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[REL|III|VC] IFP Editor


MAJEST1C_R3

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Small useful tool for IFP editing.

 

(0.95b)

Supported (v0.95b):
GTA 3/Vice City full IFP support for PS2/PC/Mobile platforms

GTA San Andreas full IFP support for PS2/PC/Mobile platforms

GTA LCS fully supported for Mobile devices, on PSP/PS2 only cutscene IFPs are supported

 

Planned:
Maybe Manhunt 1/2 IFP support

 

 

IFP Editor v0.95b can:

1 Export multiple anims into single IFP file (checked checkboxes)

2 Add/Replace anims with two modes:

- Replacing only animations with matched names, others will be skipped

- Replacing animations with matched names (if exist) and adding others

 

Note: You don't need to convert SA anims into VC format and vice versa, you'll can simply add/replace them as usual (All conversions the tool does itself).

3 Renaming animations.

 

4 You can change IFP version from VC to SA and backwards

Notice: the internal IFP name will be same as name of saved IFP. So saving for example PED.IFP as GTAFORUMS.IFP and renaming it back to PED.IFP may crash the game because internal IFP name is still GTAFORUMS

 

DOWNLOAD v0.9

 

DOWNLOAD v0.95b

 

4neSnqI.jpg

 

LCS Mobile IFP file added into VC PC IFP with "replace only matched" mode for example:

UIq7Ljs.jpg

Edited by MAJEST1C_R3
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How about extracting the files to a folder and ability to build ifp from that folder?

  • Like 2
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Maybe. But GTA have some sort of Anim indexing while loading the game. If some anim is missing -game will not load. Because of that there is no Delete option (but anyway you can have some sort of deleting if you'll uncheck few anims and overwrite the file through "Extract selected" Option)

 

Edit:

Trying to make converter (IDLE_stance from vc in sa).

cEJQfMm.jpg

Edited by MAJEST1C_R3
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I made a small plugin to edit hardcoded animation data for VC: https://github.com/ThirteenAG/VC.CustomAnimsData/releases

Should be possible to assign new animations to specific IDs(but I'm not sure). I imported all lcs anims with your tool, assigned "Frontkick" to id 173:

0AXFP4i.png

 

CLEO script to test(I know I added an opcode to do that, whatever):

 

{$CLEO}0000:0A96: [email protected] = actor $PLAYER_ACTOR struct [email protected] += 76 // integer values 0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 0 0AA5: call 0x405640 num_params 4 pop 4 4.0 173 0 [email protected]  0A93: end_custom_thread
Edited by ThirteenAG
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SA anims converted into VC looks a bit less glitchy than in reversed convertion. After I'll debug the tool I'll upload it with new options like SA support and ANPK<>ANP3 IFP version converter

TCo3gFz.jpg

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Looks good. Can you test those animation also in GTA 3? (Screenshot?) :D

VC anims work in GTA3 at all? In Kam's IFP IO for example I got nothing when trying to assign 3 IFP on VC ped, and reversed

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Looks good. Can you test those animation also in GTA 3? (Screenshot?) :D

VC anims work in GTA3 at all? In Kam's IFP IO for example I got nothing when trying to assign 3 IFP on VC ped, and reversed

 

http://gtaforums.com/topic/770823-iii-custom-animation-research/

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Looks good. Can you test those animation also in GTA 3? (Screenshot?) :D

VC anims work in GTA3 at all? In Kam's IFP IO for example I got nothing when trying to assign 3 IFP on VC ped, and reversed

 

http://gtaforums.com/topic/770823-iii-custom-animation-research/

Thanx.

 

 

P.S.

 

Try new IFP Editor v0.95b with San Andreas support and IFP version switcher! Download link in OP

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  • 1 month later...
(insert name here)

I'm super happy to see a tool like this! Unfortunately, I can't get it to run. I've tried v0.9 and v0.95, but neither will start. When I double-click the EXE, my cursor will change to the small loading cursor and then nothing. The program doesn't even show in the Task Manager as if it's trying to start in the background. Any thoughts on what's going on? I'm using Windows 8.1.

 

EDIT: I figured it out. My anti-virus software was blocking it without telling me. Sorry about the unnecessary bump.

Edited by (insert name here)
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Manhunt support would be useful as hell. The animations here are a dream in reality, and it'd be just plain stellar to see them in VC/SA.
Besides, you already have Manhunt IFP import script for 3Ds Max ready.

Edited by Nightstalker_
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Manhunt support would be useful as hell. The animations here are a dream in reality, and it'd be just plain stellar to see them in VC/SA.

^This

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What about making it possible to add new animations to new IDs?

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  • 2 weeks later...
  • 2 months later...

Am I the only one having problems with replacing ONLY the checked animations in a Vice City IFP? Even when I check the checkboxes to 4 of the animations, all of them get replaced when I use the "Replace only matched animations" option.

 

Any experiences on this? Why is it happening?

 

Update: I guess that's not how it is intended to work, but I've got around the problem by extracting the needed animation files from the new IFP I wanted to use to replace animations in my standard Vice City IFP, then importing the extracted IFP to the vanilla IFP. This way, only five of the animations were replaced.

Still, this is a great tool. The only bug I found is this. :)

Edited by GamerShotgun
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  • 8 months later...

Small useful tool for IFP editing.

 

(0.95b)

 

Supported (v0.95b):

 

GTA LCS fully supported for Mobile devices, on PSP/PS2 only cutscene IFPs are supported

 

What about VCS cutscene IFPs?

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  • 3 months later...
  • 2 months later...
  • 4 months later...
  • 2 weeks later...

Can u support manhunt series ifp too?

To do that some knowledge about that format is necesary and unfortunatelly the documentation about Manhint and specially Manhunt 2 formats is rally low.
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  • 6 months later...

Great.

 

Can I ask you one question?

I tried this in III Coach animation.

 

First I extracted Coach 'right' anims, renamed em to 'left' ones and replaced in ifp-file.

 

COACH_inR --> COACH_inL

COACH_opnR --> COACH_opnL

COACH_outR --> COACH_outL

 

It works well - Claude get in and go left. From both sides!

 

Then I tried same trick by replacing left coach anims to cars ones.

And got this:

https://www.youtube.com/watch?v=AmDoV6TARaI

 

1. Different anims in one model can work.

2. Player get in coach and disappear and editing anims can't help.

3. Player's 'car' getin looks strange and don't work good.

 

Now the question if you please: is it possible make Claude able to get in Coach as in Truck from left (and no disappear) and as in Coach from right side?

Please at least show the direction where to dig to.

 

Thank you very much.

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  • 2 months later...

It's possible to fix this error? It occurs when i open a specific custom ped.ifp for gta sa, i want to convert some ped.ifps for gta vc. Here's this error: *Stream Read Error*

 

Does someone knows how to fix?

Edited by adrien48cb
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  • 1 year later...

Hi guys can someone please explain to me how to simply just remove one ? Example if  I punch someone no one runs away they just act normal 

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  • 2 months later...
On 11/27/2018 at 2:38 AM, Striker02 said:

It's possible to fix this error? It occurs when i open a specific custom ped.ifp for gta sa, i want to convert some ped.ifps for gta vc. Here's this error: *Stream Read Error*

 

Does someone knows how to fix?

I have this too..

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  • 1 month later...

I have no knowledge about this, but I was wondering if someone could attend to my idea, in GTA San andreas CJ can move while crouching, and I was wondering if they could do the same in Vice city, something like the manual aiming mod, in which shoot while moving
Sorry for my English, I use a translator xd

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