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Azorah

[C#] How to add controller support to your mod

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Azorah

Hi, so I was wondering this, and I know others were, so I asked around and found how to do this, so I thought I might as well make this to help others.

 

STEP ONE:

Place this code in Tick

bool UsingKeyboard = Function.Call<bool>(Hash._GET_LAST_INPUT_METHOD, 2);

STEP TWO:

Then, place this under Tick, this where you will choose what control does what

if (Game.IsControlPressed(2, GTA.Control.ScriptPadLeft) && UsingKeyboard == false) {//Do whatever}

STEP THREE:

Change the

 GTA.Control.ScriptPadLeft 

to whatever you want the control to be,

here is the list of available game pad controls: http://pastebin.com/5um8q0rd

so, if you wanted DPadRight, it would be

GTA.Control.ScriptPadRight

it's fairly obvious which control is which, but if you need to know

just ask around, me or others can help.

 

Once that is all done and you put what you want to open, aka a menu, etc. you're done... if you have any problems just ask in the comments

or contact me, I'm always willing to help.

 

Credit to stillhere for sharing this with me.

 

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MrGTAmodsgerman

How can i create a key difference between holding a key or normally push a key?

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Azorah

I haven't looked into that but click here for a topic someone made on this.

How can i create a key difference between holding a key or normally push a key?

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Weirdoutworld

Why not just use ds4windows? It has a toggle shift modifier function to navigate (map) anything. It even knows the difference between numberpad and number row... Amazing program. I've been navigating all my scripts and multiple mod menus and I never have to touch my keyboard.

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unknown modder

you know you can just use Game.CurrentInputMode to find out if keyboard/gamepad is being used

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sollaholla

This is not working for me:

if ((Game.IsControlPressed(2, GTA.Control.Context) || Game.IsControlPressed(2, GTA.Control.ScriptPadRight))

Wouldn't that be more logical to write, and it doesn't actually work at all, I have a mission and when you press that it starts the mission.

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sollaholla

Figured this out! lol

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MrGTAmodsgerman

I cant get it to work, i try to change

if ((Game.IsControlPressed(2, GTA.Control.VehicleExit)

To

if ((Game.IsControlJustPressed(2, GTA.Control.VehicleExit)

for testing, but it doesnt matter! It always run the function whatever how i press the key on my controller!

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Azorah

I cant get it to work, i try to change

if ((Game.IsControlPressed(2, GTA.Control.VehicleExit)

To

if ((Game.IsControlJustPressed(2, GTA.Control.VehicleExit)

for testing, but it doesnt matter! It always run the function whatever how i press the key on my controller!

This is VERY old, and may be outdated. I'll try and fix it when I make my way back to coding.

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MrGTAmodsgerman

 

I cant get it to work, i try to change

if ((Game.IsControlPressed(2, GTA.Control.VehicleExit)

To

if ((Game.IsControlJustPressed(2, GTA.Control.VehicleExit)

for testing, but it doesnt matter! It always run the function whatever how i press the key on my controller!

This is VERY old, and may be outdated. I'll try and fix it when I make my way back to coding.

 

Tell me once you back

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