AVTOMAN Posted March 10, 2016 Share Posted March 10, 2016 Models of about 20,000 polygons, with hair. 'Normal' clothing. < Franklin Clinton > < Michael De Santa > < Trevor Phillip > Link to comment Share on other sites More sharing options...
theNGclan Posted March 11, 2016 Share Posted March 11, 2016 I'd recommend fixing the hair on Trevor and Franklin. It looks like the LOD of the hair was used or something. Link to comment Share on other sites More sharing options...
AVTOMAN Posted March 11, 2016 Author Share Posted March 11, 2016 (edited) I tried to keep in 20,000 polygons throughout. The hair that we see in V, by themselves, are 10,000 polygons! Edited March 11, 2016 by Automan Link to comment Share on other sites More sharing options...
AVARITIA Posted March 11, 2016 Share Posted March 11, 2016 creepy _F_ 1 Link to comment Share on other sites More sharing options...
AVTOMAN Posted March 11, 2016 Author Share Posted March 11, 2016 thanks Agem 1 Link to comment Share on other sites More sharing options...
theNGclan Posted March 11, 2016 Share Posted March 11, 2016 I tried to keep in 20,000 polygons throughout. The hair that we see in V, by themselves, are 10,000 polygons! Maybe you could just lower the amount of polys? Try smoothing or something? Link to comment Share on other sites More sharing options...
Member's Only Posted March 12, 2016 Share Posted March 12, 2016 Also, if you are going to use the Jumpsuit for Franklin, you might as well use the respective textures. It looks wrong. Link to comment Share on other sites More sharing options...
AVTOMAN Posted March 12, 2016 Author Share Posted March 12, 2016 (edited) I tried to keep in 20,000 polygons throughout. The hair that we see in V, by themselves, are 10,000 polygons! Maybe you could just lower the amount of polys? Try smoothing or something? Yep! Certainly, but not with ZModeler2! I use 3ds max just for the rig, not for modeling! Also, if you are going to use the Jumpsuit for Franklin, you might as well use the respective textures. It looks wrong. Mmm... For Franklin I used the #1 upper and lower; textures are those... --- I take this opportunity to ask: do you know where is the model Liz (Elisa Macallen), from the Taxi missions? I can not find her anywhere!... --- S.W.AT. Police ped: http://www.gtainside.com/en/sanandreas/skins/86494-gta-v-s-w-a-t-police-ped Tracy De Santa: http://www.gtainside.com/en/sanandreas/skins/86540-gta-v-tracy-de-santa Edited March 12, 2016 by Automan Link to comment Share on other sites More sharing options...
Member's Only Posted March 12, 2016 Share Posted March 12, 2016 I tried to keep in 20,000 polygons throughout. The hair that we see in V, by themselves, are 10,000 polygons! Maybe you could just lower the amount of polys? Try smoothing or something? Yep! Certainly, but not with ZModeler2! I use 3ds max just for the rig, not for modeling! Also, if you are going to use the Jumpsuit for Franklin, you might as well use the respective textures. It looks wrong. Mmm... For Franklin I used the #1 upper and lower; textures are those... --- I take this opportunity to ask: do you know where is the model Liz (Elisa Macallen), from the Taxi missions? I can not find her anywhere!... --- S.W.AT. Police ped: http://www.gtainside.com/en/sanandreas/skins/86494-gta-v-s-w-a-t-police-ped Tracy De Santa: http://www.gtainside.com/en/sanandreas/skins/86540-gta-v-tracy-de-santa I mean, it's a jumpsuit but the upper and lower portion don't match. Link to comment Share on other sites More sharing options...
AVTOMAN Posted March 13, 2016 Author Share Posted March 13, 2016 (edited) I tried to keep in 20,000 polygons throughout. The hair that we see in V, by themselves, are 10,000 polygons! Maybe you could just lower the amount of polys? Try smoothing or something? Yep! Certainly, but not with ZModeler2! I use 3ds max just for the rig, not for modeling! Also, if you are going to use the Jumpsuit for Franklin, you might as well use the respective textures. It looks wrong. Mmm... For Franklin I used the #1 upper and lower; textures are those... --- I take this opportunity to ask: do you know where is the model Liz (Elisa Macallen), from the Taxi missions? I can not find her anywhere!... --- S.W.AT. Police ped: http://www.gtainside.com/en/sanandreas/skins/86494-gta-v-s-w-a-t-police-ped Tracy De Santa: http://www.gtainside.com/en/sanandreas/skins/86540-gta-v-tracy-de-santa I mean, it's a jumpsuit but the upper and lower portion don't match. Perhaps you refer to the color, but the models have different colors for the upper I chose green, blue for Michael and orange for Trevor... --- Divinity Peds: http://www.gtainside.com/en/sanandreas/skins/86547-gta-v-divinity-peds Dr. Friedlander: http://www.gtainside.com/en/sanandreas/skins/86616-gta-v-dr-friedlander Marine, Cop Biker & Sheriff: http://www.gtainside.com/en/sanandreas/skins/86721-gta-v-marine-cop-biker-sheriff Edited March 15, 2016 by Automan Link to comment Share on other sites More sharing options...
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