theNGclan Posted February 28, 2016 Share Posted February 28, 2016 (edited) I did this pack over a year ago because somebody out there will probably convert these characters and do a poor job. I've decided to make a topic because hardly anybody is gonna notice this pack in my workshop. I made these peds over the course of a few days, lots of trial and error, and tears.Includes all three GTA IV protagonists with their original bone proportions. Feel free to use this pack however you wish. Use it in your mod or something. It's all good.Open the spoilers to see the version-specific peds. The Impossible Trinity for Vice City. Download The Impossible Trinity for San Andreas Download Full credit goes to Rockstar Games for creating the original characters. Probably would've been impossible to do this if they never existed. I mean, it's not rocket science. Edited September 10, 2017 by theNGclan Agem, Member's Only, H-G and 4 others 7 Link to comment Share on other sites More sharing options...
Member's Only Posted February 29, 2016 Share Posted February 29, 2016 (edited) Sniff my ass. Never change SA-MP community, never change. Also Felipe is stupid. Edited February 29, 2016 by GradeA-Hole theNGclan 1 Link to comment Share on other sites More sharing options...
Braindawg Posted February 29, 2016 Share Posted February 29, 2016 Eh, cool rig! Kinda clunky if you ask me, but HD models with GTA:SA bones CAN be a bitch to adjust and rig... Link to comment Share on other sites More sharing options...
theNGclan Posted February 29, 2016 Author Share Posted February 29, 2016 Yeah, that's why I prefer low poly models when rigging. Link to comment Share on other sites More sharing options...
PhillBellic Posted March 7, 2016 Share Posted March 7, 2016 Heh. Cool Mod, Mate. Why do they look so Stiff and Rigid in those Images? Link to comment Share on other sites More sharing options...
theNGclan Posted March 7, 2016 Author Share Posted March 7, 2016 Because they're old screenshots. The only thing I got around to changing was the clavicles. Link to comment Share on other sites More sharing options...
PhillBellic Posted March 7, 2016 Share Posted March 7, 2016 Because they're old screenshots. The only thing I got around to changing was the clavicles. What do they look like now? Link to comment Share on other sites More sharing options...
theNGclan Posted March 7, 2016 Author Share Posted March 7, 2016 Because they're old screenshots. The only thing I got around to changing was the clavicles. What do they look like now?More or less he same just without intense stretching issues. Using different ped.ifp files seems to solve the "stiff" look. Link to comment Share on other sites More sharing options...
Thegrandtheftmaster Posted August 24, 2016 Share Posted August 24, 2016 nice mod. Im suprised you actually ported gta 4 characters to gta san andreas and vice city. Its probably hard, because those gta 4 characters run on a different engine then renderware and also use euphoria physics. Link to comment Share on other sites More sharing options...
theNGclan Posted August 25, 2016 Author Share Posted August 25, 2016 Nope, just some geometry that's more-or-less universal. Weights were a pain though. Link to comment Share on other sites More sharing options...
theNGclan Posted September 10, 2017 Author Share Posted September 10, 2017 (edited) OP updated, fixed hands for VC pack. Edited September 10, 2017 by theNGclan Link to comment Share on other sites More sharing options...
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