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[SA] How to create actor blip showing his direction?


Marsi4eg
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I have analyzed default mission 'Madd Dogg's Rhymes' where actors in the mansion have unique player-like markers, but I didn't find anything that could enable those markers.

 

Some code from original scm:

 

009A: [email protected] = create_actor_pedtype 24 model #WBDYG2 at 1290.667 -778.9339 1083.01208AD: link_actor [email protected] to_enex_marker_at 1298.78 -798.2 radius 1.00860: link_actor [email protected] to_interior 50173: set_actor [email protected] Z_angle_to 350.1510648: unknown_actor [email protected] task_set 5.0 // float060B: set_actor [email protected] decision_maker_to [email protected]: [email protected] = create_marker_above_actor [email protected]: set_marker [email protected] radar_mode 2

 

The marker created like that is just a square blip. Not directional player-like.

Googled, read scm tutorials and help over9000 times but only basics everywhere.

Maybe someone here does know something about that?

 

Thanks

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I don't know if there is a built-in function for that. If you don't find anything, then one possibility is that you draw yourself a texture ontop of the radar.

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void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, unsigned int width, unsigned int height, CRGBA const& color)

{

((void (__cdecl *)(CSprite2d*, float, float, float, unsigned int, unsigned int, CRGBA const&))0x584850)(sprite, x, y, angle, width, height, color);

}

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void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, unsigned int width, unsigned int height, CRGBA const& color){	((void (__cdecl *)(CSprite2d*, float, float, float, unsigned int, unsigned int, CRGBA const&))0x584850)(sprite, x, y, angle, width, height, color);}

nice but I need scm code :lol:

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Thanks, I'll take a look

The main objective of this topic was to make sure that there isn't just simple blip or marker type, and it needs some more code, so I got an answer.

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These blips show on the map when map zoom is active. No idea if you can force them to appear without the zoom actually.

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