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[VC]How does the game handle music in set places?


lolleroz
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I'm curious how does the game handle some music such as the radio in Ocean Beach hotel, music in Malibu / Pole Position / Mall and so on. I think it's not in main.scm cause I can't find it anywhere plus the music still plays on VCMP that simply doesn't seem to use any .scm. Is it hardcoded? and btw yes I do realize it just plays some mp3 files from /audio menu.

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spaceeinstein, on 07 Jan 2015 - 08:22 AM, said:

EDIT 2: I found something very interesting.

VC v1.0: 0x5FB5F6 - dword - plays ambsil.mp3 in any interiors that do not play music (default value 22)

I've always wondered what that 2-second audio file does. Now you can play ANY music inside silent interiors with this!

:

 

 

 

18 cases for table:0x6CDAE4  5E B4 5F 00 D3 B5 5F 00  F0 B5 5F 00 F0 B5 5F 000x6CDAF4  BB B5 5F 00 AF B5 5F 00  F0 B5 5F 00 F0 B5 5F 000x6CDB04  F0 B5 5F 00 F0 B5 5F 00  F0 B5 5F 00 F0 B5 5F 000x6CDB14  F0 B5 5F 00 5E B4 5F 00  C7 B5 5F 00 C7 B5 5F 000x6CDB24  C7 B5 5F 00 DF B5 5F 000x6CDAE4+4+4+4...values:0x5FB5DF - malibu0x5FB5D3 - Ocean View Hotel0x5FB5BB - The Mall Ambient0x5FB5AF - Porn Club0x5FB5C7 - I didn't recognize the music

 

 

 

Example:

05DF: write_memory 0x6CDAE8 size 4 value 0x5FB5DF virtual_protect 0 // plays malibu at Ocean View Hotel
Edited by Jack
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Thanks for your help, won't be touching it considering it's hardcoded then. Shame

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