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Unique Vehicle management advice


Arsen Vitiuk
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Arsen Vitiuk

I am about to start a new playthrough for GTA III soon, and apart from achieving a perfect 100% completion, I also want to fetch as many Unique Vehicles as possible, although the key point is I do not want to make any mission failures (so that I have 73 Mission attempts and 73 Missions Passed in the end).

 

I've narrowed the list to the following vehicles:

 

Portland:

Light-green Kuruma from "Give Me Liberty"

 

Staunton Island:

Mafia black Rumpo from "Under Surveillance

Barracks from "Arms Shortage"

Bobcat from "Evidence Dash"

 

Shoreside Vale:

Ray's Patriot

Securicar from "Decoy"

 

+ Black FBI Car (Staunton Island/Shoreside Vale)

+ Lightless Taxi/Lightless Cabbie/Clean Hoods Rumpo XL (Staunton Island/Shoreside Vale)

 

Are there any more I might have missed?

 

And another question: is it possible to acquire Leone's limo from "Salvatore's Called A Meeting" without a mission failure? And if yes, how do I transport it to Staunton Island early?

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You can obtain the BP/EP/FP Cheetah from Turismo while passing the mission utilising the Crusher Glitch on a Mr Wongs Van. See this video:

 

Other than that, it seems that you are not missing any vehicles from those that do not require mission failures. :)

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Lethal Vaccine

http://gtaforums.com/topic/497491-grand-theft-auto-iii-unique-vehicle-guide/

 

Like GTAKid667 said, it looks like that's it. Could get a Lightless Borgnine, though...

 

I linked the III Special Vehicle Guide cuz all discussion should go in there, I suppose...The Cheetah Video above was in the Guide somewhere within the pages. All info is in there, somewhere.

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You can obtain the BP/EP/FP Cheetah from Turismo while passing the mission utilising the Crusher Glitch on a Mr Wongs Van. See this video:

 

 

Other than that, it seems that you are not missing any vehicles from those that do not require mission failures. :)

I made it even without the crusher glitch. I don't think that making it damage proof is that nesesary

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Lethal Vaccine

 

I made it even without the crusher glitch. I don't think that making it damage proof is that nesesary

 

From reading this...Now I want to re-do my iOS Save for III. I used a Fire Truck on iOS to ram it upside down by the Portland Safehouse, waited for the Mission to fail, and then pushed it into the Garage. Made it DP later on with a Mission Scripted Passenger and took it to SSV. However, in my Stats is 79 Mission Attempts, unlike 78 on PS2 since I passed for it on PS2 but failed on iOS. If you claim it can be passed and obtained WITHOUT it being DP, I may do it again :D Furthermore, I am missing the DP property on the BP Barracks OL, which I can definitely make happen this time. Even if I NEED a DP Mr. Wongs, I can get it. Thanks to fnxrak, instead of ONLY using Mission Scripted Passengers to make Vehicles DP (Taxi Glitch doesn't work on Mobile), you can use the Car Thieves. I've done this the other week and was able to make the 3 EC Sports Cars into DP form on my Mobile Save, so I know if I really had to, I could make a Mr. Wongs DP and use it to get this Cheetah at the beginning of the game and then once again use a Car Thief to make the Cheetah DP and drive it to SSV through the Porter Tunnel.

 

We'll see what happens in the coming weeks. If I do it, it won't take very long since I got a 52% Starter Save and when I do start over and put the Starter Save back onto my Device, I will try and get the final Hidden Package I need to have the FULL 53% Starter Save...

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Interesting that more people want to complete game 100% with 73/73 missions attempted and as many unique vehicles collected as possible. I made it last summer but missed the Cheetah and the Bobcat. Next time I might obtain these, I will certainly get the Bobcat but I am not too bothered to get the Cheetah because it requires harder methods to obtain it without failing.

 

Not to mention you will get a rather ridiculous time when you finish the race. I also care to get better stats and not just the usual wasted/busted/attempts.

Edited by GTAGuy1995
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Lethal Vaccine

You also missed all the Glitch Vehicles, too. Those are essential to have in a Save with no failures and all converted to DP. Filling 6-7-8 spots is nothing. With all the non Failed Vehicles AND the Glitch Vehicles, like the Lightless and Graffitiless stuff, then it makes a lot more Vehicles in the Garages. I still find it more of a challenge getting all the Vehicles, even with the Failures. Makes it harder having a large BP/FP Trashmaster, large AP/EC Stretch, etc, etc, etc. That is why you need to drive Vehicles on top of each other to make it all fit...In the end, it's still more of a challenge and getting 78 Attempts. 5 Failures is nothing...

 

Turismo can be used as any other Side Mission...Replayable at the end of the game and can BETTER your time if you wanted. Just like in VC, with Trial by Dirt and Test Track. Hotring Side Mission, the Races at Sunshine Autos, etc, etc. It's all just Time Trials basically and can better your times anytime. That isn't important to me since like I said, it can be done whenever you are bored and after 100% without adding Attempts, anyways...

Edited by MetalMilitia89
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I agree with that - you can make as much time records as you want after completing 100%. Well, Turismo will be difficult with all these Mafia shotguns but if you have the BP/FP/EP cheetah it would be a benefit.

Edit: BTW this is my 100% save http://www.gtagarage.com/mods/show.php?id=27486(no mission fails)

Edited by stef_92
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Lethal Vaccine

I saw that some months ago. It's a good Save as you got all the recommended Special Vehicles in it. Of course missing the ones in which require a Failure, though. You also seemed to not convert any of them to DP. Just to fill the other 6 spots (well, only 5), you could of got a Lightless Taxi, Lightless Cabbie, Lightless Borgnine, Graffitiless Hoods Rumpo XL, and EC FBI Car and converted all 5 of these to DP as well as your other Vehicles you obtained, minus the Securicar since the Crusher doesn't accept this one, like the Trashmaster.

 

As always, I like to maximize the storage space and just get everything that exists in the game. It's interesting when going for the 13 I have, or fnxrak has, or GTAKid667 has, etc, etc since you need to transport basically EVERYTHING found in Portland to SSV early. Like the BP/FP Trashmaster...On Mobile, I was able to sink it through the ground on the first attempt within 2 minutes. When I try this on PS2, it's almost impossible, so on PS2, I just leave it in memory for the 4 last Portland Missions, one being a Cutscene (Act I). It's also interesting sinking the AP/EC Stretch through the ground, as well.

 

I've put some time into thinking about doing my III Mobile Save over again, but I don't think I will, actually. What I do want to do, though, is get that ONE Hidden Package to FINALIZE my PS2 AND Mobile Starter Saves to 53%. It's annoying having 99/100 Hidden Packages and not all 100. It's the only task in which is preventing it from being the maximum percentage you can get right after Luigi's Girls before any of the Story Missions.

Edited by MetalMilitia89
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Arsen Vitiuk

Turismo can be used as any other Side Mission...Replayable at the end of the game and can BETTER your time if you wanted. Just like in VC, with Trial by Dirt and Test Track. Hotring Side Mission, the Races at Sunshine Autos, etc, etc. It's all just Time Trials basically and can better your times anytime. That isn't important to me since like I said, it can be done whenever you are bored and after 100% without adding Attempts, anyways...

That statement is wrong, however. Even if you pass "Turismo", even if you achieve 100%, any further attempt of this mission will add a +1 to the "Mission Attempts" stat. Confirmed on PS2.

Should it have been VC, LCS or VCS, this statement would have been true. But not for III. In III, only replaying the TOYZ missions does not add to your "Mission Attempts" stat.

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Lethal Vaccine

Yeah, you're right. Turismo does seem to add Attempts even after 100%, and even with passing it. Strange. Don't forget SA, as well. It's the same in SA, too. Once ANY Side Mission/Race, etc, etc is passed, and you do it as a Time Trial to better the Times, it will NOT add anymore Attempts. Even Chinatown Wars is like this. Strangely enough, you can use the Time Trials/Mission Replays to obtain some Special Vehicles WITHOUT it adding Attempts/Failures into the Stats. So yeah, I guess the only way to to get the Cheetah would be to pass on the first go. Besides, using a large Truck, like the Mr. Wongs, anyways, will be a worse time regardless, rather than using a Banshee or some faster Vehicle. No matter what, waiting on the finish line or not, the time isn't gonna be amazingly fast since you're not driving a fast Vehicle, period. Furthermore, when you wait at the finish line, you basically are only waiting for 15-20 seconds. It's not like you are waiting for 5 minutes or something...

 

Most of what you find in the Statistics Menu when hitting Pause doesn't interest me. When I do a Save, I care for 100%, 0 Deaths (Exception in SA, since there are some Vehicles in which REQUIRE a Suicide as the ONLY WAY to fail the Mission), 0 Busted, 0 Cheats, Minimum Mission Failures (Only Failing for Special Vehicles That Require It), Low Total Playing Time Stat (Doesn't Exist in GTA III, but does for all other GTA's that came after III), Low Safehouse Visits Stat, Low Pay and Spray Stat, Low Meals Eaten Stat, etc, etc, etc. Some of these don't exist in III, but do for all the other GTA's later on. But yeah, the Races, Number of Toyz Kills, etc, etc, etc, these don't interest me to have a "high score" or anything like that or a low Race Time, etc, etc. BP/EP/FP Cheetah > Time Taken to Pass Turismo. Always will be like that. I could careless over something minor like that. The same as I don't really care for having 78 Attempts with 73 Passed. If I had 178 Attempts and 73 Passed, then there would be a problem. But 5 Failures for the ONLY Vehicles in which require it is nothing.

 

BP/FP Securicar, EC Manana with Dead Body in Trunk, AP/EC Stretch, BP/FP Trashmaster with Bomb, and EC Cheetah/Stinger/Infernus (All at the same time only failing once) is essential, imo...That's where the 5 failures come from...It's awesome how III can save the body in the back as no other GTA that came after can save such features in the Garage. Usually once Passed/Failed, this object would vanish, but in III it doesn't. Same with the Trashmaster. The Bomb is always on it and you can keep it from Blow Fish. Trashmaster's can't fit in the 8 Ball Bomb Shop, so having a BP/FP Trashmaster with a Bomb is really neat. It's like taking a piece from the Story with you. Like a Souvenir, so to speak.

 

Each Special Vehicle tells a story. It's not about "having them." It's not about "using them." It's about obtaining them and the journey in which you took to obtain them, etc, etc. This is why I like doing it. The 100% Requirements aren't anything serious anymore. This might of been true when the game first came out in 2001, 2002, 2004, etc, etc, but not anymore. So how to make it more of a challenge? Starter Saves and Special Vehicle Collecting. I get bored with the basic 100%. Even the Special Vehicles aren't as bad as they were in 2014 when I first got serious with it. So if that is getting easy what to do? Now comes in the Stats I mentioned WHILE obtaining all the Vehicles, etc, etc. There is ALWAYS a way to make the playthrough HARDER and more CHALLENGING. It's just up to the Player to do so and to take this route...GTA's like III and VC are ultra simplistic, so I wouldn't want anything less than a challenge...

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Arsen Vitiuk

Don't forget SA, as well. It's the same in SA, too. Once ANY Side Mission/Race, etc, etc is passed, and you do it as a Time Trial to better the Times, it will NOT add anymore Attempts...

That depends on the occasion. For example, attempting a Chiliad Challenge again, even after completion, will add +1 to "Mission Attempts" stat, but passing a Race or a Stadium event will not. I do not have information as to what exactly does what, so I cannot elaborate further.

 

Low Total Playing Time Stat (Doesn't Exist in GTA III, but does for all other GTA's that came after III)

I guess the equivalent would be the "Days Passed In Game" stat. The lower the quantity, the less time you've spent. That became sort of obsolete in VC and onwards.

 

...EC Manana with Dead Body in Trunk...

...It's awesome how III can save the body in the back as no other GTA that came after can save such features in the Garage. Usually once Passed/Failed, this object would vanish, but in III it doesn't....

That is because the Manana used in "Dead Skunk In The Trunk" is a totally different model from the regular Manana. The "Dead Skunk In The Trunk" uses a model named "CORPSE", modelled specifically to contain a corpse in the trunk. It only comes in silver color, so it's not EC in terms of its real meaning - it's same as, say, TOYZ van - only appears in one color. The only "problem" is, "CORPSE" is also named "Manana" in-game, so it's easy to count these two as one if one does not know the game that well. Same as 3 deifferent Hotring Racer models - they are all named "Hotring Racer" in-game.

Edited by Arsen Vitiuk
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Lethal Vaccine

Chiliad Challenges are strange. For instance, in SA you can have 162 Attempts, and 144 Passed. Notice 18 offsets? I can tell you right now that TWO of the THREE Chiliad Challenges offset the Totals. When you do these Chiliad Challenges, the first two will add +1 to Attempts and not until the third Challenge, will it add +1 to Attempts AND Passed. The 8 Trucking Missions also add to Attempts and only on the last one it will add to Passed, same with the 7 Quarry Missions. Read This Topic if you want to find out more about how the Missions Passed/Attempts Stat is handled in SA. If you want to reply to this bit of what I am saying, just go to that Topic if you want ;)

 

Yeah, in III, there is only a Days Passed in Game and not a Safehouse Visits Stat. I don't pay attention to the Days Passed in Game (Only in III) since Safehouse Visits is more accurate. I try to do as much as possible without saving, giving it a bigger challenge. Since I've done these GTA's time and time again, I KNOW where I NEED to save and where I don't. I take some risks at times, but it's worth it.

 

I didn't know that about the Corpse...Interesting! Thanks for the info!

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Arsen Vitiuk

Chiliad Challenges are strange. For instance, in SA you can have 162 Attempts, and 144 Passed. Notice 18 offsets? I can tell you right now that TWO of the THREE Chiliad Challenges offset the Totals. When you do these Chiliad Challenges, the first two will add +1 to Attempts and not until the third Challenge, will it add +1 to Attempts AND Passed. The 8 Trucking Missions also add to Attempts and only on the last one it will add to Passed, same with the 7 Quarry Missions. Read This Topic if you want to find out more about how the Missions Passed/Attempts Stat is handled in SA. If you want to reply to this bit of what I am saying, just go to that Topic if you want ;)

Oh, I know that, all too well... As I always have 15 mission attemps and 14 missions passed when I finish the Ultimate Starter Save for SA.

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Lethal Vaccine

Here goes nothing...Putting the 52% III Starter Save onto my PS3 and gonna work on getting this Hidden Package. When it happens, I will report back! :D:p

 

AEIstu3.jpg

Second try. You guys are still probably better at the Flight Time. I did this differently. How? I started on the road next to where the Stunt Jump is to that broken Bridge, I accelerated in the Dodo holding up on the Analog Stick while driving on this road, turning around the bends going up the SSV Bridge, and when I got close to where it is raised, I popped it up and immediately landed on the upper level. Simple as sh*t doing it this way. I knew there had to be an easier way than starting at the Airport and taking off there, etc.

Now gonna do this for my iOS Starter Save using the same Method.

Edited by MetalMilitia89
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Great Work! Even if we're more likely to have better flight time, it'd only be because we've had more practice at flying it and using the other method. The Dodo becomes easy to fly once you've practised a few times, these days I have no real trouble at all flying it which is a big difference from the first attempt when I could barely get to the end of the runway. For getting the last package though, there isn't really a need to spend time learning how to fly it for any longer if you can get it in a simpler way like the method you've stated.

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Lethal Vaccine

Unfortunately, I forgot that I needed the Securicar for I/E! Still @ 52%. Once I find a Securicar and take it to the Garage, it will be 53%. I also might as well get a 4 star wanted level and bring the Enforcer to the EV Crane. I did this on iOS, as well as the Barracks OL, but bring the Barracks OL back to Portland doesn't seem to work on PS2 like how it does on PC and Mobile. But I will get the Enforcer despite it not adding anything to the percentage. Any ideas to get this Securicar to spawn? I am driving Vans, Trucks, Fire Truck, etc, etc, around and going back and forth on the big, wide Roads, like by Ammunation and what not, but it never spawns! Argh! Funny how on Mobile this was the FIRST Vehicle I got for I/E. Mobile, like PC makes things spawn easier, even the Bus, Flatbed, Mr. Whoopee, etc, etc. But on PS2 these are so bad. I may have to get this Securicar from Firefighter maybe? I will keep looking. It's bound to happen eventually and when it does, then I will get this Package on the Mobile Starter Save! :)

 

Thanks for all the help and tips guys! The inspiration made me do it! :D:)

 

EDIT: Well, I kept doing what I was doing, and FINALLY the Securicar spawned! Now it's 53% on PS2 and I also got the Enforcer for the EV Crane. FULL Starter Save is now done minus bringing the Barracks OL to the EV Crane early since it seems to not work on PS2 and every time it sinks through the ground, instead of landing on the platform below the ground, the game just teleports you into the Hospital Parking Lot, instead. But it worked on Mobile as I stated, so I believe it can't be done on PS2. Anyways, now I am putting the 52% Starter Save for Mobile onto my Phone and getting the Hidden Package which will give me 53% just like on PS2! :)

 

cyFLMFT.png

 

Did it for iOS, too! :) However, it was a LOT harder on iOS for obvious reasons. f*cking Touch Screen Controls that are incompetent... :D:p

Edited by MetalMilitia89
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Arsen Vitiuk

Congratulations, man! That must be some hell of a sense of achievement you have now, I imagine. And I believe next time you will want to assemble a new Starter Save, you will definitely go for the package on the Staunton Lift Bridge.

 

About a Securicar. I also had that trouble. I did it like this: found and jacked a Securicar on Staunton Island, then used the boat to get back to Portland. Chances are greater fro the Securicar to spawn. Also likely to spawn when you are driving a Trashmaster, Flatbed, Bus or Coach - which you did.

 

Keep up the good work! And... Welcome to the Club! ("The Starter Save Club" :p)

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Lethal Vaccine

I told you! Anything I put my mind to, I can do. It's just all this time sitting at 52% in the Starter Save, I just didn't care to try it until now. I also never thought of the Method I used as nobody ever mentioned. I made it up myself. I knew that the Dodo can pop up into the air really quickly, but also come down ultra quickly if you don't know how to fly it (me), so I tried my Method and low and behold it landed up there with ease with a 1 second flight time, basically LOL

 

Yeah, a guy by the name of Melancholia told me about doing that on PS2. It leaves the Securicar in the game's memory of the last Vehicle driven which makes it easier to find in Portland when you get back there by Boat. I just kept driving around in Portland. Found a bunch of Trashmasters, too. When I loaded up my PS2 Save not only did I get this Hidden Package but I also got the Trashmaster, Securicar, and Enforcer for I/E and EV Crane. I actually was only 51% and 52% on the Mobile Starter Save. On Mobile, like PC everything spawns easy, even in Portland, so I was able to find the "rare" Vehicles with ease and completed the I/E Garage in Portland, unlike missing the Trashmaster and Securicar on PS2. But I got those to spawn finally and took them to I/E Garage and got that Hidden Package! :) But yeah, now both are on PS2 and Mobile are complete to 53% and did EVERYTHING. Both also include the DP/EC Kuruma and in the SSV Garage.

 

Now I am doing something even more challenging. Getting the EP/FP Hotring Racer in my 44% Starter Save on PS2 for VC. I have this Vehicle already in my 100% Save on PS2, but NOT the Starter Save. It's WAY easier getting it AFTER 100% since Vehicles take twice as much damage (DD) by default once 100% is reached. Trying to break out of the Stadium with the EP/FP Hotring Racer BEFORE 100% is bloody difficult. It usually catches fire before I can sink it through the Stadium within 2-3 minutes. I'll get it eventually though...I'll keep trying it. Granted, even after 100%, it took me around 20+ tries. Getting it before 100% may take a long time, but I need it to have all the obtainable Special Vehicles at the beginning of the game, obtained, and in the Starter Save. I got the EC White Admiral, EC Black Sanchez, and EC Black Rancher inside both PS2 and iOS Starter Saves, but not the EP/FP Hotring Racer. I won't get it on iOS, but PS2 is a must for the Starter Save.

 

Also, I have 53% in III PS2 and iOS Starter Save, 44% in VC PS2 and iOS Starter Save, 8.02% in SA PS2 Starter Save (Not Complete), 48% in LCS PS2 and iOS Starter Save (Complete in my eyes, since I won't do StSBYF), and 49.20% in VCS PS2 Starter Save. I've also done 31.86% Starter Save on iOS for CW. I am not new to Starter Saves. Just new to getting this Package in III in a Starter Save :p I plan on also doing Starter Saves for IV, TLaD, TBoGT, and V in time...

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Arsen Vitiuk

Go for it, good luck! Let us know when you finally get it.

 

As for LCS, the See The Sight Before Your Flight mission - you could do that as well, just to complete the Ultimate Starter Save. It is up to you, however, whether you leave Sight 12 till Shoreside Vale is officially open - depends on whether you want to be getting the Landstalker. You could, on the other hand, do 2 Starter Saves - one with 11 Sights complete, another - with 12.

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Lethal Vaccine

I tried that 60-ish times in 2 days...I gave up. If you go to the VC Special Vehicle Topic and check out the Video of rtyuijhggff getting it in a Starter Save, you'll see how much LUCK is involved. When he got it below the Stadium, he had a SPEC of Vehicle Health left. Me trying this in the 60 times I tried? It could never fall through the Stadium before catching on fire. The probability of it actually happening is like a 10% chance. I already have it after 100% and that wasn't so bad to get since the Vehicles take a lot more damage. But getting it in the Starter Save is beyond ridiculously annoying and so much luck is involved it's not even funny. All 60 times I reloaded and tried again, within 2-3 minutes each time it was on fire, sticking half way into the Stadium's ground. There is this one instance where the Hotring Racer is jammed to the left, which knocks about 65% of the Health from it all in one go. Maybe some other time, but not now. That isn't even the worst part either. Ok, so lets say I get it under the Stadium...Well, that doesn't mean it will LAND right side up and NOT bounce into the "Ocean" in which you can't see when under the Stadium. All you see is BLACKNESS. NOTHINGNESS. Nothing down there and IF you get the luck to land it properly and not blow up or bounce up into the Ocean, you then need to exit the Hotring Racer and run to the Rifle Range in complete blackness so the game will put you back on normal land and out of the Blackness. Then you run on foot back to the Stadium and strangely enough the Hotring Racer is OUT of the Stadium on the left side, just sitting there. You can take it to a Garage and blow it up and you got it. Once the game teleports you back to the Stadium, just confirm it in the Garage. I've done all this AFTER 100% to get it. NOT BEFORE 100%. It's megatons harder...

 

^^^^ There is no skill involved. He got pure luck getting this. Probably took him 250 tries or something and weeks of attempts to record this. I should ask him since he is the one finding a lot of new discoveries in SA at this time, too. He's the King of GTA, really. This is the best guy I know who is doing what I am into...
I have 7 Saves for LCS and one of the 7 contains the Landstalker. Slot 1 is the 48% Starter Save, and Slots 2 through 8 are all 100% Saves with 12 Special Vehicles in each, EXCEPT Save 7, where I only went for the H/DP/PP/TP/EC Banshee and BP/EP/FP Speeder. 74 Special Vehicles in total and all Saves @ 100% with Minimum Stats. Furthermore, there is ONLY 8 Save Slots and ALL 8 are taken up :D:p
I am not sure what I will do next. We'll see in the coming days...
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Arsen Vitiuk

Take your time, it's not like you have a deadline. When I get around to it (I decided to redo SA first, LCS next), I will also try it out. Never before have I gone for Unique Vehciles in Vice City on the scale I'm going to - and that means getting all of them - not only in the main save file, but in the Starter Save file as well (if at all possible).

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Lethal Vaccine

Oh, I know :p It's very boring driving it into the wall and trying to sink it through the ground with the same result of it catching on fire, though. Total bitch...If you get it in the Starter Save, let me know! :)

 

Yeah, the White Admiral, Black Sanchez, Black Rancher, EP/FP Hotring Racer, and any of the "NE" or Lightless Vehicles can all be obtained in a VC Starter Save. All simple to get EXCEPT the damn Hotring Racer lol

 

Good luck with your GTA Projects, man! ;)

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I saw that some months ago. It's a good Save as you got all the recommended Special Vehicles in it. Of course missing the ones in which require a Failure, though. You also seemed to not convert any of them to DP. Just to fill the other 6 spots (well, only 5), you could of got a Lightless Taxi, Lightless Cabbie, Lightless Borgnine, Graffitiless Hoods Rumpo XL, and EC FBI Car and converted all 5 of these to DP as well as your other Vehicles you obtained, minus the Securicar since the Crusher doesn't accept this one, like the Trashmaster.

I never collect the vehicles mentioned above. First - they are not vehicles from missions (and can be acquired any time), second - they are kinda useless. I also didn't convert any of the vehicles to DP because I decided to leave them the way I obtained them. The most important thing is that the vehicles themselves are in the garages, if people want the DP feature too - they can do it themselves.

Speaking of useless vehicles - the black rumpo and the securicar in my safe are also considered useless because they have nothing special than their color. But anyway I added them because there was enough free space and also they were obtained from missions. I just wanted to get every special vehicle from a mission without failing the mission and I did it.

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Lethal Vaccine

Proof Vehicle? I want it. EC Vehicle? I want it. Unique Vehicle? I want it. If it's special, I want it. Now, I do agree about Glitch Vehicles, though, like the Lightless/Graffitiless Vehicles. I wouldn't store these, but if you have the space, why not? I filled all 13 spots in III on both PS2 and iOS, so I LITERALLY have no space to do it. Now when it comes to VC, since only 27 (PS2) / 26 (All Other Platforms) Special Vehicles exist in the game but you have 44 spots to store Vehicles, it's nice to fill the extra space with a Lightless Taxi, Lightless Cabbie, Lightless Kaufman Cab, Lightless Zebra Cab, Loadless Packer, NE Coach, NE Bloodring Banger, etc, etc, etc...Since there is plenty of space, it's worth it, imo...

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I also said before that the glitched vehicles and colored vehicles are kinda pointless but for colored vehicles, I can see a reason to get them, especially if they are easy to obtain. I also don't think DP property is that important, since it can be done after 100% and same goes to the Cheetah. On my next 100% save, I plan to get the Bobcat and replace the black FBI Car I got last summer (the one driven by FBI agents at 5 star wanted level, not from roadblocks or Emergency crane) since Militia considers that it's not unique and can be gotten any time after 100% completion.

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crashoverride93

threw glitching its possible to get an ep firetruck you just drive to the fire and then exit of the truck I dont think it works if you end it with the action button.

 

It does kinda seem to be hit and miss but if it dont work the first time just try again.

 

I have done it twice the first time unintenionaly the second time it was intentional

 

update

 

The truck definitly becomes ep but the garage dosent save the property for some reason

 

But I do know it definitly was because I shot it with a rocket launcher three times in a row and it did absoulutly nothing to it.

Edited by crashoverride93
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crashoverride93

 

Don't forget SA, as well. It's the same in SA, too. Once ANY Side Mission/Race, etc, etc is passed, and you do it as a Time Trial to better the Times, it will NOT add anymore Attempts...

That depends on the occasion. For example, attempting a Chiliad Challenge again, even after completion, will add +1 to "Mission Attempts" stat, but passing a Race or a Stadium event will not. I do not have information as to what exactly does what, so I cannot elaborate further.

 

Low Total Playing Time Stat (Doesn't Exist in GTA III, but does for all other GTA's that came after III)

I guess the equivalent would be the "Days Passed In Game" stat. The lower the quantity, the less time you've spent. That became sort of obsolete in VC and onwards.

 

...EC Manana with Dead Body in Trunk...

...It's awesome how III can save the body in the back as no other GTA that came after can save such features in the Garage. Usually once Passed/Failed, this object would vanish, but in III it doesn't....

That is because the Manana used in "Dead Skunk In The Trunk" is a totally different model from the regular Manana. The "Dead Skunk In The Trunk" uses a model named "CORPSE", modelled specifically to contain a corpse in the trunk. It only comes in silver color, so it's not EC in terms of its real meaning - it's same as, say, TOYZ van - only appears in one color. The only "problem" is, "CORPSE" is also named "Manana" in-game, so it's easy to count these two as one if one does not know the game that well. Same as 3 deifferent Hotring Racer models - they are all named "Hotring Racer" in-game.

also the cheetah and vcpd cheetah in vice city but tommys garage that he exports cqrs at accepts it even though it has a siren instead of the radio but anyways Im proably getting off topic

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Lethal Vaccine

Double Posting is against the Rules

 

and

 

There is no such Vehicle. Just like, there is no such DP Sentinel in Bait, for instance. The Vehicle has just increased Health during the Mission. This is why when you store it in a Garage, the DP property is lost...But that's just it, it's not lost. It never had it. Anyone can look through main.scm and carcols.dat for the Proofings and Colors. There is no EP Fire Truck...Probably has just increased Health to explosions during the Mission or something...

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Arsen Vitiuk

threw glitching its possible to get an ep firetruck you just drive to the fire and then exit of the truck I dont think it works if you end it with the action button.

 

It does kinda seem to be hit and miss but if it dont work the first time just try again.

 

I have done it twice the first time unintenionaly the second time it was intentional

 

update

 

The truck definitly becomes ep but the garage dosent save the property for some reason

 

But I do know it definitly was because I shot it with a rocket launcher three times in a row and it did absoulutly nothing to it.

Ehh... More resistant to explosions, if not just vehicle health increased, is all. But it's not proof. And if some explosions won't take it out, the next one definitely will.

Also, for your notice, Firefighter vehicle explosions upon mission cancellation/time expiration were specifically programmed to be harmless to anybody around - be that player, pedestrians or another vehicles. It's just an explosion cinematic and audio effects followed by instant reduction of vehicle's health to 0, nothing more. No damage to anything around it whatsoever.

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