bibidibabidibu Posted April 4, 2016 Share Posted April 4, 2016 (edited) GTA III : HD UNIVERSE REPLACEMENT thanks a lot for gameplay video and supoorts to Matt1010 Here is link, https://mega.nz/#!LwMjXLDK!J9OGH22KCOqKPO43C-zX-OePxQNJGuHUaxfMDWJL1-Q Finished and first mission save games, you cannot start new game. You can use first mission save for start. here is link(you can also use any kind of gta 3 savegames. game doesn't create any support problem for different savegames) https://mega.nz/#!awcE2DrB!cxtKmzU11ZNOq8hu9oYWFSW9IdK9l13pWt9Z2T7HMog Road patch https://mega.nz/#!7l...C5abxom31VN6iJA Screenshots for detailed roads, Installation, only paste all files from rar to your fresh and unmodded GTA III. Today I made little test again. I started from Luigi's Girls mission and played to Asuka's first mission. I also finished taxi mission with in this gameplay. I didn't get any error or exception. My gameplay time was about 4 hours. How to play, DON'T USE gta3.exe DIRECTLY FOR PLAYING. YOU NEED START GAME WITH GTAIIILauncher.exe(Run as admin). If you play with gta3.exe your game will crash in 10 or 15 minutes because of high memory usage(texture filesizes are very big and memory eater). I used cleanmem for making walkaround to that problem and GTAIIILauncher.exe is organizing memory usage issues for gta3.exe. Settings, I always used draw distance about %60 and used frame limiter on(If you choose "on" game will be played 60 fps not 30). I didn't get any problem with this settings with latest version. special thanks, Odie hellya2011 AdusPL PearCPY OnePiece(many many many thanks for great models) Silent ThirteenAG(Sergey P) Vitlgt(many many many many many many many thanks for great limit adjuster helper asi tools!) google images for thousands of hd textures. gtadude1 Dimzet13(many many many many many many many thanks for great scripts and advices for memory issues!) J*star rider_66 Jack DK22Pac dkluin fastman92 Forever L Hi; I'm fan of GTA III. I have made this for years (maybe 6 - 8 years It became my endless hobby). It includes other modders works too so I can't share it. replaced nearly all textures to HD ones(all buildings, all shops.. nearly everything, I replaced txd by txd. daily 10 txd files replaced) replaced nearly all pedestrians to GTA 4 (I'm still working on. All men peds replaced. I replaced 10 women and yesterday I replaced 3 more women peds too) replaced nearly all vehicles to GTA 4 added lots of locations from GTA 4(basketball courts, apartments, offices etc) I added real grass lots of locations(It has very low poly model and there isn't any fps drop) I want your ideas. How can I make it better? here is screenshots. Edited January 13, 2018 by bibidibabidibu Uzzi47, BS_BlackScout, Jack and 31 others 34 Link to comment Share on other sites More sharing options...
dkluin Posted April 4, 2016 Share Posted April 4, 2016 Modpacks are against the rules. Keep that in mind. BS_BlackScout, Róbert Bock and Gummy 3 Link to comment Share on other sites More sharing options...
bncrew Posted April 4, 2016 Share Posted April 4, 2016 That looks fantastic, is it running on the standard GTA3 engine? Link to comment Share on other sites More sharing options...
BobFromReboot Posted April 4, 2016 Share Posted April 4, 2016 It looks nice. Why not try and remove all other mods from it and release the texture pack standalone? You could then have a list of recommended mods to go with it like so many other mod creators do. That way 8 years are not wasted and you are complying with the rules. dkluin, Misunderstood, Sonicguy41 and 1 other 4 Link to comment Share on other sites More sharing options...
bibidibabidibu Posted April 4, 2016 Author Share Posted April 4, 2016 (edited) Modpacks are against the rules. Keep that in mind. Yes I know it so I wrote " Mod includes other modders works too so I can't share mod." Maybe In my free time I can remove other modders works and share it. But it looks very very impossible in near future That looks fantastic, is it running on the standard GTA3 engine? Yes it works on standart GTA III engine Edited April 4, 2016 by bibidibabidibu Link to comment Share on other sites More sharing options...
dkluin Posted April 4, 2016 Share Posted April 4, 2016 No, you need permission from the original authors or it will be considered stealing. BS_BlackScout and Róbert Bock 2 Link to comment Share on other sites More sharing options...
bibidibabidibu Posted April 4, 2016 Author Share Posted April 4, 2016 No, you need permission from the original authors or it will be considered stealing. Yes I know it so I wrote "Maybe In my free time I can remove other modders works." When I remove all other works it becomes my mod. but it is impossible for near future I only want to share some good screenshots of my old friend GTA III thats all Davve95 1 Link to comment Share on other sites More sharing options...
bibidibabidibu Posted April 4, 2016 Author Share Posted April 4, 2016 (edited) So let me get this straight, you worked on it for 6-8 years, but you won't release it at all because you included other modders work? Also for that reason, the topic can't even be here, if you just wanna post screenshots, we got this topic here just for that. no no no no It is not mod it is my freetime hobby(I have vice city too, it has 60 extra vehicles, 20 extra weapons(added via MVL) and hd replacement) and I want to share some screenshots. I'm member of this forum for years but I have only 15 posts. you can work for job not for hobbies. Hobbies are only for fun. and maybe you are right, It can be wrong place for these screenshots. I don't know this forum well. Edited April 4, 2016 by bibidibabidibu Link to comment Share on other sites More sharing options...
dkluin Posted April 4, 2016 Share Posted April 4, 2016 (edited) Let me guess, you're one of these "replace = add" guys where you just replace existing stuff? Edited April 4, 2016 by dkluin Link to comment Share on other sites More sharing options...
bibidibabidibu Posted April 4, 2016 Author Share Posted April 4, 2016 (edited) Let me guess, you're one of these "replace = add" guys where you just replace existing stuff? No you are wrong. I'm not very professional on modding like you(I'm following your dream project gta underground. I looks awesome and I can't imagine how to make it ) but I have some good abilities. Let me explain; for example I got church textures from here http://spiralgraphics.biz/packs/building_church_fortress/index.htm?14 I searched lots of textures on internet and prepare them from txd builder(used that for dff check) and txd workshop. Sometimes I prepare and combine textures via paint.net. I used this link http://www.ref3.gta.mendelsohn.de/IDE_index.html to understand which txd has relation with dff. I extract dff file via imgtool2.0 and use dff viewer to understand what is this dff. I'm using med editor to edit and create ipl and ide files(but when I try to edit some part of map it crashes because of lots of objects I don't know is there any way to render it on med. for now I solved this problem by this way: I make comment some lines on ipl and open it on med when my editing is finished I make uncomment lines again) for map.I found some gta 4 cars and building models but It has collision problems(vehicle collisions are very big problem. when traffic crash occures if vehicle's collision is wrong, game stops working so I made list of vehicles and try to crash all of them to check has any collision problem on vehicles). I'm using col editor to fix them. Im using 3ds max to edit models (with kams script) and sometimes Im using dff viewer to understand what dff is... etc for now I'm adding more mail boxes, trash containers, trashes, boxes, rusty pipes on pavements (I think it will look like gta 4) because pavements looks very empty and unrealistic. It will be long process because of adding them street by street. If I create big trash area it causes fps drop so I make little trash area and give it a short render distance. I got experience when I was adding real grass. I created ide and ipl file and started from staunton island. I'm duplicating ipl lines via med on my free times. Edited April 4, 2016 by bibidibabidibu dkluin 1 Link to comment Share on other sites More sharing options...
Sonicguy41 Posted April 5, 2016 Share Posted April 5, 2016 (edited) Maybe i'm just a sucker for the visuals but i love the way this mod looks.keep it up (also you shouldn't have deleted the hud..that was a bad idea) Edited April 5, 2016 by Sonicguy41 Link to comment Share on other sites More sharing options...
stef_92 Posted April 5, 2016 Share Posted April 5, 2016 Why don't you just ask the other modders for permissions and release the mod. I would really love to try it polivin emil and The Rockstar Gamer 108 2 Link to comment Share on other sites More sharing options...
New display name Posted April 5, 2016 Share Posted April 5, 2016 i have to say, some screens look really good, but i cant imagine it being fun to play with that graphics on a 16 year old clunky engine Jinx., dkluin and Z i X 3 Link to comment Share on other sites More sharing options...
Davve95 Posted April 5, 2016 Share Posted April 5, 2016 (edited) I think he was meant to post them in the screenshot section. As he said that he could not release it. I guess he just choosed wrong section. Edited April 5, 2016 by Davve95 Link to comment Share on other sites More sharing options...
Sonicguy41 Posted April 5, 2016 Share Posted April 5, 2016 For the 1st 20 minutes of viewing the mod i thought it was a GTA IV mod... (Also remove the gray effect this mod has...it was good at 1st but the novelty is wearing off..it's overkill) Davve95, Jinx. and dkluin 3 Link to comment Share on other sites More sharing options...
dkluin Posted April 5, 2016 Share Posted April 5, 2016 What about porting SA generics as you just re-export the models to RW 3.1 dffs with The Hero's exporter. I'm sure you know how to do this. Link to comment Share on other sites More sharing options...
bibidibabidibu Posted April 7, 2016 Author Share Posted April 7, 2016 (edited) What about porting SA generics as you just re-export the models to RW 3.1 dffs with The Hero's exporter. I'm sure you know how to do this. yesterday I tried your suggestion on vice city. I exported that building to rw 3.2.0.0(I don't know but on 3.1 version model was visible on med but became invisible on game) and replaced their textures. I think results are very good(I know this building doesn't fit on game's era New York, it was just an experiment). I will reinstall fresh san andreas on weekend and try this on some san andreas models too, I think it won't be hard. Thanks a lot for suggestion Edited April 7, 2016 by bibidibabidibu Link to comment Share on other sites More sharing options...
dkluin Posted April 7, 2016 Share Posted April 7, 2016 No problem, for a good quality dff file you should use Seggermans DFF exporter or better, The Hero's exporter. Be sure you apply DVC into NVC though! Link to comment Share on other sites More sharing options...
DamnedDev Posted April 7, 2016 Share Posted April 7, 2016 Wow Link to comment Share on other sites More sharing options...
TommyMontana Posted April 7, 2016 Share Posted April 7, 2016 Looks nice Any plans to put some IV's places? (like Statue of Hapiness island,Francis Airport,Star Junction Ads,Panoramic and Getalife Towers) Davve95 1 Link to comment Share on other sites More sharing options...
denis1379 Posted April 8, 2016 Share Posted April 8, 2016 (edited) I see, he can do permission to all mods creators as a standalone programm/mod to be free of product placement To improve, I suggest: -color filter -env daylight /hack amb colour -car "real" reflections -more power to pointlight Good luck. Mod looks marvelous, and lay not to be far from IV Really impress Edited April 8, 2016 by denis1379 Link to comment Share on other sites More sharing options...
Edgrd Posted April 8, 2016 Share Posted April 8, 2016 This looks incredible , hope you get to release it soon ! Link to comment Share on other sites More sharing options...
Sonicguy41 Posted April 8, 2016 Share Posted April 8, 2016 You should ask Silent to put this into your mod http://gtaforums.com/topic/568680-iiirel-iii-aircraft/ Link to comment Share on other sites More sharing options...
bibidibabidibu Posted April 9, 2016 Author Share Posted April 9, 2016 (edited) Looks nice Any plans to put some IV's places? (like Statue of Hapiness island,Francis Airport,Star Junction Ads,Panoramic and Getalife Towers little bit Hammer time Edited April 9, 2016 by bibidibabidibu dstyl and Mr.ClaudeFan 2 Link to comment Share on other sites More sharing options...
New display name Posted April 9, 2016 Share Posted April 9, 2016 shouldnt you post that in the screenshot topic? you wont share your mod here, so why is it under mod showroom? Link to comment Share on other sites More sharing options...
bibidibabidibu Posted April 9, 2016 Author Share Posted April 9, 2016 (edited) shouldnt you post that in the screenshot topic? you wont share your mod here, so why is it under mod showroom? you are right I will paste all images to here http://gtaforums.com/topic/758117-iiivcsa-screenshots-and-other-media/ is there any way to remove or move this topic? because when I remove screens from this topic that will be useless. Edited April 9, 2016 by bibidibabidibu Link to comment Share on other sites More sharing options...
zmudziak32 Posted April 10, 2016 Share Posted April 10, 2016 You should realease your work. It would look great on HD MOD or using xbox models. Link to comment Share on other sites More sharing options...
Sonicguy41 Posted April 10, 2016 Share Posted April 10, 2016 (edited) It sucks that you're goinjg to release this..it's kinda like your teasing us with a good mod..but it'll never see daylight Edited April 10, 2016 by Sonicguy41 undertaker fan 1 Link to comment Share on other sites More sharing options...
Ruvix Posted July 11, 2016 Share Posted July 11, 2016 (edited) --- Edited October 31, 2016 by BETA HUNTER Uzzi47 1 Link to comment Share on other sites More sharing options...
eagle152 Posted July 11, 2016 Share Posted July 11, 2016 lol, check your math again. BeingARK, Ruvix, R3W1ND and 2 others 5 Link to comment Share on other sites More sharing options...
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