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cleo mod for vice city


Grumpy Cat
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hello everyone.

is there cleo mod that will give army m4 instead of mp5 in vice city?

because they kinda weak when i have 200% armor and 200% health

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4ED720     ; CCopPed::CCopPed(eCopType, int)

 

 

    case COP:      (*((void (__fastcall **)(CPed *, _DWORD, signed int))this->physical.entity._vmt + 3))(this, LODWORD(a2), 1);      CPed::GiveWeapon(this, 4, 1000, 1);      CPed::SetWeapon(this, 17, 1000);      this->currentWeapon = 0;      LODWORD(this->armour) = 0;      this->field_505 = -48;      this->weaponAccuracy = 60;      break;    case VICE:    case SWAT:      (*(void (__fastcall **)(CPed *, _DWORD, signed int))((void (__fastcall **)(_DWORD, _DWORD, signed int))this->physical.entity._vmt                                                         + 3))(        this,        LODWORD(a2),        2);      CPed::SetWeapon(this, 23, 1000);      CPed::SetCurrentWeapon(23);      LODWORD(this->armour) = 1112014848;      this->field_505 = 32;      this->weaponAccuracy = 68;      break;    case FBI:      (*(void (__fastcall **)(CPed *, _DWORD, signed int))((void (__fastcall **)(_DWORD, _DWORD, signed int))this->physical.entity._vmt                                                         + 3))(        this,        LODWORD(a2),        3);      CPed::SetWeapon(this, 25, 1000);      v6 = 25;      goto LABEL_17;    case ARMY:      (*((void (__fastcall **)(_DWORD, _DWORD, signed int))this->physical.entity._vmt + 3))(this, LODWORD(a2), 4);      CPed::SetWeapon(this, 25, 1000);      CPed::SetCurrentWeapon(25);      LODWORD(this->armour) = 1120403456;      this->field_505 = 32;      this->weaponAccuracy = 84;

 

 

 

05DF: write_memory 0x4ed842 size 1 value 26 virtual_protect 1 // SetWeapon05DF: write_memory 0x4ed84d size 1 value 26 virtual_protect 1 // SetCurrentWeapon

Also maybe you wanna try my National Guard Mercenaries mod. It puts the soldiers with m4 at the back of the army truck.

 

Edited by Jack
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4ED720     ; CCopPed::CCopPed(eCopType, int)

 

 

    case COP:      (*((void (__fastcall **)(CPed *, _DWORD, signed int))this->physical.entity._vmt + 3))(this, LODWORD(a2), 1);      CPed::GiveWeapon(this, 4, 1000, 1);      CPed::SetWeapon(this, 17, 1000);      this->currentWeapon = 0;      LODWORD(this->armour) = 0;      this->field_505 = -48;      this->weaponAccuracy = 60;      break;    case VICE:    case SWAT:      (*(void (__fastcall **)(CPed *, _DWORD, signed int))((void (__fastcall **)(_DWORD, _DWORD, signed int))this->physical.entity._vmt                                                         + 3))(        this,        LODWORD(a2),        2);      CPed::SetWeapon(this, 23, 1000);      CPed::SetCurrentWeapon(23);      LODWORD(this->armour) = 1112014848;      this->field_505 = 32;      this->weaponAccuracy = 68;      break;    case FBI:      (*(void (__fastcall **)(CPed *, _DWORD, signed int))((void (__fastcall **)(_DWORD, _DWORD, signed int))this->physical.entity._vmt                                                         + 3))(        this,        LODWORD(a2),        3);      CPed::SetWeapon(this, 25, 1000);      v6 = 25;      goto LABEL_17;    case ARMY:      (*((void (__fastcall **)(_DWORD, _DWORD, signed int))this->physical.entity._vmt + 3))(this, LODWORD(a2), 4);      CPed::SetWeapon(this, 25, 1000);      CPed::SetCurrentWeapon(25);      LODWORD(this->armour) = 1120403456;      this->field_505 = 32;      this->weaponAccuracy = 84;

 

 

 

05DF: write_memory 0x4ed842 size 1 value 26 virtual_protect 1 // SetWeapon05DF: write_memory 0x4ed84d size 1 value 26 virtual_protect 1 // SetCurrentWeapon

Also maybe you wanna try my National Guard Mercenaries mod. It puts the soldiers with m4 at the back of the army truck.

 

 

that National Guard Mercenaries mod is perfect! thanks!

i wonder why R* didn't not include army on back of the truck, kinda shame

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