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Sniper Thumbs! What are you doing?


Tonguegirl
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I would like to know exactly what some of you are doing with your thumbs when sniping.

 

I've had a look at various guides on this Forum and elsewhere and none of them seem to address the fundamental issue. Thumb Control. What the hell are you doing that makes you so quick?

 

My settings are probably the same as yours, my controller (PS4) is probably the same, so what is it? Is it timing, is it centering, is lag working in your favour? Were you born with a mobile phone in your hand, texting as the doctor slapped your newborn ass for the first time? Is it really just a case of super-quick thumbs or have you got a technique?

Edited by Tonguegirl
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ClippedWings

It's a case of high sensitivity and good thumb coordination, leading judgement (knowing when your crosshair is going to be over the target and when to pull the trigger in those strafing fights or when you're trying to wait until your target runs into your crosshair).

 

Also, things like these help a lot actually..

http://www.kontrolfreek.com/thumbsticks.html/

 

Check out a guy like this, how he plays, check how he strafes and waits until his target is in his crosshair, then pulls the trigger, that's the general sniping rule in GTA..

 

 

Edited by ClippedWings
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t's a case of high sensitivity and good thumb coordination, leading judgement (knowing when your crosshair is going to be over the target and when to pull the trigger in those strafing fights or when you're trying to wait until your target runs into your crosshair).

 

 

High sensitivity? You mean aiming sensitivity on high rather than low?

 

Both my FP and 3rdP are down low. my FP won't go any lower and my 3rd is at one notch above 0. I was under the impression that the lower the better as it allows you more precise movement. I've tried using just the left thumbstick to strafe as you've suggested, but i still need to alter the right thumb if the player starts moving too quick.

 

I'm pretty decent at sniping but there's that certain percent that just nails me quicker than I can aim. I'll try putting my sensitivity up a bit, see if that helps.

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the sensitivity depends on individual playstyle.

some players prefer a high sensitivity for a faster but also more unstable aiming when sniping and others prefer a lower sensitivity for slower but more stable aiming when sniping.

so the settings are an important factor and not the same for most players.

 

another trick would be to just adjust the vertical axxis with the right thumbstick to the height of the opponents head and then only use strafing (with left thumbstick) to move/adjust on the horizontal axxis (without touching the right thumbstick) to get the opponent crossing your cross hair and time the right moment for the shot.

of course you'll have to re-adjust with the right thumbstick if the opponents moves closer or further away from you (but mostly they just strafe side by side).

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the sensitivity depends on individual playstyle.

some players prefer a high sensitivity for a faster but also more unstable aiming when sniping and others prefer a lower sensitivity for slower but more stable aiming when sniping.

 

Yeah, I'm messing about with 'deadzone' and 'aim/look acceleration'. Each of them seems to cancel the other out, but I'm trying to fine-tune it so it's just right and doesn't interfere with the other weapons.

 

It's just the speed with which some players hit me with a head shot that baffles me. Just have to get more practice.

Edited by Tonguegirl
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darkgreenmeme

 

 

t's a case of high sensitivity and good thumb coordination, leading judgement (knowing when your crosshair is going to be over the target and when to pull the trigger in those strafing fights or when you're trying to wait until your target runs into your crosshair).

 

 

High sensitivity? You mean aiming sensitivity on high rather than low?

 

Both my FP and 3rdP are down low. my FP won't go any lower and my 3rd is at one notch above 0. I was under the impression that the lower the better as it allows you more precise movement. I've tried using just the left thumbstick to strafe as you've suggested, but i still need to alter the right thumb if the player starts moving too quick.

 

I'm pretty decent at sniping but there's that certain percent that just nails me quicker than I can aim. I'll try putting my sensitivity up a bit, see if that helps.

 

There's an advantage to having your sensitivity high -- if an unexpected enemy flanks you are comes up from behind, you have a chance to turn around and shoot them before they shoot you. I'd always get killed like this before I turned my sensitivity up. However, R3 while aiming will turn you around 180 degrees, but this move hasn't been completely committed to muscle memory on my part yet.

 

You can also have high horizontal aiming sensitivity then use R stick (when not in cover) to fine tune your movement left and right.

Edited by darkgreenmeme
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Chief theef

From my experience, a deadzone just above half will help you lock on to heads easier, but will leave u struggling against moving targets... i keep my deadzone at just above the minimum. Helps me kill moving targets plus i can adjust my aim after locking on

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You strafe faster in first person. That's probably what you're seeing.

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Creme_Brulee

My look around sensitivity is maxed. My aiming sensitivity is 2-3 clicks from max.

 

When sniping, I have my thumbs on both of the joysticks while my right index finger is on the X button to run when necessary. It's a bit uncomfortable, but I usually only do it while sniping. Occasionally, I'll do it if I'm on a mission or gang attack and I feel like free aiming instead of locking on to the enemies.

 

I think this technique is called claw grip, but it can apparently f*ck your wrist if you use it often.

wavingmountains.gif

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When sniping, I have my thumbs on both of the joysticks while my right index finger is on the X button to run when necessary. It's a bit uncomfortable, but I usually only do it while sniping. Occasionally, I'll do it if I'm on a mission or gang attack and I feel like free aiming instead of locking on to the enemies.

 

Yeah, i've tried that, it's very uncomfortable.

 

I've changed my 3rd Person control setting to Standard FPS 2 so that I can use R1 as sprint, seems to work ok. I still can't figure out if running/strafing in FP is faster than running/strafing in 3rd. I don't actually like FP and it's annoying having to switch to it to deal with Marksman users.

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ClippedWings

 

 

When sniping, I have my thumbs on both of the joysticks while my right index finger is on the X button to run when necessary. It's a bit uncomfortable, but I usually only do it while sniping. Occasionally, I'll do it if I'm on a mission or gang attack and I feel like free aiming instead of locking on to the enemies.

 

Yeah, i've tried that, it's very uncomfortable.

 

I've changed my 3rd Person control setting to Standard FPS 2 so that I can use R1 as sprint, seems to work ok. I still can't figure out if running/strafing in FP is faster than running/strafing in 3rd. I don't actually like FP and it's annoying having to switch to it to deal with Marksman users.

 

 

You run at the same speed in both modes, but you strafe faster in 1st person..

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^ also swim faster, while we're mentioning it, which is useful for catching up to people or for escaping Humane Labs

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I would like to know exactly what some of you are doing with your thumbs when sniping.

 

I've had a look at various guides on this Forum and elsewhere and none of them seem to address the fundamental issue. Thumb Control. What the hell are you doing that makes you so quick?

 

My settings are probably the same as yours, my controller (PS4) is probably the same, so what is it? Is it timing, is it centering, is lag working in your favour? Were you born with a mobile phone in your hand, texting as the doctor slapped your newborn ass for the first time? Is it really just a case of super-quick thumbs or have you got a technique?

I'm curious to this too!

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I'm pretty good myself, but I'm still curious what everyone's settings are .

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I'm pretty good myself, but I'm still curious what everyone's settings are .

 

My Aim/Look Deadzone's are both at 0.

My Aim/Look Acceleration's are both maxed.

Third Person Look Around Sensitivity is at 2 thirds.

Third Person Aiming Sensitivity is at 2 notches above 0

First Person Look Around Sensitivity is 3 notches above 0

First Person Aim Sensitiity is at 0 (still feels too high).

 

Both of my Control Layouts are Standard FPS 2, which means I can sprint when my phone is up or I need to snack quickly.

 

I've had a look at Scuf controllers to see what all the fuss is about. Not sure what the advantage would be when it comes to sniping.

Edited by Tonguegirl
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Trevor-Fuckin-Phillips

 

I'm pretty good myself, but I'm still curious what everyone's settings are .

 

My Aim/Look Deadzone's are both at 0.

My Aim/Look Acceleration's are both maxed.

Third Person Look Around Sensitivity is at 2 thirds.

Third Person Aiming Sensitivity is at 2 notches above 0

First Person Look Around Sensitivity is 3 notches above 0

First Person Aim Sensitiity is at 0 (still feels too high).

 

Both of my Control Layouts are Standard FPS 2, which means I can sprint when my phone is up or I need to snack quickly.

 

I've had a look at Scuf controllers to see what all the fuss is about. Not sure what the advantage would be when it comes to sniping.

 

Your 3rd person aim sens. is set pretty low imo. Maybe that works for you, mine is about 70%. But I snipe in FP almost exclusively. I have a controller similar to scuf with the "A" (SPRINT) button mapped to a back paddle. When sniping this allows you to move side to side very fast without taking your thumb off the right stick. Just hold the paddle and aim freely.

 

Side note, this paddle setup allows complete camera control without ever taking your thumb off the right stick, in 3rd person you can see around corners AND aim for headhsots while sprinting. I know getting a new controller is not an option for everybody, but it has upped my game.

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The aim setting does feel pretty low when I'm using other weapons, e.g. RPG. I have to make sure I'm looking at the target before i raise it or it's like turning through mud, same with the sniper rifle. but i do notice the difference when it comes to fine-tuning my aim It gives that extra element of control; too high and it's too jittery.

 

I wasn't sure what the Scuf controller offered TBH, but i suppose if you're able to 'centre' the camera view independently of the aim, it could provide that extra advantage. I have an imaginary point on my TV where I know, roughly. where my reticle will be when I raise my weapon,. that seems to help a lot.Unfortunately, I'm having to accept that LAG can be more subtle than I thought it was. Most of my experience is of cars jumping up and down or jets stuttering in the sky, but even just a second or two of LAG can make the difference between killing or getting killed.

 

I'm not a bad loser, but there is just no way some people are sniping me as quick as they are, it's just not possible. so when I suspect LAG is having an effect I just switch sessions.

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BigStickMama

I play on PC with a controller, but I'll admit I swap aim to the mouse often enough.

 

But I have to deal with f*cking CS players and stuff who stick to aim-assist lobbies to grief.

 

Luckily enough, good FPS player son PC play FPS games.

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You strafe faster in first person. That's probably what you're seeing.

Actually it's exactly the same speed of you hold the run/sprint button, it's just that you don't need to hold the sprint button to strafe quickly in first person.
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You strafe faster in first person. That's probably what you're seeing.

Actually it's exactly the same speed of you hold the run/sprint button, it's just that you don't need to hold the sprint button to strafe quickly in first person.

 

Does that mean that I'm already sprinting when I strafe in First Person? So there's no increase in speed if I hold down sprint while in FP? I would be quite happy never going into FP again. For some reason the Standard FPS 2 controller set up only allows me to move in a cross pattern (forward, back, side-to-side), I have to use both thumbsticks if I want to move diagonally and even then it's very jittery.

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You strafe faster in first person. That's probably what you're seeing.

Actually it's exactly the same speed of you hold the run/sprint button, it's just that you don't need to hold the sprint button to strafe quickly in first person.

 

Does that mean that I'm already sprinting when I strafe in First Person? So there's no increase in speed if I hold down sprint while in FP? I would be quite happy never going into FP again. For some reason the Standard FPS 2 controller set up only allows me to move in a cross pattern (forward, back, side-to-side), I have to use both thumbsticks if I want to move diagonally and even then it's very jittery.

 

Well, holding down sprint in FP is exactly the same as tapping sprint in TP, while tapping sprint in FP does jack sh*t.
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