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Innerfire

GIMS IV export ... the geometries error, rig not works after attach n

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Innerfire

I would like to ask you about an error.

 

Model Dictionary "dev_model/head_000_r" hasn't got any geometries!

 

I read this error every time I try to export the model into GTA 4 with gimsIV in 3Ds Max.

 

I imported /.odr/ an "in game" working playerped model / not base character,,, a downloaded mod character , for example Two face from Batman - playerped/ into 3ds max, after that I DID NOT! do anything, just exported /.odr/ it without any modification, but the error message still exist in this case too.

BUt with the base Nico head it works great, export completed.

I saw that the base character head is rigged well, so it can export it well.

But when I attach a new headmesh into Nico head, the rig don't works anymore. And the error message comes out by exporting.

I saw more headmesh-swap tutorial for san andreas game, I followed it, but with attach option not works.

I saw resident evil moddin method too, with "skinwrapping" way, but if I do that, the rig works fine with the new headmesh, but GIMSIv can not export the new skin headmesh. What's wrong with this?

 

 

In other forums, and youtube I saw this error exist by others too , and there is still no solution.

Somebody found the way, how to fix this error, because it's impossibe to port new models into GTA 4 with this?

Can somebody describe, the cause of this problem?

 

My software versions are:

3Ds Max 2012 x64

GIMS IV build 8.4.2014

 

Thanks for any help!

 

 

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Innerfire

dev_model/head_00_r"hasn't got any geometries

 

I FOUND THE SOLUTION

 

If you have this error, Do the following:

 

With open IV EVERY file of the game character MUST BE EXTRACTED!

NOT ONLY the .wdd file, !! the .wft and the .wtd are needed too, to be exported into the same export folder.

After that, GIMS IV can import everything fine into 3ds Max. from that export folder, The / .odd .oft .otd and the texture image files/

The rig works well with the mesh.

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bad_data

dev_model/head_00_r"hasn't got any geometries

 

I FOUND THE SOLUTION

 

If you have this error, Do the following:

 

With open IV EVERY file of the game character MUST BE EXTRACTED!

NOT ONLY the .wdd file, !! the .wft and the .wtd are needed too, to be exported into the same export folder.

After that, GIMS IV can import everything fine into 3ds Max. from that export folder, The / .odd .oft .otd and the texture image files/

The rig works well with the mesh.

how did you do it?

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jaqub

 

dev_model/head_00_r"hasn't got any geometries

 

I FOUND THE SOLUTION

 

If you have this error, Do the following:

 

With open IV EVERY file of the game character MUST BE EXTRACTED!

NOT ONLY the .wdd file, !! the .wft and the .wtd are needed too, to be exported into the same export folder.

After that, GIMS IV can import everything fine into 3ds Max. from that export folder, The / .odd .oft .otd and the texture image files/

The rig works well with the mesh.

how did you do it?

 

 

good bump. This issue could be fixed on the current version. So like he said, he extracted everything of the playerped to add another mesh to the rig.

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