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Could in game Moderators help?


x_TestsubjecT_x
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Moderators are only possible with dedicated servers.

 

Something which will evidently never happen in the lifetime of GTAO.

And even then it would result in a bunch of power abusing assholes. As always.Absolutely it's too easy to abuse that type of system once you get one corrupt person.
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x_TestsubjecT_x

So you want a bunch of tosers on gta?

 

 

 

 

Terms

Of

Use

Enforcement

Response

Squad

 

The Term of Use Enforcement Response Squad consist of kind carefully chosen and professional players control moderator with only one objective, to make your online experience a smooth and enjoyable one. Next time you are a victim of, or witness to, any kind of violation online term of use you can count on this squad resolve the issue.

I'm a Tosers and i work for you.

 

-Tosers Moderator, Basic Division Lv.0

by Arby 'n' the Chief fan June 20, 2011

 

Fyi got this from urban dictionary.

 

 

 

No of course not. Personally I wouldn't want any of it. I've never used the report function myself and likely never would. Cheating etc seems to come up quite a bit and i just kicked this out there to see where it would go.. Like your response squad. That was clever for a laugh!

 

Nobody likes a snitch and I agree with that. However there is large number of players that have their game play effected because of that sort of thing so I can understand the desire to have it removed to a level playing field.

 

I used the word snitch but that may not be the best word at all. A cop isn't considered a snitch because we all know their purpose is to enforce the law. A snitch is a sneaky sort that lurks in the shadows. If there was actually a 'response squad' it would likely be known to everyone playing the game so illicit game play would just be an own risk sort of thing as it is now.

 

There is one thing I am sure we can all agree on. This will never be a part of GTAO for many reasons and I'm sure everyone is good with that.

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LoL ya maybe it is. Even a terrible idea is still an idea. Do you have one of your own to contribute?

He doesn't need to have an idea to comment on yours.

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Member's Only

 

Moderators are only possible with dedicated servers.

 

Something which will evidently never happen in the lifetime of GTAO.

And even then it would result in a bunch of power abusing assholes. As always.

 

Yep, completely true.

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CarimboHanky

it being suggested in the past and always get to the same conclusion...

 

no one should have such power as it would get abused!

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CrysisAverted

Having a system like we have now, where we can kick players ultimately is useless because there are too many different forms of communication in GTAO, especially on consoles there isn't any good way of ensuring people will hear the message. Why can't we initiate vote kicks that comes up on peoples screens or on phones so they can see and then decide?

Edited by CrysisAverted
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Blasterman4EVER

Rockstar needs to pay legitimate players to patrol lobbies. Give them bad sport punishment and banning capabilities. Hire them to flag and report all players with illegitimate K/DRs and levels. It would save online.

There needs to be legit players who VERIFY with video evidence those cheaters and modders who ruin the game for everyone else, on a regular basis. It would scare half of the people off just knowing these moderators existed.

Great idea.

Edited by Blasterman4EVER
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DarkSavageDeathlyCloud

Woudnt matter on old gen and pc...on pc they probably woud get banned first by modders...

and on ps3 they woud end up reporting the wrong players

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I remember in world of warcraft they had moderators ( dedicated servers ) you put a ticket in and in about 5 - 10 min they would come in god mode and talk to you privately.

They would instantly fix things, if you were stuck,replace items for you that didn't receive after purchased and so on. These guys were paid employees under a very tight contract and confidentiality claws and it worked well. But this can't work in GTA they don't have dedicated servers.

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Rockstar needs to pay legitimate players to patrol lobbies. Give them bad sport punishment and banning capabilities. Hire them to flag and report all players with illegitimate K/DRs and levels. It would save online.

 

There needs to be legit players who VERIFY with video evidence those cheaters and modders who ruin the game for everyone else, on a regular basis. It would scare half of the people off just knowing these moderators existed.

 

Great idea.

There is always someone with a K/D higher than you, and always someone to whine about that.

 

Sure, it'd deal with people who have K/D's in the millions, but it'd also deal with people who didn't need dealing with.

 

For example: a player with a K/D of 2 gets beaten in a fight by a player with a K/D of 3. 2 gets angry and bans 3. That wouldn't be fair.

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There needs to be an welcome option for modders.

 

 

Modders in most cases add more to the game then game devs. And PC is sort of like this right now for GTA V. R* = slow.. annoying and not listening. PC modders = Right now..f*ck cash cards, have fun NOW!

 

 

The PC mods for GTA V are becoming pretty amazing at this point. Im sort of waiting for R* to give up on PC before buying it on PC just for the mods.

 

 

As far as cheaters go. Well... whats cheating? R* allows auto aim in free aim. Thats is the biggest cheat of them all.

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Considering most GTAO players call cheaters "modders" can you imagine what title they would give official moderators?

Supreme Allied Commander?

Leader of the freeroam world?

 

Plus, imagine how fast your ears would bleed from hearing 20+ squeakers begging moderators to ban modders. imo it would sound something like this...

 

 

Do other games have in-game moderators? Yes.

Could GTAO benefit from moderators? Yes.

Would R* allow in-game moderators? No (not imo)

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The sheer amount of instances of Los Santos running at anyone time render it instantly impossible, you'd need more moderators than rockstar currently have employees.

 

Perhaps on PC version to weed out the modders, but it'd still be a mammoth task.

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Nobody likes a snitch

This mentality doesn't really belong here. If you modded a sh*tload of money and I don't know about, it doesn't affect me, then fine. Whatever. I don't care what you do with your game. However, as soon as you decide that you want to use your game to affect my game. That's a problem. Take the Insurance Fraud scam, or the guys that spawn a windmill in someone's garage. Or the guys that go god mode and greif the sh*t out of people... etc, and whatnot. f*ck those assholes. "Nobody likes a snitch". Really? Nobody likes an asshole either.

 

I don't mean this as personal attack on you, man. Just that phrase in relation to what we are talking about here. This isn't high school. It's not like you get to catch the bully in the parking lot and handle things between the two of you. This is an online vidya game in desperate need of some kind of regulation. I'd say dedicated servers and moderators are the bare minimum. Any good MMO I have ever played has had that. Granted GTAO isn't your standard MMO but that's beside the point. The user base is just as large, and so the game's scale. GTAO desperately needs a reform in terms of how it connects players and what Rockstar staff do to ensure compliance in terms of conduct. The ban waves and half assed patches aren't doing sh*t to help anything.

 

 

Plus, imagine how fast your ears would bleed from hearing 20+ squeakers begging moderators to ban modders. imo it would sound something like this...

Having a moderator in every game session is a bit implausible. But you could have a couple per game sever and you would contact them via a ticket system... Preferably a ticket system that's actually worth a sh*t. Take WoW for example. The "Game Masters" are generally not present when an issue occurs, but submit a ticket and you can expect to see one online with you within about 10 minutes. Edited by WHAT!?
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xxviolentbenxx

I think R* does have employees on public servers playing but also watching for suspicious stuff like moderaters because I got an accepted friend request on a R* employee with the numbered names (something official and was friends with the rest of the numbers 1-28 or something) way back around the business or high life update. He was part of the official employee crew and was on a live stream by R*, and I remember screwing around with him in free aim lobbies. So they do have official people playing.

Edited by xxviolentbenxx
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x_TestsubjecT_x

I don't mean this as personal attack on you, man. Just that phrase in relation to what we are talking about here. This isn't high school. It's not like you get to catch the bully in the parking lot and handle things between the two of you. This is an online vidya game in desperate need of some kind of regulation. I'd say dedicated servers and moderators are the bare minimum. Any good MMO I have ever played has had that. Granted GTAO isn't your standard MMO but that's beside the point. The user base is just as large, and so the game's scale. GTAO desperately needs a reform in terms of how it connects players and what Rockstar staff do to ensure compliance in terms of conduct. The ban waves and half assed patches aren't doing sh*t to help anything.

 

 

 

Ya no worries I didn't take it like that. If you had of read my entire post and not a couple words you would have realized I was making a point about the difference between an in game moderator there for a purpose and a typical snitch/rat running to tell tales when they don't like something.

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I don't mean this as personal attack on you, man. Just that phrase in relation to what we are talking about here. This isn't high school. It's not like you get to catch the bully in the parking lot and handle things between the two of you. This is an online vidya game in desperate need of some kind of regulation. I'd say dedicated servers and moderators are the bare minimum. Any good MMO I have ever played has had that. Granted GTAO isn't your standard MMO but that's beside the point. The user base is just as large, and so the game's scale. GTAO desperately needs a reform in terms of how it connects players and what Rockstar staff do to ensure compliance in terms of conduct. The ban waves and half assed patches aren't doing sh*t to help anything.

 

 

 

Ya no worries I didn't take it like that. If you had of read my entire post and not a couple words you would have realized I was making a point about the difference between an in game moderator there for a purpose and a typical snitch/rat running to tell tales when they don't like something.

 

Damn. I'm that guy today. Yeah, you're right. Sorry about that.

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I don't mean this as personal attack on you, man. Just that phrase in relation to what we are talking about here. This isn't high school. It's not like you get to catch the bully in the parking lot and handle things between the two of you. This is an online vidya game in desperate need of some kind of regulation. I'd say dedicated servers and moderators are the bare minimum. Any good MMO I have ever played has had that. Granted GTAO isn't your standard MMO but that's beside the point. The user base is just as large, and so the game's scale. GTAO desperately needs a reform in terms of how it connects players and what Rockstar staff do to ensure compliance in terms of conduct. The ban waves and half assed patches aren't doing sh*t to help anything.

 

 

Ya no worries I didn't take it like that. If you had of read my entire post and not a couple words you would have realized I was making a point about the difference between an in game moderator there for a purpose and a typical snitch/rat running to tell tales when they don't like something.

 

Damn. I'm that guy today. Yeah, you're right. Sorry about that. if you guys keep chatting could you remove the rest of my quote please? Keeps waking me up.

 

G'night, luv you.

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  • 6 years later...

I don't think this is a good idea, the power tripping will be awful. Just look at games like Roblox, people get banned falsely left and right.

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(2016 necro aside)

 

Rockstar already has (or atleast had) admins randomly patrolling online lobbies posing as regular players; on PC it was usually when those infamous “money drops” used to occur.


They used unsuspecting account names to not draw any attention, but on PC modders can usually tell if there’s an admin because those players have special permissions iirc. 
 

Giving regular players access to moderation options will not end well tbh, besides the fact that it’s not practical to begin with given how GTA O functions.

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This is an old thread, but Rockstar does have staff monitoring the game. Similar to online moderators, except these are full-time employees receiving paychecks and all.

 

Google "R* admin list" and you will find what I'm talking about. Some are senior devs/higher-ups mostly from R* Lincoln/North/Toronto/Leeds who make rounds within the cheating scene for manually banning lots of cheaters. Like SweetPlumbus, BrexitToTheKnees and Foxesarecool69.

 

The latter made a mistake of asking on a cheating discord not knowing his Socialclub name is exposed.

 

Spoiler

NeLkE07.png

 

Actual admins are distinguished from cheaters spoofing themselves as admins by IP Address. GTA Online unfortunately exposes that to anyone and the admins are easily found by checking if the IP Address belongs to Take-Two. Some senior devs started utilizing VPNs to circumvent this.

 

The googled list is outdated by now as more accounts were added since its publication. New staff members or existing ones come up with new accounts. The majority are, however, from either R* India or PTW, the company of outsourced support agents with a prominent presence in India. They mostly join lobbies where cheaters are spotted by AC reports. One outdated report by now is "REPORT_CASH_SPAWN_EVENT" that was prevalent before Rockstar patched money drops with Los Santos Tuners update. Nowadays, those same staff are seen AFKing within public sessions. Possibly acting as a honeypot for cheaters joining in and messing with the lobby. As the staff member could make coffee or watch a movie only to come back to a list of cheaters encountered. However, most staff don't have protections against crashes. So the staff member could return to seeing his game crashed, but Rockstar logs everything and as such the cheater who did that is easily found.

 

Anyways, the TL;DR version to not slide off-topic

  1. GTAO's tech was built with a 2013 vision. Apply a ton of duct-tapes and you have the current system. Upgrading the tech to allow trusted members of the community to act as moderators is an investment of resources and time better spent elsewhere from Rockstar/T2 perspective. Like upping the anti-cheat system before doing all this.
  2. Rockstar is already in partnership/on contract with Pole-To-Win that are most likely providing Rockstar with Admin Staff to monitor the game. Of course, not equivalent to the manpower of trusted members behind online communities at your disposal, but Rockstar/T2 would rather not risk a moderator going rogue and sending false-positives.
  3. To add to the second point, building a preventive system against a rogue moderator is another investment better spent elsewhere from Rockstar/T2 perspective.

All in all, the idea of having online moderators is as unlikely as seeing dedicated servers in GTA Online.

Edited by Tez2
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You know how many players there are? How many lobbies? How many of these mods we would need. And then for them to be trustworthy and not corrupt.

 

Not a chance this would work.

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18 hours ago, Tez2 said:

All in all, the idea of having online moderators is as unlikely as seeing dedicated servers in GTA Online.

To be honest, if Rockstar would've done their job right (the ONE thing they had to do ...), then you wouldn't need online moderators. Their whole in-game report tool and online report page, it's nothing more then some bad jokes. If that worked right, then there would've been a hell less cheaters in GTA Online . . .

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@Tez2 Ngl, those are some interesting dynamics. Now, I have a question: playing the game (online, PC) I noticed that some players have their nicknames (as seen in the lobby) to be different than that you find if you go view their Social Club profile.

Are there legit reasons for why there would be such discrepancy, or is it actually a proof that they're manipulating their nicknames (with cheats)?

 

More on topic, wouldn't it be a good idea to basically integrate the in-game report menu within the Social Club menu? If I'm not mistaken the latter is in at least some measure separated from the game (possibly on a dedicated server?), so couldn't it be used to make reports always go through unimpeded?

At the moment, the Social Club menu can only be used to report stuff such as offensive names, at least on PC.

 

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7 hours ago, Polarwolf said:

@Tez2 Ngl, those are some interesting dynamics. Now, I have a question: playing the game (online, PC) I noticed that some players have their nicknames (as seen in the lobby) to be different than that you find if you go view their Social Club profile.

Are there legit reasons for why there would be such discrepancy, or is it actually a proof that they're manipulating their nicknames (with cheats)?

Most mod menus can spoof username, IP and Rockstar ID. The latter is like DNA for every Socialclub account. Heck, the Socialclub profile you checked is probably not theirs either. Although, most cheaters probably don't care much to spoof their RID thus what you saw is probably theirs as well.

 

7 hours ago, Polarwolf said:

More on topic, wouldn't it be a good idea to basically integrate the in-game report menu within the Social Club menu? If I'm not mistaken the latter is in at least some measure separated from the game (possibly on a dedicated server?), so couldn't it be used to make reports always go through unimpeded?

At the moment, the Social Club menu can only be used to report stuff such as offensive names, at least on PC.

It doesn't really matter tho. The problem is that all types of reports except for "Other" can be blocked when you report a cheater. When Rockstar says it's better you report cheaters in-game, it's because tech info to verify your claim can be collected. And it's collected by having your client/game send a message/network event to the reported player. Then, the client of the reported player performs checks on themselves and send that tech data to Rockstar.

 

It's all good and gucci unless the reported player is a cheater who can intervene and block your message/network event. That's basically what's happening nowadays. The "Other" report type sends it directly to Rockstar, but that's the same as writing a support ticket. Because you don't send technical info. You simply send them whatever you write in the description. We return to the "People never lie on the internet" problem.

 

The second issue is that Rockstar can't change it so that whenever you report someone, your client collects info of the reported player, instead of sending a message, to send directly to Rockstar. Because if Rockstar does that, cheaters can now do the same thing by spamming fake reports on legit players possibly leading to false-positive bans.

 

If GTA Online had dedicated servers, the checks would have been done server-side meaning when you report a cheater, it may actually result in them getting banned.

Edited by Tez2
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16 minutes ago, Tez2 said:

Most mod menus can spoof username, IP and Rockstar ID. The latter is like DNA for every Socialclub account. Heck, the Socialclub profile you checked is probably not theirs either. Although, most cheaters probably don't care much to spoof their RID thus what you saw is probably theirs as well.

 

It doesn't really matter tho. The problem is that all types of reports except for "Other" can be blocked when you report a cheater. When Rockstar says it's better you report cheaters in-game, it's because tech info to verify your claim can be collected. And it's collected by having your client/game send a message/network event to the reported player. Then, the client of the reported player performs checks on themselves and send that tech data to Rockstar.

 

It's all good and gucci unless the reported player is a cheater who can intervene and block your message/network event. That's basically what's happening nowadays. The "Other" report type sends it directly to Rockstar, but that's the same as writing a support ticket. Because you don't send technical info. You simply send them whatever you write in the description. We return to the "People never lie on the internet" problem.

 

The second issue is that Rockstar can't change it so that whenever you report someone, your client collects info of the reported player, instead of sending a message, to send directly to Rockstar. Because if Rockstar does that, cheaters can now do the same thing by spamming fake reports on legit players possibly leading to false-positive bans.

 

If GTA Online had dedicated servers, the checks would have been done server-side meaning when you report a cheater, it may actually result in them getting banned.

Anti-cheating on PC still has a long way to go🥲

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