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Audio Scene (Michaels Drug Flight)


LeFix
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I want to play the audio when Michael was "flying" after Jimmy gave him drugs.

 

How do I implement this in my script?

 

 

 

family5.c4 is the script of the mission

AUDIO::START_AUDIO_SCENE("FAMILY_5_FLYING");

Doesn't work for me.

You can't hear anything...

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Starting that audio scene isn't necessary but I do it anyway.

 

Here's the code I use:

START_AUDIO_SCENE("FAMILY_5_FLYING");while (!LOAD_STREAM("FLYING_STREAM", "FAMILY_5_SOUNDS")) WAIT(0);PLAY_STREAM_FRONTEND();
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I got a similar problem with these which wont play:

AUDIO::PLAY_SOUND_FROM_ENTITY(-1, "Remote_Control_Fob", PLAYER::PLAYER_PED_ID(), "PI_Menu_Sounds", 1, 0);AUDIO::PLAY_SOUND_FROM_ENTITY(-1, "Remote_Control_Close", PLAYER::PLAYER_PED_ID(), "PI_Menu_Sounds", 1, 0);AUDIO::PLAY_SOUND_FROM_ENTITY(-1, "Remote_Control_Open", PLAYER::PLAYER_PED_ID(), "PI_Menu_Sounds", 1, 0);AUDIO::PLAY_SOUND_FROM_ENTITY(-1, "Toggle_Lights", PLAYER::PLAYER_PED_ID(), "PI_Menu_Sounds", 1, 0);

They are used in freemode.c4. I also found more related to PI, from the same native script:

AUDIO::START_AUDIO_SCENE("GTAO_PI_OPEN_PERSONAL_VEHICLE_DOOR_REMOTE_SCENE");AUDIO::START_AUDIO_SCENE("GTAO_PI_OPEN_PERSONAL_VEHICLE_DOOR_SCENE");
AUDIO::_153973AB99FE8980(g_12925F, "GTAO_PI_Open_Personal_Vehicle_Door_Remote_Vehicle_Group", 0); // g_12925F is an entity 
Edited by R3QQ
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