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GTA LCS Special Vehicle Guide


SpriteFan274
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Useless vehicles:

AP/Unique Maverick

AP Toyz

AP/EC Black Pony (EC obtainable-- AP/TP/EC)

AP/EC/EC2/Unique RC Bandit

Unique Mavericks (ps2) Cikc, tpoth, SaySin

 

Wtf is that?

AP something in Karmageddon (story mission)

H conversion in Love on the Run if that happens, every vehicle by now is useless

H Police

 

Anyone knows how to restart lcs the fastest after a game crash?

Edited by Lennart -
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RationalPsycho

FIrst: How exactly is AP Maverick useless? Or some EC van more useful?

Second: Since you were talking a couple of days ago about something AP in "Karmageddon", and told me yourself that the Heavy Police cat has been cut (rhymes well, too :) ), why are you asking "Wtf is that"?

Third: I already mentioned the conversion in "Love on the Run" a bunch of times, and even tested it myself (to no avail), but nobody seemed to notice it, which surprises me, since it's a hell of a conversion, if possible.

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We got a better Maverick. EC Black cam be made AP/TP/EC.

Police cat would be nice...

We dont know whats AP in Karamgeddon.

Love on the run, I bet its in the my beautiful garden cutscene.

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@RationalPsycho Try Dropbox. You get a moderate amount of free space with your account.

 

BTW: Could someone get out of the script the colors for the Bobcats from 'Panlantic Land Grab' and 'Bringing The House Down' and the Faggios from 'Stop The Press'?

 

More on the script: 'toyz' appears twice, and so does 'pcj600'. There's a car labeled 'mafia' with colors 0,0 and then another one called 'mafiablood' with colors 72,92. There's a bunch of cars with '#' before the string (probably cut cars). Finally, the Punk Noodles bike, Avenger and Manchez don't appear to be on the list. The Pizzaboy's colors are 0,0 (all black) which means the Pizzaboy's got a full livery paintjob. The copcar 'police' has 0,2 which means the white parts of the car are livery painted as well (2 is police car blue). This is reinforced by the fact that the 'enforcer' has 0,1 as colors.

 

EDIT: A bunch of LCS cars are missing. Phobos VT, Deimos SP and Hellenbach GT don't appear to be in the list, as well as the LCS-exclusive bikes, unless they are the cars with # next to their name, but even then there is no sight of the bikes. Are we sure this is the LCS carcols? Ok, here's a bunch of unknown strings (we don't know which car it belongs to)

spider, ,4,4 17,17, 0,0, 37,37, 50,50, 57,57, 71,71

#mclaren, 6,6, 3,3, 7,7, 71,71, 76,76,

shelby, 62,67, 65,69, 66,64, 65,65, 54,66, 57,67, 51,68, 0,0

#subaru, 7,6, 3,6, 71,6, 76,71, 6,71

pontiac, 14,14, 42,25, 44,44, 0,0, 53,53, 79,53, 3,3, 1,88

#supra, 6,6, 3,3, 7,7, 71,71, 76,76,

#skyline, 6,6, 3,3, 7,7, 71,71, 76,76,

#cyclone, 7,78, 79,7, 71,6, 39,71, 76,3

esprit, 1,1, 14,14, 4,4, 8,8, 42,42, 61,61, 64,64, 14,14

 

This one's away from all of those, but still unknown

bellyup, 8,72, 8,75, 1,90, 1,11, 1,31, 15,34, 19,47

 

The list of colors seems very similar to that of other games. I'm assuming it's the same. However, that would give a chance for the Faggio from Stop The Press (blue one) to NOT be unique. Saxony Blue Poly (color 10) is listed as a color for the Faggio, which resembles the same color that specific Faggio has. But yet again, it could be a different shade, like with the EC Maverick in VC from 'Loose Ends'. We'll never know unless we compare the value in the script and the carcols.

 

On a different note, the red and blue Stallion from 'Love & Bullets' does appear to be unique. The colors for the roof are light ivory (46), pewter gray poly (13), black (0) and white (1). So does the Black Bobcat from that same mission and AWOL Angel. It appears to be possible to find a black Sanchez (can't remember that happening but you guys have been playing more recently than me so you probably know better). And confirmed, no sights of the Noodle Bike, Avenger, or Manchez. Unless they use the same string as the Pizzaboy/Faggio, Angel/Freeway, and Sanchez respectively. The RC Baron also has the '#' before its line. On second thought, the 'Cyclone' is a cut car from LCS IIRC. It also has the '#' before its name. Therefore it likely means cars with '#' before their names were cut. 'ghost' shows up as well (III leftover?)

 

@Militia I recommend you postpone your savefile with possibly the Bobcat until we're sure if it's actually EC or nah. The white appears to be unique but we won't know for sure until we check the script

Edited by DragonpokeZ
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Lethal Vaccine

Omg, no one really can't sent you a single file? Here it is https://drive.google.com/file/d/0B_d_2BZbt0QKUmNxRkdJbTBKUzg/view?usp=drivesdk, say thank you for my friend who helped me in a few minutes.

 

Yeah, tell me about it, lol...Anyways, thanks a lot! :D:p

 

Quick inspection on the Bobcat's line gives this:

53,12, 61,36

Every other Bobcat bumper color (secondary) is listed as 1. The name of those two colors are 'jasper green poly' (12) and 'black poly' (36). Black poly is also listed as a primary color. The primary colors don't list anything that might be white, however. At most there's color 90 (silver). Yet again, I haven't seen all the colors. Does anyone know if the shades will be the same here as in some other game so we could compare?

 

You know Gabriel_175, or "gabybosskingofspeed?" He is saying Bobcats are (1, 1,) whatever that means, and they are special. Supposedly the White isn't special to jam8tone, but the BUMPER is what makes it special. Either the BUMPERS ONLY are why these Bobcats are special, or it's also the White included. But I am a bit confused with these Bobcats. I learned this information from reading jam8tone's Youtube Comments for the Videos of those Bobcats and I also was browsing the extremely outdated IGN Guide for LCS made by gta_loco.

 

Yep, there is another way to convert the Firetruck to PP. Confirmed on PSP. Just start "Firefighter", slowly drive in the water, manually cancel the side mission, drive back out, and that's it! It works with the Police car (and presumably the FBI Car) and the Ambulance, with their respective side missions, as well. Taxis and the Trashmaster don't work.

 

PCJ-600 from "9mm Mayhem" has an "improve_handling" value of 2.0, and the Freeway from the same mission, as well as the Angel from "AWOL Angel" have a value of 1.8.

 

Talking by experience, if you test ONE property and it's there, then the rest is still intact.

 

Awesome! I can make the Fire Truck H/PP and then use The Shoreside Redemption for PP'ing my H/DP/PP Sindacco Argento while passing the Mission. No extra Attempts for PP Vehicles in this Save, then...

 

1.8 will be nice for those. I have some UH Bikes in VCS from "The Bum Deal," and those are a lot of fun like the H/UH/DP/PP/WP PCJ-600. I like the UH Property and having the H/DP to go along with it is just icing on the cake. Also, despite a "minor" Property, PP Tires also are amazing to have on all the H/DP Vehicles.

 

I've heard from some old faces from a couple years ago on the Forum like OG Viking in an old, locked, SA Guide that they had Vehicles with so and so Properties and then lost a SINGLE Property later on. Ever since then, I need the peace of mind and like to check all Properties just to make sure. It takes very little time in games like III, VC, LCS, VCS, IV, TLaD, TBoGT, CW, and V, but in SA, it takes a long time since there is SO many to obtain and SO many in which can be stored in a SINGLE Save File, which is 77. I am glad I got a Save with 69 and it's up to date and current with a lot of the new discoveries as of late...

 

BTW: Could someone get out of the script the colors for the Bobcats from 'Panlantic Land Grab' and 'Bringing The House Down' and the Faggios from 'Stop The Press'?

 

A bunch of LCS cars are missing. Phobos VT, Deimos SP and Hellenbach GT don't appear to be in the list, as well as the LCS-exclusive bikes, unless they are the cars with # next to their name, but even then there is no sight of the bikes. Are we sure this is the LCS carcols? Ok, here's a bunch of unknown strings (we don't know which car it belongs to)

The list of colors seems very similar to that of other games. I'm assuming it's the same. However, that would give a chance for the Faggio from Stop The Press (blue one) to NOT be unique. Saxony Blue Poly (color 10) is listed as a color for the Faggio, which resembles the same color that specific Faggio has. But yet again, it could be a different shade, like with the EC Maverick in VC from 'Loose Ends'. We'll never know unless we compare the value in the script and the carcols.

 

On a different note, the red and blue Stallion from 'Love & Bullets' does appear to be unique. The colors for the roof are light ivory (46), pewter gray poly (13), black (0) and white (1). So does the Black Bobcat from that same mission and AWOL Angel. It appears to be possible to find a black Sanchez (can't remember that happening but you guys have been playing more recently than me so you probably know better). And confirmed, no sights of the Noodle Bike, Avenger, or Manchez. Unless they use the same string as the Pizzaboy/Faggio, Angel/Freeway, and Sanchez respectively. The RC Baron also has the '#' before its line. On second thought, the 'Cyclone' is a cut car from LCS IIRC. It also has the '#' before its name. Therefore it likely means cars with '#' before their names were cut. 'ghost' shows up as well (III leftover?)

 

@Militia I recommend you postpone your savefile with possibly the Bobcat until we're sure if it's actually EC or nah. The white appears to be unique but we won't know for sure until we check the script

 

Definitely we need to know these 3 Vehicles first and deny or confirm they are special or not.

 

Yeah, Luis told me that the Race Vehicles aren't even listed in the Script, lol...So some things may be hard to determine...

 

I thoroughly went through the Guide here on the Forum and really thought about all the EC's and I am positive most are accurate and surely Special Vehicles, but the 2 Bobcats and Blue Faggio are my main concern, but also perhaps the EC Light Blue Kuruma in Salvatore's Salvation and both of the EC Speeders in More Deadly Than the Male. Also, you know what I learned from gta_loco's IGN Guide? During "Friggin' the Riggin'," there is a FP Rumpo. Which would save a lot of space early on without getting the supposed "FP/EC Rumpo" from the Portland Story Mission. If the FP/EC Rumpo early in Portland isn't actually EC, then no point to get that one and just get the other in SI. Both require a Failure, anyways. Only if the FP/EC Rumpo is truly EC, then that's the better one obviously.

 

Yeah, Stop the Press EC Blue Faggio always seemed not even real to me. The Bobcats might be, but perhaps JUST Bumpers. Maybe one of the EC White's is special and one isn't. Who knows, lol...

 

Nah, I gotta keep going. All the Vehicles for this Save ARE for sure Special. It's only the ONE Bobcat. I could get either/or Bobcat for the Save and it's toward the end of the game, so it won't be for several days. I am hoping by then, someone will know for sure about BOTH, even, and the Faggio...Perhaps the others I mentioned above, too...

Edited by MetalMilitia89
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DragonpokeZ

@Militia Will check all the ECs once I get the script, but I really advise you to keep going with another file until we are 100% positive of those cars being EC.

 

Who said they had the script (main.scm) in .txt form? PM me please

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If you scroll some pages back, Bender. actually posted it here. If you camt (cant*) find it, just let me know. I have it amd I can upload it.

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Tried searching for it in this thread, but couldn't find it. Could you upload it please?

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DragonpokeZ

Damn O.o This is way more complicated than carcols! How do you know which lines correspond to which missions?

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Lethal Vaccine

56% Completion, 0 Deaths, 0 Busted, 0 Cheats, 1 Mission Failed (DP/FP/PP/TP/EC Thunder-Rodd), 4 Pay and Spray Visits, 11 Safehouse Visits, 9:22 Total Playing Time, and 1 out of 12 Special Vehicles. Backed it up on my USB Drive.

 

Got the Thunder-Rodd second try. The new location to beach the Grease Sucho Vehicles is so much better than going to Harwood, which is 3x to 4x the distance to the Beach. The sand is horrendous, though and you'll have to push the Vehicles out with Toni's body and this includes up the sandy inclined hill, too. If you try and drive up, you'll just spin tires, basically. That Beach and the sand is horrible, but still cuts half the time down. I used a Vehicle Chain and brought a Fire Truck as always...Took 15 minutes using the new location.

 

Another one I don't think is real is the EC Dark Grey PCJ-600 from Biker Heat. I have a feeling the SAME one in Sal's Driveway IS the Dark Grey PCJ-600. I was driving this PCJ-600 from Sal's Driveway and it doesn't even look Black to me. It just looks Dark Grey, like the one in Biker Heat. Probably another fake EC Vehicle and what sucks is I have to obtain it NEXT, along with the EP/FP/EC PCJ-600 from the same Mission, at the same time, and pass Biker Heat. But if the EC Dark Grey PCJ-600 is fake, then I don't want to obtain it, obviously...

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Damn O.o This is way more complicated than carcols! How do you know which lines correspond to which missions?

Define mission, look up the name. Then ctrl + c and search, ctrl + v, enter. There is always a headline.

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DragonpokeZ

@Militia I don't know about the PS2 version, but definitely when it comes to PSP those PCJ-600s two are different colors

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Lethal Vaccine

I am actually HOPING to be WRONG with all this stuff and they are TRULY EC Vehicles. Without them, it screws my Saves up...

 

Just like that fake EC Silver Stretch in VC. It was "special" for years and then finally someone looked and found it's fake so I never obtained it again and removed from Guides. SOME of these might be the case in LCS, too, but I hope not, tbh, so that means more Special Vehicles. Without them being real, there is less and my Lists will need to be reworked. So the sooner I know this stuff, the better.

 

I can easily compare the PCJ's tomorrow sitting side by side...

 

The Stingers that the Sicilians drive during The Shoreside Redemption and The Sicilian Gambit also concern me whether that Light Blue Color is special or not and if it spawns in traffic or not. They probably ARE EC, but again, something to confirm. Whatever that Color is on them reminds me of a Light Blue/White Stinger I see in traffic all the time. I hope it's not the case, of course...

Edited by MetalMilitia89
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DragonpokeZ

Damn. Lots to confirm. I CAN confirm the EC Yellow Patriot is unique (False Idols) and so is the Brown Patriot (Blow Up Dolls) and the EC Pink Patriot (Contra-Banned, the bumper is special, most like the Black Patriot from AWOL Angel)

 

EC Light Blue Faggio confirmed. Colors are 7,7. Not found in traffic Faggios. The script is extremely heavy though. It's hard to check this on Mobile

 

Script for Panlantic Land Grab doesn't seem to say what color the Bobcat is. In fact, it doesn't even say when the Bobcat is created. I see a bunch of clear area commands, and a 'car $3190' with many properties being set into it, and even a command to create a random car. But I can't see where the Bobcat (or any other cars) are created.

 

The player seems to be labeled as $536 (just random fact that might be useful)

 

BTW, car [email protected] is NOT the player's car. Someone was thinking that was it, but it's not, apparently

Edited by DragonpokeZ
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DragonpokeZ

Shoreside Redemption:
Some areas are marked 'forbidden for peds'.

The closest thing to a color being marked is (@value, 10 or 15)

I found the script that makes Toni's vehicle PP

The Securicar Sal's in turns heavy at various times (I believe somewhere in the beginning and at the blockades)


Sicilian Gambit (also has the EC Stinger AFAIK):

Car ID 205 is created early in the script. Colors 0,0 (all black). Coords: 1410.8 -182.6 49.8. Apparently immediately after creation the script 'releases it' (unneeds it, not protected by script anymore). Car ID 172 created as well, with no colors set, coords 1407.99 -176.5 49.8

Later on (I believe around the cutscene in the City Hall, but definitely somewhere near where a character crouches according to the script), car 133 spawns. Variations -1 -1, colors 39,38, coords [email protected] [email protected] [email protected] This same car is created many times after (referenced as [email protected], meaning [email protected] must be a temporary address used by the game). Then another car 133 is created at [email protected] [email protected] [email protected], with the same colors and variations. Before this, a turret mode string appears. After the latter car appears (referenced as [email protected]) [email protected] is cleared, then [email protected] is cleared as well, and [email protected] is turned into car ID 194, no colors or variations set, driver behavior set to 11

After some string regarding cars and boats, car ID 214 is created at [email protected] [email protected] [email protected] and immediately 'released' (unneeded). Actor [email protected] (might be the player) is attached to vehicle [email protected] and put in turret mode with weapon 26 (minigun?) (chase sequence begins)

Strings, strings, boats and the heli spawn. Two times a string of '1 1 1 1 1' appears, like the string for immunities. Those two times are apparently related to objects, might be cutscenes. Then strings and numbers and pointers. Then, however, we have a 8 strings of 'set_zone_(gang or car goes here)_info' commands, 2 of each on NEWP_S and YAKUSE1

Then it goes into the text strings. At one point in the lighthouse sequence, car $3198 is made Heavy. I believe that's the boat from the chase sequence. You are also ignored by cops during the lighthouse sequence.

And that's all because my phone is about to die.

One last thing: If car [email protected] is the Stinger, then these Stingers are EC

Bringing The House Down:

Car ID 168 created just before the escaping the tunnel sequence. Colors 3, 3, red, so it's the Rumpo. Forelli ExSess and Bobcat strings not found :/

 

Bone Voyeur!:

 

039A: clear_area 1 at 905.62 -424.78 range 13.76 5.0

00A5: $3955 = create_car 168 at 905.62 -424.78 13.76

017A: set_car $3955 z_angle_to 180.0

022E: set_car $3955 color_to 23 92

02B1: set_car $3955 immunities 0 1 0 0 0

018B: $3960 = create_marker_above_car $3955

016A: set_marker $3960 color_to 2

Colors are 23, 92. Not found in traffic. Bone Voyeur Rumpo is EC

Edited by DragonpokeZ
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RationalPsycho

Confirmed: Race Vehicles indeed don't appear in the script.

 

Also, despite a "minor" Property, PP Tires also are amazing to have on all the H/DP Vehicles.

 

I've heard from some old faces from a couple years ago on the Forum like OG Viking in an old, locked, SA Guide that they had Vehicles with so and so Properties and then lost a SINGLE Property later on. Ever since then, I need the peace of mind and like to check all Properties just to make sure. It takes very little time in games like III, VC, LCS, VCS, IV, TLaD, TBoGT, CW, and V, but in SA, it takes a long time since there is SO many to obtain and SO many in which can be stored in a SINGLE Save File, which is 77. I am glad I got a Save with 69 and it's up to date and current with a lot of the new discoveries as of late...

 

By "minor", I assume you mean according to the script, because PP is arguably the third most important property in this game, because of spike strips.

 

As for me, no vehicle of mine has lost a single property so far, in any game, bar that stupid IV. I just read some reports that claim "either they lose all properties, or none at all", but I guess this isn't true, after all. Also, after getting to figure out how garages work (and especially the Impound lots in San Andreas), I haven't lost a single vehicle, either, even from the evil Doherty garage. The only problem I still have, especially in LCS, is vehicles not loading, therefore the garage won't open, or finally decides to open after FIVE f*ckING MINUTES!

 

Got the Thunder-Rodd second try. The new location to beach the Grease Sucho Vehicles is so much better than going to Harwood, which is 3x to 4x the distance to the Beach. The sand is horrendous, though and you'll have to push the Vehicles out with Toni's body and this includes up the sandy inclined hill, too. If you try and drive up, you'll just spin tires, basically. That Beach and the sand is horrible, but still cuts half the time down. I used a Vehicle Chain and brought a Fire Truck as always...Took 15 minutes using the new location.

 

I have tried to get the BF Injection out of the beach, and succeeded several times, by driving backwards up the nearby hill in front of it, but you have to pick some speed up to do that. Can't tell for the Thunder-Rodd, though.

 

 

Thanks for uploading it. Unfortunately, I couldn't find any site that DOESN'T require registration to upload it myself (albeit in .txt form), and I don't use Google's services. The only "free" site I am currently aware of is Imgur, but that's for images only.

 

In return, here is some tips for all, to help you look up some basic stuff:

 

There is a legend early on in the script that lists all abbreviations for every single mission;

 

DEFINE MISSIONS 118
DEFINE MISSION 0 AT @INITOB // initial: objects
DEFINE MISSION 1 AT @INITHP // initial: hidden packages
DEFINE MISSION 2 AT @INITCG // initial: car generators
DEFINE MISSION 3 AT @INITPU // initial: pickups
DEFINE MISSION 4 AT @INITUSJ // initial: unique stunt jumps
DEFINE MISSION 5 AT @NONAME_27 // initial: player
DEFINE MISSION 6 AT @INITGEN // initial: general info
DEFINE MISSION 7 AT @NONAME_28 // initial: lods
DEFINE MISSION 8 AT @INITSAV // initial: weapons
DEFINE MISSION 9 AT @VIC1 // Home Sweet Home
DEFINE MISSION 10 AT @TAXIDR // Taxi-Driver Sub-Mission
DEFINE MISSION 11 AT @AMBULAN // Paramedic Sub-Mission
DEFINE MISSION 12 AT @COPCAR // Vigilante Sub-Mission
DEFINE MISSION 13 AT @CRASH // Karmageddon
DEFINE MISSION 14 AT @FIRETRU // Firefighter Sub-Mission
DEFINE MISSION 15 AT @TRASH2 // Trash Dash
DEFINE MISSION 16 AT @RCBOMB1 // RC Triad Take-Down
DEFINE MISSION 17 AT @RCRACE1 // Thrashin' RC
DEFINE MISSION 18 AT @RCRACE2 // Ragin' RC
DEFINE MISSION 19 AT @RCRACE3 // Chasin' RC
DEFINE MISSION 20 AT @PCJPLAY // GO GO Faggio
DEFINE MISSION 21 AT @NOODLE // Noodleboy
DEFINE MISSION 22 AT @PIZZA // Pizzaboy
DEFINE MISSION 23 AT @TR1 // Wong Side Of The Tracks
DEFINE MISSION 24 AT @TT1 // Bumps and Grinds: Course 1
DEFINE MISSION 25 AT @TT2 // Bumps and Grinds: Course 2
DEFINE MISSION 26 AT @TT3 // Bumps and Grinds: Course 3
DEFINE MISSION 27 AT @TT4 // Bumps and Grinds: Course 4
DEFINE MISSION 28 AT @TT5 // Bumps and Grinds: Course 5
DEFINE MISSION 29 AT @TT6 // Bumps and Grinds: Course 6
DEFINE MISSION 30 AT @TT7 // Bumps and Grinds: Course 7
DEFINE MISSION 31 AT @TT8 // Bumps and Grinds: Course 8
DEFINE MISSION 32 AT @TT9 // Bumps and Grinds: Course 9
DEFINE MISSION 33 AT @TT10 // Bumps and Grinds: Course 10
DEFINE MISSION 34 AT @CARSALE // Car Salesman
DEFINE MISSION 35 AT @BIKESAL // Bike Salesman
DEFINE MISSION 36 AT @RAC1 // RACE: Low-Rider Rumble
DEFINE MISSION 37 AT @RAC2 // RACE: Deimos Dash
DEFINE MISSION 38 AT @RAC3 // RACE: Wi-Cheetah Run
DEFINE MISSION 39 AT @BIK1 // RACE: Red Light Racing
DEFINE MISSION 40 AT @BIK2 // RACE: Torrington TT
DEFINE MISSION 41 AT @BIK3 // RACE: Gangsta GP
DEFINE MISSION 42 AT @TP2 // Scooter Shooter
DEFINE MISSION 43 AT @TS1 // AWOL Angel
DEFINE MISSION 44 AT @TP1 // 9mm Mayhem
DEFINE MISSION 45 AT @KICKST // Scrapyard Challenge
DEFINE MISSION 46 AT @TOURIST // See the Sight Before your Flight
DEFINE MISSION 47 AT @TV // SlashTV
DEFINE MISSION 48 AT @VIC2 // Slacker (Vincenzo)
DEFINE MISSION 49 AT @VIC3 // Dealing Revenge (Vincenzo)
DEFINE MISSION 50 AT @VIC4 // Snuff (Vincenzo)
DEFINE MISSION 51 AT @VIC5 // Smash and Grab (Vincenzo)
DEFINE MISSION 52 AT @VIC6 // Hot Wheels (Vincenzo)
DEFINE MISSION 53 AT @VIC7 // The Portland Chainsaw Masquerade (Vincenzo)
DEFINE MISSION 54 AT @SAL1 // The Offer (Salvatore)
DEFINE MISSION 55 AT @SAL2 // Ho Selecta! (Salvatore)
DEFINE MISSION 56 AT @SAL3 // Frighteners (Salvatore)
DEFINE MISSION 57 AT @SAL4 // Rollercoaster Ride (Salvatore)
DEFINE MISSION 58 AT @SAL5 // Contra-Banned (Salvatore)
DEFINE MISSION 59 AT @SAL6 // Sindacco Sabotage (Salvatore)
DEFINE MISSION 60 AT @SAL7 // The Trouble with Triads (Salvatore)
DEFINE MISSION 61 AT @SAL8 // Driving Mr Leone (Salvatore)
DEFINE MISSION 62 AT @JDREF // conversation (JD)
DEFINE MISSION 63 AT @JDT1 // Bone Voyeur! (JD)
DEFINE MISSION 64 AT @JDT2 // Don in 60 Seconds (JD)
DEFINE MISSION 65 AT @JDT3 // A Volatile Situation (JD)
DEFINE MISSION 66 AT @JDT4 // Blow up 'Dolls' (JD)
DEFINE MISSION 67 AT @JDT5 // Salvatore's Salvation (JD)
DEFINE MISSION 68 AT @JDT6 // The Guns of Leone (JD)
DEFINE MISSION 69 AT @JDT7 // Calm before the Storm (JD)
DEFINE MISSION 70 AT @JDT8 // The Made Man (JD)
DEFINE MISSION 71 AT @MAC1 // Snappy Dresser (Ma Cipriani)
DEFINE MISSION 72 AT @MAC2 // Big Rumble in Little China (Ma Cipriani)
DEFINE MISSION 73 AT @MAC3 // Grease Sucho (Ma Cipriani)
DEFINE MISSION 74 AT @MAC4 // Dead Meat (Ma Cipriani)
DEFINE MISSION 75 AT @MAC5 // No Son of Mine (Ma Cipriani)
DEFINE MISSION 76 AT @MAR1 // Shop 'til you Strop (Maria)
DEFINE MISSION 77 AT @MAR2 // Taken for a Ride (Maria)
DEFINE MISSION 78 AT @MAR3 // Booby Prize (Maria)
DEFINE MISSION 79 AT @MAR4 // Biker Heat (Maria)
DEFINE MISSION 80 AT @MAR5 // Overdose of Trouble (Maria)
DEFINE MISSION 81 AT @SALS2 // Making Toni (Salvatore)
DEFINE MISSION 82 AT @SALS1 // A Walk In The Park (Salvatore)
DEFINE MISSION 83 AT @SALS3 // Caught In The Act (Salvatore)
DEFINE MISSION 84 AT @SALS4 // Search And Rescue (Salvatore)
DEFINE MISSION 85 AT @SALS5 // Taking The Peace (Salvatore)
DEFINE MISSION 86 AT @SALS6 // Shoot The Messenger (Salvatore)
DEFINE MISSION 87 AT @RAYS1 // Sayonara Sindaccos (Leon McAffrey)
DEFINE MISSION 88 AT @RAYS2 // The Whole 9 Yardies (Leon McAffrey)
DEFINE MISSION 89 AT @RAYS3 // Crazy '69' (Leon McAffrey)
DEFINE MISSION 90 AT @RAYS4 // Night Of The Livid Dreads (Leon McAffrey)
DEFINE MISSION 91 AT @RAYS5 // Munitions Dump (Leon McAffrey)
DEFINE MISSION 92 AT @DONS1 // The Morgue Party Candidate (Donald Love)
DEFINE MISSION 93 AT @DONS2 // Steering The Vote (Donald Love)
DEFINE MISSION 94 AT @DONS3 // Cam-Pain (Donald Love)
DEFINE MISSION 95 AT @DONS4 // Friggin' The Riggin' (Donald Love)
DEFINE MISSION 96 AT @DONS5 // Love & Bullets (Donald Love)
DEFINE MISSION 97 AT @DONS6 // Counterfeit Count (Donald Love)
DEFINE MISSION 98 AT @DONS7 // Love On The Rocks (Donald Love)
DEFINE MISSION 99 AT @NEDS1 // L.C. Confidential (Church Confessional)
DEFINE MISSION 100 AT @NEDS2 // The Passion Of The Heist (Church Confessional)
DEFINE MISSION 101 AT @NEDS3 // Karmageddon (Church Confessional)
DEFINE MISSION 102 AT @NEDS4 // False Idols (Church Confessional)
DEFINE MISSION 103 AT @SALH1 // Rough Justice (Salvatore)
DEFINE MISSION 104 AT @SALH2 // Dead Reckoning (Salvatore)
DEFINE MISSION 105 AT @SALH3 // Shogun Showdown (Salvatore)
DEFINE MISSION 106 AT @SALH4 // The Shoreside Redemption (Salvatore)
DEFINE MISSION 107 AT @SALH5 // The Sicilian Gambit (Salvatore)
DEFINE MISSION 108 AT @DONH1 // Panlantic Land Grab (Donald Love)
DEFINE MISSION 109 AT @DONH2 // Stop the Press (Donald Love)
DEFINE MISSION 110 AT @DONH3 // Morgue Party Resurrection (Donald Love)
DEFINE MISSION 111 AT @DONH4 // No Money, Mo' Problems (Donald Love)
DEFINE MISSION 112 AT @DONH5 // Bringing the House Down (Donald Love)
DEFINE MISSION 113 AT @DONH6 // Love on the Run (Donald Love)
DEFINE MISSION 114 AT @TOSH1 // More Deadly than the Male (Toshiko Kasen)
DEFINE MISSION 115 AT @TOSH2 // Cash Clash (Toshiko Kasen)
DEFINE MISSION 116 AT @TOSH3 // A Date with Death (Toshiko Kasen)
DEFINE MISSION 117 AT @TOSH4 // Cash in Kazuki's Chips (Toshiko Kasen)

 

 

From there, you can type an abbreviation on the search field (or the name of the mission itself), and press "find next" (F3 in .txt documents) until you get to the actual mission. You will easily figure it out when you get to the script of the mission in question. Then there is the "key" words/phrases, which you type on the search field; "immunities", "improve_handling", and "very_heavy" are the most important ones. Be careful not to get confused with immunities, though, as in several instances, the script sets actor immunities. Alternatively, if you wish to check the entire script from start to finish, just type a "key" word/phrase from the beginning, and when you find something, go back to the legend to track down the mission using the abbreviation.

Edited by RationalPsycho
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Lethal Vaccine

Argh, too much sh*t to quote. So I won't bother.

 

@DragonPokeZ, excellent that you confirmed the EC Light Blue Faggio since it was my BIGGEST concern next to the 2 Bobcats. Also the PP/EC Stinger and FP/EC Rumpo! Thanks for confirming. I mean, if you're confirming these and they HAVE BEEN said to be EC for years, I am sure the others are EC, as well, like the Bobcats, but just very, very similar to stuff that spawns in traffic. Like the Admirals in VC. Without comparing them side by side, they look bloody similar, so that is where the Script comes in to confirm, which has been done already. But yeah, everything seems legit afterall, so I am glad to be proven wrong. Just for curiosity's sake, I will still compare all of these side by side, in game when I obtain them and see how similar they are to traffic Vehicles/Colors.

 

About Shoreside Redemption, we already know the Securicar is H/EP/PP, but obtaining it in Heavy form isn't possible. Only EP/PP. I already have this in my Save I finished a few days ago...

 

@RationalPsycho, I find H/DP/PP the 3 best Properties in LCS, so I am personally not saying it's minor, but most people don't seem to care to convert ALL their Vehicles to PP like me. It's a small property, that goes a big way. I need ALL the Vehicles that I really like converted to PP in each Save, especially all the AP Vehicle and H/DP Vehicles. These are a must have in PP form. The thing is, PP'ing IS in fact useless for Mobile Versions since hardly any Cops spawn on foot when you're wanted and put out Spike Strips like they do on PSP and PS2 all the time. I made all of my Vehicles PP in my Mobile Save I did a couple years ago and it wasn't worth all the extra Mission Attempts considering I haven't seen a single Cop put Spike Strips down when driving around in my H/DP/PP Vehicles...

 

You know how to fix that, right? You just walk up to the Garage SLOWLY and when it doesn't open, use the Rotating Camera to give Toni a "top down" view and when you do that, the Garage opens. Happens all the time for Portland on PS2, but I can get it to open just by flicking the camera so it's above Toni's head, looking directly down, vertically, and then the Garage opens. BEFORE I knew this, much better and easier Method to get the Garage to work, I used to run into Safehouse and run out and right up to the Garage, which would open. But if you do this, Vehicles can vanish inside the Garage when you enter the Safehouse, so I just the Camera Method to open the Garages now. This happens on PSP, PS2, and Mobile. It's just an LCS quirk, but it's annoying, however, easy to fix...

 

BF Injection on the Beach? Literally where it's parked and right when you get into it and drive forward, there is a hill RIGHT in front of you that connects to rock and grass. I can drive it FORWARD and up this hill without issues. It's the actual SAND not giving traction. The rocky and grassy areas are fine. Only the sand which is near the waves coming in on the beach, with a steep incline in the issue here and the Thunder Rodd would start driving BACKWARD spinning the tires and almost die if I didn't quickly exit the Thunder Rodd and use Toni's body to push it up the steep hill on the sandy beach. It's not exactly easy. Also if your Fire Truck has too much speed once you hit the sand, it'll turn 90 degrees and get stuck. There is like a cliff on that beach where anything with momentum going forward will just slide in the sand and you're f*cked. It's why I got this SECOND try and not FIRST try. On my first try, I didn't get to a flatter spot on the beach, which left my "race Vehicle", the Fire Truck, and the Thunder Rodd completely stuck, nothing could move, just tires spinning while both Vehicles were 90 degrees on the sand...Also a Thunder-Rodd is a ROAD Vehicle. Which wouldn't drive on sand. BF Injection? It's a SAND Vehicle, yet, the tires just spin on the sand, too. Thunder-Rodd doesn't even accelerate forward a few inches when on that beach, so it's very tedious to use the beach for the Grease Sucho Vehicles, but still a lot less time consuming, so even if you mess up, it was a short push to the beach unlike Harwood...

 

Can't you just use ZippyShare? Mega.co.nz? DepositFiles? I know these are "File Sharing" Sites like the old school MegaUpload.com, MediaFire.com, RapidShare.com, etc, etc, but you're not sharing Music, Movies, etc, etc, you're just uploading a .txt File from a Video Game. Just use one of those. I am 99.9% sure ZippyShare doesn't require you to register to upload...Before joining this Forum back in 2013, I used to upload full Albums to a Metal Music Blog (Metal Militia? Does he like Metal? Duh...) and I had many Accounts on these File Sharing Sites and I recall ZippyShare not needing registration to upload. Granted, Files stay alive for only 30 Days from the last download. Mega.co.nz will keep your File alive forever, though, as long as it's not violating their Terms of Service, which you aren't since you're not uploading anything like Music, Videos, Porn, etc, etc...

 

Anyways, I am very glad DragonPokeZ has helped to confirm a bunch of these EC Vehicles. It gives me a peace of mind and assurance that even the others we didn't check yet are EC, as well, and this includes those Bobcats. You know? I see Grey Bumper Bobcats in traffic, HOWEVER, it has a Black Line going through the center of the Bumper. I think the one in Bringing the House Down is SOLID Grey, no Black Line, hence why it's special. Then the Panlantic Land Grab Bobcat has the Brown Bumper, which is also special for the Bobcat. These Bobcats TECHNICALLY SPEAKING are EC2, but VISIBLE. The WHITE is NOT EC. This is what the IGN Guide from years ago has said. The White is spawning in traffic, but the BUMPERS are what make the Bobcats special...

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RationalPsycho

You know how to fix that, right? You just walk up to the Garage SLOWLY and when it doesn't open, use the Rotating Camera to give Toni a "top down" view and when you do that, the Garage opens. Happens all the time for Portland on PS2, but I can get it to open just by flicking the camera so it's above Toni's head, looking directly down, vertically, and then the Garage opens. BEFORE I knew this, much better and easier Method to get the Garage to work, I used to run into Safehouse and run out and right up to the Garage, which would open. But if you do this, Vehicles can vanish inside the Garage when you enter the Safehouse, so I just the Camera Method to open the Garages now. This happens on PSP, PS2, and Mobile. It's just an LCS quirk, but it's annoying, however, easy to fix...

 

BF Injection on the Beach? Literally where it's parked and right when you get into it and drive forward, there is a hill RIGHT in front of you that connects to rock and grass. I can drive it FORWARD and up this hill without issues.

 

Can't you just use ZippyShare? Mega.co.nz? DepositFiles? I know these are "File Sharing" Sites like the old school MegaUpload.com, MediaFire.com, RapidShare.com, etc, etc, but you're not sharing Music, Movies, etc, etc, you're just uploading a .txt File from a Video Game. Just use one of those. I am 99.9% sure ZippyShare doesn't require you to register to upload...Before joining this Forum back in 2013, I used to upload full Albums to a Metal Music Blog (Metal Militia? Does he like Metal? Duh...) and I had many Accounts on these File Sharing Sites and I recall ZippyShare not needing registration to upload. Granted, Files stay alive for only 30 Days from the last download. Mega.co.nz will keep your File alive forever, though, as long as it's not violating their Terms of Service, which you aren't since you're not uploading anything like Music, Videos, Porn, etc, etc...

 

Nope, I didn't know that. This often happens to me in San Andreas, as well, especially the Doherty garage, but I knew for sure that it always opens when you stand on top of it. I had no idea about LCS, though.

 

My mistake. Corrected it. I didn't remember the BF Injection's exact spawn location. I haven't managed to drive it forward yet, probably because it's always raining (seriously, what's up with that f*cking rain in this game? It's even worse than San Fierro!), which messes traction up.

 

I wasn't aware of any of these sites you mentioned. I'm very outdated on the matter. I thought Megaupload no longer exists, and wasn't sure if Mediafire, Rapidshare or 4shared are still around. Talking about living in a cave.

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DragonpokeZ

Link to my LCS folder: https://drive.google.com/open?id=0B0CyKaC8-UXAUG9hSWVSS1c1cXc

 

It has carcols.dat in Google Docs format, a screenshot of the script that makes player's car PP in TSR, screenshot of the 'set_zone_car/gang_info' script, and a screenshot of a very interesting script xD

 

Love On The Run:

Car [email protected] appears to be a car that chases you throughout the mission, as it has driving properties set multiple times throughout the mission. It could be the Cartel Cruiser, but who knows. Is anybody up to try and jack every vehicle from this mission and test if it's Heavy?

Edited by DragonpokeZ
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Lethal Vaccine

MegaUpload indeed is gone, but Mega.co.nz exists. It's basically a new Version of MegaUpload. Feds will never stop File Sharing. Just like they will never stop the War on Drugs. Idiots...

 

Even if a Cartel Cruiser is Heavy, we can get one from Scooter Shooter at any time, granted it's pretty luck based and may take a long time compared to just jacking a H Cartel Cruiser mid-Mission during Love on the Run and then passing the Mission with the H Cartel Cruiser. When I get to Love on the Run, I could possibly do some tests. It won't be for another few days, though. I am only JUST about to unlock SI...

 

67% Completion, 0 Deaths, 0 Busted, 0 Cheats, 1 Mission Failed (DP/FP/PP/TP/EC Thunder-Rodd), 4 Pay and Spray Visits, 13 Safehouse Visits, 10:38 Total Playing Time, and 3 out of 12 Special Vehicles. Backed it up on my USB Drive.

 

I can confirm just by looking at it in-game that the EC Dark Grey PCJ-600 from Biker Heat is absolutely NOT the one found in Sal's Driveway. I wouldn't exactly call Sal's Black, but it's certainly DARKER and easy to see when you have the Biker Heat PCJ-600 sitting next to the one in Sal's Driveway. I did a comparison and it's surely an EC PCJ-600. Sal's looks Dark Grey, too, but very Dark Grey. The one in Biker Heat is a bit lighter in Color. It's not playing tricks on my eyes with this one as it's very, very clear as day the comparison...

 

Also guys, supposedly there is a BP/FP Hearse in "The Morgue Party Candidate." Says gta_loco's IGN Guide in the Unobtainable Special Vehicles List. Anyone confirm with the Script that it's actually BP/FP and not some phenomenon after parking it in Donald Love's Garage that makes it act like it's BP/FP. I think this is obtainable on PSP, but not PS2. If it's real, OM0 may help. I doubt it's ACTUALLY BP/FP and just Health Boost or something strange going on and not actually immune to Bullets and Fire. Someone can easily confirm this one unlike the harder to confirm EC Vehicles...

 

If it is real, however, it would be a nice one to get since we have no other Special Hearses besides a PP Hearse (maybe even from this very same Mission, if I recall correctly), but PP without anything else is useless since we have PP Conversion and can pass to make ONE Vehicle PP. BP/DP/FP/PP Hearse after DP and PP Conversions....That is if this is real but I have my doubts...

 

Also, during Biker Heat on a failed Attempt at getting both PCJ-600's at the same time and passing the Mission, Wayne got stuck somewhere and just sat on the PCJ-600 without even moving, like wtf?! So I had to reload as he wasn't going to drive back to Chinatown at this point. But since he hits Light Posts, other Vehicles, and falls off his Bike so easily and isn't very good at driving, I wonder if it actually WOULD be possible somehow to get DP/EP/FP/PP/EC PCJ-600. I also want to know ALL variations of it besides H/BP/FP/WP/EC and EP/FP/EC. It's the only 2 Variations I know, but I believe there is more. Maybe even FP/EC, but that is obviously inferior to EP/FP/EC.

Edited by MetalMilitia89
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RationalPsycho

MegaUpload indeed is gone, but Mega.co.nz exists. It's basically a new Version of MegaUpload. Feds will never stop File Sharing. Just like they will never stop the War on Drugs. Idiots...

 

Also guys, supposedly there is a BP/FP Hearse in "The Morgue Party Candidate." Says gta_loco's IGN Guide in the Unobtainable Special Vehicles List. Anyone confirm with the Script that it's actually BP/FP and not some phenomenon after parking it in Donald Love's Garage that makes it act like it's BP/FP. I think this is obtainable on PSP, but not PS2. If it's real, OM0 may help. I doubt it's ACTUALLY BP/FP and just Health Boost or something strange going on and not actually immune to Bullets and Fire. Someone can easily confirm this one unlike the harder to confirm EC Vehicles...

 

They're not idiots. It's a war on interests. Do you really think they're dumb enough to believe that all the fuzz about drugs is happening because some evil, divine force taints poor humanity with this sh*t, and NOT due to supply and demand?

 

Back on topic, I checked the script. No vehicle with main properties (BP/FP/EP/DP) appears during "The Morgue Party Candidate". In fact, nothing appears until "Friggin' The Riggin'", where there is something FP. However, the BP/FP Hearse could actually be a "hidden" one, just like the Race Vehicles. Who knows.

 

 

Love On The Run:

Car [email protected] appears to be a car that chases you throughout the mission, as it has driving properties set multiple times throughout the mission. It could be the Cartel Cruiser, but who knows. Is anybody up to try and jack every vehicle from this mission and test if it's Heavy?

 

FINALLY! Someone else looked into it! The apocalypse must be near.

During my testing, I didn't see any Cartel Cruiser on the "beautiful garden" being Heavy. When the game instructs you to drive Donald to the airport, if you don't leave the mansion immediately, another wave of Cartel Cruisers appears. They're not Heavy, either. Every time I drove to the airport, however, I saw no Colombians chasing me. The only thing I haven't tested is staying in the mansion, to see how many Cartel waves ambush me.

Edited by RationalPsycho
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DragonpokeZ

Obviously the war on drugs is designed to never end... If Latin American countries stopped selling cocaine to the US the damn gringos would go insane...

 

Back on a more GTA-ish topic:

@RationalPsycho Like I said, car [email protected] has driving properties set multiple times, and is referenced in the script many more times. Sometime towards the end, the script cuts its ties with car [email protected], however. And at the beginning of the script, [email protected] is set multiple times. But car [email protected] (which actually matters when it comes to car spawning, as there is a difference between [email protected] and car [email protected]) is never set. Not in the mission script, at least. Maybe it's set somewhere else, but I doubt it.

 

On the racing scripts, there's something funky going on. The Race missions are mentioned in the DEFINE MISSION scripts. And they also can't appear out of nothing. AFAIK racing scripts are fairly complex, too much to be set to a couple of local variables. Maybe there's a second script file...

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Lethal Vaccine

They waste so much money trying to stop something, that, is NEVER going to end. Take down someone, out pops 2 more guys doing exactly the same thing. It'll never be stopped. Just waste of time and money with that stuff, as it always was and will be...

 

From IGN Guide about Friggin' the Riggin' and also BP/FP Hearse. Oh, and IGN also says the Cash in Kazuki's Chips AP Maverick is locked, so even if you could obtain it, you'd have to push it back to a Garage more than likely as you can't jack it ever since locked doors:

 

15.02: FIREPROOF RUMPO

***************************************************************************** Mission : Friggin the Riggin Location : Staunton Island Character : Donald Love Difficulty : 3 Source : PADMAN from Sundar Subramaniam - LCS Secrets FAQ "Previously listed as unobtainable, this second appearance of a Fireproof Rumpo is one you can finally own should you really want to have this and in case you didn't have space for it when it first appeared in an early mission while you're still in Portland Island. Key action here also is to fail the mission by allowing any one of the Forelli Rumpos to escape while this Fireproof vehicle is ditched into the water. In this mission Donald Love will ask you to torch a printing facility of the Forellis in order to sabotage their operations of rigging the votes. After you have torched much of the place, a group of Forelli gangsters will arrive in a third Rumpo that is Fireproof, but this van is Fireproof only while the mission is ongoing. This van is not in any of the two you will find parked outside of the printing facility when you arrive at the place. Before you proceed to your mission though, you are required to have a flamethrower that you have to use to torch the place alhough molotovs will do as well. METHOD 1 (GTA_Loco_PS2 & PSP) Head over to the printing facility at Fort Staunton, kill whatever Forelli gangster will get in your way. Start torching the place while killing any gangster who will try to stop you. As you are about to finish your task when you have only about a couple more stuffs to burn remaining, it's at this point that a group of Forelli gangsters will arrive in a Fireproof Rumpo that they will park inside the facility. Whatever you do, do not destroy the two vans parked outside anytime during the mission or you'll never be able to fail the mission to obtain the Fireproofing of the third Rumpo. You need to keep those vans for the Forelli gangsters to escape and fail the mission. Passing the mission or failing it by just letting one or both of the other vans escape without ditching this Fireproof Rumpo first into the water will revert this back to a normal one. So continue burning the remaining stuffs until you're instructed to chase and finish off the Forelli gangsters who will try to escape using the two other Rumpo vans parked outside of the printing facility. Get in the Fireproof Rumpo parked inside the building, ignore the escaping Forelli gangsters and instead, head over to Bedford Point pier as quickly as you can, and drive the Rumpo carefully into the water. You have roughly about two minutes only to be far away from the escaping Forelli gangsters before you fail the mission. So during this time, the Rumpo must be submerged already into the water in order to "destroy" it and preserve its Fireproof property once you fail the mission. When ditching the Rumpo into the water, drive it until is about to go underwater, and then get off the van and push it slowly some more until half of it is finally submerged. You need to do this to avoid the risk of reducing your health and possibly getting wasted if you're submerged into the water for too long while inside the Rumpo. Now just wait for the mission to fail by letting the Forelli vans escape. Assuming you succeeded in ditching the van before mission failure, just drive this out of the water then save it in your garage."

 

 

16.11: BULLETPROOF/FIREPROOF HEARSE

***************************************************************************** Mission : Morgue Party Candidate Location : Staunton Island Character : Donald Love Source : GTA_Loco "The Hearse is just a normal vehicle all along the stages in the mission until you park it inside Donald Love's garage where it will be transformed into a Bulletproof/Fireproof Hearse. The problem is, on the PS2 version, once it becomes proofed, it will be stuck there where you park it. This will only happen if you drove it or pushed it using another vehicle; once you reach the spot on the garage where you get the message to leave the car and step out of the garage, it will be stuck already as soon as you get off the car. No amount of pushing will enable you to move it. It is unlocked but you won't be able to drive it out of the garage. Blowing it up won't move it either and even though you won't fail the mission. Pushing it bodily into the garage won't get it stuck but the car won't be proofed. Pushing it out of the garage bodily when you're told to leave the car inside the garage will have the mission always asking you to get in the car and drive it to the garage. If you try to jam the garage door with several coaches, the door will just push them out or slice through them and that will still complete the mission with the Hearse irretrievable inside. Bottom line is, the Hearse is BP/EP only inside the garage so anything else you do including ditching it into the water anytime before you park it there, won't succeed in obtaining it Bulletproof & Fireproof. On the PSP version, the Hearse won't be stuck on the ground. It becomes Bulletproof & Fireproof after you park it inside Donald's garage and step out of it just a little away without completing the mission. You can drive out the Hearse again and it will remain Bulletproof & Fireproof, but the problem is in failing the mission. Certainly you can't pass the mission without losing the car inside Donald's garage. But whether you fail the mission by committing suicide or getting busted while the Hearse is inside the garage, it will disappear once you failed the mission. It won't help either destroying it while you kill yourself inside the garage."

 

 

mako_ said the Race Scripts are hard to read as well in the other GTA's and OrionSR also had some trouble about the Race Vehicles in SA, despite we know they are FP/PP/TP (PP/TP doesn't save). All Race Vehicles in EVERY GTA have something special about them in the 3D Era. Proofings (usually FP) and PP/TP Properties, sometimes EC, too, like in LCS and VCS.

Edited by MetalMilitia89
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DragonpokeZ

I just read through the 'Grease Sucho' script. There's two lines for text saying that you need a car to start the race, and then two for a line saying that you need a bike to start the race. The script is full of parameter setting. Also, the immunities line that I found reads '0 0 0 0 0.' No FP? What's weird is that only the Thunder-Rodd and the white Stallion show up. The red Stallion apparently isn't spawned. And that immunity line? Here's the thing. The T-R is marked as $1416. The Stallion is [email protected] Before the immunity line, both [email protected] and [email protected] are set to $1416. And that immunity line is set to [email protected] So apparently the Stallion doesn't get proofings, while the T-R only gets locked doors and PP tires (and unknown_flag, likely the TP property). All those parameters are what's intriguing. Maybe the races scripts are located there? Maybe these cars in the Grease Sucho script are the outside-of-the-race cars

Edited by DragonpokeZ
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My experience showed me: No proofing in the race, they disappear when entering the car and cock* is lazy. Means they probadly just put something in there that copues the white stallion with a few differences.

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luishernandez

friend made small list but he has schoolwork to do but here is unfinished list of proofed vehicle:

 

Mission: Intro? (NONAME_4_2052)

Car: Random

Color: -

Proofings: 1 1 1 1 1

 

Mission: Avenging Angels

Car: Avenger

Color -

Proofings: 1 1 0 0 1 PP

 

Mission: Home Sweet Home

Car: Kuruma

Color: 0, 0

Proofings: 0 1 0 0 0

 

Mission: Trashin', Ragin' & Chasin' RC

Car: Toyz

Color: -

Proofings: 1 1 1 1 1

 

Mission: Trashin', Ragin' & Chasin' RC

Car: RC Bandit (propably, it never mentions it spawning, but the player is put into a car "called" $2027)

Color: Apparently Yellow, but the scripts don't mention the colors

Proofings: 1 1 1 1 1

 

Mission: Trashin', Ragin' & Chasin' RC

Car: 3x RC Bandit

Color: 5, 2 & 47, 37 & 4, 26

Proofings: 1 1 0 0 1

 

Mission: Trashin', Ragin' & Chasin' RC

Car: 3x RC Bandit

Color: 5, 2 & 47, 37 & 4, 26

Proofings: 0 1 1 0 0

 

Mission: Car Salesman

Car: Various cars

Color: -

Proofings: 1 1 1 0 1

 

Mission: Bike Salesman

Car: Various bikes

Color: -

Proofings: 1 1 1 0 1

 

Mission: Scooter Shooter

Car: Faggio

Color: Same color as the Faggio you've entered before

Proofings: 0 1 1 1 1 H/UH/PP

 

Mission: AWOL Angel

Car: Angel

Color: Same color as the Angel you've entered before

Proofings: 0 1 1 1 1 H/UH/PP

 

Mission: 9MM Mayhem

Car: Freeway

Color: Same color as the Freeway you've entered before

Proofings: 0 1 1 1 1 H/UH/PP

 

Mission: Scrapyard Challenge

Car: Sanchez

Color: -

Proofings: 0 0 0 1 0

 

Mission: See the Sight before your Flight

Car: Landstalker

Color: 40, 10

Proofings: 1 1 0 0 1 H/UH/PP

 

Mission: Snuff

Car: Hellenbach GT

Color: -

Proofings: 0 1 1 0 0

 

Mission: Bon Voyeur!

Car: Rumpo

Color: 23, 92

Proofings: 0 1 0 0 0

 

Mission: Calm before the Storm

Car: Maverick

Color: 0, 1

Proofings: 0 1 0 0 0

 

Mission: The Made Man

Car: Leone Sentinel

Color: -

Proofings: 0 1 0 0 0

 

Mission: Big Rumble in Little China

Car: Triad Fish Van

Color: -

Proofings: 1 0 0 0 0

 

Mission: Shop 'til you Strop

Car: Player's car

Color: -

Proofings: 1 0 0 0 0

 

Mission: Taken for a Ride

Car: Sindacco Argento

Color: -

Proofings: 0 1 0 0 0 H

 

Mission: Taken for a Ride

Car: Sindacco Argento

Color: -

Proofings: 0 1 0 0 0 H

 

Mission: Biker Heat

Car: PCJ-600

Color: 36, 36

Proofings: 0 0 0 0 0

 

Mission: Biker Heat

Car: Freeway

Color: 8, 8

Proofings: 0 0 0 0 0

 

Mission: Biker Heat

Car: PCJ-600

Color: 3, 3

Proofings: 1 1 0 0 0 UH

 

Mission: Biker Heat

Car: PCJ-600

Color: 3, 3

Proofings: 0 1 1 0 1 H/UH

 

Mission: Biker Heat

Car: PCJ-600

Color: 3, 3

Proofings: 0 1 1 0 1 UH

 

Mission: Making Toni

Car: Sentinel

Color: 0, 0

Proofings: 0 1 0 0 0

 

Mission: Caught in the Act

Car: Speeder

Color: -

Proofings: 1 1 1 1 1

 

Mission: Caught in the Act

Car: Maverick

Color: 0, 0

Proofings: 1 1 1 1 1

 

Mission: Caught in the Act

Car: Maverick

Color: 0, 0

Proofings: 0 0 0 0 0

 

Mission: Search and Rescue

Car: Stretch

Color: 0, 0

Proofings: 1 1 0 0 1 PP

 

Mission: Search and Rescue

Car: Speeder

Color: -

Proofings: 1 1 1 1 1

 

Mission: Sayonara Sindaccos

Car: Banshee

Color: 4, 1

Proofings: 0 1 0 0 0 PP

 

Mission: Sayonara Sindaccos

Car: Banshee

Color: 4, 1

Proofings: 1 1 1 1 1 H/PP

 

Mission: Sayonara Sindaccos

Car: Banshee

Color: 4, 1

Proofings: 0 0 1 1 0

 

Mission: Night of the Livid Dreads

Car: Pony

Color: 0, 0

Proofings: 1 1 1 1 1

 

Mission: Night of the Livid Dreads

Car: Pony

Color: 0, 0

Proofings: -

 

Mission: Munitions Dump

Car: ID 188 (Unique Barracks?)

Color: -

Proofings: 0 1 0 0 0 PP

 

Mission: Munitions Dump

Car: ID 188 (Unique Barracks?)

Color: -

Proofings: 0 1 0 0 0 PP

 

Mission: Munitions Dump

Car: ID 188 (Unique Barracks?)

Color: -

Proofings: 0 0 0 0 0

 

Mission: Friggin' the Riggin'

Car: Rumpo 2x

Color: -

Proofings: 0 1 0 0 0

 

Mission: Love & Bullets

Car: Stretch

Color: 1, 1

Proofings: 1 1 0 0 0

 

Mission: Love & Bullets

Car: Stretch

Color: 1, 1

Proofings: 0 1 0 0 0 PP

 

Mission: The Passion of the Heist

Car: Maverick

Color: -

Proofings: 0 1 0 0 0

 

Mission: Karmageddon (Story)

Car: Firetruck

Color: -

Proofings: PP

 

Mission: Karmageddon (Story)

Car: Unknown yet

Color: -

Proofings: 1 1 1 1 1

 

race vehicles dont appear in main.scm so no way to confirm if uc or not.

Edited by luishernandez
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Lethal Vaccine

Nice!

 

About Grease Sucho, I've obtained the Thunder-Rodd and Red Stallion from the Mission and both were FP/PP/TP/EC, for sure. The White Stallion is the only one I didn't ever obtain yet but is the same, I assure you, whether the Script is saying it or not. ALL Race Vehicles in this game are FP/PP/EC (Bikes) and FP/PP/TP/EC (Cars). Every single one of them. This includes the Sanchez' also in the Mission Booby Prize, but they are useless since we can get FP/PP/EC Sanchez' from a Race that is INFINITE unlike the Story Mission Booby Prize.

 

About the EC's for the Race Vehicles, they are legit and definitely real. You can visibly tell these do NOT spawn in traffic. Even the FP/PP/TP/EC Red Cheetah from Wi-Cheetah Run. It's certainly a Brighter and different Red Color compared to the one found in traffic. The Blues and Whites are special, too, in MOST cases (which are correct in the Guide) but something like a White Cheetah is NOT special, since the same White spawns in traffic. All of these differences have been in the Guide for a year and also jam8tone was right with all the EC's on his Channel, too.

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DragonpokeZ

The race vehicles definitely are proofed. There's just a very specific method of obtaining them. You can't just fail the race and/or go up to them and jack them like in older games

 

@luishernandez Thank you very much for the list! :) It is indeed true that the races are not in main.scm. All those parameters in Grease Sucho are interesting still, however. I'm thinking maybe they lead to another file which contains whatever it's hidden in the script

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