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hank_wayne

"gta online is not an mmo"

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REXX

30 players and 2 spectators, seems big enough for me.

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xxviolentbenxx

I'd classify gta online as a sandbox with some mmo like ideas such as, grinding to get stuff, pulling off daring heists for fortunes (raids in mmo's), and obsessing over having the best possible stuff (some people are like this in online). There's probably more ideas but my point is still the same.

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VanessaMagick

MMORPG seems a little bit verbose to me. Surely we can trim that down a little bit. We can get rid of one of the M's, certainly. And probably the G because games like World of Warcraft and RuneScape aren't games, they're a second job. For idiots. An idiot job.

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ninjaontour

Wow, the mental gymnastics in this thread are astounding. Calling this game an MMO just shows that you haven't got a clue what constitutes an MMO to begin with.

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JON22

Defiance is more mmo than GTA.

 

GTA Online is MMOGG (massively multiplayer online griefing game). f*cking hydras.

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Mogg

Defiance is more mmo than GTA.

 

GTA Online is MMOGG (massively multiplayer online griefing game). f*cking hydras.

 

 

i vote it to be a MOGG, without the 'massive' :alien:

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.Vooodu.

Whats the definition of an mmo ?

 

 

I dunno what others think.

 

But to me a MMO has massive player counts on maps. Requires some basic math skills and selected roles to play. With skill trees and equipment that slightly go up in percentage as upgrades. With a massive amount of quests to do. With damage numbers splashing across the screen that change color when you do crit damage.

 

GTA O to me is an online action game, with mini games/ open world sandbox play tied to cash card sales. To me theres nothing MMO about it

Edited by HulioG

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hank_wayne

 

Whats the definition of an mmo ?

 

I dunno what others think.

 

But to me a MMO has massive player counts on maps. Requires some basic math skills and selected roles to play. With skill trees and equipment that slightly go up in percentage as upgrades. With a massive amount of quests to do. With damage numbers splashing across the screen that change color when you do crit damage.

 

GTA O to me is an online action game, with mini games/ open world sandbox play tied to cash card sales. To me theres nothing MMO about it

MOARPG ftw!

Everyone brought up alot of good points. But my main goal for this post was start up discussion. In conclusion, i ammend my original post by saying imo gta online is a moarpg (multiplayer online action roleplaying game) with some mmo aspects sprinkled in.

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StangOne50

Who cares man, it's a game just play it.

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fSpiral

Whats the definition of an mmo ?

 

From Wikipedia
its an online game which is capable of supporting large numbers of players simultaneously in the same instance (or world).[1] MMOs usually have at least one persistent world, however some games differ. These games can be found for most network-capable platforms, including the personal computer, video game console, or smartphones and other mobile devices.
MMOGs can enable players to cooperate and compete with each other on a large scale, and sometimes to interact meaningfully with people around the world. They include a variety of gameplay types, representing many video game genres.
Within a majority of the MMOGs created, there is virtual currency where the player can earn and accumulate money. The uses for such virtual currency are numerous and vary from game to game. The virtual economies created within MMOGs often blur the lines between real and virtual worlds. The result is often seen as an unwanted interaction between the real and virtual economies by the players and the provider of the virtual world. This practice (economy interaction) is mostly seen in this genre of games. The two seem to come hand in hand with even the earliest MMOGs such as Ultima Online having this kind of trade, real money for virtual things.
Thats a brief description. Online isnt 100% an MMO but carries various characteristics that allow a player to describe it as one. Its More of an MMO hybrid. Like destiny, division etc.

 

I mentioned this "GTA Online is not a MMO" thing multiple times.

 

And its true, this is the definition of an MMO:

 

 

 

A massively multiplayer online game (MMOG or MMO) is an online game which is capable of supporting large numbers of players simultaneously in the same instance (or world).[1] MMOs usually have at least one persistent world, however some games differ. These games can be found for most network-capable platforms, including the personal computer, video game console, or smartphones and other mobile devices.

"large numbers" does not apply to 30 players, also GTA Online does not have any kind of instances or a big connected world, each session is individual.

Exactly. We used the same source i guess. I was going to post a long time ago about making money and felt the need to describe what an MMO is and how it applies with GTA online. Didnt see the point in posting it after a while.

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Shneb

Every game is an MMO, and none of them are MMO's as well.

Schrodingers MMO?

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dtsmucker

When do the squeakers go back to school, Easter was last weekend?

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SaltyGTAFMember

I'm starting to question if people read books, mmo is what op defined.

Most mmos have channels of 30-50 players, which gta has.

You should never use wow as a example to anything.

It's more mmo than a sandbox game.

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saintsrow

 

Defiance is more mmo than GTA.

 

GTA Online is MMOGG (massively multiplayer online griefing game). f*cking hydras.

 

 

i vote it to be a MOGG, without the 'massive' :alien:

 

Further simplification: MGO = Many Griefers Online

 

 

MMORPG seems a little bit verbose to me. Surely we can trim that down a little bit. We can get rid of one of the M's, certainly. And probably the G because games like World of Warcraft and RuneScape aren't games, they're a second job. For idiots. An idiot job.

MMORPG = Many Men Online Role Playing Girls

 

 

 

It would be an MMO if it were mutliPLAYER. But it's actually just multiDOUCHEBAG. So I guess GTA0 should be called an MDO. :p

MDO = Many Douchebags Online

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dead goon

You've got to know when to hold 'em
Know when to fold 'em
Know when to walk away
And know when to run
You never count your money
When you're sittin' at the table
There'll be time enough for counting
When the dealin's done

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iddqdvie

gta:o is an MO

 

because: massive is a word that describes a high number count, not some gangbanger expression.

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LSPDOfficerJohnson

28 players isn't massive bro

 

/thread

 

MMOs are WAAAAAY more populated.

 

Whats the definition of an mmo ?

 

From Wikipedia
its an online game which is capable of supporting large numbers of players simultaneously in the same instance (or world).[1] MMOs usually have at least one persistent world, however some games differ. These games can be found for most network-capable platforms, including the personal computer, video game console, or smartphones and other mobile devices.
MMOGs can enable players to cooperate and compete with each other on a large scale, and sometimes to interact meaningfully with people around the world. They include a variety of gameplay types, representing many video game genres.
Within a majority of the MMOGs created, there is virtual currency where the player can earn and accumulate money. The uses for such virtual currency are numerous and vary from game to game. The virtual economies created within MMOGs often blur the lines between real and virtual worlds. The result is often seen as an unwanted interaction between the real and virtual economies by the players and the provider of the virtual world. This practice (economy interaction) is mostly seen in this genre of games. The two seem to come hand in hand with even the earliest MMOGs such as Ultima Online having this kind of trade, real money for virtual things.
Thats a brief description. Online isnt 100% an MMO but carries various characteristics that allow a player to describe it as one. Its More of an MMO hybrid. Like destiny, division etc.

 

I mentioned this "GTA Online is not a MMO" thing multiple times.

 

And its true, this is the definition of an MMO:

 

 

 

A massively multiplayer online game (MMOG or MMO) is an online game which is capable of supporting large numbers of players simultaneously in the same instance (or world).[1] MMOs usually have at least one persistent world, however some games differ. These games can be found for most network-capable platforms, including the personal computer, video game console, or smartphones and other mobile devices.

"large numbers" does not apply to 30 players, also GTA Online does not have any kind of instances or a big connected world, each session is individual.

Exactly. We used the same source i guess. I was going to post a long time ago about making money and felt the need to describe what an MMO is and how it applies with GTA online. Didnt see the point in posting it after a while.

 

 

From Wikipedia

From Wikipedia

From Wikipedia

 

 

I hope you realize Wikipedia is NOT a reliable source and can be edited BY ANYONE.
Edited by LSPDOfficerJohnson

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XenoxX

 

28 players isn't massive bro

 

/thread

 

MMOs are WAAAAAY more populated.

 

Whats the definition of an mmo ?

 

From Wikipedia
its an online game which is capable of supporting large numbers of players simultaneously in the same instance (or world).[1] MMOs usually have at least one persistent world, however some games differ. These games can be found for most network-capable platforms, including the personal computer, video game console, or smartphones and other mobile devices.
MMOGs can enable players to cooperate and compete with each other on a large scale, and sometimes to interact meaningfully with people around the world. They include a variety of gameplay types, representing many video game genres.
Within a majority of the MMOGs created, there is virtual currency where the player can earn and accumulate money. The uses for such virtual currency are numerous and vary from game to game. The virtual economies created within MMOGs often blur the lines between real and virtual worlds. The result is often seen as an unwanted interaction between the real and virtual economies by the players and the provider of the virtual world. This practice (economy interaction) is mostly seen in this genre of games. The two seem to come hand in hand with even the earliest MMOGs such as Ultima Online having this kind of trade, real money for virtual things.
Thats a brief description. Online isnt 100% an MMO but carries various characteristics that allow a player to describe it as one. Its More of an MMO hybrid. Like destiny, division etc.

 

I mentioned this "GTA Online is not a MMO" thing multiple times.

 

And its true, this is the definition of an MMO:

 

 

 

A massively multiplayer online game (MMOG or MMO) is an online game which is capable of supporting large numbers of players simultaneously in the same instance (or world).[1] MMOs usually have at least one persistent world, however some games differ. These games can be found for most network-capable platforms, including the personal computer, video game console, or smartphones and other mobile devices.

"large numbers" does not apply to 30 players, also GTA Online does not have any kind of instances or a big connected world, each session is individual.

Exactly. We used the same source i guess. I was going to post a long time ago about making money and felt the need to describe what an MMO is and how it applies with GTA online. Didnt see the point in posting it after a while.

 

 

From Wikipedia

From Wikipedia

From Wikipedia

 

 

I hope you realize Wikipedia is NOT a reliable source and can be edited BY ANYONE.

I hope you realize Wikipedia is heavily moderated and refers to refferences and sources.

Edited by XenoxX

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tobitermanator

Its not an mmo. Same with destiny. Damn people

semi mmo at most like destiny

actually imagine if gta online was a mmo hundreds of people having a giant battle in Los Santos. just stop and imagine the extent to that battle

Edited by tobitermanator

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LSPDOfficerJohnson

 

 

28 players isn't massive bro

 

/thread

 

MMOs are WAAAAAY more populated.

 

Whats the definition of an mmo ?

 

From Wikipedia
its an online game which is capable of supporting large numbers of players simultaneously in the same instance (or world).[1] MMOs usually have at least one persistent world, however some games differ. These games can be found for most network-capable platforms, including the personal computer, video game console, or smartphones and other mobile devices.
MMOGs can enable players to cooperate and compete with each other on a large scale, and sometimes to interact meaningfully with people around the world. They include a variety of gameplay types, representing many video game genres.
Within a majority of the MMOGs created, there is virtual currency where the player can earn and accumulate money. The uses for such virtual currency are numerous and vary from game to game. The virtual economies created within MMOGs often blur the lines between real and virtual worlds. The result is often seen as an unwanted interaction between the real and virtual economies by the players and the provider of the virtual world. This practice (economy interaction) is mostly seen in this genre of games. The two seem to come hand in hand with even the earliest MMOGs such as Ultima Online having this kind of trade, real money for virtual things.
Thats a brief description. Online isnt 100% an MMO but carries various characteristics that allow a player to describe it as one. Its More of an MMO hybrid. Like destiny, division etc.

 

I mentioned this "GTA Online is not a MMO" thing multiple times.

 

And its true, this is the definition of an MMO:

 

 

 

A massively multiplayer online game (MMOG or MMO) is an online game which is capable of supporting large numbers of players simultaneously in the same instance (or world).[1] MMOs usually have at least one persistent world, however some games differ. These games can be found for most network-capable platforms, including the personal computer, video game console, or smartphones and other mobile devices.

"large numbers" does not apply to 30 players, also GTA Online does not have any kind of instances or a big connected world, each session is individual.

Exactly. We used the same source i guess. I was going to post a long time ago about making money and felt the need to describe what an MMO is and how it applies with GTA online. Didnt see the point in posting it after a while.

 

 

From Wikipedia

From Wikipedia

From Wikipedia

 

 

I hope you realize Wikipedia is NOT a reliable source and can be edited BY ANYONE.

I hope you realize Wikipedia is heavily moderated and refers to refferences and sources.

 

No form of academia or someone who wants to sound like he/she knows what he/she is talking about would use Wikipedia as a primary source (which is what has happened in one of the quotes I replied to). Go on. Try to cite Wikipedia as a source and they will laugh at you.

 

Since the editing of Wikipedia is so easy, I myself could easily plant a fake reference (using a semi-legitimate looking website I made myself) and refer to it in a footnote. Anything can be done on the Internet. You can even run your own server. If you really wanted to, you put up your own website, put whatever you want, make a valid assumption and display as fact, then refer back to it on Wikipedia. I doubt their process is that moderated. A wiki is NEVER a primary source of information.

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tobitermanator

actually imagine if gta online was a mmo hundreds of people having a giant battle in Los Santos. just stop and imagine the extent to that battle

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hank_wayne

actually imagine if gta online was a mmo hundreds of people having a giant battle in Los Santos. just stop and imagine the extent to that battle

If the server capacity was strong enough to have That many ppl in a session; It would make the world feel full. As it is, i rarely see only afew ppl When i head somewhere. and even then they either kill me or ignore i ever passed by.

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Baserape

Nioce b8 m8 -10/10

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coach_wargo

Mediocre

Multiplayer

Online

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saintsrow

actually imagine if gta online was a mmo hundreds of people having a giant battle in Los Santos. just stop and imagine the extent to that battle

Rockstar could turn GTA0 into a MMO by requiring 100 players for a heist. And the heist fails if any one of them dies, leaves, or disconnects :p

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fSpiral

@ LSPDOfficerJohnson the hell are you expecting? a webster description of what an MMO is? I'm sorry I thought we were talking about video games not essays. Wikipedia is the best we're gonna get and its not like the description is wrong.

GoldAdder wanted to know what an MMO is and thats the only reason I made a comment on this pointless thread. I dont see you adding anything productive to this discussion but if you have a better description by all means go ahead and share.

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Xiled

gta v is a open world action/adventure game.

 

Online is multiple people playing gta at the same time so gta online is a multiplayer open world action/adventure game.

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Dr WGA Labriskagni

I wish it was, maybe make it so diverse. It could support an unlimited number of people on one main server for the xbone and ps4, add other cities and max the pedestrian and traffic density, increase the exploration department with accessible buildings and interactions. Make it more alive

 

With 30 people, this still feels empty...

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ulrak

 

@ LSPDOfficerJohnson the hell are you expecting? a webster description of what an MMO is? I'm sorry I thought we were talking about video games not essays. Wikipedia is the best we're gonna get and its not like the description is wrong.

GoldAdder wanted to know what an MMO is and thats the only reason I made a comment on this pointless thread. I dont see you adding anything productive to this discussion but if you have a better description by all means go ahead and share.

 

 

There are some dictionary discriptions about. (do you people not do google?)

 

http://www.dictionary.com/browse/mmorpg

 

http://www.oxforddictionaries.com/definition/english/mmorpg

 

But it still comes down to whether you think 30 people does or does not constitute "massive".

 

 

On this subject Though I'd go so far to say this is a massive multiplayer online role playing game.

Yeah, freeroam is a warzone and public chat is just silence or bafoonery.

 

But you all know you just love to play with your toons.

 

Everyone dresses up their little characters in all manner of cool/funky/weird/stupid ways and have a swishy apartment and a yacht costings millions of gta dollars.(totally useless other than vanity mostly)

At the least 10 cars in garage/s and all manner of other expensive vanity items.

All kinds of penis baring mammals role playing that female char, dressed like hookers from some exploitation movie.

Sons of anarchy wannabe's. The guys that rp cops ( I got a blast out of those guys, chasing you for running reds lights and trying to get you to pull over. Don't really see them anymore :( ) Cowboy pimps with kiss makeup on.

Mad as a box of frogs, every one of us.

 

Massive is just a buzz word. Online multiplayer had already been used and something was needed to mean more than the crappy 4-8 early online games.

And many discriptions of MMO's call for a persistant world which GTA online has.

I've not played a cod since mw2, do they have a free roam city type world/map?

What about battlefield I haven't played it?

Are they still just timed missions I take it?

 

Some will say one thing and some another. It's like that dress. Blue, black or white and gold?

 

Tomato, tomato. Wait that doesn't really work in text.

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Imponte

it's not 30, it's 30 in each lobby.

 

but all players online, thousands, are connnected to join between them in lobbys and jobs.

 

Also, COD or BF are not openworld sandboxes, so doesn't count

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