Unnoticable Posted March 22, 2016 Share Posted March 22, 2016 (edited) Hi! So recently I've made both unused gangs in SA into gangs, and both are neutral gangs, which means they won't normally bother me however they will respond to gunshots/attacks on them (same as the San Fierro Rifa.) One of my gangs works how it should, however when I hit a member of the other gang and they are unarmed, they will run away like wimps (similar to hitting a GSF member) however if they are armed they will fight back. Even after making them dislike/hate me, they still take off after being punched when unarmed. Is there any reason why this is happening? Thanks in advance Edited March 22, 2016 by Unnoticable Link to comment Share on other sites More sharing options...
gtafan2u Posted March 23, 2016 Share Posted March 23, 2016 Edit those gang stats in peds.ide. Best copy paste any gang stat and paste in the place of the gang you are using. According to your description homies gang stat will be ok just decrese the fear stat. Link to comment Share on other sites More sharing options...
Unnoticable Posted March 23, 2016 Author Share Posted March 23, 2016 Edit those gang stats in peds.ide. Best copy paste any gang stat and paste in the place of the gang you are using. According to your description homies gang stat will be ok just decrese the fear stat. For the gang I'm having problems with, the Russians, peds.ide looks like this: 111, MAFFA, MAFFA, GANG10, STAT_GANG10, man, 110F, 1, man, 2, 2, PED_TYPE_GANG, VOICE_GEN_MAFFA, VOICE_GEN_MAFFA112, MAFFB, MAFFB, GANG10, STAT_GANG10, man, 110F, 1, man, 2, 2, PED_TYPE_GANG, VOICE_GEN_MAFFB, VOICE_GEN_MAFFB113, MAFBOSS, MAFBOSS, GANG10, STAT_GANG10, man, 110F, 1, man, 2, 2, PED_TYPE_GANG, VOICE_GNG_MAFBOSS, VOICE_GNG_MAFBOSS pedstats.dat looks like this: STAT_GANG10 17.0 7.5 20 65 10 40 1.0 1.0 45 3 This is identical to every other gang, yet they still take off running in fear. Even after setting their fear to 0 and temper to 100, they still run away, sometimes even when they are armed. Link to comment Share on other sites More sharing options...
Jeansowaty Posted March 30, 2016 Share Posted March 30, 2016 This is because of them being set in the main.scm to be a "neutral" gang like the Rifa or Mafia. You have to make a CLEO script which will set them to "dislike" you. Link to comment Share on other sites More sharing options...
just Gesha Posted March 30, 2016 Share Posted March 30, 2016 (edited) ^Will be a lot easier to achieve by editing the SCM. You'll have to change the acquaintance of the gang by adding those lines 0746: set_acquaintance 3 of_actors_pedtype 15 to_actors_pedtype 0 // see ped.dat 0746: set_acquaintance 3 of_actors_pedtype 15 to_actors_pedtype 8 // see ped.dat Though you should know what pedtype means so you can set the right values. Since I've put the Russian Mafia at the 9th unused gang slot, that's why the pedtype is 15(yours seems to be at slot 10, so you'll have to change the 15 to 16 in your MAIN.scm). 0746: set_acquaintance 3 of_actors_pedtype 16 to_actors_pedtype 0 // see ped.dat 0746: set_acquaintance 3 of_actors_pedtype 16 to_actors_pedtype 8 // see ped.dat Learn more about the Ped Types here: http://www.gtamodding.com/wiki/Ped_type And for the acquaintances here: http://gtag.gtagaming.com/opcode-database/opcode/0746/ Edited March 30, 2016 by Blackalien Jeansowaty 1 Link to comment Share on other sites More sharing options...
Jeansowaty Posted April 1, 2016 Share Posted April 1, 2016 Ye, just said about CLEO cuz maybe he doesn't want to start a new game just Gesha 1 Link to comment Share on other sites More sharing options...
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