R3QQ Posted March 23, 2016 Share Posted March 23, 2016 I some missions and situations one or more of the playable characters are grayed out or removed from the UI when pressing the button to switch character. I'm searching for a way to do this. Does anyone know how to? I would really appreciate it. Link to comment Share on other sites More sharing options...
AHK1221 Posted March 23, 2016 Share Posted March 23, 2016 (edited) I some missions and situations one or more of the playable characters are grayed out or removed from the UI when pressing the button to switch character. I'm searching for a way to do this. Does anyone know how to? I would really appreciate it. well, easy way would be to disable the switching game control, using Game.DisableControl(). I dont know the exact native for it but you can find it in the github page or the nativeDB. Or if u want to mess with the UI, i suggest looking at the decompiled scripts of the missions, you'll surely find the native there Edited March 23, 2016 by AHK1221 Link to comment Share on other sites More sharing options...
R3QQ Posted March 23, 2016 Author Share Posted March 23, 2016 (edited) I some missions and situations one or more of the playable characters are grayed out or removed from the UI when pressing the button to switch character. I'm searching for a way to do this. Does anyone know how to? I would really appreciate it. well, easy way would be to disable the switching game control, using Game.DisableControl(). I dont know the exact native for it but you can find it in the github page or the nativeDB. Or if u want to mess with the UI, i suggest looking at the decompiled scripts of the missions, you'll surely find the native there void DISABLE_CONTROL_ACTION(int controlGroup, int control, BOOL disable) NativeDB says that "INPUTGROUP_WHEEL" = 2. That's interesting. But I don't know which control flag to use with it. A search with "CONTROLS::DISABLE_CONTROL_ACTION(2," gives me these flags from the decompiled scripts: 0,1,2,8,9,10,11,16,17,18,19,22,24,26,27,30,31,37,85,99,100,187,188,189,190,195,196,199,200,201,202,203,205,207,208,209,211,212,213,217,219,220,221,230,235,237,238,239,240,241,242,243,257,263,264,288,289 I will try some of them and then update this post. Thanks Edit: CONTROLS::DISABLE_CONTROL_ACTION(2, 19, true) disables the switching UI from appearing both when using a keyboard and xbox 360 controller. Needs to be looped. I'm not so sure the control groups documented in the db are accurate. First of all I only found 0, 1 and 2 in the scripts. Also, I get freeze of movement when using controlGroup 2 and control values between 20 and 100. Something disables running and jumping 20 - 30, freezes movement 30 - 40. Also no switching of player somewhere between 160 - 170. Control group 1 and 0 gives the same results. Same results for all players. Edited March 23, 2016 by R3QQ Link to comment Share on other sites More sharing options...
InfamousSabre Posted March 23, 2016 Share Posted March 23, 2016 (edited) Why are you guessing at control values? There has been a full list available for over a year o.O 0 = INPUT_NEXT_CAMERA 1 = INPUT_LOOK_LR 2 = INPUT_LOOK_UD 3 = INPUT_LOOK_UP_ONLY 4 = INPUT_LOOK_DOWN_ONLY 5 = INPUT_LOOK_LEFT_ONLY 6 = INPUT_LOOK_RIGHT_ONLY 7 = INPUT_CINEMATIC_SLOWMO 8 = INPUT_SCRIPTED_FLY_UD 9 = INPUT_SCRIPTED_FLY_LR 10 = INPUT_SCRIPTED_FLY_ZUP 11 = INPUT_SCRIPTED_FLY_ZDOWN 12 = INPUT_WEAPON_WHEEL_UD 13 = INPUT_WEAPON_WHEEL_LR 14 = INPUT_WEAPON_WHEEL_NEXT 15 = INPUT_WEAPON_WHEEL_PREV 16 = INPUT_SELECT_NEXT_WEAPON 17 = INPUT_SELECT_PREV_WEAPON 18 = INPUT_SKIP_CUTSCENE 19 = INPUT_CHARACTER_WHEEL 20 = INPUT_MULTIPLAYER_INFO 21 = INPUT_SPRINT 22 = INPUT_JUMP 23 = INPUT_ENTER 24 = INPUT_ATTACK 25 = INPUT_AIM 26 = INPUT_LOOK_BEHIND 27 = INPUT_PHONE 28 = INPUT_SPECIAL_ABILITY 29 = INPUT_SPECIAL_ABILITY_SECONDARY 30 = INPUT_MOVE_LR 31 = INPUT_MOVE_UD 32 = INPUT_MOVE_UP_ONLY 33 = INPUT_MOVE_DOWN_ONLY 34 = INPUT_MOVE_LEFT_ONLY 35 = INPUT_MOVE_RIGHT_ONLY 36 = INPUT_DUCK 37 = INPUT_SELECT_WEAPON 38 = INPUT_PICKUP 39 = INPUT_SNIPER_ZOOM 40 = INPUT_SNIPER_ZOOM_IN_ONLY 41 = INPUT_SNIPER_ZOOM_OUT_ONLY 42 = INPUT_SNIPER_ZOOM_IN_SECONDARY 43 = INPUT_SNIPER_ZOOM_OUT_SECONDARY 44 = INPUT_COVER 45 = INPUT_RELOAD 46 = INPUT_TALK 47 = INPUT_DETONATE 48 = INPUT_HUD_SPECIAL 49 = INPUT_ARREST 50 = INPUT_ACCURATE_AIM 51 = INPUT_CONTEXT 52 = INPUT_CONTEXT_SECONDARY 53 = INPUT_WEAPON_SPECIAL 54 = INPUT_WEAPON_SPECIAL_TWO 55 = INPUT_DIVE 56 = INPUT_DROP_WEAPON 57 = INPUT_DROP_AMMO 58 = INPUT_THROW_GRENADE 59 = INPUT_VEH_MOVE_LR 60 = INPUT_VEH_MOVE_UD 61 = INPUT_VEH_MOVE_UP_ONLY 62 = INPUT_VEH_MOVE_DOWN_ONLY 63 = INPUT_VEH_MOVE_LEFT_ONLY 64 = INPUT_VEH_MOVE_RIGHT_ONLY 65 = INPUT_VEH_SPECIAL 66 = INPUT_VEH_GUN_LR 67 = INPUT_VEH_GUN_UD 68 = INPUT_VEH_AIM 69 = INPUT_VEH_ATTACK 70 = INPUT_VEH_ATTACK2 71 = INPUT_VEH_ACCELERATE 72 = INPUT_VEH_BRAKE 73 = INPUT_VEH_DUCK 74 = INPUT_VEH_HEADLIGHT 75 = INPUT_VEH_EXIT 76 = INPUT_VEH_HANDBRAKE 77 = INPUT_VEH_HOTWIRE_LEFT 78 = INPUT_VEH_HOTWIRE_RIGHT 79 = INPUT_VEH_LOOK_BEHIND 80 = INPUT_VEH_CIN_CAM 81 = INPUT_VEH_NEXT_RADIO 82 = INPUT_VEH_PREV_RADIO 83 = INPUT_VEH_NEXT_RADIO_TRACK 84 = INPUT_VEH_PREV_RADIO_TRACK 85 = INPUT_VEH_RADIO_WHEEL 86 = INPUT_VEH_HORN 87 = INPUT_VEH_FLY_THROTTLE_UP 88 = INPUT_VEH_FLY_THROTTLE_DOWN 89 = INPUT_VEH_FLY_YAW_LEFT 90 = INPUT_VEH_FLY_YAW_RIGHT 91 = INPUT_VEH_PASSENGER_AIM 92 = INPUT_VEH_PASSENGER_ATTACK 93 = INPUT_VEH_SPECIAL_ABILITY_FRANKLIN 94 = INPUT_VEH_STUNT_UD 95 = INPUT_VEH_CINEMATIC_UD 96 = INPUT_VEH_CINEMATIC_UP_ONLY 97 = INPUT_VEH_CINEMATIC_DOWN_ONLY 98 = INPUT_VEH_CINEMATIC_LR 99 = INPUT_VEH_SELECT_NEXT_WEAPON 100 = INPUT_VEH_SELECT_PREV_WEAPON 101 = INPUT_VEH_ROOF 102 = INPUT_VEH_JUMP 103 = INPUT_VEH_GRAPPLING_HOOK 104 = INPUT_VEH_SHUFFLE 105 = INPUT_VEH_DROP_PROJECTILE 106 = INPUT_VEH_MOUSE_CONTROL_OVERRIDE 107 = INPUT_VEH_FLY_ROLL_LR 108 = INPUT_VEH_FLY_ROLL_LEFT_ONLY 109 = INPUT_VEH_FLY_ROLL_RIGHT_ONLY 110 = INPUT_VEH_FLY_PITCH_UD 111 = INPUT_VEH_FLY_PITCH_UP_ONLY 112 = INPUT_VEH_FLY_PITCH_DOWN_ONLY 113 = INPUT_VEH_FLY_UNDERCARRIAGE 114 = INPUT_VEH_FLY_ATTACK 115 = INPUT_VEH_FLY_SELECT_NEXT_WEAPON 116 = INPUT_VEH_FLY_SELECT_PREV_WEAPON 117 = INPUT_VEH_FLY_SELECT_TARGET_LEFT 118 = INPUT_VEH_FLY_SELECT_TARGET_RIGHT 119 = INPUT_VEH_FLY_VERTICAL_FLIGHT_MODE 120 = INPUT_VEH_FLY_DUCK 121 = INPUT_VEH_FLY_ATTACK_CAMERA 122 = INPUT_VEH_FLY_MOUSE_CONTROL_OVERRIDE 123 = INPUT_VEH_SUB_TURN_LR 124 = INPUT_VEH_SUB_TURN_LEFT_ONLY 125 = INPUT_VEH_SUB_TURN_RIGHT_ONLY 126 = INPUT_VEH_SUB_PITCH_UD 127 = INPUT_VEH_SUB_PITCH_UP_ONLY 128 = INPUT_VEH_SUB_PITCH_DOWN_ONLY 129 = INPUT_VEH_SUB_THROTTLE_UP 130 = INPUT_VEH_SUB_THROTTLE_DOWN 131 = INPUT_VEH_SUB_ASCEND 132 = INPUT_VEH_SUB_DESCEND 133 = INPUT_VEH_SUB_TURN_HARD_LEFT 134 = INPUT_VEH_SUB_TURN_HARD_RIGHT 135 = INPUT_VEH_SUB_MOUSE_CONTROL_OVERRIDE 136 = INPUT_VEH_PUSHBIKE_PEDAL 137 = INPUT_VEH_PUSHBIKE_SPRINT 138 = INPUT_VEH_PUSHBIKE_FRONT_BRAKE 139 = INPUT_VEH_PUSHBIKE_REAR_BRAKE 140 = INPUT_MELEE_ATTACK_LIGHT 141 = INPUT_MELEE_ATTACK_HEAVY 142 = INPUT_MELEE_ATTACK_ALTERNATE 143 = INPUT_MELEE_BLOCK 144 = INPUT_PARACHUTE_DEPLOY 145 = INPUT_PARACHUTE_DETACH 146 = INPUT_PARACHUTE_TURN_LR 147 = INPUT_PARACHUTE_TURN_LEFT_ONLY 148 = INPUT_PARACHUTE_TURN_RIGHT_ONLY 149 = INPUT_PARACHUTE_PITCH_UD 150 = INPUT_PARACHUTE_PITCH_UP_ONLY 151 = INPUT_PARACHUTE_PITCH_DOWN_ONLY 152 = INPUT_PARACHUTE_BRAKE_LEFT 153 = INPUT_PARACHUTE_BRAKE_RIGHT 154 = INPUT_PARACHUTE_SMOKE 155 = INPUT_PARACHUTE_PRECISION_LANDING 156 = INPUT_MAP 157 = INPUT_SELECT_WEAPON_UNARMED 158 = INPUT_SELECT_WEAPON_MELEE 159 = INPUT_SELECT_WEAPON_HANDGUN 160 = INPUT_SELECT_WEAPON_SHOTGUN 161 = INPUT_SELECT_WEAPON_SMG 162 = INPUT_SELECT_WEAPON_AUTO_RIFLE 163 = INPUT_SELECT_WEAPON_SNIPER 164 = INPUT_SELECT_WEAPON_HEAVY 165 = INPUT_SELECT_WEAPON_SPECIAL 166 = INPUT_SELECT_CHARACTER_MICHAEL 167 = INPUT_SELECT_CHARACTER_FRANKLIN 168 = INPUT_SELECT_CHARACTER_TREVOR 169 = INPUT_SELECT_CHARACTER_MULTIPLAYER 170 = INPUT_SAVE_REPLAY_CLIP 171 = INPUT_SPECIAL_ABILITY_PC 172 = INPUT_CELLPHONE_UP 173 = INPUT_CELLPHONE_DOWN 174 = INPUT_CELLPHONE_LEFT 175 = INPUT_CELLPHONE_RIGHT 176 = INPUT_CELLPHONE_SELECT 177 = INPUT_CELLPHONE_CANCEL 178 = INPUT_CELLPHONE_OPTION 179 = INPUT_CELLPHONE_EXTRA_OPTION 180 = INPUT_CELLPHONE_SCROLL_FORWARD 181 = INPUT_CELLPHONE_SCROLL_BACKWARD 182 = INPUT_CELLPHONE_CAMERA_FOCUS_LOCK 183 = INPUT_CELLPHONE_CAMERA_GRID 184 = INPUT_CELLPHONE_CAMERA_SELFIE 185 = INPUT_CELLPHONE_CAMERA_DOF 186 = INPUT_CELLPHONE_CAMERA_EXPRESSION 187 = INPUT_FRONTEND_DOWN 188 = INPUT_FRONTEND_UP 189 = INPUT_FRONTEND_LEFT 190 = INPUT_FRONTEND_RIGHT 191 = INPUT_FRONTEND_RDOWN 192 = INPUT_FRONTEND_RUP 193 = INPUT_FRONTEND_RLEFT 194 = INPUT_FRONTEND_RRIGHT 195 = INPUT_FRONTEND_AXIS_X 196 = INPUT_FRONTEND_AXIS_Y 197 = INPUT_FRONTEND_RIGHT_AXIS_X 198 = INPUT_FRONTEND_RIGHT_AXIS_Y 199 = INPUT_FRONTEND_PAUSE 200 = INPUT_FRONTEND_PAUSE_ALTERNATE 201 = INPUT_FRONTEND_ACCEPT 202 = INPUT_FRONTEND_CANCEL 203 = INPUT_FRONTEND_X 204 = INPUT_FRONTEND_Y 205 = INPUT_FRONTEND_LB 206 = INPUT_FRONTEND_RB 207 = INPUT_FRONTEND_LT 208 = INPUT_FRONTEND_RT 209 = INPUT_FRONTEND_LS 210 = INPUT_FRONTEND_RS 211 = INPUT_FRONTEND_LEADERBOARD 212 = INPUT_FRONTEND_SOCIAL_CLUB 213 = INPUT_FRONTEND_SOCIAL_CLUB_SECONDARY 214 = INPUT_FRONTEND_DELETE 215 = INPUT_FRONTEND_ENDSCREEN_ACCEPT 216 = INPUT_FRONTEND_ENDSCREEN_EXPAND 217 = INPUT_FRONTEND_SELECT 218 = INPUT_SCRIPT_LEFT_AXIS_X 219 = INPUT_SCRIPT_LEFT_AXIS_Y 220 = INPUT_SCRIPT_RIGHT_AXIS_X 221 = INPUT_SCRIPT_RIGHT_AXIS_Y 222 = INPUT_SCRIPT_RUP 223 = INPUT_SCRIPT_RDOWN 224 = INPUT_SCRIPT_RLEFT 225 = INPUT_SCRIPT_RRIGHT 226 = INPUT_SCRIPT_LB 227 = INPUT_SCRIPT_RB 228 = INPUT_SCRIPT_LT 229 = INPUT_SCRIPT_RT 230 = INPUT_SCRIPT_LS 231 = INPUT_SCRIPT_RS 232 = INPUT_SCRIPT_PAD_UP 233 = INPUT_SCRIPT_PAD_DOWN 234 = INPUT_SCRIPT_PAD_LEFT 235 = INPUT_SCRIPT_PAD_RIGHT 236 = INPUT_SCRIPT_SELECT 237 = INPUT_CURSOR_ACCEPT 238 = INPUT_CURSOR_CANCEL 239 = INPUT_CURSOR_X 240 = INPUT_CURSOR_Y 241 = INPUT_CURSOR_SCROLL_UP 242 = INPUT_CURSOR_SCROLL_DOWN 243 = INPUT_ENTER_CHEAT_CODE 244 = INPUT_INTERACTION_MENU 245 = INPUT_MP_TEXT_CHAT_ALL 246 = INPUT_MP_TEXT_CHAT_TEAM 247 = INPUT_MP_TEXT_CHAT_FRIENDS 248 = INPUT_MP_TEXT_CHAT_CREW 249 = INPUT_PUSH_TO_TALK 250 = INPUT_CREATOR_LS 251 = INPUT_CREATOR_RS 252 = INPUT_CREATOR_LT 253 = INPUT_CREATOR_RT 254 = INPUT_CREATOR_MENU_TOGGLE 255 = INPUT_CREATOR_ACCEPT 256 = INPUT_CREATOR_DELETE 257 = INPUT_ATTACK2 258 = INPUT_RAPPEL_JUMP 259 = INPUT_RAPPEL_LONG_JUMP 260 = INPUT_RAPPEL_SMASH_WINDOW 261 = INPUT_PREV_WEAPON 262 = INPUT_NEXT_WEAPON 263 = INPUT_MELEE_ATTACK1 264 = INPUT_MELEE_ATTACK2 265 = INPUT_WHISTLE 266 = INPUT_MOVE_LEFT 267 = INPUT_MOVE_RIGHT 268 = INPUT_MOVE_UP 269 = INPUT_MOVE_DOWN 270 = INPUT_LOOK_LEFT 271 = INPUT_LOOK_RIGHT 272 = INPUT_LOOK_UP 273 = INPUT_LOOK_DOWN 274 = INPUT_SNIPER_ZOOM_IN 275 = INPUT_SNIPER_ZOOM_OUT 276 = INPUT_SNIPER_ZOOM_IN_ALTERNATE 277 = INPUT_SNIPER_ZOOM_OUT_ALTERNATE 278 = INPUT_VEH_MOVE_LEFT 279 = INPUT_VEH_MOVE_RIGHT 280 = INPUT_VEH_MOVE_UP 281 = INPUT_VEH_MOVE_DOWN 282 = INPUT_VEH_GUN_LEFT 283 = INPUT_VEH_GUN_RIGHT 284 = INPUT_VEH_GUN_UP 285 = INPUT_VEH_GUN_DOWN 286 = INPUT_VEH_LOOK_LEFT 287 = INPUT_VEH_LOOK_RIGHT 288 = INPUT_REPLAY_START_STOP_RECORDING 289 = INPUT_REPLAY_START_STOP_RECORDING_SECONDARY 290 = INPUT_SCALED_LOOK_LR 291 = INPUT_SCALED_LOOK_UD 292 = INPUT_SCALED_LOOK_UP_ONLY 293 = INPUT_SCALED_LOOK_DOWN_ONLY 294 = INPUT_SCALED_LOOK_LEFT_ONLY 295 = INPUT_SCALED_LOOK_RIGHT_ONLY 296 = INPUT_REPLAY_MARKER_DELETE 297 = INPUT_REPLAY_CLIP_DELETE 298 = INPUT_REPLAY_PAUSE 299 = INPUT_REPLAY_REWIND 300 = INPUT_REPLAY_FFWD 301 = INPUT_REPLAY_NEWMARKER 302 = INPUT_REPLAY_RECORD 303 = INPUT_REPLAY_SCREENSHOT 304 = INPUT_REPLAY_HIDEHUD 305 = INPUT_REPLAY_STARTPOINT 306 = INPUT_REPLAY_ENDPOINT 307 = INPUT_REPLAY_ADVANCE 308 = INPUT_REPLAY_BACK 309 = INPUT_REPLAY_TOOLS 310 = INPUT_REPLAY_RESTART 311 = INPUT_REPLAY_SHOWHOTKEY 312 = INPUT_REPLAY_CYCLEMARKERLEFT 313 = INPUT_REPLAY_CYCLEMARKERRIGHT 314 = INPUT_REPLAY_FOVINCREASE 315 = INPUT_REPLAY_FOVDECREASE 316 = INPUT_REPLAY_CAMERAUP 317 = INPUT_REPLAY_CAMERADOWN 318 = INPUT_REPLAY_SAVE 319 = INPUT_REPLAY_TOGGLETIME 320 = INPUT_REPLAY_TOGGLETIPS 321 = INPUT_REPLAY_PREVIEW 322 = INPUT_REPLAY_TOGGLE_TIMELINE 323 = INPUT_REPLAY_TIMELINE_PICKUP_CLIP 324 = INPUT_REPLAY_TIMELINE_DUPLICATE_CLIP 325 = INPUT_REPLAY_TIMELINE_PLACE_CLIP 326 = INPUT_REPLAY_CTRL 327 = INPUT_REPLAY_TIMELINE_SAVE 328 = INPUT_REPLAY_PREVIEW_AUDIO 329 = INPUT_VEH_DRIVE_LOOK 330 = INPUT_VEH_DRIVE_LOOK2 331 = INPUT_VEH_FLY_ATTACK2 332 = INPUT_RADIO_WHEEL_UD 333 = INPUT_RADIO_WHEEL_LR 334 = INPUT_VEH_SLOWMO_UD 335 = INPUT_VEH_SLOWMO_UP_ONLY 336 = INPUT_VEH_SLOWMO_DOWN_ONLY 337 = INPUT_MAP_POI Edited March 23, 2016 by InfamousSabre Link to comment Share on other sites More sharing options...
R3QQ Posted March 23, 2016 Author Share Posted March 23, 2016 (edited) Yes, you're right. Couldn't find that list of yours in the db. Found it here now, I'll add a link to the db: https://github.com/crosire/scripthookvdotnet/blob/dev/source/scripting/Controls.hpp There's a similar list with control groups in the db. I don't know if those are right since there're only 0, 1, 2 in the decompiled scripts. void DISABLE_CONTROL_ACTION(int controlGroup, int control, BOOL disable) I got confused by this: "Control Groups: "INPUTGROUP_MOVE" = 0"INPUTGROUP_LOOK" = 1"INPUTGROUP_WHEEL" = 2"INPUTGROUP_CELLPHONE_NAVIGATE" = 3"INPUTGROUP_CELLPHONE_NAVIGATE_UD" = 4"INPUTGROUP_CELLPHONE_NAVIGATE_LR" = 5"INPUTGROUP_FRONTEND_DPAD_ALL" = 6 ...." Edited March 23, 2016 by R3QQ Link to comment Share on other sites More sharing options...
kagikn Posted March 23, 2016 Share Posted March 23, 2016 I doubt the first argument is controlGroup, it must be control index. Link to comment Share on other sites More sharing options...
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