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[c#] Keys.Space and other already binded keys not working?


Tieentjeee
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When I have this

 

        if (e.KeyCode == Keys.NumPad0)        {            InfLoop = false;        }
It works fine. However
        if (e.KeyCode == Keys.Space)        {            // do something        }//OR         if (e.KeyCode == Keys.V)        {            // Do something        }
doesnt.
Can anybody help me w/ this?
Edited by Tieentjeee
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When I have this

 

        if (e.KeyCode == Keys.NumPad0)        {            InfLoop = false;        }
It works fine. However
        if (e.KeyCode == Keys.Space)        {            // do something        }//OR         if (e.KeyCode == Keys.V)        {            // Do something        }
doesnt.
Can anybody help me w/ this?

 

 

Try registering a Game KeyPress instead:

 

if(Game.IsKeyPressed(Keys.Space))

{

// Do something.

}

 

use it in your Tick.

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Thanks for your reply! This did not solve my problem though. I think there are some bugs in my script (I'm really inexperienced) so I've just thrown it away and redone it & now it works fine.

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Thanks for your reply! This did not solve my problem though. I think there are some bugs in my script (I'm really inexperienced) so I've just thrown it away and redone it & now it works fine.

 

Feel free to add my skype: sifferjb, should you have more questions.

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Hi, this is happening because your controls are set to do something already (I think).

V is to change from first person/third person and space is to jump.

 

Here is basic code I used to make a trainer I created open:

    private void OnKeyUp(object sender, KeyEventArgs e)    {        if (e.KeyCode == Keys.F9)         {            this.StartUpMenu();        }    }

I recommend using the L key if you want to use a key on the keyboard, as it does nothing in the game for everyone (unless they set it to).

Here's a list of keys I would recommend using:

- L

- All the F keys (F1, F2 etc.) EXCEPT F4 as native trainer and many other trainers people use, have that key.

- NumPad7

- NumPad9

- NumPad3

- NumPad1

(Only those Numpads as the others get used to scroll and select.)

 

Feel free to add me on skype or steam for anything else, here are my links:

Skype: Isthisreallyjacob

Steam: http://steamcommunity.com/id/JacobCTV/

Website: http://bit.ly/1RtXme2

 

GoodLuck! :r*:

 

 

When I have this

 

        if (e.KeyCode == Keys.NumPad0)        {            InfLoop = false;        }
It works fine. However
        if (e.KeyCode == Keys.Space)        {            // do something        }//OR         if (e.KeyCode == Keys.V)        {            // Do something        }
doesnt.
Can anybody help me w/ this?

 

Edited by Azorah
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