Gnocchi Flip Flops Posted June 26, 2017 Share Posted June 26, 2017 (edited) Having played the Test Drive Unlimited series, and enjoyed the first game thoroughly, I find it a bit ridiculous to compare it to Forza Horizon 3. I dream of a game where they combine Forza Horizon ideas with TDU ideas. TDU had some wonderful ideas and concepts and it worked kind of well for the first game. But I feel like they were pretty poorly executed in the second game. The first game is really kind of dated, pretty great for its time. I could not say the same for the second. The car list wasn't that much better in my honest opinion, hell when the game first came out many automakers were absent, the cars themselves drive like literal crap and sound just as bad too, the music is pretty bad, the story made me cringe and a lot of what were great ideas from the first game like buying houses and cars just began to feel like gimmicks because there wasn't really much to them. What I find ironic is how most GTA fans are always going on about quality over quantity but all of a sudden this highly detailed map is crap because it isn't nearly as big as Test Drive Unlimited. To each their own, as I said before, but sorry I'd rather have about 100 square miles of detail to explore rather than 1000+ square miles of samey cut n paste towns and buildings and flora and roads that aren't very well developed. The map in Horizon isn't perfect and honestly I'd love it if it were twice the size with a few more towns. But the detail hardly bores me. I like just driving around aimlessly, cruising, so believe me I love a big map. But I hardly feel like I don't have a reason to travel down to Byron Bay then up the coast to the northern part of the map. The city could be better and to be honest I do avoid it because its dead and a little awkward in its layout. Not like TDU did any better with their cities where every block was a cut n paste and it was just as dead... In fact the little villages and towns in FH2 along the French Riviera are better than any little cut n paste town in Ibiza in TDU, far better. I feel like many people find the current map boring because its mainly just pure countryside. I personally like it. Reminds me of the backroads that are actually in my backyard. Guess that's just me. I don't even know why this is a comparison to be honest. Forza has always been almost solely about driving and racing. I don't really expect garages, houses, clothes, etc even though I would like that if given to me. When you look back at the first installment and second installment of Horizon the maps got bigger and bigger and this is the biggest. How is that step back? I'm sorry I can't sit back and idolize a game that has everything on paper but implements them so bad that I get bored of playing (reminds me of GTAO). But I would love a new TDU that combines quality and quantity. Edited June 26, 2017 by Scaglietti B Dawg 1 Link to comment Share on other sites More sharing options...
Misumi Posted June 26, 2017 Share Posted June 26, 2017 Having played the Test Drive Unlimited series, and enjoyed the first game thoroughly, I find it a bit ridiculous to compare it to Forza Horizon 3. I dream of a game where they combine Forza Horizon ideas with TDU ideas. TDU had some wonderful ideas and concepts and it worked kind of well for the first game. But I feel like they were pretty poorly executed in the second game. The first game is really kind of dated, pretty great for its time. I could not say the same for the second. The car list wasn't that much better in my honest opinion, hell when the game first came out many automakers were absent, the cars themselves drive like literal crap and sound just as bad too, the music is pretty bad, the story made me cringe and a lot of what were great ideas from the first game like buying houses and cars just began to feel like gimmicks because there wasn't really much to them. What I find ironic is how most GTA fans are always going on about quality over quantity but all of a sudden this highly detailed map is crap because it isn't nearly as big as Test Drive Unlimited. To each their own, as I said before, but sorry I'd rather have about 100 square miles of detail to explore rather than 1000+ square miles of samey cut n paste towns and buildings and flora and roads that aren't very well developed. The map in Horizon isn't perfect and honestly I'd love it if it were twice the size with a few more towns. But the detail hardly bores me. I like just driving around aimlessly, cruising, so believe me I love a big map. But I hardly feel like I don't have a reason to travel down to Byron Bay then up the coast to the northern part of the map. The city could be better and to be honest I do avoid it because its dead and a little awkward in its layout. Not like TDU did any better with their cities where every block was a cut n paste and it was just as dead... In fact the little villages and towns in FH2 along the French Riviera are better than any little cut n paste town in Ibiza in TDU, far better. I feel like many people find the current map boring because its mainly just pure countryside. I personally like it. Reminds me of the backroads that are actually in my backyard. Guess that's just me. I don't even know why this is a comparison to be honest. Forza has always been almost solely about driving and racing. I don't really expect garages, houses, clothes, etc even though I would like that if given to me. When you look back at the first installment and second installment of Horizon the maps got bigger and bigger and this is the biggest. How is that step back? I'm sorry I can't sit back and idolize a game that has everything on paper but implements them so bad that I get bored of playing (reminds me of GTAO). But I would love a new TDU that combines quality and quantity. You're getting this all wrong. The hate for Forza Horizon 3's map is not because it's tiny compared to other maps. I don't give a damn if TDU is twice as big (I'm not even sure it is). It is in fact because of the quality. I've already stated this but I guess I have to again. The map has no landmarks or points of interest. It's all dull. Size (or lack of) has nothing to do with it. If this were a quality vs quantity thing, FH3 loses both to TDU. Also, that's funny that you mention TDU cutting and pasting their city blocks. As if Forza Horizon didn't do that either? Drive around the city again and tell me how many of the same buildings you find repeating. At least TDU2 included more towns throughout. Hell, TDU2 even had actual race tracks that you could drive to. As for the step back comment. That was referencing Forza Horizon 3 features VS what TDU 2 had already done. It was never a comparison of FH3 to prior Horizons. Turn10/Microsoft wouldn't go backwards against their own games, that'd be too obvious. However, compared to other series, Forza has got an awful lot of missed potential. livejoker 1 IPMBMBAP Link to comment Share on other sites More sharing options...
DEALUX Posted June 26, 2017 Share Posted June 26, 2017 But racing games typically have sh*tty maps compared to other open world games like GTA. I think you ought to lower your expectation for racing games. I don't think you can seriously hate Forza. It's repetitive, yeah, but most racing games are. Gnocchi Flip Flops 1 The Audiophile Thread XB271HU | TESORO Gram XS | Xtrfy MZ1 | Xbox Elite v2 | Hifiman Sundara | Fiio K9 Pro i7 4790K 4.4 GHz | GTX 1080 Ti | 32 GB Crucial DDR3 | ADATA 256GB | Samsung 860 PRO 2TB Xbox | Xbox 360 | Xbox Series X | PS2 | PS3 | Google Pixel 6 Pro Link to comment Share on other sites More sharing options...
Misumi Posted June 26, 2017 Share Posted June 26, 2017 That almost sounds like you're saying we should be fine with open world racing games having sh*tty maps. TDU2 released with a better map back in 2011. I don't see why Forza can't at least match it by now. The idea that racing games have sh*tty maps is no excuse, especially since that's more of your opinion than fact. Midnight Club: LA and Midtown Madness both had great maps, but that's my opinion, so I won't go saying racing games usually have excellent maps. Mmkay? Why would I lower my expectations when my expectations are already low? It's simply match the quality of a map from a game released over six years ago. ELEVEN years ago if you go with TDU1's Hawaii. I don't hate Forza. Hell, I bought the damn thing and still play it occasionally. I'm just giving it the valid criticism it deserves. Actlikeyouknow, Ivan1997GTA and Audi 3 IPMBMBAP Link to comment Share on other sites More sharing options...
Gnocchi Flip Flops Posted June 26, 2017 Share Posted June 26, 2017 (edited) It's funny how I tried to be more reasonable with you and yet you still have an attitude "I've already stated this but I guess I have to again" but I'll go on... (TDU2 maps combined is like 1000 square miles by the way, while FH2 is probably between 60 and 120) The map has no landmarks or points of interest. It's all dull. Size (or lack of) has nothing to do with it. If this were a quality vs quantity thing, FH3 loses both to TDU. In my opinion, this isn't really true. There are a few places I drive by or drive to to see like the 12 Apostles or the highway that borders that area. What points of interest does TDU have exactly? Dealerships? Houses? It's more or less kind of on the same level as FH3 as far as landmarks/points of interests actually. I can't say TDU is marginally better in that regard because it isn't. The Crew however, hell yes. But even that manages to get repetitive at times because the level of detail is just mediocrity. Also, that's funny that you mention TDU cutting and pasting their city blocks. As if Forza Horizon didn't do that either? Drive around the city again and tell me how many of the same buildings you find repeating. Um... not as many as TDU? I pay pretty close attention to surroundings in games and one thing that hit me the moment I first played TDU was how samey a lot of the buildings were as well as towns. I can go on Google and find buildings scattered across Australia that they replicated in Forza while in TDU I can't. This was true with all past Horizons as well. At least TDU2 included more towns throughout. And if you plopped me in one of them without a map I couldn't tell you which one it was. The map isn't perfect but personally I think you're expecting too much from it and exaggerating quite a lot. Anyway, I'm trying to be reasonable with you but clearly that isn't working. Which is why I made such a sh*tty remark on the last page. I'm just gonna leave it at different strokes for different folks... Edited June 26, 2017 by Scaglietti Link to comment Share on other sites More sharing options...
Misumi Posted June 26, 2017 Share Posted June 26, 2017 What points of interest does TDU have? Hmm let's see. The docks in ibiza. The airports and airfields. The race tracks. The cliff highway. The castle/old town. The resort in the northern part of Ibiza. Not to mention the houses for clubs. They had diners scattered about. They had driving schools where people would gather. That's not even mentioning the stores, dealerships, and properties. If you're going to call me out something, try to make it hard for me. Um... not as many as TDU? I pay pretty close attention to surroundings in games and one thing that hit me the moment I first played TDU was how samey a lot of the buildings were as well as towns. I can go on Google and find buildings scattered across Australia that they replicated in Forza while in TDU I can't. This was true with all past Horizons as well. You need to play some more. The city is literally filled with the same exact stores. Not only that but the neighborhoods are the same houses repeating over and over. A few buildings inspired by real life changes nothing. They had to model a few skyscrapers and buildings to take away some repetition. And if you plopped me in one of them without a map I couldn't tell you which one it was. And if you plopped me down somewhere in Forza Horizon 3, I'd know exactly where I was. That's why it's so boring. You can go anywhere, and it'll feel exactly the same. Can't believe you thought that was a negative on TDUs side. Congratulations, you played yourself. You don't need to be reasonable with me if you don't want to. Although I don't even know what you really mean by that. You'll probably go keep posting the same way anyway. IPMBMBAP Link to comment Share on other sites More sharing options...
Audi Posted June 26, 2017 Share Posted June 26, 2017 Map isn't perfect, after driving around for awhile it can get boring but that's subjective tbh. Mainly I just wish the foliage wasn't so low fi in the background, especially when taking pics. That's all this game is for me anyways, a photography simulator (like NFS15) lol. That or more customization options as stated before (on last page iirc). Misumi and Actlikeyouknow 2 Link to comment Share on other sites More sharing options...
DEALUX Posted June 26, 2017 Share Posted June 26, 2017 That almost sounds like you're saying we should be fine with open world racing games having sh*tty maps. TDU2 released with a better map back in 2011. I don't see why Forza can't at least match it by now. The idea that racing games have sh*tty maps is no excuse, especially since that's more of your opinion than fact. Midnight Club: LA and Midtown Madness both had great maps, but that's my opinion, so I won't go saying racing games usually have excellent maps. Mmkay? They've never been the main selling point of a racing game. Midnight Club: LA has a good map but honestly it's not that good a game. Not really comparable to Forza. Also, the whole Horizon thing wouldn't work so well in a city. It's meant to be a sort of pseudo legal racing festival. But I wouldn't necessarily mind racing in the city in Forza. The Audiophile Thread XB271HU | TESORO Gram XS | Xtrfy MZ1 | Xbox Elite v2 | Hifiman Sundara | Fiio K9 Pro i7 4790K 4.4 GHz | GTX 1080 Ti | 32 GB Crucial DDR3 | ADATA 256GB | Samsung 860 PRO 2TB Xbox | Xbox 360 | Xbox Series X | PS2 | PS3 | Google Pixel 6 Pro Link to comment Share on other sites More sharing options...
Misumi Posted June 26, 2017 Share Posted June 26, 2017 Photography Simulator is exactly the term I used a few pages back. That's all it's good for now. They've never been the main selling point of a racing game. That's because traditionally racing games are not open world. In fact, most still are not. Midtown Madness/NFS popularized it, but aside from a handful of open world racing games, the majority are race track based. Times change, and we're now seeing more open world racing/driving games. The world in an open world game should be one of the selling points, no matter what genre it is. IPMBMBAP Link to comment Share on other sites More sharing options...
Gnocchi Flip Flops Posted June 26, 2017 Share Posted June 26, 2017 You need to play some more. The city is literally filled with the same exact stores. Not only that but the neighborhoods are the same houses repeating over and over. A few buildings inspired by real life changes nothing. They had to model a few skyscrapers and buildings to take away some repetition. I think you're just delusional at this point. You don't have to like the map, my problem is you're either making stuff up or acting like TDU doesn't have the same problem but okay... And by reasonable I meant not having an attitude towards you for no reason. You should try it. Link to comment Share on other sites More sharing options...
DEALUX Posted June 26, 2017 Share Posted June 26, 2017 I want a real size map and ray-traced graphics and very realistic car physics. We have a long way to go until we get there though. NFS and Midtown never had particularly good maps. I think a lot of these map limitations have a lot to do with weak console hardware and devs are mostly interested in pushing graphics to the limit because good looking games sell better. The Audiophile Thread XB271HU | TESORO Gram XS | Xtrfy MZ1 | Xbox Elite v2 | Hifiman Sundara | Fiio K9 Pro i7 4790K 4.4 GHz | GTX 1080 Ti | 32 GB Crucial DDR3 | ADATA 256GB | Samsung 860 PRO 2TB Xbox | Xbox 360 | Xbox Series X | PS2 | PS3 | Google Pixel 6 Pro Link to comment Share on other sites More sharing options...
Misumi Posted June 26, 2017 Share Posted June 26, 2017 (edited) I think a lot of these map limitations have a lot to do with weak console hardware and devs are mostly interested in pushing graphics to the limit because good looking games sell better. Consoles strike again. ________________________________ I think you're just delusional at this point. You don't have to like the map, my problem is you're either making stuff up or acting like TDU doesn't have the same problem but okay... And by reasonable I meant not having an attitude towards you for no reason. You should try it. Oh please. You give an attitude to everyone first chance you get. Take your own advice will you. Edit: Here's some sh*t you say. From the last page no less. Lmao. To each their own. I'm not gonna comment on any of that crap. Edited June 26, 2017 by Noale Gnocchi Flip Flops 1 IPMBMBAP Link to comment Share on other sites More sharing options...
Desky Posted June 26, 2017 Share Posted June 26, 2017 They've never been the main selling point of a racing game. Midnight Club: LA has a good map but honestly it's not that good a game. Not really comparable to Forza. Also, the whole Horizon thing wouldn't work so well in a city. It's meant to be a sort of pseudo legal racing festival. But I wouldn't necessarily mind racing in the city in Forza. Uhm The Crew? You're right, MCLA isn't comparable to Forza. Forza wishes it has the sheer attention to detail and options that MCLA had. Audi and Ivan1997GTA 2 Link to comment Share on other sites More sharing options...
TheMcSame Posted June 27, 2017 Share Posted June 27, 2017 (edited) I find it hilarious that people are trying to put TDU on a pedestal. They were fun games, but they don't even stand up against Forza... TDU has bikes, a big map (which was largely full of nothingness), and a bit of driver customisation. That's about all they had going for them... What people seem to be forgetting about the TDU games is the small car list, the pathetic driving physics, the multiplayer which was spotty at the best of times, how easy it was for people to 'mod' the game through save edits which, in TDU2, allowed people to get the FXX (pretty much the best vehicle in the game) in their garage.. Forza definitely has problems in the map department, but trying to glorify the TDU games to push your point is like trying to give Bin Laden the Nobel Peace Prize. Edited June 27, 2017 by TheMcSame DEALUX, Gnocchi Flip Flops and Flachbau 3 Link to comment Share on other sites More sharing options...
B Dawg Posted June 27, 2017 Share Posted June 27, 2017 (edited) TDU1 had pretty good driving though. It still remains the best middle-ground driving/racing game when you don't take Forza Horizon into consideration. TDU2 was absolute crap though. The Crew had the chance to be better than TDU1, but failed. Edited June 27, 2017 by B Dawg Ivan1997GTA and Gnocchi Flip Flops 2 Link to comment Share on other sites More sharing options...
Misumi Posted June 27, 2017 Share Posted June 27, 2017 I find it hilarious that people are trying to put TDU on a pedestal. They were fun games, but they don't even stand up against Forza... TDU has bikes, a big map (which was largely full of nothingness), and a bit of driver customisation. That's about all they had going for them... What people seem to be forgetting about the TDU games is the small car list, the pathetic driving physics, the multiplayer which was spotty at the best of times, how easy it was for people to 'mod' the game through save edits which, in TDU2, allowed people to get the FXX (pretty much the best vehicle in the game) in their garage.. Forza definitely has problems in the map department, but trying to glorify the TDU games to push your point is like trying to give Bin Laden the Nobel Peace Prize. Forza is a much larger franchise than TDU. It shouldn't be a surprise they can't license as many cars as T10/Microsoft. Yes TDU has a big map. You say it's full of nothingness, but there's a lot more than in it than Forza Horizon 3, nullifying that criticism. The driving physics were no doubt horrible but the last I checked, it wasn't meant to have a sim feel. Test Drive physics have always been silly. The multiplayer worked fine. If you think it was spotty, then FH3 is just as spotty because I've gotten as many random disconnects in FH3 as I have in TDU. I can't count how many times I've entered a festival in FH3 only to get instantly disconnected from my session. None of what you said addresses the point I was trying to make, which you seem to have missed. It seems you also missed the statement I made previously about how I already knew how laughably bad some things in TDU were. My point is the TDU series put features into an open world racing game that felt like they could belong. Garages, properties, physical dealerships, avatar customization, club houses, motorcycles, and they even had police chases. These are features Forza could add, among other features players want. But guess what? We aren't getting any new features. It's the same sh*t since ten years ago. My point this entire time was for Forza to entertain the idea of new features, to finally change the game a bit. And I'm positive most people support that point. TDU/TDU2 were far from perfect. But for an open world racing game, their featureset was pretty damn close to perfect. Your simile about Bin Laden makes zero sense because you completely misunderstood my point. IPMBMBAP Link to comment Share on other sites More sharing options...
DEALUX Posted June 27, 2017 Share Posted June 27, 2017 TDU has better physics than modern NFS games. At least the cars felt like they had some weight to them. I always preferred the older NFS titles like the Underground games, Most Wanted, and Carbon, because they were sitting somewhere in the middle between arcade and somewhat realistic physics. I easily adjusted from that to Forza, which in my book pretty much nails the physics in terms of enjoyment, responsiveness, and realism. I'm not sure if most of these TDU exclusive features are what people want in a racing game. I honestly couldn't care less about most of that stuff. Maybe the character bit would be nice since we're meant to play a nameless generic character anyway. I don't care about bikes though. It would be weird to see them in a Forza game and honestly I'd kinda hate to be forced to drive them for 100% completion. The Audiophile Thread XB271HU | TESORO Gram XS | Xtrfy MZ1 | Xbox Elite v2 | Hifiman Sundara | Fiio K9 Pro i7 4790K 4.4 GHz | GTX 1080 Ti | 32 GB Crucial DDR3 | ADATA 256GB | Samsung 860 PRO 2TB Xbox | Xbox 360 | Xbox Series X | PS2 | PS3 | Google Pixel 6 Pro Link to comment Share on other sites More sharing options...
Misumi Posted June 27, 2017 Share Posted June 27, 2017 (edited) Simple fix would be to not have bikes a requirement for 100%. Although knowing Forza, they'll strap as much sh*t onto 100% as they can. Edit: If people don't want certain TDU features, that's fine. The point however is that Forza should be implementing more features than what they currently have. Doesn't have to be TDU features, as long as it's a new feature. Edited June 27, 2017 by Noale IPMBMBAP Link to comment Share on other sites More sharing options...
El Dildo Posted June 27, 2017 Share Posted June 27, 2017 doesn't have to be an argument. I really enjoyed TDU Uno y Dos. I also really enjoy Forza. they're clearly different types of games aiming for a different type of experience. in the Motorsport series it doesn't really matter, but considering the open-world nature of the Horizon series I don't see the harm in comparing FH3 to TDU2. there's things that TDU did better than H3 and there's things that H3 does a lot better than TDU was able to at the time. they could both learn something from each other. Gnocchi Flip Flops and rtie 2 Link to comment Share on other sites More sharing options...
Misumi Posted June 27, 2017 Share Posted June 27, 2017 they could both learn something from each other. Precisely. However with Eden Games/Atari effectively dead, that learning is only possible from one side now, and they sure aren't bothering. The fact that TDU is currently a stalled franchise is likely why my point might seem biased against Forza. But what can I do right? I can't talk about what TDU3 should take from Forza because the game doesn't exist. And I can't talk about what TDU2 should take from Forza because that game released even before Horizon 1. Thus I'll criticize the one franchise that can change, which is Forza. I know TDU3 is confirmed (or so they say), but it's a new and unknown developer who took the reigns. Who knows what they'll make. El Dildo 1 IPMBMBAP Link to comment Share on other sites More sharing options...
Desky Posted June 27, 2017 Share Posted June 27, 2017 I easily adjusted from that to Forza, which in my book pretty much nails the physics in terms of enjoyment, responsiveness, and realism. Forza Horizon has by far the best driving mechanics out of any arcade racer there is. It feels realistic while simplifying a few things and increasing traction so you can drive faster than you could in real life. That said, my biggest gripe is how badly they waste such a good driving model and car list on the single dullest map ever put in a free roam driving game, and cars with copy pasted customization parts. livejoker 1 Link to comment Share on other sites More sharing options...
TheMcSame Posted June 28, 2017 Share Posted June 28, 2017 Forza is a much larger franchise than TDU. It shouldn't be a surprise they can't license as many cars as T10/Microsoft. You're right, it isn't a surprise. But whether it's a surprise or not is irrelevant. It's a racing game with a small car list. They could've cooked up some fakes based on real cars. Yes TDU has a big map. You say it's full of nothingness, but there's a lot more than in it than Forza Horizon 3, nullifying that criticism. I'd argue otherwise. It doesn't nullify it at all. Is there really a lot more? A good portion of it is just useless fluff, and much like Forza, players tended to congregate in a handfull of areas The driving physics were no doubt horrible but the last I checked, it wasn't meant to have a sim feel. Test Drive physics have always been silly. Which is part of my point. They're two completely different games vaguely related by being open world racers. You can't realistically compare the two games. The multiplayer worked fine. If you think it was spotty, then FH3 is just as spotty because I've gotten as many random disconnects in FH3 as I have in TDU. I can't count how many times I've entered a festival in FH3 only to get instantly disconnected from my session. The only multiplayer aspect of the TDU games that worked fine was the TDU2 Casino, everything else was very spotty, and good luck trying to play with the same people in one area for more than 5 minutes, the games constantly session hopped you (which, more often than not, caused collisions as it synced traffic and other players, a very big problem in populated areas). I don't tend to bother with FH online so I can't say how good it is. TDUs multiplayer was far from fine, it was a mess, and, for the most, poorly implemented. None of what you said addresses the point I was trying to make, which you seem to have missed. It seems you also missed the statement I made previously about how I already knew how laughably bad some things in TDU were. My point is the TDU series put features into an open world racing game that felt like they could belong. Garages, properties, physical dealerships, avatar customization, club houses, motorcycles, and they even had police chases. These are features Forza could add, among other features players want. They could add them, but the important part that we have to consider is that Forza is a Sim-cade franchise. With open world racing games, features tend to come at the cost of handling and whatnot. I'm not saying they couldn't add these kinds of things in, but it's not like throwing features into an Arcade racer, being a sim-cade, handling and graphics take a much higher importance than they do in arcade racers. But guess what? We aren't getting any new features. It's the same sh*t since ten years ago. So why do you buy the games? You've got no ground to stand on mate. You can complain all you want, but if you keep throwing money T10's way for "the same sh*t since ten years ago" your argument loses all validity. Why would they add anything new if people are going to keep throwing money at them? Vote with your wallet, not your mouth. Want new features? Stop buying their games until they add new features. There's no use b*tching about the lack of new features, while simultaneously buying their games. Ivan1997GTA 1 Link to comment Share on other sites More sharing options...
Misumi Posted June 28, 2017 Share Posted June 28, 2017 (edited) They're both open world racing games, there is zero reason they should not be comparable. If anything, the only reason they shouldn't be comparable is the fact that TDU1 released over a decade ago. So even in this comparison, it's Forza starting off on the higher ground. Why do I buy them? Uhh, I don't? Thanks for assuming though. The last one I bought was Forza Motorsport 3. In 2009. Apart from short bursts of gameplay at friends' houses of the other Forza games, I haven't touched Forza since. I bought this because of the massive gap between my last one thinking things have surely been added. Now that I know what it really is, I'll think longer before buying the next one. Even if I did buy every single one, I can still give valid criticism against them (or bitching as you put it). Open world racing games are few and far between, so even if I have issue with them, buying and playing them wouldn't mean I won't have any "ground to stand on". It would just be me tolerating the problems in order to scratch the itch to play an open world racing game. But just because I can tolerate the issues for a time, doesn't mean I'll never bring them up. Edit: I'll address the other point you made about adding features and how it could impact the handling aspects/etc. This is not true. If I recall correctly, the leaked dev build of Forza allowed people to do things we've always wanted, such as adjusting the offset of the wheels (or perhaps wheel track). They've also removed things that were already in the series such as paintable brake calipers. (This was a feature in Forza Motorsport 2, back in 2007). Why was this stuff withheld/removed from the game? Who knows. Edited June 28, 2017 by Noale Ivan1997GTA, rtie, El Dildo and 1 other 4 IPMBMBAP Link to comment Share on other sites More sharing options...
DEALUX Posted June 28, 2017 Share Posted June 28, 2017 It's largely not really an apt comparison because it is the equivalent of comparing Saints Row to GTA. I'm sure the former has some features that GTA is missing but there really is no comparison at the end of the day in terms of refinement. No one currently does open world action games like Rockstar does. I think the first Horizon game was better in some ways, so maybe you did miss out on something. The Motorsport series is kinda like the FIFA series. The nature of the game kinda dictates that each release will be quite similar to the previous one. At least now they seem to want to incorporate some sort of story in Motorsport 7, which is kind of exciting (though many people complain about stories in racing games and how they are not really needed; I beg to differ). The Horizon games always had a decent story, as minimal as it was. None of that cringey NFS sh*t (except maybe for the older games in the series, which were actually kinda decent). Gnocchi Flip Flops 1 The Audiophile Thread XB271HU | TESORO Gram XS | Xtrfy MZ1 | Xbox Elite v2 | Hifiman Sundara | Fiio K9 Pro i7 4790K 4.4 GHz | GTX 1080 Ti | 32 GB Crucial DDR3 | ADATA 256GB | Samsung 860 PRO 2TB Xbox | Xbox 360 | Xbox Series X | PS2 | PS3 | Google Pixel 6 Pro Link to comment Share on other sites More sharing options...
Misumi Posted June 28, 2017 Share Posted June 28, 2017 (edited) Both Saints Row and GTA are fair to compare though. In fact, majority of games can be compared to one another. The very definition of comparing is to note the differences and similarities between things. In addition, within the huge realm of video games, Saints Row and GTA both sit fairly close enough to each other to allow a comfortable comparison. People might not think it's fair, but it is. No one currently does open world action games like Rockstar does. I believe you may have just triggered all the Witcher 3/CDPR fans. Edited June 28, 2017 by Noale IPMBMBAP Link to comment Share on other sites More sharing options...
livejoker Posted June 29, 2017 Share Posted June 29, 2017 (edited) Holy sh*t. Last time I stepped in here it was like 5 people posting car pics. Can TDU do this, though? Either way, bickering about it on a forum won't change anything. The real game changer is with your wallet. I didn't buy Blizzard Mountain when it came out cause I knew Turn10 and how they'd milk the game at every turn (10 of them) they could. Blizz Mt came on special later on, bought it, so far my favorite map out of the current three. Lower price means more enjoyment? Probably. I think there's also the fact we've all been driving these same old roads for a long time now and we're itching to take our favorite cars on a new highway. Let's face it that the next Forza will have a 1.5x - 2x (that's a stretch) map and a year down the line from it we'll be back here complaining it's too small. I think the REAL issue with Turn10, being a car game dev, is not focusing on the car culture aspect. We've got bodykit brands from Forza 4 and Rocket Bunny being the only thing that really stands out in terms of body customization. Compared to NFS with its upcoming game and lowered cars (we've all seen that gif, right?) Forza is the Project Gotham Racing of car customization. I think that's the real issue. Turn10 aren't known for their map. They're not like R* who go on family trips to New York and take bus tours for months - they rent out cars and rev them for 20 minutes and then go have lunch. That attention to detail they sold to us in the past won't always keep Forza at the top. They need something more to their cars other than attention to detail. Freedom to what is possible would be a good start. Generic engine swaps for actual ones, chopping roof lines, bodykit sculpting (NFS Carbon had that, limited but there). That latest Hotrod they gave us had tons of options to it and that's also a great start. Thing is Turn10 have their moments. If they could keep that progress up constant...man, what a game they could make. Edited June 29, 2017 by livejoker Slasher, Coleco, Professional Amateur and 4 others 7 Link to comment Share on other sites More sharing options...
DEALUX Posted June 30, 2017 Share Posted June 30, 2017 (edited) Both Saints Row and GTA are fair to compare though. In fact, majority of games can be compared to one another. The very definition of comparing is to note the differences and similarities between things. In addition, within the huge realm of video games, Saints Row and GTA both sit fairly close enough to each other to allow a comfortable comparison. People might not think it's fair, but it is. I believe you may have just triggered all the Witcher 3/CDPR fans. Maybe the first three games are comparable in most ways but the modern games are just over the top sh*tty. It's fine if you like to have fun with games like that. In fact GTA V kinda tried to copy some of that wackiness but they never went too far in my opinion. GTA is still the most refined open world game series to date, hence why the comparison makes less sense. I think it would be more comparable to Watch Dogs. At least they are trying to be somewhat serious, like GTA. Or Mafia but even that is quite different to GTA since it's mostly a story driven game. I don't like fantasy games in general and I want to emphasize the word action in that paragraph. I though Witcher was more of an adventure game. BTW, I have a question regarding Forza on PC: do you guys use v-sync when you play this game? It seems to me that the Forza Tech engine is not optimized at all for unlocked frame rates. Playing without v-sync makes the game stutter like crazy but I get a nice and stable experience with v-sync on. This sounds troubling to me because I don't know exactly how well the game will play with a G-sync monitor. Google seems to suggest that v-sync doesn't override G-sync but it kinda sucks that you are pretty much stuck at 60 FPS regardless of specs. Edited June 30, 2017 by ΣΓ The Audiophile Thread XB271HU | TESORO Gram XS | Xtrfy MZ1 | Xbox Elite v2 | Hifiman Sundara | Fiio K9 Pro i7 4790K 4.4 GHz | GTX 1080 Ti | 32 GB Crucial DDR3 | ADATA 256GB | Samsung 860 PRO 2TB Xbox | Xbox 360 | Xbox Series X | PS2 | PS3 | Google Pixel 6 Pro Link to comment Share on other sites More sharing options...
Audi Posted June 30, 2017 Share Posted June 30, 2017 I need to double check to be 100% positive but I do believe I am running vsync. Always at 58-60fps. I never get stutters, just random disconects or infinite saving screens after modding or buying cars. Especially in Surfers Paradise. Ivan1997GTA 1 Link to comment Share on other sites More sharing options...
Maxxi Posted July 2, 2017 Share Posted July 2, 2017 livejoker, HaRdSTyLe_83, Audi and 2 others 5 Link to comment Share on other sites More sharing options...
Audi Posted July 2, 2017 Share Posted July 2, 2017 Hard to follow that up ^ god damn that's a great picture Maxxi, livejoker, Ivan1997GTA and 1 other 4 Link to comment Share on other sites More sharing options...
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