the van stood still for a moment, and then drove away, with a blue arrow hovering above it, but, due to me doing dumb things, I got it out of sight. Great. All I had to do was follow the damn train shoot the driver and jack it, and I blew it. :sui: I didn't even have the chance to test if it had the Heavy property.

 



But see? All of these things are made easier on other Versions and Platforms.

 

Oh I agree, PSP does have its moments with being annoying and difficult. However, it could be something just to get used to.

 

Traffic Issues also in SA for PS2. Like, you can't flick the camera up and down to refresh traffic, you can't use Replay to remove 4 star Helicopters, etc, etc. Watch Joshimuz Starter Save Videos and you will see what I mean by how cheap PC Version is and what you can do it on it to make it so much easier compared to trying all of this on Console. So doing 50 Taxi Fares in a row without Pay and Spray on PS2 is pretty hard, since, ALL Traffic is there, unlike PC, where you can flick the camera up and down, all Traffic in front of you disappears, keep doing it, no more traffic, basically. PS2 has tons of Vehicles all over the road and it's rather hard to do all the Taxi Fares without a Pay and Spray...

 

There is a plus side to dense traffic on PS2 for LCS, though....H/DP/PP Vehicles and enough Vehicles to smash out of your way. No traffic? That would be boring, then. There is pros and cons for everything lol...

 

Can type about 70 Words a Minute, so it takes little time to type this out.

 

Strange, since the BP/EP/FP Speeder takes all of 10 minutes to get back to the Garage from the Mission. So it would take 10 minutes to push back to the Ocean, too. Thing is, the same duration would take ME in VC with the BP/EP/FP Squalo since on PS2, the Squalo pushes like LCS Boats push, and VCS, too. All boats are like this on Console. Tommy the Cheetah can push anything with ease on PC. Always have been easy doing that on PC...

 

Just like SA, 33 AP Vehicles without any OM0 sh*t, so why do I need others? There is so many of them already, and good ones, that making random AP Vehicles doesn't really interest me in the long run since I have 33 legit AP Vehicles already, and that is all of them that exist in the game and from the Story Missions, etc...

 

 

Well, many missions (like "Supply Lines...") aren't made easier because PC is a superior device or anything, but because Rockstar apparently didn't want to discourage some pussies from buying the game, and eventually, here comes GTA V, where you can "beat" the game LITERALLY WITHOUT EVEN TRYING! Just fail the mission three times, and that's it! You're done! What's wrong, Nancy boys? Can't you handle a little challenge? Can't you take a rejection? You're in for a nice ride in life! Nobody's a loser anymore;

xuFhn58.jpg

There are only "last winners". In any case, the PC's superior gameplay, in most instances, is too good to pass up. Aside from the joystick, consoles in general have other issues, namely more glitches, worse graphics, and most importantly, excessive FPS drops. Now, graphics is the last thing I worry about in a game, but FPS drops do mess with your gameplay, making it more slow-paced in the end.

 

Yes, you can get over PSP's horrible camera controls and button combinations in general, but you can't get used to them, either. They will always be annoying, no matter what. Regarding this, I'd take PS2's controller any day.

 

Honestly, I neither knew about the camera nor the Replay trick. In fact, I never messed with the Replay in San Andreas. I just shoot the helicopter beneath the rotors with a Sniper Rifle, or with a Minigun/Rocket Launcher (the searchlight at night is annoying as hell, though).

 

Not exactly. Traffic on PSP is just enough to NOT drive you nuts, AND have fun with a Heavy vehicle, whenever you happen to drive one. I'll still stick to the PSP, though, since I don't drive Heavy vehicles the entire time.

 

Wow, that's fast! I'm nowhere near that good. I also have an extra obstacle; my keyboard is being a f*cking asshole. Apparently, it loves short circuits, and puts the "v", and sometimes (like the time of typing this) "u" letters out of order, whenever it decides I need them the most. And it HAS to be "v" of all letters, to prevent me from using the Ctrl+C/Ctrl+V commands, and instead having to Copy/Paste them with Right Click every time. So, if I have to type something like "UV Rays" and "Vulgar", I'm f*cked. Now, I officially believe that the universe has personal issues with me, and is plotting my demise.

 

On PC, the Squalo takes me no more than five minutes to push to the garage, and back to the ocean. I love Tommy the Cheetah. He runs crazily fast. I wouldn't trade him for anything.

 

I don't know your definition of "good", but, personally, aside from the Sultan, Buffalo, Infernus, Packer, Sanchez, Firetruck (maybe?), Monster and Vortex (that's like, 8 out of 33?), I would pick AP Turismo, Bullet, Comet, Cheetah, Voodoo, Banshee, Hotring Racer, Jester, Elegy, Flash, Hotknife, Rhino, Hydra, NRG-500 and Sandking over Tampa, Admiral, Sabre, Sentinel, Savanna, Bravura, Merit, Sadler, Glendale, Greenwood, Newsvan, Romero, Hustler, PCJ-600 and Ranger, and H u n t e r (adding spaces to avoid stupid "Thomas the Tank Engine" censorships) over Maverick. Then again, I would rather convert a regular Infernus to AP. Over 70% of AP vehicles in San Andreas are sh*t, especially since there are so many better options out there.

 

Edited by RationalPsycho
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luishernandez

i dont understand first spoiler part with fail mission 3 times and youre done. does mission automatically pass after 3 fails? please tell

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RationalPsycho

Kinda. If you fail a part of a mission three times, you are given the option to skip it, effectively enabling you to complete the entire storyline without trying at all.

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Lethal Vaccine

You fail the Mission 3 times in V, you can skip parts of the Mission. Fail even more than that, can just skip the Mission all together. Pussy game that holds your hand...There is speedruns in V, where you just fail the Missions over and over to progress the game lol...No Mission Stats in V, either, so you can fail 590458900 times and nothing is recorded.

 

About the Securicar...You'll probably get it eventually. Seems like you were close, so just try it again and let us know if it's Heavy or not.

 

I am currently in SI and ready for the SI Story Missions. 5th Save will be finished in 3-4 days I suppose and ready for the 6th Save File. I just can't wait to finish this sh*t as it's getting really annoying repeating the same old sh*t time and time again. Without Special Vehicles, I find LCS boring at this time...

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RationalPsycho

I finally got the Securicar. It's not Heavy, though. Just a regular one. It was VERY glitchy. Even loading a Save State caused the game to crash. Does anyone know the exact point where it becomes Heavy? In any case, even if it is obtainable in Heavy form, it will be a little more than a "trophy", since even a standard one is frailer than a match stick, and this particular one doesn't appear to be at least QD. A while ago, I confirmed myself what MetalMilitia89 said about the Securicar; it takes EXACTLY TWO collisions with a Heavy vehicle at a low-to-moderate speed to set on fire. So much for an armoured van.

 

By the way, is it possible to dupe Rampages (completing the same one twice)?

 

Another question: For those who can pinpoint locations using coordinates from the script, do you use an editor or a program of some sort, or just pure math?

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Another question: For those who can pinpoint locations using coordinates from the script, do you use an editor or a program of some sort, or just pure math?

I'm using CheatDevice on my PSP

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Lethal Vaccine

I've hit Securicars with ONE giant smash from a fast H/DP/PP Vehicle to set them ablaze. They seem to have less Health than other Vehicles on the road or something. Fly down the hill in Witchita Gardens, near your Safehouse and hit a Securicar head on. It'll catch fire 100% of the time. It'll take two hits only if you're going slower or on a level road or something. The hill in Witchita Gardens is awesome and it's the "place" I drive when messing with my H/DP/PP Vehicles in all my Saves. I don't drive around the Map or anywhere else, other than this hill with 5 star wanted level in SSV. I've seen some pretty bizarre things happen and Cars flying high in the air or super far down the road when I collided with them. There has been other Vehicles I've hit so hard going down this hill, they also caught fire immediately. I've literally ran into one and it immediately exploded lol...I love these Wrecking Ball Vehicles...

 

Yeah, just EP/PP Securicar. I'd prefer EP/PP to H/EP/PP Securicar any day. Plus, it doesn't use OM0, but a very minor duplication part in the second part of the Mission after starting the Mission with the first initial yellow marker. Since you're simply just getting a Wanted Level without needing Rampages and blending other Side Missions together, I don't see it the same as using OM0 and blending multiple Missions together to break the Script. This isn't the case with the EP/PP Securicar, even though it's still using a very minor duplication process...

 

EDIT: I am now 89% in the 5th Save just after 3 days....Sure, I could finish tomorrow to 100%, but that still doesn't count the other 10 Special Vehicles I need. 5 from Car Salesman and make them DP/PP....PP with Firefighter, and 5 from Races. But if anyone other me has obtained any Race Vehicles before, you will know they are treacherous and annoying to obtain. Grease Sucho is one thing, but in this Save, I am getting ALL the other Race Vehicles, like the DP/FP/PP/TP/EC Hellenbach GT, Deimos SP, and Cheetah as well as the FP/PP/EC PCJ-600 and Sanchez. All of these suck to obtain. So who knows when the Save will be done, but surely by next week sometime and then I can start the 6th Save. Just want to finish this sh*t already....

 

About the Securicar and Heavy, try "failing" the Mission at the point when the game says "Clear the Roadblock" or something. The Securicar seems to be Heavy ONLY RIGHT WHEN it's about to smash through those roadblocks if you didn't do it for the Securicar already. I've seen it completely flip the Stingers over before like nothing, whereas other parts during the drive to SI to pass the Mission it seems to not be Heavy anymore. Only when it's about the hit the roadblocks I guess and there is a total of 4 instances you need to clear the roadblocks...

Edited by MetalMilitia89
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RationalPsycho

I'm using CheatDevice on my PSP

 

Thanks for replying. Although, if we figure out the unit the script uses (in-game meters? Pixels?), we can calculate using math alone. Well, not even math. Just simple geography stuff.

 

In "Love on the Run", since there is no "create_car [email protected]" command in the script, there is a third possibility that it's actually the player's current vehicle. So, I tested if a Heavy conversion is possible during Sissy's "Beautiful Garden" cutscene. However, "Taxi Driver", "Vigilante", "Firefighter", and "Paramedic" all crash. I can't confirm or debunk here.

 

Moreover, I conducted some research on the Securicar. I did what MetalMilitia89 said, and activated "Taxi Driver" - for those who're interested, it "breaks" the mission just fine on PSP - right before it smashed the first roadblock. I re-obtained it and tested it, but I didn't notice any difference from a regular one. Just EP/PP. I don't know what's going on here. No idea when the Securicar acquires the Heavy property at all. Being naturally heavy itself, what MetalMilitia89 saw must have been the van's normal weight, after all. The Stinger is not exactly heavy by default, either.

 

Also, there seems to be a bug regarding the Securicar itself. While YOU are driving it, its durability is actually pretty decent (arguably better than in III). However, when you are NOT the driver, it's a little tougher than a suicide bomb - it starts smoking with the slightest collision. This is also the case when exiting the very same one you were driving. What the hell, Rockstar?

 

 

Plus, it doesn't use OM0, but a very minor duplication part in the second part of the Mission after starting the Mission with the first initial yellow marker. Since you're simply just getting a Wanted Level without needing Rampages and blending other Side Missions together, I don't see it the same as using OM0 and blending multiple Missions together to break the Script. This isn't the case with the EP/PP Securicar, even though it's still using a very minor duplication process...

 

No matter the method, since the game reads "On Mission = 0" for a moment, the results are exactly the same. Just because the term "OM0" hadn't been defined and over-exploited at the time the vehicle was discovered, doesn't mean this isn't the case. It's no different duping other missions with themselves, and actually, this method sounds very similar to the Cell Phone glitch in San Andreas. I obtained the VERY SAME Securicar, by triggering "Taxi Driver", sniping the driver dead, jacking it, and storing it in the garage to get rid of the blue arrow. And if I hadn't been after the Heavy property, I could have just reentered the marker, skipping "Taxi Driver" altogether. Sounds familiar? Now, before posting king-sized sheets blabbering about how they're not the same and how wrong I am, answer the following question: Using the wanted level method, if you let BOTH Securicars reach their destination, will you get double (glitched if you like) percentage and achieve 100% completion EARLIER than you're supposed to, YES or NO?

Edited by RationalPsycho
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According my limited knowledge, I could swear, you cant let both securicars reach their destination.

You can break the my beautiful garden cutscene with a course (I dont remember which one). For not skippingthe cutscene, Just hold x through the cutscene and chose the right course. Maybe we can get onto the tunnel with a wp pcj 600 and snipe the H car? My predictions are, its gonna fall into grey hell and vanish but who knows?

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RationalPsycho

I did, however, escort them to a certain point while trying to dupe/triple missions for earlier 100% completion, but then one of them suddenly started doing dumb things. But, quite often, the one Securicar does fool around for no reason under normal circumstances, so it might be possible if you get lucky.

 

Oh, seems you've already done that. I reckon you weren't sitting in a Heavy car in the end, right?

 

First, are we sure a Heavy vehicle spawns anywhere near the mansion at all?

Second, I think there is no tunnel beneath the villa.

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Lethal Vaccine

Using the wanted level method, if you let BOTH Securicars reach their destination, will you get double (glitched if you like) percentage and achieve 100% completion EARLIER than you're supposed to, YES or NO?

 

I don't think so. Game may just crash. You're not duplicating the beginning yellow marker for the Mission. THAT'S how you get more percentage and 2x Attempts since you're starting the Mission TWO TIMES. And if you pass it after doing that, everything is doubled, percent included. And why would I of all people know this question when I don't like OM0 and never cared to pass a Mission that I did some fancy stuff in? Two Securicars isn't exactly normal, so of course I fail the Mission. I got that thing in the 1st Save File, I got it in my OLD 6 Saves and my OLD 7 Saves. It never caused me any issues and works all the same on PSP, PS2, and Mobile as jam8tone's Video is a full proof Method. I always failed the Mission and did exactly what jam8tone has done in his Video to get it. And since I care about the Stats, I look before and after getting that thing, and I never get double of anything and it blends nothing else together, so I don't see it the same at all. It's like the EP/FP Hellenbach GT in Snuff. You duplicate the initial, first yellow marker, so if you did in fact PASS that Mission, it gives you double of this or that, but there is now Videos on how to FAIL that Mission so it does NOT do that, since extra percent is a glitched Save. I know some of you think a glitched Save is somehow a good thing, but I don't. I do the games as normally as possible. I could careless about 100% early. Just like the VC Speedruns. It's not impressive to me to finish Keep Your Friends Close... in 11 Minutes since what did they exactly do besides SKIP 98% of the game? So why would I praise a glitch factory? I won't, and don't.

 

How?

 

By literally skipping 98% of the whole Story with a speedrunning, glitch factory technique. I like speedrunning, but I do it my normal means. Like during a Mission, taking the shortest path to my destination, saving less which means less drive time back to a Safehouse, thus less Total Playing Time in the Stats, just knowing the Map and the Missions and what's to come, etc, etc. But I don't see the appeal to break the game and skip half of it. I find it more impressive to reach 100% with the lowest Stats possible, all Special Vehicles, and in a fast time whilst not glitching the game to the limits and skipping Missions via duplicating. I've done VC in 18:17 to 100%, not just the Story, with 90 Attempts, 0 Pay and Spray Visits, 0 Deaths, 0 Busted, 0 Cheats, all 27 existing Special Vehicles.......And only 24 Safehouse Visits. From 0 to 100% and doing everything in between, I saved 24 total times. It's another Stat I like to keep low (Safehouse Visits) since I like to test my skills and patience to do as much as I can in a row, without failing of course, before I save the game. It's risky, but it's something I will take the risk doing these days since playing isn't what it used to be in terms of difficulty. I need to spice up the playthrough with doing different things and make it harder on myself to get any satisfaction from doing a Save...

 

But putting the Total Playing Time Stat aside, III has been done from 0% to 100% in 4 days. VC, 5 days. SA, 3 weeks. LCS, 6 days. VCS, 10 days. IV, 4 weeks. TLaD, 3 days. TBoGT, 3 days. CW, 10 days. V, 4 weeks. It's only SA, IV, and V in which take much longer to finish since there is so much more to do in those games...

 

This was from another Topic and I explained about it not appealing to me at all. It never has...

 

Anyways, I am about to boot up LCS and do AA Level 15 in SSV and StSBYF 12 times and move my DP/FP/EC Rumpo and DP/EC Patriot to the SSV Garage. Then all I gotta do is finish the SSV Story Missions from Rough Justice to The Sicilian Gambit and get the final Hidden Package. But I will probably STOP right before The Shoreside Redemption, so 98% by the end of today. After today, I need to get the 10 other Side Mission Special Vehicles and make 5 of them PP. Once this is all done, then pass the final 2 Missions and the 5th Save is done with ready for the 6th Save. Getting close to finishing...

Edited by MetalMilitia89
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RationalPsycho

"Love on the Run". Your vehicle is not Heavy during the "beautiful garden" cutscene! Well, I personally checked everything regarding this mission. All the cutscenes, the Cartel Cruisers during the main assault, those who spawn after you're instructed to drive to the airport, EVERYTHING! I doubt there is anything more to see here.

 

Semi-good news: I found an easier way to obtain the Heavy Firetruck from "L.C Confidential" on PSP. I cut the time down by maybe more than half, and the difficulty from ***** to ****, or, at the very least, ***1/2. If you're playing on PS2, ignore this paragraph. Drive like you normally would to the roadblock on the bridge, but instead of landing the Firetruck on its wheels, get it to land UPSIDE DOWN. You can do it by pushing it completely vertically, the exact opposite of what jam8tone shows. It becomes MUCH easier to push around. HOWEVER, there is a catch. It becomes very tricky to push uphill, especially when it's raining (always). When going uphill, whatever you do, do NOT push the Firetruck sideways, or else it will slide back down. ONLY front or rear, and ALWAYS sprinting. When you reach the garage, use a bike or something to keep the door open (the nearby PCJ-600 will do fine), position the Firetruck accordingly, and, using a Heavy vehicle of your own, give it a strong blow, let the door close, and it's yours. You can use Toni himself to push the Firetruck inside, but it's not recommended, because there is a good chance for the wreck to vanish.

 

 

why would I of all people know this question when I don't like OM0 and never cared to pass a Mission that I did some fancy stuff in?

 

Because if you support the conclusion you came to (despise OM0 in this case) with arguments, and want your opinion to be worth reckoning, you must know EXACTLY what you're talking about. For example, regarding OM0, I say that EC Black conversion in Vice City (on PC), AP/EC/EM conversions in San Andreas, Hotring A and B in both games (PC exclusive for the former), and, assuming the game does NOT crash during the "all or nothing" part, almost everything in BOTH LCS and VCS do NOT cause any negative effects on your Save File, whatsoever. Been there, done that countless times, and NEVER experienced any issues, provided I did everything correctly, so, when I say all the aforementioned OM0 methods are fair game, I know what I'm talking about. Disagree? Try for yourself and prove me wrong. The "Taxi Driver" method on the EP/PP Securicar only adds one attempt, much like your "conventional" method. On the other hand, I have no idea about other numerous OM0 exploits in San Andreas during various missions, so I don't talk about them. Same goes for the Vice City speedruns.

 

 

I don't think so. Game may just crash.

 

Two Securicars isn't exactly normal, so of course I fail the Mission.

 

So much for other methods being normal, and just an advanced strategy to pass/fail the mission and get the Special Vehicle, and only OM0 being heavy glitching, eh?

 

 

And since I care about the Stats, I look before and after getting that thing, and I never get double of anything and it blends nothing else together, so I don't see it the same at all.

 

Wanted level when entering the marker = Mission duplicated.

Cell Phone rings when entering the marker = Mission duplicated.

 

How exactly is this NOT the same? Not to mention the aforementioned OM0 exploits (AP/EC/EM conversions, Hotring A/B) do NOT affect your stats in the least. Not even Mission Attempts.

 

I do the games as normally as possible.

 

Doing the games as "normally" as possible while collecting a handful of vehicles Rockstar never intended for players to get their hands on? I like this.

 

As for glitched Saves, while not exactly a fan of them, I did it in the case of LCS, and reached 100% whilst leaving a Rampage and "Car Salesman" available, to continue having fun with OM0, and counteract a glitch THE DEVELOPERS THEMSELVES left in the game. Further evidence on "Car Salesman" permanently disabled after completion (unlike "Bike Salesman") indeed being a bug, is this not being the case anymore on PS2.

 

EDIT: Okay, a very minor discovery. When going after the BP/FP/EP vehicles in "Car Salesman" you don't have to fill the "Sale" bar, like jam8tone suggests. Just drive immediately in the water, and the vehicle will keep its properties, making everything but the slow ones even easier. Confirmed on PSP.

Edited by RationalPsycho
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Wanted level when entering the marker = Mission duplicated.

Cell Phone rings when entering the marker = Mission duplicated.

 

From my old tests you can even start this mission 4 times at the same time...

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Lethal Vaccine

When going after the BP/FP/EP vehicles in "Car Salesman" you don't have to fill the "Sale" bar, like jam8tone suggests. Just drive immediately in the water, and the vehicle will keep its properties, making everything but the slow ones even easier. Confirmed on PSP.

 

The "Fast" Car and "Slow" Car need to fill Meter. It's not a REQUIREMENT, but if you drive too fast to water in the slow Vehicle you will fail the Mission, or vice versa with the fast Vehicle. Or if you crash, failed, too. For the Off-Road Vehicles and the Stallion/Idaho/Esperanto, you can do that. I've BEEN doing that for a couple years, actually. But for the Fast Cars and Slow Cars, I just fill the Meter and then take it to Harwood, but not the other 2 Types of Vehicles.

 

Anyways, 100% in the 5th Save but only 7 out of 12 Special Vehicles. I still need to get the 5 Race Vehicles and make 3 of them DP before it's fully done with. Over the next few days I will work on getting those and finalizing this 5th Save before moving onto the 6th Save.

 

The AP/PP Perennial was annoying to make PP using Firefighter today, so I did it with the Mission whilst passing. But the Stallion, Idaho, Manana, and Esperanto were done using Firefighter. No more PP Vehicles to make for this 5th Save...

Edited by MetalMilitia89
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Lethal Vaccine

100% Completion, 0 Deaths, 0 Busted, 0 Cheats, 115 Mission Attempts, 3 Pay and Spray Visits, 22 Safehouse Visits, 18:41 Total Playing Time, and 12 Special Vehicles!

 

Save File 5:

 

Portland: DP/FP/PP/TP/EC Cheetah, DP/FP/PP/TP/EC Deimos SP, EC PCJ-600, EC Sanchez

Staunton Island: AP/PP Stallion, AP/PP Idaho, AP/PP Manana, DP/FP/PP/TP/EC Hellenbach GT

Shoreside Vale: DP/FP/EC Rumpo, DP/EC Patriot, AP/PP Esperanto, AP/PP Perennial

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22 Safehouse Visits is now an all time low and I only failed Bone Voyeur! to obtain the DP/FP/EC Rumpo and Contra-Banned to obtain the DP/EC Patriot.

 

Also, the 2 Race Bikes are NOT FP/PP/EC. I decided to forget about obtaining them in their "ultimate" form since FP and PP is useless on a Bike I am never going to drive. Furthermore, I have other PCJ-600's and Sanchez' that are already FP/PP and other stuff as well, so it's pointless to bust my balls to get such useless Bikes when the only thing on them that is interesting to me and why I want them is the EC. So I have them in EC only. Not FP/PP/EC.

 

I will start the 6th Save File in a few days as I need a break and am very tired of this.

 

LCS 6th Save File Special Vehicles:

 

DP/FP/PP/TP/EC Stallion, DP/EC Pony, Unique/DP/EC Campaign Rumpo, EC Speeder, BP/EP/FP/PP PCJ-600, BP/EP/FP/PP Sanchez, BP/EP/FP/PP Freeway, H/DP/PP Stinger, H/DP/PP Yardie Lobo, H/DP/PP Cartel Cruiser, H/DP/PP Patriot, Unique/H/DP/PP Mr. Whoopee

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So, finally I made a video about AP/EC/EC2 Maverick. The hardest part is when you're trying to get Heli out of the water. I spent more than 1 hour and not even made it! I went for "yolo" style and succeed. Ask RationalPsycho for more tips or do it like me. Good luck everyone who will try to obtain it.

 

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