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This Cleo Race Crash my Game


SigiloHQ
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This is my Race Mod, but it crash my game why? why???

{$CLEO .cs}//-------------MAIN---------------03A4: name_thread 'SGLHQ_CM' 0002: jump @SGLHQ_CM_26 :SGLHQ_CM_260001: wait 0 ms 00D6: if 0256:   player $PLAYER_CHAR defined 004D: jump_if_false @SGLHQ_CM_26 00D6: if 0038:   $ONMISSION == 0 004D: jump_if_false @SGLHQ_CM_26 04CE: [email protected] = create_icon_marker 53 at 2689.502 1936.987 8.456 :SGLHQ_CM_860001: wait 0 ms 00D6: if 0038:   $ONMISSION == 0 004D: jump_if_false @SGLHQ_CM_86 00D6: if 8100:   not actor $PLAYER_ACTOR in_sphere 2689.502 1936.987 8.456 radius 2.0 2.0 2.0 sphere 0 in_car 004D: jump_if_false @SGLHQ_CM_86 00D6: if and02A0:   actor $PLAYER_ACTOR stopped 00FF:   actor $PLAYER_ACTOR sphere 1 in_sphere 2689.502 1936.987 8.456 radius 2.0 2.0 2.0 on_foot 004D: jump_if_false @SGLHQ_CM_86 060A: create_decision_maker_type 0 store_to [email protected] // decision\allowed\m_.ped files 07E5: copy_decision_maker [email protected] to [email protected] 01B4: set_player $PLAYER_CHAR can_move 0 0004: $ONMISSION = 1 0164: disable_marker [email protected] 03BF: set_player $PLAYER_CHAR ignored_by_everyone 1 016A: fade 0 time 500 0247: load_model #NTO_B_TW 0004: $411 = 0 0004: $412($411,4i) = -1 0004: $489 = 0 0004: $490($489,4i) = -1 0004: $425 = 0 0004: $426($425,12i) = -1 0004: $439 = 0 0004: $449($439,4i) = -1 0004: $484 = 0 0247: load_model #COLT45 0247: load_model #SILENCED 0247: load_model #DESERT_EAGLE 0247: load_model #CHROMEGUN 0247: load_model #SAWNOFF 0247: load_model #SHOTGSPA 0247: load_model #MICRO_UZI 0247: load_model #MP5LNG :SGLHQ_CM_3820001: wait 0 ms 00D6: if and0248:   model #COLT45 available 0248:   model #SILENCED available 0248:   model #DESERT_EAGLE available 0248:   model #CHROMEGUN available 0248:   model #SAWNOFF available 0248:   model #SHOTGSPA available 0248:   model #MICRO_UZI available 0248:   model #MP5LNG available 004D: jump_if_false @SGLHQ_CM_382 0002: jump @CARGANDO_AUTOS_19 03A4: name_thread 'CARGANDO_AUTOS' :CARGANDO_AUTOS_190001: wait 0 ms 00D6: if 8028:   not  $411 >= 4 004D: jump_if_false @DEF_COORDENADAS_19 0209: [email protected] = random_int_in_ranges 0 13 :CARGANDO_AUTOS_5000D6: if 8029:   not  [email protected] >= 2 004D: jump_if_false @CARGANDO_AUTOS_110 0006: $412($411,4i) = 419 0247: load_model $412($411,4i) 0050: gosub @CARGANDO_AUTOS_770 0008: $411 += 1 0002: jump @CARGANDO_AUTOS_19 :CARGANDO_AUTOS_11000D6: if 0039:   [email protected] == 2 004D: jump_if_false @CARGANDO_AUTOS_170 0006: $412($411,4i) = 439 0247: load_model $412($411,4i) 0050: gosub @CARGANDO_AUTOS_770 0008: $411 += 1 0002: jump @CARGANDO_AUTOS_19 :CARGANDO_AUTOS_17000D6: if 0039:   [email protected] == 3 004D: jump_if_false @CARGANDO_AUTOS_230 0006: $412($411,4i) = 475 0247: load_model $412($411,4i) 0050: gosub @CARGANDO_AUTOS_770 0008: $411 += 1 0002: jump @CARGANDO_AUTOS_19 :CARGANDO_AUTOS_23000D6: if 0039:   [email protected] == 4 004D: jump_if_false @CARGANDO_AUTOS_290 0006: $412($411,4i) = 412 0247: load_model $412($411,4i) 0050: gosub @CARGANDO_AUTOS_770 0008: $411 += 1 0002: jump @CARGANDO_AUTOS_19 :CARGANDO_AUTOS_29000D6: if 0039:   [email protected] == 5 004D: jump_if_false @CARGANDO_AUTOS_350 0006: $412($411,4i) = 549 0247: load_model $412($411,4i) 0050: gosub @CARGANDO_AUTOS_770 0008: $411 += 1 0002: jump @CARGANDO_AUTOS_19 :CARGANDO_AUTOS_35000D6: if 0039:   [email protected] == 6 004D: jump_if_false @CARGANDO_AUTOS_410 0006: $412($411,4i) = 504 0247: load_model $412($411,4i) 0050: gosub @CARGANDO_AUTOS_770 0008: $411 += 1 0002: jump @CARGANDO_AUTOS_19 :CARGANDO_AUTOS_41000D6: if 0039:   [email protected] == 7 004D: jump_if_false @CARGANDO_AUTOS_470 0006: $412($411,4i) = 542 0247: load_model $412($411,4i) 0050: gosub @CARGANDO_AUTOS_770 0008: $411 += 1 0002: jump @CARGANDO_AUTOS_19 :CARGANDO_AUTOS_47000D6: if 0039:   [email protected] == 8 004D: jump_if_false @CARGANDO_AUTOS_530 0006: $412($411,4i) = 517 0247: load_model $412($411,4i) 0050: gosub @CARGANDO_AUTOS_770 0008: $411 += 1 0002: jump @CARGANDO_AUTOS_19 :CARGANDO_AUTOS_53000D6: if 0039:   [email protected] == 9 004D: jump_if_false @CARGANDO_AUTOS_590 0006: $412($411,4i) = 518 0247: load_model $412($411,4i) 0050: gosub @CARGANDO_AUTOS_770 0008: $411 += 1 0002: jump @CARGANDO_AUTOS_19 :CARGANDO_AUTOS_59000D6: if 0039:   [email protected] == 10 004D: jump_if_false @CARGANDO_AUTOS_650 0006: $412($411,4i) = 500 0247: load_model $412($411,4i) 0050: gosub @CARGANDO_AUTOS_770 0008: $411 += 1 0002: jump @CARGANDO_AUTOS_19 :CARGANDO_AUTOS_65000D6: if 0039:   [email protected] == 11 004D: jump_if_false @CARGANDO_AUTOS_710 0006: $412($411,4i) = 422 0247: load_model $412($411,4i) 0050: gosub @CARGANDO_AUTOS_770 0008: $411 += 1 0002: jump @CARGANDO_AUTOS_19 :CARGANDO_AUTOS_71000D6: if 0028:   [email protected] >= 12 004D: jump_if_false @CARGANDO_AUTOS_50 0006: $412($411,4i) = 470 0247: load_model $412($411,4i) 0050: gosub @CARGANDO_AUTOS_770 0008: $411 += 1 0002: jump @CARGANDO_AUTOS_19 :CARGANDO_AUTOS_7700001: wait 0 ms 00D6: if 0248:   model $412($411,4i) available 004D: jump_if_false @CARGANDO_AUTOS_770 0051: return 03A4: name_thread 'DEF_COORDENADAS' :DEF_COORDENADAS_190004: $411 = 0 :DEF_COORDENADAS_260001: wait 0 ms 00D6: if 8038:   not  $411 == 0 004D: jump_if_false @DEF_COORDENADAS_127 00D6: if 8038:   not  $411 == 1 004D: jump_if_false @DEF_COORDENADAS_201 00D6: if 8038:   not  $411 == 2 004D: jump_if_false @DEF_COORDENADAS_164 00D6: if 8038:   not  $411 == 3 004D: jump_if_false @DEF_COORDENADAS_238 00D6: if 0028:   $411 >= 4 004D: jump_if_false @CREAND_CHOFERES_19 0002: jump @CREAND_CHOFERES_19 :DEF_COORDENADAS_1270007: [email protected] = 2712.049 0007: [email protected] = 1915.741 0007: [email protected] = 6.3722 0002: jump @CREANDO_CARROS_19 :DEF_COORDENADAS_1640007: [email protected] = 2705.655 0007: [email protected] = 1904.213 0007: [email protected] = 6.8246 0002: jump @CREANDO_CARROS_19 :DEF_COORDENADAS_2010007: [email protected] = 2712.077 0007: [email protected] = 1903.89 0007: [email protected] = 6.6042 0002: jump @CREANDO_CARROS_19 :DEF_COORDENADAS_2380007: [email protected] = 2705.606 0007: [email protected] = 1915.925 0007: [email protected] = 6.3578 0002: jump @CREANDO_CARROS_19 03A4: name_thread 'CREANDO_CARROS' :CREANDO_CARROS_190001: wait 0 ms 00D6: if 8028:   not  $411 >= 4 004D: jump_if_false @CREAND_CHOFERES_19 00A5: $490($489,4i) = create_car $412($411,4i) at [email protected] [email protected] [email protected] 0249: release_model $412($411,4i) 02AC: set_car $490($489,4i) immunities BP 1 FP 1 EP 1 CP 1 MP 1 0519: set_car $490($489,4i) locked 1 03AB: set_car $490($489,4i) strong 1 01EC: make_car $490($489,4i) very_heavy 1 0175: set_car $490($489,4i) Z_angle_to 180.2035 0227: [email protected] = car $490($489,4i) health 000A: [email protected] += 1500 0224: set_car $490($489,4i) health_to [email protected] 053F: set_car $490($489,4i) tires_vulnerability 0 0186: $449($439,4i) = create_marker_above_car $490($489,4i) 018B: set_marker $449($439,4i) radar_mode 2 0168: set_marker $449($439,4i) size 2 0587: enable_car $490($489,4i) validate_position 1 0050: gosub @CREANDO_CARROS_267 0008: $489 += 1 0008: $411 += 1 0008: $439 += 1 0002: jump @DEF_COORDENADAS_26 :CREANDO_CARROS_2670006: [email protected] = 0 0209: [email protected] = random_int_in_ranges 3 8 0002: jump @CREANDO_CARROS_297 :CREANDO_CARROS_290000A: [email protected] += 1 :CREANDO_CARROS_2970001: wait 0 ms 00D6: if and802D:   not  [email protected] >= [email protected] // (int) 056E:   car $490($489,4i) defined 004D: jump_if_false @CREANDO_CARROS_416 0730: car $490($489,4i) damage_door [email protected] 0697: set_car $490($489,4i) remove_component [email protected] visible_effect_flag 0 0689: set_car $490($489,4i) remove_door [email protected] removed_door_visible 0 00D6: if 0038:   $489 == 2 004D: jump_if_false @CREANDO_CARROS_290 0165: set_marker $449($439,4i) color_to 7 07E0: set_marker $449($439,4i) type_to 1 0002: jump @CREANDO_CARROS_290 :CREANDO_CARROS_4160051: return 03A4: name_thread 'CREAND_CHOFERES' :CREAND_CHOFERES_190004: $489 = 0 0004: $411 = 0 :CREAND_CHOFERES_330001: wait 0 ms 00D6: if 8028:   not  $425 >= 3 004D: jump_if_false @CREAN_PASAJEROS_19 0209: [email protected] = random_int_in_ranges 9 41 0247: load_model [email protected] :CREAND_CHOFERES_690001: wait 0 ms 00D6: if 0248:   model [email protected] available 004D: jump_if_false @CREAND_CHOFERES_69 0129: $426($425,12i) = create_actor_pedtype 4 model [email protected] in_car $490($489,4i) driverseat 0249: release_model [email protected] 0223: set_actor $426($425,12i) health_to 500 039E: set_actor $426($425,12i) locked 1 while_in_car 060B: set_actor $426($425,12i) decision_maker_to [email protected] 0008: $489 += 1 0008: $425 += 1 0002: jump @CREAND_CHOFERES_33 03A4: name_thread 'CREAN_PASAJEROS' :CREAN_PASAJEROS_190004: $489 = 0 0002: jump @CREAN_PASAJEROS_40 :CREAN_PASAJEROS_330008: $489 += 1 :CREAN_PASAJEROS_400001: wait 0 ms 0004: $484 = 0 00D6: if 8028:   not  $489 >= 4 004D: jump_if_false @TODO_LISTO_19 0006: [email protected] = -1 01EA: [email protected] = car $490($489,4i) max_passengers :CREAN_PASAJEROS_880209: [email protected] = random_int_in_ranges 9 41 0247: load_model [email protected] :CREAN_PASAJEROS_1020001: wait 0 ms 00D6: if 802E:   not  $484 >= [email protected] // (int) 004D: jump_if_false @CREAN_PASAJEROS_33 00D6: if 0248:   model [email protected] available 004D: jump_if_false @CREAN_PASAJEROS_102 01C8: $426($425,12i) = create_actor_pedtype 4 model [email protected] in_car $490($489,4i) passenger_seat $484 0249: release_model [email protected] 0223: set_actor $426($425,12i) health_to 500 039E: set_actor $426($425,12i) locked 1 while_in_car 0982: set_actor $426($425,12i) stay_in_car_when_dead 1 060B: set_actor $426($425,12i) decision_maker_to [email protected] 0209: [email protected] = random_int_in_ranges 22 29 01B2: give_actor $426($425,12i) weapon [email protected] ammo 9999 // Load the weapon model before using this 00D6: if 8028:   not  $489 >= 2 004D: jump_if_false @CREAN_PASAJEROS_342 008B: [email protected] = $489 // (int) 0209: [email protected] = random_int_in_ranges 2 3 008A: $489 = [email protected] // (int) 0713: actor $426($425,12i) driveby_actor -1 car $490($489,4i) point 0.0 0.0 0.0 radius 100.0 8 1 firing_rate 90 008A: $489 = [email protected] // (int) 0002: jump @CREAN_PASAJEROS_419 :CREAN_PASAJEROS_342008B: [email protected] = $489 // (int) 0209: [email protected] = random_int_in_ranges 0 1 008A: $489 = [email protected] // (int) 0713: actor $426($425,12i) driveby_actor -1 car $490($489,4i) point 0.0 0.0 0.0 radius 100.0 8 1 firing_rate 90 008A: $489 = [email protected] // (int) :CREAN_PASAJEROS_4190008: $425 += 1 0008: $484 += 1 00D6: if 802E:   not  $484 >= [email protected] // (int) 004D: jump_if_false @CREAN_PASAJEROS_33 0002: jump @CREAN_PASAJEROS_88 03A4: name_thread 'TODO_LISTO' :TODO_LISTO_190004: $489 = 3 072A: put_actor $PLAYER_ACTOR into_car $490($489,4i) driverseat 0249: release_model #COLT45 0249: release_model #SILENCED 0249: release_model #DESERT_EAGLE 0249: release_model #CHROMEGUN 0249: release_model #SAWNOFF 0249: release_model #SHOTGSPA 0249: release_model #MICRO_UZI 0249: release_model #MP5LNG :TODO_LISTO_780001: wait 0 ms 00D6: if 0449:   actor $PLAYER_ACTOR in_a_car 004D: jump_if_false @TODO_LISTO_78 0373: set_camera_directly_behind_player 05D6: clear_scmpath 05D7: add_point_to_scmpath 2687.294 1026.768 6.817 05D7: add_point_to_scmpath 2612.281 911.1722 6.8159 05D7: add_point_to_scmpath 2478.241 851.3785 6.8233 05D7: add_point_to_scmpath 1352.493 863.5654 6.3672 05D7: add_point_to_scmpath 1258.086 936.4427 6.3614 05D7: add_point_to_scmpath 1222.815 1041.731 6.3613 05D7: add_point_to_scmpath 1228.375 2300.189 6.2825 05D7: add_point_to_scmpath 1282.851 2403.66 6.2832 07CC: set_player $PLAYER_CHAR button_15 001B9: set_actor $PLAYER_ACTOR armed_weapon_to 0016A: fade 1 time 500 00BE: text_clear_all 00BA: show_text_styled GXT 'ESLI' time 1000 style 4 018C: play_sound 1052 at 0.0 0.0 0.0 0001: wait 1000 ms 00BA: show_text_styled GXT 'YAWE' time 1000 style 4 018C: play_sound 1053 at 0.0 0.0 0.0 01B4: set_player $PLAYER_CHAR can_move 1 0004: $489 = 0 0004: $425 = 0 0004: $527 = 0 0004: $528 = 0 0004: $529 = 0 0109: player $PLAYER_CHAR money += -10000018A: $xD = create_checkpoint_at 2612.281 911.1722 6.8159 06D5: $525 = create_racing_checkpoint_at 2687.294 1026.768 6.817 point_to 2687.294 1026.768 6.817 type 2 radius 10.0 :TODO_LISTO_4080001: wait 0 ms 06E7: [email protected] = add_car_component #NTO_B_TW to_car $490($489,4i) 0006: [email protected] = -1 0519: set_car $490($489,4i) locked 0 02AC: set_car $490($489,4i) immunities BP 0 FP 0 EP 0 CP 0 MP 0 00D6: if 8028:   not  $489 >= 3 004D: jump_if_false @TIEMPO_CARRERA_19 06BB: set_actor $426($425,12i) drive_car $490($489,4i) speed 1.0 along_SCM_path 0008: $489 += 1 0008: $425 += 1 0002: jump @TODO_LISTO_408 03A4: name_thread 'TIEMPO_CARRERA' :TIEMPO_CARRERA_190001: wait 0 ms 0004: $425 = 2 0004: $489 = 0 00D6: if or8119:   not car $490($489,4i) wrecked 0038:   $527 == 1 004D: jump_if_false @TIEMPO_CARRERA_196 0008: $489 += 1 00D6: if or8119:   not car $490($489,4i) wrecked 0038:   $528 == 1 004D: jump_if_false @TIEMPO_CARRERA_196 0008: $489 += 1 00D6: if or8119:   not car $490($489,4i) wrecked 0038:   $529 == 1 004D: jump_if_false @TIEMPO_CARRERA_359 0002: jump @XD :TIEMPO_CARRERA_1390001: wait 0 ms 00D6: if 802E:   not  $489 >= [email protected] // (int) 004D: jump_if_false @CREANDO_CARROS_416 01EA: [email protected] = car $490($489,4i) max_passengers 005E: $425 += [email protected] // (int) 0008: $489 += 1 0002: jump @TIEMPO_CARRERA_139 :TIEMPO_CARRERA_1960001: wait 0 ms 0004: $489 = 0 0004: [email protected] = 2 0050: gosub @TIEMPO_CARRERA_139 01EA: [email protected] = car $490($489,4i) max_passengers 0084: $530 = $425 // (int) 005E: $530 += [email protected] // (int) 0008: $489 += 1 01EA: [email protected] = car $490($489,4i) max_passengers 005E: $530 += [email protected] // (int) 0008: $530 += 1 0008: $425 += 1 0004: $489 = 1 00D6: if 0119:   car $490($489,4i) wrecked 004D: jump_if_false @TIEMPO_CARRERA_338 0004: $489 = 0 0004: $528 = 1 0002: jump @TIEMPO_CARRERA_467 :TIEMPO_CARRERA_3380004: $489 = 1 0004: $527 = 1 0002: jump @TIEMPO_CARRERA_467 :TIEMPO_CARRERA_3590001: wait 0 ms 0004: $489 = 0 01EA: [email protected] = car $490($489,4i) max_passengers 0084: $530 = $425 // (int) 005E: $530 += [email protected] // (int) 0008: $489 += 1 01EA: [email protected] = car $490($489,4i) max_passengers 005E: $530 += [email protected] // (int) 0008: $530 += 1 0008: $425 += 1 0004: $489 = 3 0004: $529 = 1 0002: jump @TIEMPO_CARRERA_467 :TIEMPO_CARRERA_4600008: $425 += 1 :TIEMPO_CARRERA_4670001: wait 0 ms 00D6: if 802C:   not  $425 >= $530 // (int) 004D: jump_if_false @XD 00D6: if and056D:   actor $426($425,12i) defined 0184:   actor $426($425,12i) health >= 1 8448:   not actor $426($425,12i) in_car $490($489,4i) 004D: jump_if_false @TIEMPO_CARRERA_460 0713: actor $426($425,12i) driveby_actor -1 car $490($489,4i) point 0.0 0.0 0.0 radius 100.0 8 1 firing_rate 90 0002: jump @TIEMPO_CARRERA_460 :XD  // LOOP0001: wait 0 ms 00D6: if not Actor.Dead($PLAYER_ACTOR)004D: jump_if_false @XD if0038:   $527 == 0 jf @XDjump @TIEMPO_CARRERA_19
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