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Thundersmacker's Workshop


Thundersmacker
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On 8/16/2019 at 9:06 PM, gts. said:

Driver: San Francisco... is that you?

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FQefEnX.jpg

 

More like Driver: Parallel Lines... 

Edited by EnusPenus
Just to add the semi colon.
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Thundersmacker
13 minutes ago, EnusPenus said:

More like Driver: Parallel Lines... 

 

Umm...no.

 

2fb8c2942a9da47c75f84766ef3acddd.jpg

FQefEnX.jpg

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1 minute ago, Thundersmacker said:

 

Umm...no.

 

2fb8c2942a9da47c75f84766ef3acddd.jpg

FQefEnX.jpg

I said Driver: Parallel Lines because it takes place in NY but I see how the pic itself looks like Driver: San Fransisco.

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Thundersmacker

Well in that case, yes it would be like Parallel Lines. So I guess I made the pic reference both games. ;)

Edited by Thundersmacker
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Thundersmacker

I got one more size fix for you guys, this time it's for the Vanillaworks Club GTR. The car is now smaller and is much closer to the size of the real Mk1 Golf GTI.

 

DOWNLOAD UPDATE

Edited by Thundersmacker
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11 hours ago, A Mad Towel said:

Hey Thunda what's your next project? :turn:

Hopefully its another retro vehicle. I'm hoping for the Savestra, Stafford, or the Zion Retro.

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Thundersmacker
On 8/25/2019 at 4:34 AM, A Mad Towel said:

Hey Thunda what's your next project? :turn:

 

Zion Classic/Retro from the Casino DLC is the next car I want to do. Although it may be a while before any work is done on it, as Wreckfest is coming out tomorrow and I have it pre-ordered. So I'll likely be playing that in my free time, rather than working on any mods.

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Wreckfest is great on PC, you'll enjoy it a lot. I bought it many years ago when it was still stuck in development hell, but after they got a publisher the game improved a lot. It's an arcade game mostly, however it has great physics and endless amounts of fun and destruction. It has also a very cool variety of vehicles, including a Reliant Supervan for extremely crazy (and difficult) races.

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Did you see the frightened ones? Did you hear the falling bombs? Did you ever wonder...

CslLPae.png

...why we had to run for shelter when the promise of a brave new world unfurled beneath a clear blue sky?
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1 hour ago, Thundersmacker said:

 

Zion Classic/Retro from the Casino DLC is the next car I want to do. Although it may be a while before any work is done on it, as Wreckfest is coming out tomorrow and I have it pre-ordered. So I'll likely be playing that in my free time, rather than working on any mods.

Take your time man I'm just happy you are planning to do the Zion Retro next. :))

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  • 2 weeks later...
Thundersmacker

Rockstar's official Zion Classic (or as I call it the Zion Retro) is now available for GTA IV. Enjoy!

 

1568395157_EFLC%202019-09-10%2016-38-04-

 

DOWNLOAD

Edited by Thundersmacker
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Thundersmacker
3 hours ago, Claude_Lib said:

No plans on LM-fying this like you did with your own thing?

 

Nope, I prefer the 3.0 CSL race car over the E24. I don't think the racing E24 was visually that much different from the road car, except for liveries of course.

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So Thunder since you made a scratch-made e9, converted the e30 and e24 would you mind making this one?

Spoiler

Ubermacht_Seraph_2b.png?width=400&height=284

 

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Amazing as always Thunder!

Wish my IV wasn't broken to sh*t...

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Thundersmacker
2 hours ago, A Mad Towel said:

So Thunder since you made a scratch-made e9, converted the e30 and e24 would you mind making this one?

 

- Silent's Seraph sketch-

 

GCT was working on a Seraph before the Casino DLC came out. I'm sure after he finishes some other projects, he may go back to working on the Seraph.

 

Edited by Thundersmacker
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14 hours ago, Thundersmacker said:

 

GCT was working on a Seraph before the Casino DLC came out. I'm sure after he finishes some other projects, he may go back to working on the Seraph.

 

Now that's some good news to hear!

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17 hours ago, A Mad Towel said:

sniff sniff...

 

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Imagini pentru gta online vapid ellie

 

You know what would be even better?

Dominator_Classic.png

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5 hours ago, MGgames100 said:

You know what would be even better?

 

  Hide contents

Dominator_Classic.png

 

Ahhhh yes, that lore mustang made by JN, shame he never released it, maybe he even given up on it.

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Thundersmacker

I actually asked JN for that model a while back and still haven't gotten it. Oh well, I can always just make the modifications myself. ¯\_(ツ)_/¯

Edited by Thundersmacker
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  • 1 month later...
Thundersmacker

Hey everyone it's been a while, I hope everyone has been enjoying October or "Spooktober". I've been enjoying it by playing Until Dawn and the Resident Evil 2 Remake, both of which are awesome. Anyway, I'm going to try to get back to working on some more projects in November, some converts and maybe some original stuff.

 

Until then I have a rather large update for my mods. Well the update itself isn't big, it's just that most of the mods that I've uploaded to GTAInside are effected by this update. The update is a fix for a problem I didn't even know existed until someone on Discord informed me about it. Apparently when a vehicle is exported from Zmodeler, it negates the physics applied to any open-able parts like the doors, hood, and trunk so they'll basically "float" and not be affected by the inertia of the vehicle moving. After some digging by me and GCT, we found out that this bug can be fixed in Openformats by doing some complicated math. I won't bore you with the specifics but I found how to fix the bug and that's what I did...fix it. Obviously the goal is to get this fix applied to all of the vehicles I've released, but the ones that haven't been updated yet either need other updates first (like the V Packs) or have low priority. I've put a list of all the vehicles in the spoiler below that have had this fix applied with links for all you lazy people.

 

 

Edited by Thundersmacker
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On 10/26/2019 at 12:04 AM, Thundersmacker said:

...and maybe some original stuff.

coughs harder than before

 

Spoiler

Imagini pentru bmw 2002

 

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On 10/25/2019 at 5:04 PM, Thundersmacker said:

Hey everyone it's been a while, I hope everyone has been enjoying October or "Spooktober". I've been enjoying it by playing Until Dawn and the Resident Evil 2 Remake, both of which are awesome. Anyway, I'm going to try to get back to working on some more projects in November, some converts and maybe some original stuff.

 

Until then I have a rather large update for my mods. Well the update itself isn't big, it's just that most of the mods that I've uploaded to GTAInside are effected by this update. The update is a fix for a problem I didn't even know existed until someone on Discord informed me about it. Apparently when a vehicle is exported from Zmodeler, it negates the physics applied to any open-able parts like the doors, hood, and trunk so they'll basically "float" and not be affected by the inertia of the vehicle moving. After some digging by me and GCT, we found out that this bug can be fixed in Openformats by doing some complicated math. I won't bore you with the specifics but I found how to fix the bug and that's what I did...fix it. Obviously the goal is to get this fix applied to all of the vehicles I've released, but the ones that haven't been updated yet either need other updates first (like the V Packs) or have low priority. I've put a list of all the vehicles in the spoiler below that have had this fix applied with links for all you lazy people.

 

 

I'm pretty sure this is a problem that has plauged every single gta car mod ever made. It was a problem in IV and still a problem in V. It makes me wonder how complex this issue is to fix if only now people like you are addressing and fixing it. 

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