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fastman92

IDE and IPL support in different games

Recommended Posts

fastman92

IPL

 

[table]

 

Section nameGame nameText on HDDBinary on HDDText in IMGBinary in IMG

 

2DFXGTA IIIYesN/AN/AN/A

 

2DFXGTA VCYesN/AN/AN/A

 

2DFXGTA SAYesNoNoNo

 

2DFXGTA IVYesNoNoNo

 

2DFXGTA VYesNoNoNo

 

BLOKGTA IVYes, but unusedYes, but unusedNoNo

 

CARSGTA SAYesN/ANoYes

 

CARSGTA IVYesYesNoYes

 

CULLGTA IIIYesN/AN/AN/A

 

CULLGTA VCYesN/AN/AN/A

 

CULLGTA SAYesNoNoNo

 

CULLGTA IVYesNoNoNo

 

CULLGTA VYesNoNoNo

 

ENEXGTA SAYesNoNoNo

 

ENEXGTA IVYes, but unusedNoNoNo

 

ENEXGTA VYes, but unusedN/AN/AN/A

 

INSTGTA SAYesN/AYesYes

 

INSTGTA IVYesYesYesYes

 

LINKGTA IVYesYesNoNo

 

MLO+GTA IVYesYesNoYes

 

MZONGTA IVYesNoNoNo

 

MZONGTA VYesN/AN/AN/A

 

OCCLGTA IIIYesN/AN/AN/A

 

OCCLGTA VCYesN/AN/AN/A

 

OCCLGTA SAYesNoNoNo

 

OCCLGTA IVYesNoNoNo

 

OCCLGTA VYesNoNoNo

 

OCCLBully Scholarship EditionN/AN/AN/AYes

 

PERMBully Scholarship EditionN/AN/AN/AYes

 

PICKGTA IIIYes, but uselessNoN/AN/A

 

PICKGTA VCYes, but uselessNoN/AN/A

 

PICKGTA SAYesN/ANoNo

 

PICKGTA IVYes, but uselessNoNoNo

 

POISBully Scholarship EditionN/AN/AN/AYes

 

PONTBully Scholarship EditionN/AN/AN/AYes

 

PROJBully Scholarship EditionN/AN/AN/AYes

 

PROPBully Scholarship EditionN/AN/AN/AYes

 

RAILBully Scholarship EditionN/AN/AN/AYes

 

SLOWGTA IVYesYesNoNo

 

SPECBully Scholarship EditionN/AN/AN/AYes

 

TRIGBully Scholarship EditionN/AN/AN/AYes

 

VNODGTA IVYesYesNoNo

 

ZONEGTA IIIYesN/AN/AN/A

 

ZONEGTA VCYesN/AN/AN/A

 

ZONEGTA SAYesN/ANoNo

 

ZONEGTA IVYesYesNoNo

 

ZONEGTA VYesN/AN/AN/A

 

[/table]

 

The list is not complete yet.

 

Author: fastman92

Edited by fastman92

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dkluin

Now wheres that tool.

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dkluin

ENEX GTA SA Yes, but unused No No

No

----

 

Oh right I just posted twice. Should watch what Im posting.

Edited by dkluin

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fastman92

Probably the most complete list of IDE and IPL sections in the world is here.

 

 

	enum eSectionType	{		SECTION_UNDEFINED,		SECTION_2DFX,	// 2d effects		// IDE sections		SECTION_IDE_ACCS,	// Accessories		SECTION_IDE_AGRPS,		SECTION_IDE_AMAT,		SECTION_IDE_ANIM,	// Animations		SECTION_IDE_CARS,	// Vehicles		SECTION_IDE_CASH,		SECTION_IDE_CLTH,	// Clothes		SECTION_IDE_HAND,		SECTION_IDE_HIER,		SECTION_IDE_ITEM,	// Items		SECTION_IDE_MLO,		SECTION_IDE_OBJS,	// Objects		SECTION_IDE_PANM,	// Prop animations		SECTION_IDE_PATH,	// Paths		SECTION_IDE_PEDS,	// Pederastians		SECTION_IDE_SCND,		SECTION_IDE_TANM,		SECTION_IDE_TOBJ,	// Time objects		SECTION_IDE_TREE,		SECTION_IDE_TXDP,	// TXD parent		SECTION_IDE_WEAP,	// Weapons		// IPL sections		SECTION_IPL_AUZO,	// Audio zones		SECTION_IPL_BLOK,	// Blocks		SECTION_IPL_BOUNDS,	// No entries, but found GTA V's IPL					SECTION_IPL_CARS,	// Parked car generators		SECTION_IPL_CULL,	// Culling zones		SECTION_IPL_GRGE,	// Garages		SECTION_IPL_ENEX,	// Entry exits		SECTION_IPL_INST,	// Object instances		SECTION_IPL_JUMP,	// Jump stunts		SECTION_IPL_LIGHTINST,	// Light instances, no entries, but found GTA V's IPL		SECTION_IPL_LINK,	// Path link		SECTION_IPL_LODCHILDREN,	// No entries, but found GTA V's IPL		SECTION_IPL_LODM,	// Lod models					SECTION_IPL_MAXLOD,	// No entries, but found GTA V's IPL		SECTION_IPL_MILOINST,	// No entries, but found GTA V's IPL		SECTION_IPL_MLO_PLUS,	// Interior placement		SECTION_IPL_MULT,	// No entries, but found GTA IV's IPL		SECTION_IPL_MZON,	// Map zones		SECTION_IPL_OCCL,	// Occlusions		SECTION_IPL_PATH,	// Path group and nodes		SECTION_IPL_PERM,		SECTION_IPL_POIS,		SECTION_IPL_PONT,		SECTION_IPL_PICK,	// Pickups		SECTION_IPL_PNOD,	// No entries, but found GTA V's IPL		SECTION_IPL_PLNK,	// No entries, but found GTA V's IPL		SECTION_IPL_PROJ,	// Projectile instances		SECTION_IPL_PROP,		SECTION_IPL_PREP,		SECTION_IPL_PTHX,		SECTION_IPL_RAIL,		SECTION_IPL_RTFX,	// No entries, but found GTA IV's IPL		SECTION_IPL_SLOW,		SECTION_IPL_SPEC,		SECTION_IPL_TCYC,	// Timecycle modiffers		SECTION_IPL_TRIG,	// Triggers		SECTION_IPL_VERS,	// Used in GTA V's IPL		SECTION_IPL_VNOD,	// Vehicle nodes					SECTION_IPL_ZONE	// Zones	};
Edited by fastman92

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