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n4z1_f0rum

[REL|SA] Players V (Franklin/Michael/Trevor)

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theNGclan

I'd recommend fixing the hair on Trevor and Franklin. It looks like the LOD of the hair was used or something.

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n4z1_f0rum

I tried to keep in 20,000 polygons throughout. The hair that we see in V, by themselves, are 10,000 polygons! :D

Edited by Automan

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AVARITIA

creepy

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n4z1_f0rum

thanks

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theNGclan

I tried to keep in 20,000 polygons throughout. The hair that we see in V, by themselves, are 10,000 polygons! :D

Maybe you could just lower the amount of polys? Try smoothing or something?

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Member's Only

Also, if you are going to use the Jumpsuit for Franklin, you might as well use the respective textures.

 

It looks wrong.

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n4z1_f0rum

 

I tried to keep in 20,000 polygons throughout. The hair that we see in V, by themselves, are 10,000 polygons! :D

Maybe you could just lower the amount of polys? Try smoothing or something?

 

Yep! Certainly, but not with ZModeler2! :D

I use 3ds max just for the rig, not for modeling! :D

 

 

Also, if you are going to use the Jumpsuit for Franklin, you might as well use the respective textures.

 

It looks wrong.

Mmm... For Franklin I used the #1 upper and lower; textures are those... :)

 

---

 

I take this opportunity to ask: do you know where is the model Liz (Elisa Macallen), from the Taxi missions? I can not find her anywhere!... :/

 

---

 

S.W.AT. Police ped:

http://www.gtainside.com/en/sanandreas/skins/86494-gta-v-s-w-a-t-police-ped

Tracy De Santa:

http://www.gtainside.com/en/sanandreas/skins/86540-gta-v-tracy-de-santa

Edited by Automan

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Member's Only

 

 

I tried to keep in 20,000 polygons throughout. The hair that we see in V, by themselves, are 10,000 polygons! :D

Maybe you could just lower the amount of polys? Try smoothing or something?

 

Yep! Certainly, but not with ZModeler2! :D

I use 3ds max just for the rig, not for modeling! :D

 

 

Also, if you are going to use the Jumpsuit for Franklin, you might as well use the respective textures.

 

It looks wrong.

Mmm... For Franklin I used the #1 upper and lower; textures are those... :)

 

---

 

I take this opportunity to ask: do you know where is the model Liz (Elisa Macallen), from the Taxi missions? I can not find her anywhere!... :/

 

---

 

S.W.AT. Police ped:

http://www.gtainside.com/en/sanandreas/skins/86494-gta-v-s-w-a-t-police-ped

Tracy De Santa:

http://www.gtainside.com/en/sanandreas/skins/86540-gta-v-tracy-de-santa

 

I mean, it's a jumpsuit but the upper and lower portion don't match.

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n4z1_f0rum

 

 

 

I tried to keep in 20,000 polygons throughout. The hair that we see in V, by themselves, are 10,000 polygons! :D

Maybe you could just lower the amount of polys? Try smoothing or something?

 

Yep! Certainly, but not with ZModeler2! :D

I use 3ds max just for the rig, not for modeling! :D

 

 

Also, if you are going to use the Jumpsuit for Franklin, you might as well use the respective textures.

 

It looks wrong.

Mmm... For Franklin I used the #1 upper and lower; textures are those... :)

 

---

 

I take this opportunity to ask: do you know where is the model Liz (Elisa Macallen), from the Taxi missions? I can not find her anywhere!... :/

 

---

 

S.W.AT. Police ped:

http://www.gtainside.com/en/sanandreas/skins/86494-gta-v-s-w-a-t-police-ped

Tracy De Santa:

http://www.gtainside.com/en/sanandreas/skins/86540-gta-v-tracy-de-santa

 

I mean, it's a jumpsuit but the upper and lower portion don't match.

 

Perhaps you refer to the color, but the models have different colors for the upper I chose green, blue for Michael and orange for Trevor...

TUpper.jpg

TLower.jpg

 

---

 

Divinity Peds:

http://www.gtainside.com/en/sanandreas/skins/86547-gta-v-divinity-peds

 

Dr. Friedlander:

http://www.gtainside.com/en/sanandreas/skins/86616-gta-v-dr-friedlander

 

Marine, Cop Biker & Sheriff:

http://www.gtainside.com/en/sanandreas/skins/86721-gta-v-marine-cop-biker-sheriff

Edited by Automan

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