Azorah 13 Posted April 1, 2016 Share Posted April 1, 2016 Hi, so I was wondering this, and I know others were, so I asked around and found how to do this, so I thought I might as well make this to help others. STEP ONE: Place this code in Tick bool UsingKeyboard = Function.Call<bool>(Hash._GET_LAST_INPUT_METHOD, 2); STEP TWO: Then, place this under Tick, this where you will choose what control does what if (Game.IsControlPressed(2, GTA.Control.ScriptPadLeft) && UsingKeyboard == false) {//Do whatever} STEP THREE: Change the GTA.Control.ScriptPadLeft to whatever you want the control to be, here is the list of available game pad controls: http://pastebin.com/5um8q0rd so, if you wanted DPadRight, it would be GTA.Control.ScriptPadRight it's fairly obvious which control is which, but if you need to know just ask around, me or others can help. Once that is all done and you put what you want to open, aka a menu, etc. you're done... if you have any problems just ask in the comments or contact me, I'm always willing to help. Credit to stillhere for sharing this with me. 4 Link to post Share on other sites
MrGTAmodsgerman 297 Posted April 1, 2016 Share Posted April 1, 2016 How can i create a key difference between holding a key or normally push a key? Link to post Share on other sites
Azorah 13 Posted April 1, 2016 Author Share Posted April 1, 2016 I haven't looked into that but click here for a topic someone made on this. How can i create a key difference between holding a key or normally push a key? Link to post Share on other sites
Weirdoutworld 10 Posted April 28, 2016 Share Posted April 28, 2016 Why not just use ds4windows? It has a toggle shift modifier function to navigate (map) anything. It even knows the difference between numberpad and number row... Amazing program. I've been navigating all my scripts and multiple mod menus and I never have to touch my keyboard. 1 Link to post Share on other sites
unknown modder 202 Posted May 11, 2016 Share Posted May 11, 2016 you know you can just use Game.CurrentInputMode to find out if keyboard/gamepad is being used 1 Link to post Share on other sites
sollaholla 59 Posted May 23, 2016 Share Posted May 23, 2016 This is not working for me: if ((Game.IsControlPressed(2, GTA.Control.Context) || Game.IsControlPressed(2, GTA.Control.ScriptPadRight)) Wouldn't that be more logical to write, and it doesn't actually work at all, I have a mission and when you press that it starts the mission. Link to post Share on other sites
sollaholla 59 Posted May 24, 2016 Share Posted May 24, 2016 Figured this out! lol Link to post Share on other sites
MrGTAmodsgerman 297 Posted June 10, 2016 Share Posted June 10, 2016 I cant get it to work, i try to change if ((Game.IsControlPressed(2, GTA.Control.VehicleExit) To if ((Game.IsControlJustPressed(2, GTA.Control.VehicleExit) for testing, but it doesnt matter! It always run the function whatever how i press the key on my controller! Link to post Share on other sites
Azorah 13 Posted August 1, 2016 Author Share Posted August 1, 2016 I cant get it to work, i try to change if ((Game.IsControlPressed(2, GTA.Control.VehicleExit) To if ((Game.IsControlJustPressed(2, GTA.Control.VehicleExit) for testing, but it doesnt matter! It always run the function whatever how i press the key on my controller! This is VERY old, and may be outdated. I'll try and fix it when I make my way back to coding. 1 Link to post Share on other sites
MrGTAmodsgerman 297 Posted August 5, 2016 Share Posted August 5, 2016 I cant get it to work, i try to change if ((Game.IsControlPressed(2, GTA.Control.VehicleExit) To if ((Game.IsControlJustPressed(2, GTA.Control.VehicleExit) for testing, but it doesnt matter! It always run the function whatever how i press the key on my controller! This is VERY old, and may be outdated. I'll try and fix it when I make my way back to coding. Tell me once you back Link to post Share on other sites