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the lets predict the next adversary mode game


The Wandering Hunter
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WildBrick142

The Clash of Generations (I-V, 2-30 players)

"There were two military teams, codenamed "last-gen" and "current-gen". Their leader was an organisation codenamed "Rockstar". One day, both teams were sent on a mission codenamed "small DLC". But things went wrong. "Last-gen", a team that has brought "Rockstar" a billion dollars within three days of their operation, was completely abandoned during the mission without a proper reason, or notice. The team has since woved to return to "Rockstar" or kill the executives. But the "last-gen" team has to beware as "Rockstar" has a massive bias to "current-gen" team while some members of "current-gen" have a top secret weapon codenamed "elitism"..."

-"Current-gen" team have all weapons since Lowrider Update, Special Carbine, Snowballs, Sticky Bombs and Homing Launcher. Select few members also have a new variant of a Rail Gun called "Elitism", which can rapid-fire and make bigger explosions than a normal Rail Gun. The have to kill everyone in "last-gen" team, and defend "Rockstar" executives. They can also receive massive support from "Rockstar" like double damage or blip hiding/revealing.
-"Last-gen" team has Carbine Rifle, RPG, and Sticky Bombs. They have to kill "Rockstar" executives or convince them to take "last-gen" members on their side. Note that some Rockstar executives will fire at last-gen members without any provocation.
-"Last-gen" have only one life. "Current-gen" have infinite lives.
-Round ends once all "last-gen" members are dead, all "Rockstar" executives are dead, or "Rockstar" agrees to take "last-gen" team for a while (which is a very uncommon occurence in this Adversary Mode).



Frogger (I-III, 6-30 players)

"I had a helicopter. A Maibatsu Frogger. It wasn't just any helicopter, it had armor. And it had drugs. A team of so-called "Professionals" have stolen my helicopter. It is being transported on a flatbed truck. This flatbed truck is in a convoy of Explosive Turreted Insurgents, and the flatbed truck has explosive Miniguns and Homing Launchers attached to it. You have to steal the helicopter, stay under the radar, and fly all over to the docks where my team will take care of the rest. Good luck!"

-Madrazo Team has to steal the helicopter from the flatbed truck, fly very low to the ground (be careful, oncoming cars (or trees) will get in the way) and deliver the helicopter to the docks. This team has infinite lives. The helicopter has armor similar to the Rhino Tank.
-Professionals Team has to take the helicopter to their hideout or destroy it only if it's stolen. This team has only one life. The flatbed truck is armored and can fire explosive miniguns and homing launcher missiles in any direction. Insurgent is the same as the existing one but with explosive rounds. Sometimes the helicopter will have to cross water so this team also has speedboats with weapons like the flatbed truck has to balance out the inability to use cars on water.
-Madrazo Team wins if they deliver the helicopter to docks or kill all Professionals.
-Professionals Team wins if they deliver the helicopter to their hideout or destroy the helicopter.



Serious Business (I-IX, 3-30 players)

"FORE! You see, I gave you sixteen types of those wonderful missions and not one of them involves what is greatest on earth: Golf. So I was about to putt a birdie when an angry crowd of mute psychopaths tried to bust the party and prevent me from getting another personal best. It is not often you get to be the one and only Martin Madrazo, so make every shot count. Do not disappoint me."

-Madrazo has to hold out waves of attackers and then putt the ball in the hole to score a birdie. He has only one life but is armed with a Rail Gun disguised as a golf club. He also has golf ball shaped Grenades on top of normal Carbine Rifle, Sticky Bombs, Combat MG and Assualt Shotgun. Only one randomly selected player gets to be Madrazo until the next round.
-Attacker Team has a Pistol and Assault Rifle. They have infinite lives.
-Madrazo wins the round if he putts a birdie (if he putts a par he still wins but the payout is reduced by 90%).
-Attackers win the round if they kill Madrazo, or Madrazo putts a bogey.
-9 missions, one for every hole on Los Santos Golf Club.




These are balanced enough for R*'s standards. All of them offer a nice kill farm... I mean a nice gameplay. Yes, I am not taking this seriously. Neither should you.


I won't be surprised if the next ones will be "Snipers vs Stunters" or "$9999999999 RP9999999999" though.

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  • 1 month later...
Sentinel Driver

Hit the Mendoza

 

Mendozas spawn everywhere and the first player to f*cking hit the Mendoza wins

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The Fallen Emperor

 

One team must deliver a rusty Emperor from Paleto Bay to Cypress Flats whilst team two tries to kill them with Lazers. Team Emperor only has a basic pistol to fend off Team Hydra.

 

Team Emperor wins if they deliver the vehicle without death, and each member of the team unlocks the ability to buy a Hunter for 15,000,000 GTA$, and the Karin Snipe, for 10,000,000 GTA$. Team Hydra earns 3,000 GTA$ and 500 RP if they are able to take down Team Emperor before they deliver the vehicle.

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GTAForums vs SevenSins

 

(Am I doing this right?)

Edited by jrl51592
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the game mode will be called "dead in a day"

 

headshots only.

 

marksman pistols.

 

everyone spawns in a circle.

 

LTS wins

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Rockstar vs The Benz

 

>The objective is to make a game without the benz/Win the lawsuit

 

Payout:1K/150M

Edited by Arachne
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I predict that I won't play it. Lol. UNLESS its Cops vs Crooks. The one Adversary Mode (thats probably what it would be considered in GTA Online), that people will actually play.

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The Wandering Hunter

this topic vs mods apparently went really well for the topic lol

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Smooth Longsack

Benny's vs Suburban.

 

 

One guy will steal an un-savable outfit ( thought to be the nicest in the game) from Suburban. He will be chased by lowriders with weapons disabled. He will get countless kills a couple of times. After this, he will glitch the outfit but will revert to sweats+black tee, incessantly. The outfit will later be deleted as well as any trace of matchmaking for said adversary mode.

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Death Rains From Above

In light of the new rehashed Captur...I mean BRAND NEW TOTALLY 100% ORIGINAL Adversary Mode In & Out...

 

I predict the next one will be called Take Two, a rehash of an LTS where instead of each player getting one life, they get *holds breath* TWO LIVES!!!!

 

11/10-IGN

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bumper aircraft

bumper choppers maybe with a cargobob hanging something , the opposite team need to knock it off

or using cargobob and froggers to play football, touch down with dropping the cargo lol

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LarcenousUrsine

Teams of Cargobobs with Turreted Limos hanging on multiple ropes fighting each other like samurai warriors. Cargobob is impenetrable everywhere but the reinforced windshield and the ropes, pilot can be shot. Limo can move itself like when flying in the air to make each swing more powerful. Each succesful hit adds to the "Fury" level. When the Fury level reaches max, the limo can gain twice the weight when hitting the helicopters and can be used more effectively. Gunner can shoot the ropes and pilots of opposing teams.

 

Each team has 15 lives before dying. The last team to be alive wins.

 

Call it "Fence Defence".

 

Or a rehashed GTA capture with 8 random vehicles and multiple drop off points. Call it "Out In An Hour" or something.

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Guess I'll keep the Cargobob theme going....

Cargobob vs T20, T20 has to get a package and drop it off, Cargobob has to destroy the T20 (without dying). No weapons for anyone, just driver vs pilot. (If the T20 is too fast then another small agile car)

 

Honestly though, I'd rather R* just let players keep making infinite adversary creations since we can't make missions or heists. There's probably already adversarial matches for the majority of our ideas, mine included.

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Nah nah nah Gta 6

Fists V Knuckle Dusters

 

Revolvers V Savages

Edited by Stoney0503
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Fists V Knuckle Dusters

 

Revolvers V Savages

actually...

 

revolvers vs buzzards is actually feesable.

 

like... i can see it working.

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I don't know what it will be but I know it's charateristics.

 

Short games.

 

Explosions.

 

Very little reward.

 

Loading times as long as the actual play.

 

Generally hugely boring play.

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Commander S

Got a great, innovative idea for one, that brings an entirely new dimension to competitive play in GTA Online:

Two teams enter, one team leaves - and no respawns... :devil:

Whoever's left standing when the dust settles, wins.


Introducing: the new Last Team Standing adversary mode, coming soon to GTAO!


:beerhat:

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