MAJEST1C_R3 Posted March 5, 2016 Share Posted March 5, 2016 (edited) Small useful tool for IFP editing. (0.95b)Supported (v0.95b):GTA 3/Vice City full IFP support for PS2/PC/Mobile platforms GTA San Andreas full IFP support for PS2/PC/Mobile platforms GTA LCS fully supported for Mobile devices, on PSP/PS2 only cutscene IFPs are supported Planned:Maybe Manhunt 1/2 IFP support IFP Editor v0.95b can:1 Export multiple anims into single IFP file (checked checkboxes)2 Add/Replace anims with two modes: - Replacing only animations with matched names, others will be skipped - Replacing animations with matched names (if exist) and adding others Note: You don't need to convert SA anims into VC format and vice versa, you'll can simply add/replace them as usual (All conversions the tool does itself).3 Renaming animations. 4 You can change IFP version from VC to SA and backwardsNotice: the internal IFP name will be same as name of saved IFP. So saving for example PED.IFP as GTAFORUMS.IFP and renaming it back to PED.IFP may crash the game because internal IFP name is still GTAFORUMS DOWNLOAD v0.9 DOWNLOAD v0.95b LCS Mobile IFP file added into VC PC IFP with "replace only matched" mode for example: Edited March 8, 2016 by MAJEST1C_R3 C1aude_III, alex8ball, _onyx_ and 43 others 42 4 Link to comment Share on other sites More sharing options...
ThirteenAG Posted March 5, 2016 Share Posted March 5, 2016 How about extracting the files to a folder and ability to build ifp from that folder? dkluin and Shagg_E 2 Widescreen Fixes Pack || Project2DFX || SaveLoader || WindowedMode || CLEO Scripts Link to comment Share on other sites More sharing options...
MAJEST1C_R3 Posted March 5, 2016 Author Share Posted March 5, 2016 (edited) Maybe. But GTA have some sort of Anim indexing while loading the game. If some anim is missing -game will not load. Because of that there is no Delete option (but anyway you can have some sort of deleting if you'll uncheck few anims and overwrite the file through "Extract selected" Option) Edit: Trying to make converter (IDLE_stance from vc in sa). Edited March 6, 2016 by MAJEST1C_R3 TheBadZero, spyderblack66, comet_ and 4 others 7 Link to comment Share on other sites More sharing options...
ThirteenAG Posted March 6, 2016 Share Posted March 6, 2016 (edited) I made a small plugin to edit hardcoded animation data for VC: https://github.com/ThirteenAG/VC.CustomAnimsData/releases Should be possible to assign new animations to specific IDs(but I'm not sure). I imported all lcs anims with your tool, assigned "Frontkick" to id 173: CLEO script to test(I know I added an opcode to do that, whatever): {$CLEO}0000:0A96: [email protected] = actor $PLAYER_ACTOR struct [email protected] += 76 // integer values 0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 0 0AA5: call 0x405640 num_params 4 pop 4 4.0 173 0 [email protected] 0A93: end_custom_thread Edited March 6, 2016 by ThirteenAG spartaque12, dkluin, Frank.s and 4 others 7 Widescreen Fixes Pack || Project2DFX || SaveLoader || WindowedMode || CLEO Scripts Link to comment Share on other sites More sharing options...
MAJEST1C_R3 Posted March 6, 2016 Author Share Posted March 6, 2016 SA anims converted into VC looks a bit less glitchy than in reversed convertion. After I'll debug the tool I'll upload it with new options like SA support and ANPK<>ANP3 IFP version converter FidoX, Reizov, Blue and 10 others 13 Link to comment Share on other sites More sharing options...
Sir-Ivan Posted March 6, 2016 Share Posted March 6, 2016 Looks good. Can you test those animation also in GTA 3? (Screenshot?) Link to comment Share on other sites More sharing options...
MAJEST1C_R3 Posted March 6, 2016 Author Share Posted March 6, 2016 Looks good. Can you test those animation also in GTA 3? (Screenshot?) VC anims work in GTA3 at all? In Kam's IFP IO for example I got nothing when trying to assign 3 IFP on VC ped, and reversed Link to comment Share on other sites More sharing options...
theNGclan Posted March 8, 2016 Share Posted March 8, 2016 Looks good. Can you test those animation also in GTA 3? (Screenshot?) VC anims work in GTA3 at all? In Kam's IFP IO for example I got nothing when trying to assign 3 IFP on VC ped, and reversed http://gtaforums.com/topic/770823-iii-custom-animation-research/ Link to comment Share on other sites More sharing options...
MAJEST1C_R3 Posted March 8, 2016 Author Share Posted March 8, 2016 Looks good. Can you test those animation also in GTA 3? (Screenshot?) VC anims work in GTA3 at all? In Kam's IFP IO for example I got nothing when trying to assign 3 IFP on VC ped, and reversed http://gtaforums.com/topic/770823-iii-custom-animation-research/ Thanx. P.S. Try new IFP Editor v0.95b with San Andreas support and IFP version switcher! Download link in OP comet_, AVARITIA, Igor Bogdanoff and 3 others 6 Link to comment Share on other sites More sharing options...
(insert name here) Posted April 10, 2016 Share Posted April 10, 2016 (edited) I'm super happy to see a tool like this! Unfortunately, I can't get it to run. I've tried v0.9 and v0.95, but neither will start. When I double-click the EXE, my cursor will change to the small loading cursor and then nothing. The program doesn't even show in the Task Manager as if it's trying to start in the background. Any thoughts on what's going on? I'm using Windows 8.1. EDIT: I figured it out. My anti-virus software was blocking it without telling me. Sorry about the unnecessary bump. Edited April 10, 2016 by (insert name here) Link to comment Share on other sites More sharing options...
Nightstalker_ Posted April 14, 2016 Share Posted April 14, 2016 (edited) Manhunt support would be useful as hell. The animations here are a dream in reality, and it'd be just plain stellar to see them in VC/SA. Besides, you already have Manhunt IFP import script for 3Ds Max ready. Edited May 2, 2016 by Nightstalker_ dkluin, AVARITIA, Reizov and 2 others 5 Link to comment Share on other sites More sharing options...
AVARITIA Posted April 14, 2016 Share Posted April 14, 2016 Manhunt support would be useful as hell. The animations here are a dream in reality, and it'd be just plain stellar to see them in VC/SA. ^This Link to comment Share on other sites More sharing options...
dkluin Posted April 15, 2016 Share Posted April 15, 2016 What about making it possible to add new animations to new IDs? Link to comment Share on other sites More sharing options...
guard3 Posted April 18, 2016 Share Posted April 18, 2016 Awesome, as always Link to comment Share on other sites More sharing options...
alex8ball Posted April 27, 2016 Share Posted April 27, 2016 what about editing gta3 face animation? Link to comment Share on other sites More sharing options...
GamerShotgun Posted July 10, 2016 Share Posted July 10, 2016 (edited) Am I the only one having problems with replacing ONLY the checked animations in a Vice City IFP? Even when I check the checkboxes to 4 of the animations, all of them get replaced when I use the "Replace only matched animations" option. Any experiences on this? Why is it happening? Update: I guess that's not how it is intended to work, but I've got around the problem by extracting the needed animation files from the new IFP I wanted to use to replace animations in my standard Vice City IFP, then importing the extracted IFP to the vanilla IFP. This way, only five of the animations were replaced. Still, this is a great tool. The only bug I found is this. Edited July 10, 2016 by GamerShotgun Link to comment Share on other sites More sharing options...
cj2000 Posted March 21, 2017 Share Posted March 21, 2017 Small useful tool for IFP editing. (0.95b) Supported (v0.95b): GTA LCS fully supported for Mobile devices, on PSP/PS2 only cutscene IFPs are supported What about VCS cutscene IFPs? Link to comment Share on other sites More sharing options...
ermaccer Posted March 29, 2017 Share Posted March 29, 2017 VCS doesn't use IFP for cutscenes, unlike LCS. It's the .anim format which was also used in GTA3_platformhere_.img from LCS. Link to comment Share on other sites More sharing options...
KingAJ032304 Posted July 24, 2017 Share Posted July 24, 2017 everytime i open my gta 3 ped.ifp the game crashes any help? Reizov 1 Link to comment Share on other sites More sharing options...
liaz6212 Posted October 13, 2017 Share Posted October 13, 2017 Hi man. Can we change the GTA III Coach animation to GTA SA Bus one? Link to comment Share on other sites More sharing options...
NetRIK4 Posted February 15, 2018 Share Posted February 15, 2018 Trying to save my edited ped.ifp but it say Access is denied please help. Link to comment Share on other sites More sharing options...
guard3 Posted February 15, 2018 Share Posted February 15, 2018 Right click and untick readonly Link to comment Share on other sites More sharing options...
pinospin Posted February 28, 2018 Share Posted February 28, 2018 Can u support manhunt series ifp too? Link to comment Share on other sites More sharing options...
cj2000 Posted March 4, 2018 Share Posted March 4, 2018 Can u support manhunt series ifp too?To do that some knowledge about that format is necesary and unfortunatelly the documentation about Manhint and specially Manhunt 2 formats is rally low. Link to comment Share on other sites More sharing options...
liaz6212 Posted September 23, 2018 Share Posted September 23, 2018 Great. Can I ask you one question? I tried this in III Coach animation. First I extracted Coach 'right' anims, renamed em to 'left' ones and replaced in ifp-file. COACH_inR --> COACH_inL COACH_opnR --> COACH_opnL COACH_outR --> COACH_outL It works well - Claude get in and go left. From both sides! Then I tried same trick by replacing left coach anims to cars ones. And got this: https://www.youtube.com/watch?v=AmDoV6TARaI 1. Different anims in one model can work. 2. Player get in coach and disappear and editing anims can't help. 3. Player's 'car' getin looks strange and don't work good. Now the question if you please: is it possible make Claude able to get in Coach as in Truck from left (and no disappear) and as in Coach from right side? Please at least show the direction where to dig to. Thank you very much. Link to comment Share on other sites More sharing options...
Striker02 Posted November 26, 2018 Share Posted November 26, 2018 (edited) It's possible to fix this error? It occurs when i open a specific custom ped.ifp for gta sa, i want to convert some ped.ifps for gta vc. Here's this error: *Stream Read Error* Does someone knows how to fix? Edited February 9, 2019 by adrien48cb Link to comment Share on other sites More sharing options...
Bidensuxxx Posted October 24, 2020 Share Posted October 24, 2020 Hi guys can someone please explain to me how to simply just remove one ? Example if I punch someone no one runs away they just act normal Link to comment Share on other sites More sharing options...
MAGNUMCHOCO Posted December 24, 2020 Share Posted December 24, 2020 On 11/27/2018 at 2:38 AM, Striker02 said: It's possible to fix this error? It occurs when i open a specific custom ped.ifp for gta sa, i want to convert some ped.ifps for gta vc. Here's this error: *Stream Read Error* Does someone knows how to fix? I have this too.. Link to comment Share on other sites More sharing options...
Kiss My Fart Posted December 25, 2020 Share Posted December 25, 2020 man what the hell, i cant fullscreen this app, is this a bug ? Link to comment Share on other sites More sharing options...
Mixander Posted January 26, 2021 Share Posted January 26, 2021 I have no knowledge about this, but I was wondering if someone could attend to my idea, in GTA San andreas CJ can move while crouching, and I was wondering if they could do the same in Vice city, something like the manual aiming mod, in which shoot while moving Sorry for my English, I use a translator xd Link to comment Share on other sites More sharing options...
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